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Peach+ Get Pimpslapped!

crazycrackers

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^ No you can't. From 0 they'll just "flinch" and be caught in hitstun so that you can hit them with another quick nair. They can't tech because they don't hit the ground. After the third Nair however (it may be after the second for some characters) they will receive enough knockback to hit the ground and tech. Although, and I'm not sure about this, you may be able to land jabs before they hit the ground.

In addition, if you choose to do so you may end this combo with a grab (I guess its not really ending it then) instead of a final nair.
 

Meru.

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Looking good. Nair > Nair > Grab > Uthrow > Your combo xd
or
Nair > Nair > Nair > Tech chase?

Anyway, isn't it great that the Peach+ thread is active? ;d Also, is there anything else about Marth? Very little has been said.


:052:
 

crazycrackers

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The marth matchup is around the same as it has always been. Also ya you can probably tech chase off of the nair string. you can also end it with dash attack I believe. In addition, for a character like bowser, I think you don't need to dash after the first one because he's so big.

Btw, a question about marth. Does anyone know what changes he's received in the latest build in detail? *cough Neko cough*
 

GHNeko

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New Marf Physics. Better Bair. Less heavy more floaty. Better Dsmash. Fsmash was fine tuned in terms of hitbox. A change about Uair I cant remember. Fair angles were pushed closer together. Bthrow is no longer useless.

Might be something else, but w/e



ALSO. HEY GUYS.

http://allisbrawl.com/forum/topic.aspx?pid=1122297#p1122297 - Marth vs Peach Matchup Discussion is happening atm.
 

Roxas215

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1st impressions of new set

Fthrow is basically what i thought it would be. Another KO Move. It's really easy to land as u can glide toss turnip to throw. I was always against giving her melee fthrow back but now that it's in so be it.

I didn't remember the new patterned fsmash until the last match i had with my friend lol. But after i remembered it was there i love the new strategic element it gives. Finally knowing when the club is coming or the pan you can space yourself right the attack. I love this.

Didn't really see anything new with the dash attack. Then again i didn't really pay attention to it.

I did notice she racks up damage a little less then she did before. But she is still a damage builder. Added with the new ko options she has peach is even better now.
 

Meru.

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I wouldnt be surprised at Peach winning a few tourneys during this period with this set.
Well, every character should be tournament viable, same goes for Peach. :D

Also, I went to the Smash Workshop. At the character discussion, I read: Peach+ Get Pimpslapped! by ":V". A new name. But I still knew who it was. It was... him.

You must really like :V, huh? I don't even know what it's supposed to be. But suddenly everyone is using it instead of :l or >_>. Neko started it, now everyone is using it :O. I'll stick to :l.

/endoflifestory.

:053:
 

GHNeko

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I understand that everyone is supposed to be viable, but Peach is on the higher end of the curve, so I imagine that she'll be winning more than most. V:

Also, I'm 2pro.
 

crazycrackers

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Meh, I think Peach is pretty much ready for gold. She seems pretty much done to me >_>

Also, I'm now curious about what everyone thinks of the Ganon vs Peach matchup. On one hand, Ganon out-spaces Peach's fair with his own fair, and his new combos off of dthrow are nuts. Although, on the other hand, Peach out-speeds ganon and has a projectile to deal with the issue of the range on his Fair. In addition, she is a really safe character and is really hard to grab for Ganon of all people, so his grab game isn't all that effective on her.

His recovery is also definitely edgeguardable for her, and her recovery will be a lot more difficult for him. I honestly think Peach has an advantage here, but not large. It kind of reminds me of the melee matchup.
 

SymphonicSage12

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Some things I'd like to point out (not saying that Peach needs these at all, just sayin')

1.The reverse hit fair was actually semi-useful in Melee. You could beat out ganon and falcon side b with it. (Not needed because nair can just do the same thing)

2. Turnips clanked with each other in melee. I actually kind of liked this, and not just for black hole glitch reasons. :V

3. In Melee, peach's up throw combos better. It has less KBG or something. >.>
 

crazycrackers

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Some things I'd like to point out (not saying that Peach needs these at all, just sayin')

1.The reverse hit fair was actually semi-useful in Melee. You could beat out ganon and falcon side b with it. (Not needed because nair can just do the same thing)

2. Turnips clanked with each other in melee. I actually kind of liked this, and not just for black hole glitch reasons. :V

3. In Melee, peach's up throw combos better. It has less KBG or something. >.>
I understand you're not saying Peach needs this stuff, but I just want to know where you're coming from.

