• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Phantom pwnt Dantarion (New Custom SSS + Custom Stage ID Engine Thingy)

thanyou

Smash Journeyman
Joined
Mar 8, 2009
Messages
371
Location
CA
I know that, but I'm just saying is this + the guts of the code all that I'd need for what I'd want?
 

Shaya

   「chase you」 
BRoomer
Joined
Jun 8, 2007
Messages
27,654
Location
/人◕‿‿◕人\ FABULOUS Max!
NNID
ShayaJP
If feasible to allow the code to accept key inputs to load the "default texture", I would really appreciate it though.

Don't feel pressured into having that done straight away though.

Looking forward to this :D
 

E-Jolteon

Smash Ace
Joined
Sep 7, 2007
Messages
502
Location
The other side
My only concern is, will this sync online, assuming of course the other player has the mods? I'm quite sure the clone engine desyncs online.
 

Kei_Takaro

Smash Lord
Joined
Feb 3, 2009
Messages
1,007
Location
Underneath FD
Shanus, will Brawl+ be backing alternate stages such as SSE (upon button activation) in an official build? Though I've yet to try an SSE stage in multiplayer, it'd appear as though they are perfect for the competitive scene.

The ability to play these SSE stages is probably one of the most exciting things to happen in Brawl hacking in recent memory!
Bumping this^, it interests me alot
 

Dantarion

Smash Champion
Joined
May 21, 2007
Messages
2,492
Location
Santa Barbara, CA
Yes. and No.

This doesn't change the stage, this changes the .pac that is loaded for a stage.
For example, when WWR is loeaded, these files are loaded.

module/st_online.rel
stage/melee/STG_ONLINETRAINING.pac

and possible others, like effects files, etc.
This file only allows the .pac to be replaced.

This means that it works for textures and BrawlBox style stage replacements, but not for loading other stages.

EDIT:
Its GAME TIME.
I have decided to release a version of this code now.
It doesn't support songs, or even button combinations, but at least you can try it out NOW.

Check out the first post for a video of the code in action, and the code itself.
 

Klonoa™

Smash Cadet
Joined
Nov 22, 2007
Messages
39
Yes, I replaced Final, Japes and Temple with SSE stages online and it didn't really do anything. All the other players would just fall off the stage and die. Probably what they see on their screen is entirely different from what I'm seeing.

Here is the Brawl Music Track ID list Dantarion was talking about.

