King~
Smash Champion
vs marth spotdodge and shield come into play alot
if you can bait f-smash thats like a free downsmash aslong as u didnt shield the tip(pushes you back to far).
DB is easily shield grab from my expriences(usually they stop using it around 2-3 stock)
if they end up just sitting there fairing i suggest you watch for a few and see if u can make it under him to downsmash,uptilt,etc. if there trying to camp with fairs just sit back and spam t-jolt till they give up on that nonsense.
off the stage u should pretty much know his trajectory with his up-b, so get a thunder out there for damage, and and take the edge when u can.
becareful that your not just running up and shielding alot cause they will grab you and if u mess up DI'ing u might get hit with something stupid.
overall grabs and tilts are your friends attack wise, i advise aginst rolling but it can get u out of a tough situation occasionally(like if your shield is close to being broken by DB). Dair can useful occasionaly for mix up purposes, if your obvious off course you will be punished. nair oos occasionally works for getting marth off the stage.
i saw recently that some marths will like(i think its f-throw where he like throws u to his hip and you fly foward?) off the stage, and wait for you to airdodge or go beneath the stage and run out and dair you(ok so i watched this happened last weekend in a friendly between anther and omegaXF). your always going to wanna be unpredictable with your recoveris cause if marths cantch on to your trajectory, or where your landing constantly you ill get punished hard. and marths with good off the stage game is gay, jus sayin.
idk why i just wrote that much, i guess its cause ive played it so much, and remeber t-jolt when your at a distance, he has no projectile
if you can bait f-smash thats like a free downsmash aslong as u didnt shield the tip(pushes you back to far).
DB is easily shield grab from my expriences(usually they stop using it around 2-3 stock)
if they end up just sitting there fairing i suggest you watch for a few and see if u can make it under him to downsmash,uptilt,etc. if there trying to camp with fairs just sit back and spam t-jolt till they give up on that nonsense.
off the stage u should pretty much know his trajectory with his up-b, so get a thunder out there for damage, and and take the edge when u can.
becareful that your not just running up and shielding alot cause they will grab you and if u mess up DI'ing u might get hit with something stupid.
overall grabs and tilts are your friends attack wise, i advise aginst rolling but it can get u out of a tough situation occasionally(like if your shield is close to being broken by DB). Dair can useful occasionaly for mix up purposes, if your obvious off course you will be punished. nair oos occasionally works for getting marth off the stage.
i saw recently that some marths will like(i think its f-throw where he like throws u to his hip and you fly foward?) off the stage, and wait for you to airdodge or go beneath the stage and run out and dair you(ok so i watched this happened last weekend in a friendly between anther and omegaXF). your always going to wanna be unpredictable with your recoveris cause if marths cantch on to your trajectory, or where your landing constantly you ill get punished hard. and marths with good off the stage game is gay, jus sayin.
idk why i just wrote that much, i guess its cause ive played it so much, and remeber t-jolt when your at a distance, he has no projectile