1. Reverse hit fair was rarely used. Its never been much of anything at all.

2. What would this really give Peach? I honestly don't see what this would bring.

3. If uthrow had less KB, we all know what that would result in. I really don't think Peach should have a CG on spacies again lol.
 

THO

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On the ganon peach matchup, i'd say that peach probably has the advantage. All ganon can do is play the defensive game against peach because she has a reactionary answer to all of ganons approaches. So the ganon camps fairs and the peach tries to get in with a turnip. This scenario is probably in peaches favor, the only thing is that if ganon gets a hit in, he's one of the good characters at edge guarding peach (his stomp and up-air go through peaches umbrella if space correctly). Also peach is light so a few stomps and a fair can pretty much lead to death if ganon plays it right.

Of course peach is really good at edge guarding ganon as well(melee style) due to his mediocre recovery. So its in peaches favor I think if peach plays it really careful, but if the peach messes up it sucks for her.
 

Meru.

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^
I don't think so actually. And besides, it isn't easy to spike her UpB.

Also, both Ganon and Peach should be extra careful to make no mistakes. They both punish each other badly.
If Peach makes a mistake, Ganon takes out one of his very painful attacks and/or combos and sice Peach is light... ---> DEATH.
If Ganon makes a mistakes, Peach comes close, pressures him, combos him, if needed an edgeguard ---> DEATH.
Though I do exaggerate, you probably know what I mean ;p

Also, Page 50 yaaaay.
 

Roxas215

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Yea i played zeon online a couple tmes(inb4wifilol) And the match can go either way once the other person makes a mistake. One match he missed a foward and i comboed him to edgeguard from 20%. Another match i missed a peach bomber and he daired me twice then fair for the kill. Both chars have to be extemley careful and punish the other char mistake. Reminds me greatly on the melee matchup.
 

GHNeko

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^
I don't think so actually. And besides, it isn't easy to spike her UpB.

Also, both Ganon and Peach should be extra careful to make no mistakes. They both punish each other badly.
If Peach makes a mistake, Ganon takes out one of his very painful attacks and/or combos and sice Peach is light... ---> DEATH.
If Ganon makes a mistakes, Peach comes close, pressures him, combos him, if needed an edgeguard ---> DEATH.
Though I do exaggerate, you probably know what I mean ;p

Also, Page 50 yaaaay.
I'm on page 26 lmao.

And I seriously do think Aerial Wiz truck has more priority than up B.
 

Shell

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WizSpike has terrible priority and will get stopped by about anything, but if you're lucky you'll at least trade hits for anything not too disjointed -- I forget whether the parasol will trade hits / get spiked once it's open and she's floating, but I'm pretty sure parasol's initial rise will cut right through the WizSpike.

As for the matchup, from a Ganon's perspective, D-smash and turnips are easier to deal with than Melee, although she certainly has plenty of new tricks. It's pretty much a matter of playing a smart defensive game against Peach's turnip spam until you can get an opening (the same strategy for 80% of Ganon's matchups :p) and then murdering Peach while trying not to get gimped. It's a stressful match since whoever messes up gets punished pretty brutally, as others have pointed out.

Overall, I'd say 55:45 Peach.
 

crazycrackers

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Alright I'm sorry for the double post, but I'm hearing a matchup chart is going to be attempted so I thought I should start us off. At this moment, a few matchups are based on discussions we've had but a lot are mostly just from my experience. When we discuss matchups I will edit this post or repost it with changes.

50-50=Not leaning in either characters favor. 55-45=slight advantage/disadvantage but near even. 60-40=advantage/disadvantage. 65-35 or worse=Largely significant advantage.

Bowser -
60:40 Peach:

Basically, Peach outspaces bowser, has turnips to deal with him, can combo him well, and can gimp him well. Peach's dsmash has an ideal launching angle for setting up edgeguards against him since his recovery is so shabby vertically. In addition, her attacks outspeed his and she has responses to bowser's approaches which he is forced to use against her. Bowser, can't combo Peach well, and she can be very difficult for him to hit. He also can't edgeguard her well. He CAN kill her from low, but the fact that Peach is going to be so hard to land strong hits on will give him trouble. But really, do NOT make any mistakes that will caused you to get hit by something like a dsmash of his, his moves hurt.