Code:
Music ID List

26F9 Menu 1
26FA Menu 1
26FB Menu 2
26FC Battlefield
26FD Final Destination
26FF Online Practice Stage
2700 Results Display Screen
2701 Tournament Registration
2702 Tournament Grid
2703 Tournament Match End
2705 Classic: Results Screen
2706 ENDING
2707 All-Star Rest Area
2708 Home-Run Contest
2709 Cruel Brawl
270A Boss Battle
270B Trophy Gallery
270C Sticker Album / Album / Chronicle
270D Coin Launcher
270F Stage Builder
2712 Target Smash!!
2713 Credits
2714 Ground Theme (Super Mario Bros.)
2715 Underground Theme (Super Mario Bros.)
2716 Underwater Theme (Super Mario Bros.)
2717 Underground Theme (Super Mario Land)
2718 Airship Theme (Super Mario Bros. 3)
2719 Castle / Boss Fortress (Super Mario World / SMB 3)
271A Title / Ending (Super Mario World)
271B Main Theme (New Super Mario Bros.)
271C Luigi's Mansion Theme
271D Gritzy Desert
2720 Delfino Plaza
2721 Ricco Harbor
2722 Main Theme (Super Mario 64)
2723 Ground Theme 2 (Super Mario Bros.)
2724 Mario Bros.
2725 Mario Circuit
2726 Luigi Circuit
2727 Waluigi Pinball
2728 Rainbow Road
2729 Jungle Level Ver.2
272A The Map Page / Bonus Level
272B Opening (Donkey Kong)
272C Donkey Kong
272D King K.Rool / Ship Deck 2
272E Bramble Blast
272F Battle for Storm Hill
2730 Jungle Level
2731 25m BGM
2732 DK Jungle 1 Theme (Barrel Blast)
2733 Title (The Legend of Zelda)
2734 Main Theme (The Legend of Zelda)
2735 Great Temple / Temple
2736 The Dark World
2737 Hidden Mountain & Forest
2739 Tal Tal Heights
273A Hyrule Field Theme
273B Ocarina of Time Medley
273C Song of Storms
273D Molgera Battle
273E Village of the Blue Maiden
273F Gerudo Valley
2740 Termina Field
2741 Dragon Roost Island
2742 The Great Sea
2743 Main Theme (Twilight Princess)
2744 The Hidden Village
2745 Midna's Lament
2746 Main Theme (Metroid)
2747 Norfair
2748 Ending (Metroid)
2749 Vs. Ridley
274A Theme of Samus Aran, Space Warrior
274B Sector 1
274C Opening / Menu (Metroid Prime)
274D Vs. Parasite Queen
274E Vs. Meta Ridley
274F Multiplayer (Metroid Prime 2)
2750 Ending (Yoshi's Story)
2751 Obstacle Course
2752 Yoshi's Island
2754 Flower Field
2755 Wildlands
2757 The Legendary Air Ride Machine
2758 King Dedede's Theme
2759 Boss Theme Medley
275A Butter Building
275B Gourmet Race
275C Meta Knight's Revenge
275D Vs. Marx
275E 0 Battle
275F Forest / Nature Area
2760 Checker Knights
2761 Frozen Hillside
2762 Squeak Squad Theme
2763 Main Theme (Star Fox)
2764 Corneria
2765 Main Theme (Star Fox 64)
2766 Area 6
2767 Star Wolf
2769 Space Battleground
276A Break Through the Ice
276B Star Wolf (Star Fox: Assault)
276C Space Armada
276D Area 6 Ver. 2
276E Pokémon Main Theme
276F Pokémon Center
2770 Road to Viridian City (From Pallet Town / Pewter City)
2771 Pokémon Gym / Evolution
2772 Wild Pokémon Battle! (Ruby / Sapphire)
2773 Victory Road
2774 Wild Pokémon Battle! (Diamond / Pearl)
2775 Dialga / Palkia Battle at Spear Pillar!
2776 Team Galactic Battle!
2777 Route 209
2778 Mute City
2779 White Land
277A Fire Field
277B Car Select
277C Dream Chaser
277D Devil's Call in Your Heart
277E Climb Up! And Get The Last Chance!
277F Brain Cleaner
2780 Shotgun Kiss
2781 Planet Colors
2783 Fire Emblem Theme
2784 Shadow Dragon Medley
2785 With Mila's Divine Protection (Celica Map 1)
2787 Preparing to Advance
2788 Winning Road - Roy's Hope
2789 Attack
278A Against the Dark Knight
278B Crimean Army Sortie
278C Power-Hungry Fool
278D Victory Is Near
278E Ike's Theme
278F Snowman
2793 Humoresque of a Little Dog
2795 Porky's Theme
