Could somone explain to me the mechanics of the DDD:Marth matchup and why its +1 DDD. I can't but help think i always play that matchup out wrong.
Much appreciated for a response.
Go to Marth boards. Look for the thread "Overthrow the King" pretty much everything that you need to help.
DDD's moves beat Marth's most solid tools head-on [DDD ftilt > Marth sideB; DDD bair / fair => Marth's aerials] and most of Marth's other moves can get grabbed. DDD kind of lives forever and he has some really lame ledge traps if Marth ever catches the ledge with upB. DDD has a chaingrab against Marth but it's pretty overrated. Ledge traps probably do the biggest damage to Marth.
Yes, the ledge traps are the biggest problems. But DDD has a frame 6 move OoS that leads to Marth being on the ledge from anywhere onstage. If you take the CG out, then Marth beats DDD since Marth can pressure DDD to the ledge a LOT easier than vice versa.
Risk reward in all of these exchanges is horridly skewed in DDD's favour regardless
I wouldn't say "horribly" since it's mostly % dependent, but yes Marth loses the trade.
mr r uses mk, mikeneko uses mk sometimes, mikehaze uses mk, I use mk, killock uses ICs I think? so he doesn't need mk
V115 basically covered this, but Ramin goes Marth when it counts (Apex, SKTAR, etc). He hasn't been going Marth as much recently since he hasn't been playing/practicing and doesn't feel as comfortable as he has in the past.
And MN goes MK in doubles because Marth in doubles is really awkward.
That's definitely wrong. DDD wins the matchup. The only really good Marth I can cite on this (in addition to citing common sense) is Ramin. I know last time I heard he was torn in his opinion on whether or not MK or DDD was Marth's worst matchup.
Ask Ramin who the best Marth vs DDD is =D
Also, DDD on FD is Marth's hardest MU. Followed by MK, then DDD on other stages.
CJ already made an amazing guide on the matchup? Although it is kind of outdated meta wise at this point.
Not really that outdated. Nobody likes playing so methodical and patiently though so w/e. My record vs DDD players, much better than me (such as 4GOD) playing like I outlined is ~even.
It's definitely +1 Dedede
Marth perpetually overrated for reasons I've stated many times before
smh
Yes DDD wins
Marth isn't overrated... at least not by players whose opinions actually matter/I care about. I admit I haven't been in the general forums in a loonngggg time and didn't help w/ the last tier list so I don't know what the random people are saying about him.
Marth vs DDD is even or very slight advantage for DDD
DDD absolutely wins +1.
(if Marth vs Snake and Falco are 0, then this MU is 0 too. Cause Marth has a very slight advantage vs those 2 chars and they are still both 0 in the MU chart ).
It is POSSIBLE to argue that Marth beats Falco if you put a lot of weight on how relevant the 0-death is. But it's not that important at high level so w/e, it's even. I will admit that it is *probably* easier for Marth to make a comeback than Falco because of it, but the weight of the 0-death is minuscule at top level play.
MK is definitely worse for Marth.
Unless you're on FD. On other stages, MK is harder for MK, but not by THAT much.
DDD is easy to juggle (don't jump to juggle him unless he commits with an aerial because he can then just go down with AD + FF cause of his incredible FF and then punish you, just stay on the ground and he has problems landing. He is very predictable with where he lands anyway). If you get DDD to the air then you should be putting a lot of damage on DDD.
Which almost offsets for the weight
The hardest part for Marth in the MU is killing DDD. The best way for Marth to kill is simply edge guarding him because of his mediocre recovery. It doesn't happen too often, but if you grab him when he has no jumps left, you can force ground brakes over and over and he's be forced to up b without being able to avoid getting grabbed at the peak of the up b. It's pretty much an infinite until DDD decides to SD, as long as the Marth doesn't mess up with the grab timing and the timing of his pummels. Without sending DDD offstage, Marth can't really KO DDD below 160 without a tipper Fsmash or something LOL (maybe a fresh tipper Nair can KO at around 150 % IDK).
You forgot tipper dsmash, but yeah if you kill him before ~170 you got an awesome read or the DDD messed up.
The MU can be compared with DK vs Marth,
No, it can't.
another range, weight and power vs disjoints, combos and speed MU. DDD just falls faster, has a few more disjointed tools, a slightly better grab (when talking about this MU) and less possibilities of landing a move which KO's really early than DK does. Less aerial mobility too (which makes it harder for DDD than DK to chase Marth in the air who decides to move away from him). DDD has multiple jumps though which makes it slightly trickier to juggle DDD than DK (for Marth). DDD has huge vertical range on Dair but, it's important to realise that it does have blind spots at the sides of the move (especially one of them, don't remember if it was the front or the back) which are very abusable and prevents the move from being broken as an anti-juggle.
It's not a *slightly* better grab. The CG, which leads from his grab, is the most important difference and LITERALLY makes the difference in the MU. Saying it's only "slightly" is a gross underestimation.
Dair isn't important, like at all. Mentioning it appeals to peripheral processing route so just leave it out lol.
No, Marth is flatly even with Snake / Falco and loses to DDD. The chart's right in this case.
Yup yup!
I honestly believe that Marth's MU chart is accurate to the highest degree possible. I can understand Lucario and Pika being even instead of +1, but I understand them as +1 instead.
what the?
what is your logic in this
dude your posts are getting worse and worse
Probably
I do think that Marth does beat Falco and Snake if only so slightly that a 0 makes complete sense to me. The Marth vs DDD MU also takes longer for Marth to learn than viceversa (DDD has simple tools while Marth has to know a lot of things about DDD). However, when giving MU ratios, you don't take that into account, do you? If that's the case, then it's even or very slight advantage for DDD (an advantage which can be compared with Marth vs Falco for example). Which means that a 0 is more accurate to me in Marth vs DDD.
Well, you're wrong @ Marth beating them. And the advantage that DDD has over Marth is very real, and given the risk/reward of fighting DDD's grab compared to the R/R of Marth/Falco, is much more relevant/important than any possible "advantage" Marth has on Falco.
Ramin still uses Marth the most, he just avoids Marth dittos and Marth vs ICs.
Recently he's going Marth only in friendlies/wifi so he can autopilot for free. But he's practicing Marth for Apex~
@Grim- I will always think Marth/IC is even. It's hard, but when I watch MN vs 9B, NEO vs Vinnie (after he beat dabuz), etc it just seems even.
I will admit that, with the stage list shrinking and shrinking it becomes more reasonable for it to be -1.
Larger stage lists I retain it's even though.