Captain Falcon-
55-45 Peach:

Big Peach advantage. I believe we discussed this briefly when we were talking about the Falco matchup and the general subject of Peach vs fast fallers was brought up. Peach outprioritizes Falcon 24/7, and her combos are just NASTY on Falcon. If he gets grabbed, Uaired, Ftilted, Daired, or hit by anything that can combo into those moves he will take huge damage. His recovery is also easy for Peach to edgeguard for obvious reasons. Not to mention Peach is hard to grab, punish, and combo; three things that Falcon is reliant on. And if you get "gimped" by Falcon as Peach you're just doing it wrong. Peach's kill moves are abnormally easy to land on Falcon as well, since she can combo into them, and practically. For example, at high percents Uthrow>Fair will work on him. However, Falcon does have some reliable combos on Peach...and they hurt. He also possesses a lot of mobility/speed to get around her spacing and you can't camp him. His Uair/utilt can also give her trouble.

Charizard -
50-50:

When discussing this matchup, we basically all agreed that the ratio was somewhere near even. However, 55-45 Peach, 50-50, and 55-45 Charizard were all being thrown all over the place. Each character in this matchup can punish each other moderately badly for making mistakes, and they can each counter many strategies one another has. I can get more into detail later.

DDD -
55:45 Peach:

D3 can no longer chaingrab Peach, his camping game is severely worse than in vBrawl, hell...even his gimmicky quake hammer fsmash that people were whining about for no reason has little effect on an aerial character like Peach. However, his aerials are dangerous and have big range. Using turnips can help Peach against this. Both characters have trouble edgeguarding one another, and D3 can be pretty hard to kill since he's so fat. Both characters have pretty good combos on one another.

Diddy Kong -
60-40

Diddy is reliant on getting people when they're on the ground. This is a problem against Peach. I'll elaborate more later.

Donkey Kong -
50:50?

I'm not really completely sure on this one, but I don't actually think the matchup has changed that much from vBrawl besides the combos that both of these characters possess, which are both good.

Falco -
65-35 Peach? (See "NOTE")

This is the matchup we went into the most detail about. Peach combos Falco to oblivion like she does Falcon, and his combos on her are lacking. Peach can get past Falco's camping well, and his recovery is easy sauce for him. Plus she can combo into kill moves very well on him. Read our discussion about this matchup if you want to hear more about this.

NOTE: I'VE HEARD FALCO HAS CHANGED A BUNCH IN 5.0. I DON'T KNOW IF THIS WOULD AFFECT THE MATCHUP VERY MUCH BUT THIS IS MY POST ON IT ASSUMING THE CHANGES WON'T MIX THINGS UP DRASTICALLY.

Fox -
55-45 Fox

Fox has a slight advantage here. Foxes lasers can be quite the nuisance, and his ability to land vertical KOs is a slap to the face for Peach. He can also combo Peach pretty well, and he's hard to punish. Peach is also hard to punish though. Her recovery should not be getting gimped here, and his recovery is definitely gimpable/edgeguardable if you know what you're doing. The matchup is definitely difficult, and is slightly in the advantage of Fox.

Game and Watch -
60-40 G&W

Definitely one of Peach's harder matchups. Although, I don't have THAT much experience against him in + so I would really like people's thoughts here.

Ganondorf -
55-45 Peach

We discussed this. Both characters will punish each other VERY hard for messing up, but Peach is harder to edgeguard and has turnips while he is a cow with no projectile. She also can defend well against his approaches. Overall, the matchup is slightly in Peach's favor (although near even) because he has to approach her, and her approaches are also safer to use against him than the vice versa (especially with turnip approaches).

Ice Climbers -
60-40 Peach

I really shouldn't need to explain this. Its the same as it has always been. Peach has always been a sore in the ICs' side. I'm not completely sure on the matchup ratio in +, but its definitely in Peach's advantage, and I'd say 60-40 seems accurate.

Ike
???

Not enough experience to say. Ike can space very well (with a huge disjionted fair that outranges peach's) but Peach has tools to deal with this, and can rack up damage on him. His recovery is also edgeguardable but not too awful. Overall I'd say I don't believe this can be significantly in the favor of either character.