2796 Mother 3 Love Theme
2797 Unfounded Revenge / Smashing Song of Praise
2798 You Call This a Utopia?!
2799 World Map (Pikmin 2)
279A Forest of Hope
279B Environmental Noises
279C Ai no Uta
279D Tane no Uta
279E Main Theme (Pikmin)
279F Stage Clear / Title (Pikmin)
27A0 Ai no Uta (French Version)
27A1 WarioWare, Inc.
27A2 WarioWare, Inc. Medley
27A3 Mona Pizza's Song (Japanese Version)
27A4 Mona Pizza's Song (English Version)
27A5 Mike's Song (Japanese Version)
27A6 Mike's Song (English Version)
27A7 Ashley's Song (Japanese Version)
27A8 Ashley's Song (English Version)
27B3 Title (Animal Crossing)
27B4 Go K.K. Rider!
27B5 2:00 a.m.
27B7 The Roost
27B8 Town Hall and Tom Nook's Store
27B9 K.K. Crusin'
27BA K.K. Western
27BB K.K. Gumbo
27BC Rockin' K.K.
27BD DJ K.K.
27BE K.K. Condor
27BF Underworld
27C0 Title (Kid Icarus)
27C1 Skyworld
27C2 Kid Icarus Original Medley
27C3 Famicom Medley
27C4 Gyromite
27C6 Chill (Dr. Mario)
27C7 Clu Clu Land
27C8 Balloon Trip
27C9 Ice Climber
27CA Shin Onigashima
27CB Title (3D Hot Rally)
27CC Tetris: Type A
27CD Tetris: Type B
27CE Tunnel Scene (X)
27CF Power-Up Music
27D0 Douchuumen (Nazo no Murasamejo)
27D2 PictoChat
27D3 ELECTRO
27D4 Flat Zone 2
27D5 Mario Tennis / Mario Golf
27D6 Lip's Theme (Panel de Pon)
27D7 Marionation Gear
27D8 Title (Big Brain Academy)
27D9 Golden Forest (1080Snowboarding)
27DA Mii Channel
27DB Wii Shop Channel
27DC Battle Scene / Final Boss (Golden Sun)
27DD Shaberu! DS Cooking Navi
27DE Excite Truck
27DF Brain Age: Train Your Brain in Minutes a Day
27E0 Opening Theme (Wii Sports)
27E1 Charge! (Wii Play)
27E3 Encounter
27E4 Theme of Tara
27E5 Yell "Dead Cell"
27E6 Snake Eater (Instrumental)
27E7 MGS4 Theme of Love Smash Bros. Brawl Version
27E8 Cavern
27E9 Battle in the Base
27EB Theme of Solid Snake
27EC Calling to the Night
27ED Credits (Super Smash Bros.)
27EE Menu (Super Smash Bros. Melee)
27EF Opening (Super Smash Bros. Melee)
27F2 Green Hill Zone
27F3 Scrap Brain Zone
27F4 Emerald Hill Zone
27F5 Angel Island Zone
27F6 UCANDO
27F7 Sonic Boom
27F8 Super Sonic Racing
27F9 Open Your Heart
27FA Live & Learn
27FB Sonic Heroes
27FC Right There, Ride On
27FD HIS WORLD (Instrumental)
27FE Seven Rings In Hand
27FF Princess Peach's Castle (Melee)
2800 Rainbow Cruise (Melee)
2801 Jungle Japes (Melee)
2802 Brinstar Depths (Melee)
2803 Yoshi's Island (Melee)
2804 Fountain of Dreams (Melee)
2805 Green Greens (Melee)
2806 Corneria (Melee)
2807 Pokémon Stadium (Melee)
2808 Poké Floats (Melee)
2809 Big Blue (Melee)
280A Mother (Melee)
280B Icicle Mountain (Melee)
280C Flat Zone (Melee)
280D Super Mario Bros. 3 (Melee)
280E Battle Theme (Melee)
280F Fire Emblem (Melee)
2810 Mach Rider (Melee)
2811 Mother 2 (Melee)
2812 Dr. Mario (Melee)
2813 Battlefield (Melee)
2815 Multi-Man Melee 1 (Melee)
2816 Temple (Melee)
2817 Final Destination (Melee)
2818 Kong Jungle (Melee)
2819 Brinstar (Melee)
281A Venom (Melee)
281B Mute City (Melee)
281C Menu (Melee)
281D Giga Bowser (Melee)
281F Adventure Map
2820 Step: The Plain
2821 Step: The Cave
2822 Step: Subspace
2823 Boss Battle Song 1
2824 SSE Results (Nameless)
2825 Boss Battle Song 2
2826 Save Point
2827 SSE DK Jungle (Nameless)
2828 SSE Luigi Mansion (Nameless)
2829 Halberd Interior (Nameless)
282A SSE Data Select (Nameless)
282B SSE Brinstar (Nameless)
282C Step: Subspace Ver.2
282D Step: Subspace Ver.3
282E Halberd Moving (Nameless)
And for those complaining about the Sandbag in the in the SSE stage you place over the Wifi Waiting Room:

