Dark.Pch
Smash Legend
- Joined
- May 13, 2006
- Messages
- 16,918
- Location
- Manhattan, New York
- NNID
- Dark.Pch
- 3DS FC
- 5413-0118-3799
Free day without me having to do stuff. 2morrow will be............ugh!!
So I can share some stuff. My opinion on this whould be ether 50:50 or 45:50 ROB
ROB does not have combos. The closest thing he has to combos is the wall of pain with his Fair. Thats about it. While Peach has combos and can rack them up good on ROB.
RoB can attack you faster from distance than you can do him. That top and his Lazer come out before you finish picking up a turnip and able to move. So you need to be careful when Picking up turnips.
If you can snipe ROB with turnips a few good times, you can make him run out of fuel and he can return. Also people don't know this but once ROB lands from his up B, he has to be grounded or not use it for about 5 seconds before his Up-B is fully charged. So if he UP-Bs and comes back, Knock him out within 5 secs and Try too keep him out. And with Low fuel, he cant really come back. So when off the stage, snipe him and keep him out for as long as you can till his fuel is gone.
To put is simple.........make sure when you kick him out, he stays out
He has a few good and strong kill moves and since Peach is light......yea, thats a problem.
-Upsmash
-Fsmash
-Bair
-Nair
Nair and bair are good spacing moves, and since they back a punch, your gonna have a hard time landing an hit, and if you screw up, your gonna feel the hurt. Your attack are not gonna get throw it.
(but something about his Nair. It starts from the back or ROB and then goes counter-clock wise to hit in front of him. If your have fast reaction time, and your timeing is good, you can hit him out of the Nair.
Your gonna Learn how to fight on the ground. So start working on your ground game boys.You can't Be in the air too much since ROB is one of the characters that can bring you down easy. So if you like going Dair happy and Turnip>Fair happy alot, you are in for a nasty surprise. Rotate both air and ground game. And Make sure Both your air and ground game are equally good to do well here.
Reduce the usage of turnips here. Remember what I said before. You also are gonna have to learn how to not fight with turnips so much. Cause ROB makes it dangerous to pick them up. That top and laser come at you fast. so if you dont know how to fight without limiting your turnips, your gonna have yet more trouble.
ROB has a good pressure game with his titls then the Fairs. Learn how to break free from ROB and not stay to close to him. And then a Dsmash may follow up.
*beware of the all so predictable and obvious Side step to Dsmash. You can just see it comming. As soon as ROB side steps, jump and istant float to a Dair.
His edgeguarding on you is good. He has his Fair, Tops, Lasers (main weapon to keep you out since he can angle it.) Save your jumps and dont burn them so early. Trust me, you will need that jump at the last min. Use F-B and toad (yes toad, I do it alot and it helps bring me back the the stage) Then you still have your jump and can Float back to the stage when you have too. Done right, you will come back from nearly every thrown at you unless you get gimped.
This fight is ether even or ROB has a small advantage. And the only reason I am saying small advantage is cause with all that rob has, he can kill you easier than you cn kill him.
So I can share some stuff. My opinion on this whould be ether 50:50 or 45:50 ROB
ROB does not have combos. The closest thing he has to combos is the wall of pain with his Fair. Thats about it. While Peach has combos and can rack them up good on ROB.
RoB can attack you faster from distance than you can do him. That top and his Lazer come out before you finish picking up a turnip and able to move. So you need to be careful when Picking up turnips.
If you can snipe ROB with turnips a few good times, you can make him run out of fuel and he can return. Also people don't know this but once ROB lands from his up B, he has to be grounded or not use it for about 5 seconds before his Up-B is fully charged. So if he UP-Bs and comes back, Knock him out within 5 secs and Try too keep him out. And with Low fuel, he cant really come back. So when off the stage, snipe him and keep him out for as long as you can till his fuel is gone.
To put is simple.........make sure when you kick him out, he stays out
He has a few good and strong kill moves and since Peach is light......yea, thats a problem.
-Upsmash
-Fsmash
-Bair
-Nair
Nair and bair are good spacing moves, and since they back a punch, your gonna have a hard time landing an hit, and if you screw up, your gonna feel the hurt. Your attack are not gonna get throw it.
(but something about his Nair. It starts from the back or ROB and then goes counter-clock wise to hit in front of him. If your have fast reaction time, and your timeing is good, you can hit him out of the Nair.
Your gonna Learn how to fight on the ground. So start working on your ground game boys.You can't Be in the air too much since ROB is one of the characters that can bring you down easy. So if you like going Dair happy and Turnip>Fair happy alot, you are in for a nasty surprise. Rotate both air and ground game. And Make sure Both your air and ground game are equally good to do well here.
Reduce the usage of turnips here. Remember what I said before. You also are gonna have to learn how to not fight with turnips so much. Cause ROB makes it dangerous to pick them up. That top and laser come at you fast. so if you dont know how to fight without limiting your turnips, your gonna have yet more trouble.
ROB has a good pressure game with his titls then the Fairs. Learn how to break free from ROB and not stay to close to him. And then a Dsmash may follow up.
*beware of the all so predictable and obvious Side step to Dsmash. You can just see it comming. As soon as ROB side steps, jump and istant float to a Dair.
His edgeguarding on you is good. He has his Fair, Tops, Lasers (main weapon to keep you out since he can angle it.) Save your jumps and dont burn them so early. Trust me, you will need that jump at the last min. Use F-B and toad (yes toad, I do it alot and it helps bring me back the the stage) Then you still have your jump and can Float back to the stage when you have too. Done right, you will come back from nearly every thrown at you unless you get gimped.
This fight is ether even or ROB has a small advantage. And the only reason I am saying small advantage is cause with all that rob has, he can kill you easier than you cn kill him.