Ivysaur -
???

Not certain here. Ivy has changed a bunch over time so I won't say anything here.

Jigglypuff -
50-50:

These characters seem to have defensive aerial wars for years at a time. Peach has turnips but jigglypuff is very mobile/fast in the air. Not an easy matchup. You just have to know what you're doing.

Kirby -
???

Peach beats kirby in the air, and he doesn't have the aerial tools like jigglypuff to keep up with her, but he definitely has other tools. Not an easy matchup, but not significantly in either character's favor.

Link -
60-40 Peach:

Link may have Zair for spacing, but once Peach gets in (turnips help as usual), and she will, well...lets just put it this way. Link's recovery is trash, and his bulkiness allows him to get combod badly. Still, he is VERY good on stage, and can keep Peach at bay for a long time. This matchup requires patience really.

Lucario -
50/50:

Peach isn't a good character for killing, but she is for racking up damage. Lucario is weak when he doesn't have much damage, and strong when he does. Basically, this matchup has the same concepts as vBrawl. Its all about getting the first kill. If Peach gets the first kill, Lucario will be at 0 and Peach can rack up huge damage on him without taking strong hits. If Lucario gets the first kill, he can rack up damage on Peach and last a while since she isn't good at killing. Both characters have many tools against various aspects of each other's games.

Lucas -
???

I'm not experienced against good Lucases. I can't say.

Luigi -
55/45 Luigi

This guy is annoying but not that bad once you learn to play against him. He can vertically KO you very well. His aerials are really dam fast. He has a big recovery, though its manageable for Peach. As Peach you have to remember to space yourself really dam well, thats basically the trick here. And you MUST punish him if he messes up. He shouldn't be gimping her but it doesn't matter since he can KO her well.

Mario -
65-35 Peach:

I think we may have discussed this for like 2 seconds. Peach absolutely outprioritizes Mario, her attacks (like Nair) will just plainly go through fireballs. His recovery is trash. He can't gimp her. He's bad at killing. This one should be obvious.

Marth -
60-40 Marth:

Its marth's advantage for the same reasons it has always been. We've discussed this, and I really shouldn't have to go over THIS matchup of all things.

Meta Knight -
60-40 Meta Knight:

This one should be really obvious. Seriously. However, from vbrawl to Brawl+ Peach is harder to punish, doesn't have as difficult time killing, and has grown as a character overall. Meta Knight has been nerfed. His upB doesn't have its crazy invicibility anymore, Mach Tornado got slapped, and he isn't very good at killing anymore unless he shuttle loops you (although his edgeguarding is still nuts). Peach is hard to edeguard, meaning she can last longer against him now. The matchup is definitely in MK's favor, but not as bad as before.

Ness -
???

I can't say at all here. Not only do I not have much Ness experience in +, but Ness has also been changed a lot in the latest build. We should discuss this.

Olimar -
???Peach advantage???

Olimar is that character in + that people say is really dam good (true) but no one uses. This matchup was always debated, but was never considered to be in Olimar's favor. This needs discussion.

Peach -
50-50:

Pikachu -
Near even:

Its definitely not an EASY matchup for Peach, but its probably near even. I'm not hugely experienced here.

Pit -
Near even:

See Pikachu.

Pokemon Trainer (All) -
???

No one uses PT. I honestly have no idea. Everyone seems to use one of the 3 Pokemon individually now.

ROB -
65-35 Peach:

I have more experience in this matchup than any other. The key to this matchup is really KNOWING how to play it. Good DI is really helpful here. Peach is extremely hard for ROB to edgeguard with how evasive Peach can be when recovering, and there's also the fact that her umbrella has S-Tier priority. She can pressure him very well, and has great approaches (as usual) against him. She mostly outprioritizes him as long as you space right, and she can juggle him well. Killing Peach is really difficult as ROB. This description is really small and I can get into really really really big detail about this if desired.

Samus -
50-50/55-45 Peach?:

They both have killing problems (although Samus's are more severe usually). They both have good recoveries, but Samus is easier to edgeguard. However, Samus is pretty bulky which makes up for that in this matchup. Samus has Zair to outspace Peach, but Peach has turnips and other stuff. Peach can Nair through missiles. Use a quick ground float nair so you won't get punished when doing this. Overall they go pretty even. Reminds me of melee. However I put this as possibly slightly in Peach's favor Peach she can kill slightly better in this matchup. It is NOT an easy task to kill Peach as Samus.