Code:
Hanenbow Is Wifi Waiting Room (No Sandbag)

C298D528 00000003
2C060031 40820008
38C00005 60000000
90DD08C0 00000000
C26DCEE0 00000003
A37A0022 2C1B0025
40820008 3B600037
60000000 00000000
I'm excited for the pre-made release, Dantarion. You're the man, Dan!
 

Akuma2120

Smash Ace
Joined
Mar 27, 2008
Messages
826
I don't understand the bytecount, so if it's one line it would be 00000008? and if it were 2 lines it would be 00000010? And 3 lines would be 00000012?

Also, the BB value right now would be 00 because button activated stages do not work yet right?

And if I had 3 stages with replacements, the value for RR would be 03 right?
 

ThatGuyYouMightKnow

Smash Champion
Joined
May 12, 2008
Messages
2,373
Location
Baltimore, MD
Works PERFECTLY.

I incorporated this code into the B+ codeset. Sooooooo good.

Tip:

065A7D00 00000008
46494e41 00030000

Loads 3 stages, the original, STGFINAL_(x), and STGFINAL_(x).

STGFINAL will not be loaded.

This is amazing. Good going Danty.

EDIT: One thing. I kinda mindgamed myself. The ASL Data goes in a whole 'nother code. Not the actual ASL code.
 

Dantarion

Smash Champion
Joined
May 21, 2007
Messages
2,492
Location
Santa Barbara, CA
I don't understand the bytecount, so if it's one line it would be 00000008? and if it were 2 lines it would be 00000010? And 3 lines would be 00000012?

Also, the BB value right now would be 00 because button activated stages do not work yet right?

And if I had 3 stages with replacements, the value for RR would be 03 right?
Think hex.
08 = 1 line,
10 = 2 line
18 = 3 line

etc. Its counting by 8 in hex. If you had 3 replacements for one stage, you would use a RR of 03, and name them _A, _B, and _C. If you wanted the original stage to appear as well, use a RR of 04. When the game tries to load _D, it will load the original stage from disc.
 

Akuma2120

Smash Ace
Joined
Mar 27, 2008
Messages
826
Think hex.
08 = 1 line,
10 = 2 line
18 = 3 line

etc. Its counting by 8 in hex. If you had 3 replacements for one stage, you would use a RR of 03, and name them _A, _B, and _C. If you wanted the original stage to appear as well, use a RR of 04. When the game tries to load _D, it will load the original stage from disc.
Ah, thanks, **** hex messin up my thinking and stuff, alrighty I got it Imma try it out in a bit
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
Say you want to have one stage replacement that comes up every time when you select the stage normally, unless you hold a button in which case it brings up an alternate stage. You would set the random stage count to 1 and load A, and set the button count to 1 and load B? Do I have it right?
 

Dantarion

Smash Champion
Joined
May 21, 2007
Messages
2,492
Location
Santa Barbara, CA
Say you want to have one stage replacement that comes up every time when you select the stage normally, unless you hold a button in which case it brings up an alternate stage. You would set the random stage count to 1 and load A, and set the button count to 1 and load B? Do I have it right?
Theres a few ways to do it.
What I would do is put a line for the stage, with 1 for button activator and 0 for random.
Then after that, put the button activator for the stage you want button activated.

Note that if you set 0 for the random stage, the defaul stage will have the normal filename, i.e. STGFINAL.pac, instead of STGFINAL_A.pac
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
As far as I can tell? This works flawlessly. VERY nice work! (Tested with Final Destination and Wifi Waiting Room)
 

mofo_

Smash Ace
Joined
Jan 12, 2009
Messages
931
Location
The 808 State
awesome. do you think you could do this with character textures? like fitlink00_a.pcs ?
or can you make a program that makes this code kinda easier to work with?
 

Shaya

   「chase you」 
BRoomer
Joined
Jun 8, 2007
Messages
27,654
Location
/人◕‿‿◕人\ FABULOUS Max!
NNID
ShayaJP
Code:
Alternate Stages

Required
065A7D00 0000XXXX
SSSSSSSS  = Stage ASCII Data(Take from the chart below)
BB = number of replacement stages with button activators (Max 26 _A-_Z)
RR = Number of Randomly Selected Textures (Max 26 _A-_Z)

Battlefield
42415454 BBRR0000
STGBATTLEFIELD.PAC (BATT)

Final Destination
46494e41 BBRR0000
STGFINAL.PAC (FINA)

Delfino Plaza
444f4c50 BBRR0000
STGDOLPIC.PAC (DOLP)

