FIERCE
Smash Journeyman
- Joined
- Dec 9, 2007
- Messages
- 240
a) I've played a lot of Metaknights, and PS'd a third hit of the f-tilt and punished with a grab, there's a bit of lag on his end from that attack so I consider the grab fairly-safe. I haven't had any problems with the grabs missing. I've used d-tilt as a punish before and although a bit safer, the range is a lot harder to get on Metaknights that like to space the f-tilt. If you miss the d-tilt they usually just punish with a d-smash or another f-tilt, which is not as fun to deal with.
b) I meant the latter, and in the situations in the matches posted it seemed more of a viable option. If your shield is fresh and they're attacking your shield hoping to poke you, then you should have enough time to roll away and punish their fall with a d-tilt ( they're attacking your shield trying to poke damage from the top). If they're just trying to chew up your shield and run away then ****, you're really out of most options. I would usually ledge camp until my shield is back then try again.
If they decide to nado away from you then I would rarely ever attempt a dash grab because it's the most expected punish for a nado (says le Jason) that has no odds in our favor if missed. (ZSS took a TON of damage from missed grabs in game 2). I find that a dash to shield approach actually works better, as long as you stay at a good enough range, whether d-tilt or grab range, so you can punish a spot dodge, or stay in shield so you can punish an Up+B.
c) <3 u b00.
EDIT: I wonder if a thread outlining what-punishes-what for match ups would be beneficial? Considering how campy this game is, I think if we had a punish for things poorly spaced then people would fare better with ZSS instead of whiffing attacks hoping they'll connect.
b) I meant the latter, and in the situations in the matches posted it seemed more of a viable option. If your shield is fresh and they're attacking your shield hoping to poke you, then you should have enough time to roll away and punish their fall with a d-tilt ( they're attacking your shield trying to poke damage from the top). If they're just trying to chew up your shield and run away then ****, you're really out of most options. I would usually ledge camp until my shield is back then try again.
If they decide to nado away from you then I would rarely ever attempt a dash grab because it's the most expected punish for a nado (says le Jason) that has no odds in our favor if missed. (ZSS took a TON of damage from missed grabs in game 2). I find that a dash to shield approach actually works better, as long as you stay at a good enough range, whether d-tilt or grab range, so you can punish a spot dodge, or stay in shield so you can punish an Up+B.
c) <3 u b00.
EDIT: I wonder if a thread outlining what-punishes-what for match ups would be beneficial? Considering how campy this game is, I think if we had a punish for things poorly spaced then people would fare better with ZSS instead of whiffing attacks hoping they'll connect.