Sheik -
???

I don't have experience against Sheik in +. Can't say.

Snake -
60-40 Peach:

This is like vBrawl, except he's easier to combo, can't camp as well, is easier to edgeguard, his tilts aren't as effective, etc. Then again, I'm no expert in this matter so I'm not totally sure.

Sonic -
???

All of the Sonics I play suck. I can't fairly judge this matchup, but I don't think its significantly in either character's favor.

Squirtle-
55-45 Squirtle?

This needs discussion. Near even IMO.

Toon Link:
See Squirtle.

Wario -
???

I'm not experienced when it comes to Wario in +.

Wolf -
Near even.

We should discuss this one.

Yoshi -
???

The Yoshi I play sucks. Can't say.

Zelda -
55-45 Peach:

Peach can juggle/edgeguard Zelda better than Zelda can juggle/edgeguard her. Peach also bothers Zelda a lot with her pressure, but you really don't want to float very much against Zelda since she has good anti air options. Zelda can punish Peach badly, and her hits pack a punch.

Zero Suit Samus -
???

There is now way this is a 65-35 matchup. I just don't have that much experience here, and shouldn't judge it. Definitely winnable for either character.
 

RyokoYaksa

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I generally don't like using Peach against Snake because he has four things that Peach is generally afraid of: range, power, weight, and a high flying recovery which Peach cannot reach. She can combo him very well, but Peach's moves are generally very easy to use survival DI on. He on the other hand can easily KO Peach with a well placed aerial or utilt to KO at the 110+ range consistently, and he doesn't need long combo strings to get Peach in that range.

I find this battle a little uphill for Peach mostly because of the huge gap in KO power and weight between the two. You really have to take your time against him.
 

Meru.

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IMO her match-ups are a bit better than that:

Once Peach knows what she can do, Luigi is much easier. Just keep yourself at a good distance. Outspace him and abuse long-ranged and/or anti-aerial moves. It has changed very very little from vBrawl. 50-50 IMO

Marth, mehh... I still think it's not more than a 55-45, but I guess I don't have that much experience. I'll let you decide.

As for Fox, I really don't think he's a 55-45. He's even.

His advantages:
- Fast wh0re
- Combos pretty well
- But can also kill early :l
- Annoying lasers

Our advantages:
- We can edgeguard him well. Peach Bomber and Dsmash can help very much in setting up for an edgeguard
- Our weight and floatiness makes comboing harder for him
- He's light, which makes everything easier
- Fast faller :D. Prepare to combo

Our move speed isn't as fast as Fox's, but our attacks speed may be (at least it's close). Dsmash also helps again. I think Peach is able to combo him slightly better, or they're both as good. We edgeguard him better. He's lighter. Lasers are really annoying, but can definitely be dealt with.

IMO a 65-35 is too advantaged vs Falco. A 60-40 would be better.

IMO a 60-40 is too advantaged vs Snake.

I think Squirtle is also even, but I'm very unsure.

I think that
Jiggly is a 50-50.
Zelda is a 55-45 in our advantage.

That's it for now ;o

EDIT: Oh yeah, there's no way that G&W is a 40-60.


:053:
 

crazycrackers

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IMO a 65-35 is too advantaged vs Falco. A 60-40 would be better.

IMO a 60-40 is too advantaged vs Snake.

I think Squirtle is also even, but I'm very unsure.

I think that
Jiggly is a 50-50.
Zelda is a 55-45 in our advantage.

That's it for now ;o

EDIT: Oh yeah, there's no way that G&W is a 40-60.[/COLOR][/FONT]

:053:
Please elaborate on all of these. Snake was explained by Ryoko so I'll edit it in a bit but you're not really stating any fact as to why you have these opinions.
 

Meru.

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Falco can still stand his own vs Peach. He has it much worse as Peach can approach, pressure, combo and kill him better, but he can still do his own stuff. His Usmash and lasers are still a *****. I'm not so sure acutally about him. But I don't know, a 65-36 is just too much of a solid advantage for me.