Luigi's Mansion
4d414e53 BBRR0000
STGMARIOPAST_00-01.PAC (MARI)

Mushroomy Kingdom I + II
4d415249 BBRR0000

Mario Circuit
4b415254 BBRR0000
STGKART.PAC (KART)

Rumble Falls
4a554e47 BBRR0000
STGJUNGLE.PAC (JUNG)

Bridge of Eldin
4f4c4449 BBRR0000
STGOLDIN.PAC (OLDI)

Pirate Ship
50495241 BBRR0000
STGPIRATES.PAC (PIRA)

Norfair
4e4f5246 BBRR0000
STGNORFAIR.PAC (NORF)

Frigate Orpheon
4f525048 BBRR0000
STGORPHEON.PAC (ORPH)

Yoshi's Island (Brawl)
43524159 BBRR0000
STGCRAYON.PAC (CRAY)

Halberd
48414c42 BBRR0000
STGHALBERD.PAC (HALB)

Lylat Cruise
53544152 BBRR0000
STGSTARFOX (STAR)

Pokemon Stadium 2
53544144 BBRR0000
STGSTADIUM_en.PAC (STAD)

Spear Pillar
54454e47 BBRR0000
STGTENGAN_1-3.PAC (TENG)

Port Town Aero Dive
465a4552 BBRR0000
STGFZERO.PAC (FZER)

Castle Siege
454d424c BBRR0000
STGEMBLEM.PAC (EMBL)

Wario Ware Inc
4d414445 BBRR0000
STGMADEIN_en.PAC (MADE)

Distant Planet
45415254 BBRR0000
STGEARTH.PAC (EART)

Smashville
56494c4c BBRR0000
STGVILLAGE_00-04_en.PAC

New Pork City
4e455750 BBRR0000
STGICE.PAC (ICE.)

Summit
4943452e BBRR0000
STGICE.PAC (ICE.)

Skyworld
50414c55 BBRR0000
STGPALUTENA.PAC (PALU)

75m
444f4e4b BBRR0000
STGDONKEY.PAC (DONK)

Mario Bros
46414d49 BBRR0000
STGFAMICOM.PAC (FAMI)

Flat Zone
47572e50 BBRR0000
STGGW.PAC (GW.P)

Pictochat
50494354 BBRR0000
STGPICTCHAT_en.PAC (PICT)

Shadow Moses Island
4d455441 BBRR0000
STGMETALGEAR_00-02.PAC

Green Hill Zone
47524545 BBRR0000
STGGREENHILL.PAC (GREE)

Temple
44585348 BBRR0000
STGDXSHRINE.PAC (DXSH)

Yoshi's Island (Melee)
4458594f BBRR0000
STGDXYORSTER.PAC (DXYO)

Jungle Japes
44584741 BBRR0000
STGDXGARDEN.PAC (DXGA)

Onett
44584f4e BBRR0000
STGDXONETT.PAC (DXON)

Corneria
4458434f BBRR0000
STGDXCORNERIA.PAC (DXCO)

Rainbow Cruise
44585243 BBRR0000
STGDXRCRUISE.PAC (DXRC)

Green Greens
44584752 BBRR0000
STGDXGREENS.PAC (DXGR)

Big Blue
44584249 BBRR0000
STGDXBIGBLUE.PAC (DXBI)

Brinstar
44585a45 BBRR0000
STGDXZEBES.PAC (DXZE)

Pokemon Stadium (Melee)
44585053 BBRR0000
STGDXPSTADIUM_en.PAC (DXPS)
Makes life a little easier.
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
Wow!!! we could have, like, unlimited textures with this! D:


and I have to mention one thing. Couldn't you just grab the original stage texture from the partition, and name it STGFINAL_ whatever letter?

and I have a question. Is the data part of the first code or its own code?
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
It doesn't matter how you write codes together. If you really wanted you could write the code

