So, I'm not sure if people already do this, but the up-b is peaches only real way to get to the top platform on battle field quickly, and with the up-b having less lag than before, its actually a pretty legit way to get up there.
I'm sure yall know this already, but sometimes its good to look at what the changes to BP make better for character mobility.
I also came to realize that you can adjust the angle of peaches up-b depending on which direction you hit the joystick up. This was probably already noticed but you can see it really clearly when you try to up-b onto the top platform. If you go straight up you can make it, but if you go slightly forward you won't land on top of the platform and just drift under. I didn't know this and it could matter alot when you are trying to perfect the edge.
On another note, the change the made to peaches bair makes bairing off of the edge much easier. Before I had to have really good timing in order to bair and then jump and up-b back to the edge without dying. Now its way easier and pretty much doesn't take any timing at all, another good thing to note.
Also, this isn't so good against good opponents, but if someone messes up and just predicts a forward throw (which kills now) so that they DI up, and then you down throw you get an upsmash or other powerful hit at high percents on most characters. This gives peach a bit of a better mix up between up, down and forward throw and can lead to low percent kills.
You all probably already know this but i just figured I'd point out a few useful things that have really been helping my game out lately. Also, I'm trying to wake up this thread.