Jiggly is all about playing defensive, anti-aerial and spacing. Don't be too aggressive, or Jiggly will kick your ***. Hasn't this been discussed already? ;p

Zelda can be a harsh one. Don't float for too long. Zelda is very anti-aerial. However, float cancels hurt her and she doesn't like pressure. We can still force an approach with our turnips. Zelda hates getting juggled and guess what, we can juggle her pretty well. She's lighter than we are. We can edgeguard her much better than she can.

BUT Zelda can punish us really badly. One mistake = BOOM. And of course, you will make mistakes. Zelda is much easier on paper.

I'll give my opinion about GW some other time. Don't have time now ;p


:052:
 

Kazz@

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Anyone willing to listen to my diddy-peach matchup?

<_<

>_>

Okay, i'll say it.

Peach's float cancel can screwwwww up diddy's naner combo's and the diddy must force you on the ground somehow. Peaches, resist all attempts for the diddy to dair you, nair you, or possibly shieldgrab or grab you. If you do get on the ground, try and take control of the diddy's naners. Diddy's naners are like your turnips. Their throwable babies. Take control of the naners, and go forth and make that guy trip. Use them like turnips. I don't see why nair isn't a good option, as well as dair. I don't know much about peach, but that's all I can spout out.

And, I know, peach's matchups are based on shenanigans, like in vBrawl, but in all, I think it's 60-40 Diddy's favor

:063:
 

crazycrackers

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Falco can still stand his own vs Peach. He has it much worse as Peach can approach, pressure, combo and kill him better, but he can still do his own stuff. His Usmash and lasers are still a *****. I'm not so sure acutally about him. But I don't know, a 65-36 is just too much of a solid advantage for me.

Jiggly is all about playing defensive, anti-aerial and spacing. Don't be too aggressive, or Jiggly will kick your ***. Hasn't this been discussed already? ;p

Zelda can be a harsh one. Don't float for too long. Zelda is very anti-aerial. However, float cancels hurt her and she doesn't like pressure. We can still force an approach with our turnips. Zelda hates getting juggled and guess what, we can juggle her pretty well. She's lighter than we are. We can edgeguard her much better than she can.

BUT Zelda can punish us really badly. One mistake = BOOM. And of course, you will make mistakes. Zelda is much easier on paper.

I'll give my opinion about GW some other time. Don't have time now ;p


:052:
Thanks. The Zelda/Jiggz matchups were pretty much what I thought they were. I kind of want more input from other people on the Falco matchup since when we were discussing it we all agreed it was heavily in Peach's favor. Also I'd like a ratio for Peach vs Snake.
 

Meru.

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Wow, I made loads of typos in my previous post ;o. Don't pay much attention to the typos please xd

Anyone willing to listen to my diddy-peach matchup?

<_<

>_>

Okay, i'll say it.

Peach's float cancel can screwwwww up diddy's naner combo's and the diddy must force you on the ground somehow. Peaches, resist all attempts for the diddy to dair you, nair you, or possibly shieldgrab or grab you. If you do get on the ground, try and take control of the diddy's naners. Diddy's naners are like your turnips. Their throwable babies. Take control of the naners, and go forth and make that guy trip. Use them like turnips. I don't see why nair isn't a good option, as well as dair. I don't know much about peach, but that's all I can spout out.

And, I know, peach's matchups are based on shenanigans, like in vBrawl, but in all, I think it's 60-40 Diddy's favor

:063:
o.o How is this Diddy's favor again?


:052:
 

crazycrackers

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Indeed. It seemed like you were kind of speaking as if you were arguing it to be in Peach's favor (which I agree with) but then you were all the sudden like "I think it's 60-40 Diddy's favor".
 

Meru.

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Yes, indeed, but not only that, I just can't see how this can be Diddy's favor :l More like Peach's favor.

Also, at the match-up chart, a falcon has said the Peach-Falcon is an even match-up, while here Falcon is listed as a solid advantage. I can imagine what makes Falcon a solid advantage for us, but since I know very little about Falcon, I'm asking why you guys think Falcon is an advantaged match-up.


:052:
 

CloneHat

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You can combo Falcon a lot, and be annoying with floating aerials, but Falcon can work around it with high mobility.

I think Peach has a slight advantage here, but she can't really lock Falcon down well because he's so much faster than her. Generally, he's gonna have to work hard, but it's winnable.
 
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