Cassio
Smash Master
- Joined
- Jul 1, 2011
- Messages
- 3,185
Goddang, looks like Im late to the party with this release. Nice work guys.
Looks like I missed some fireworks. Pika vs MK is even. That was one of the only completed discussions we had. Free to explain but I guess peeps might be done with it.
RedHal thunder might be considered more avoidable if youview pika as a linear character. But hes far from it, preparing yourself to DI uptilt leaves you open to sunset DIing an nair or other unfortunate mishaps (even the optimal DI for a utilt vs upsmash are in opposite directions). Not to mention that MKs weight and low aerial mobility makes him a sitting target in the air, even with good DI simply running after him (given proper amounts of hitstun) gives a roughly 50-50 chance at tagging him anyways.
That being said I agree that getting hit by thunder is stupid. About as stupid as pika dying to aerieal shuttle loop off the side ever, or grounded shuttle loop below 150%. Cause 'reaction time' and good DI should clearly prevent all of this from happening. But you know what, BS still happens. Both characters get their BS kills, and its all the same in the end.
Looks like I missed some fireworks. Pika vs MK is even. That was one of the only completed discussions we had. Free to explain but I guess peeps might be done with it.
RedHal thunder might be considered more avoidable if youview pika as a linear character. But hes far from it, preparing yourself to DI uptilt leaves you open to sunset DIing an nair or other unfortunate mishaps (even the optimal DI for a utilt vs upsmash are in opposite directions). Not to mention that MKs weight and low aerial mobility makes him a sitting target in the air, even with good DI simply running after him (given proper amounts of hitstun) gives a roughly 50-50 chance at tagging him anyways.
That being said I agree that getting hit by thunder is stupid. About as stupid as pika dying to aerieal shuttle loop off the side ever, or grounded shuttle loop below 150%. Cause 'reaction time' and good DI should clearly prevent all of this from happening. But you know what, BS still happens. Both characters get their BS kills, and its all the same in the end.