Code:
Alternate Stage Loader Alpha 1 [Dantarion, Almas]
C23FA360 00000021
91620000 90E20004
91820008 90620010
91220014 7D800026
3C602F70 60637269
80E10020 7C033800
408200BC 3C602F53
60635447 80E10044
7C033800 408200A8
80E10048 3D60DFDF
616BDFDF 7CE75838
3D60805A 616B7D00
806B0000 892B0004
2C030000 41820080
7C033800 41820014
396B0008 1D290008
7D6B4814 4BFFFFDC
2C090000 4182001C
396B0008 80EB0000
7C071800 41820050
3929FFFF 4BFFFFE4
88EB0005 2C070000

I like Bananas
4182003C 3C60815E
606325D0 80630000
7D233BD6 7D2749D6
7C691810 38E05F41
7CE71A14 B0E6FFFC
3C602E50 60634143
9066FFFE 38A5FFFE
38C60002 7D8FF120
81620000 80E20004
81820008 80620010
81220014 38000000
60000000 00000000
It wouldn't work unless the codes are adjacent in this case but most normally it makes no difference whatsoever.
 

Akuma2120

Smash Ace
Joined
Mar 27, 2008
Messages
826
Ok, **** I hate being confused on this stuff and bothering everyone but I really want to get this to work, so the values for the button inputs(I'm using a wireless GC controller)

Are those values you put in for the button input values meant for wired GC controllers? In that case I would have to subtract 80 in hex, but I just need to know if those are values for wireless or wired controllers and how I would go about getting the values for the one you didn't list to work, unless that is those values work for both.

Also, say the value was 40, there's 4 spaces for the button input, so I would put it in like this: 0040 and NOT this: 4000 right?
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
yes, just how the number 3 can be written as

000000000000000000000000000000000000000000003


EDIT: I have another question for the button activator. If I say, x is the activator, that gives me a value of 400. am I supposed to add 80 to it and put 0480 in my codeset?

(and yes, I know it's not functional yet, but still)

EDIT 2: it says there is an error with this part of the code:

04800041 0X070000
08800042 0Y130000
0C800043 0W140000
08840044 0H080000
0484005A 0G100000


it says I have placeholders that I need to fix. I don't see any O_o
 

ThatGuyYouMightKnow

Smash Champion
Joined
May 12, 2008
Messages
2,373
Location
Baltimore, MD
Notice:

I haven't been able to inject this code into the B+ codeset and create a GCT through the code manager without the FPC somehow not reading .pacs correctly (It has certain qualities and leaves others out, like laggy ledges and Ivy's Dair having vBrawl endlag).

If anyone has gotten the ASL working fine with B+, throw me the GCT.
 

[TSON]

Hella.
Joined
May 7, 2008
Messages
3,422
Location
Macomb, MI
NNID
oTSONo
yes, just how the number 3 can be written as

000000000000000000000000000000000000000000003


EDIT: I have another question for the button activator. If I say, x is the activator, that gives me a value of 400. am I supposed to add 80 to it and put 0480 in my codeset?

(and yes, I know it's not functional yet, but still)

EDIT 2: it says there is an error with this part of the code:

04800041 0X070000
08800042 0Y130000
0C800043 0W140000
08840044 0H080000
0484005A 0G100000


it says I have placeholders that I need to fix. I don't see any O_o
X, Y, W, H, and G aren't hex values, so I'm guessing it lies there?
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
the codeset works fine for me O_o sorry, I can't give you the codeset right now. If it makes a difference, I used code manager 1.2 for the computer. (my wiimote is dead and I don't have any more batteries)


and silence, those letters are part of the song name. O_o
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
oh...what do I name it then? Do I use, for example, X07 in hex? which would be 58:30:37?



EDIT: nvm, didn't see dantarion's post. but what do I name it? O_o
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
@Symphonic12: Look at Klonoa's post.

Hey Dant, looking at your data section I notice there's only a song name field for the button-activated stages portion. Will specific replacement songs only be available through that method? (If so, is that due to coding limitations?)
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
With the joker, am I supposed to add 80 to the number it gives me? or do I just take that number?

and, would I always need to include A in the button input?
 

Dantarion

Smash Champion
Joined
May 21, 2007
Messages
2,492
Location
Santa Barbara, CA
Why would you add 80?
And cmon, read the first post, I talk about the button inputs, with special considerations to A.
And, why are you so worried about the buttons, they don't work yet :D
 
Top Bottom