I agree, the only times Vacuums should be considered is when playing against Kirby or King Dedede.
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I'm going to get to this in much more detail later if I can when I'm on my computer but I'll list a few things now.For one, she has turnips. I assume that since you didn't mention them at all you don't think of them as any use at all. However, I think it still has its uses despite being relatively nonthreatening. For one, if Wario ever tries to do anything about Turnips in the air he as already committed to an action. For example, say he tries to air dodge or aerial grab a turnip. In the lag he put himself in, Peach (if close enough) can just go and attack Wario in that lag he put himself in. That's one way to force an action and hit Wario. Its a similar situation with insta-tossing the item too, but a bit harder to punish (depends upon the angles peach can try hitting Wario from). Otherwise, if Wario is straight-up avoiding turnips without a move (just drifting around), then Peach is already forcing an approach by funneling Wario closer to Peach and eventually into landing lag. To me, it just all really comes down to peach being clever about turnip placement and being ready to cover Wario's actions after seeing what he does with turnips and his eventual landing/ending lag and keeping Wario pinned down (if he got to the ledge for example).
I am not sure about kill set-ups, but yeah, grab is an obvious set-up into a kill potentially. About getting that grab in the first place... I think there are some set-ups into grab. Jab mix-up for one. Again, Wario's landing lag or attempt to hit peach and messing up (player mistake at that point). Another I think is hitting with float cancel dair, but I am not positive on that one. Oh, and turnips I forget if they have fixed lag or not, but that is potentially another location for getting grab. Either way, kills will come with time and enough percent. So, if Peach can keep Wario, then you get your kill eventually.
Also, what sort of pokes are you thinking about at all?
http://www.youtube.com/watch?v=m7L613gmGW8
Oh, and here is an example of what I mean by Turnips causing that follow-up. Just look in the first few seconds. Iota grabs a turnip (I think by accident), but he lands on the platform with a turnip in landing lag. Had CS Dinah not plucked another turnip there, but just went and attacked he might have gotten a nice meaty punish with Utilt. Another problem caused by Wario trying to grab turnips (without insta-tossing or straight up avoiding) is that he losses like all of his attacks options because he has a turnip in hand.
tl;dr(?) In short, turnips don't' force Wario to approach at all if he doesn't' want too. But, they do force him to make actions and therefore peach can follow-up on those actions depending upon what it is and the placement of the characters on the stage.
Not sure what's amusing about using that video. Its hard to describe the exact spacing and situations one is trying to talk about without bringing in a screenshot or video to help provide a clearer picture to what one is talking about. What should you playing for your first time after a tourney or being on wifi have to do at all with what I am trying to discuss? I don't even care who won or lost in the video. I don't even care if it was a CPU playing a CPU or some newbie playing another newbie on Hyrule castle. I only care about like this 2 second interval 0:04-0:06 and the rest I don't care about at all. All I was using that video for was showing a situation where a wario (having grabbed a turnip due to an air dodge) puts himself in lag and because of it lands on a platform directly underneath peach. Its one of the prime examples I am trying to illustrate where turnips help set-up for situations where peach can attack Wario relatively safely.I'm going to get to this in much more detail later if I can when I'm on my computer but I'll list a few things now.
Wario should not be getting punished for air dodging through a turnip or grabbing one. He is far too mobile compared to peach for her to be able to force that kinda thing. If you're actually close enough to make said punish then the Wario is doing something wrong as you shouldn't be point blank when peach is in neutral with a turnip (unless you have a tire). Turnips can in no way "funnel" our approach closer to you, and we shouldn't really be landing near you without an aerial covering us from your grab.
I'm going to be blunt, jab is a joke of a grab set up. It's incredibly easy to just buffer a roll away so that it's impassible to grab us, in fact rolling away from you is a very strong option when we need space if you don't have a turnip since your mobility is trash. I don't get why Wario would ever commit to a landing that would get him grabbed, peach does not have the tools to force that kind of thing. Turnips can combo into grab at low percents but..I personally don't think we should be grounded long enough to get GT'd->grabbed. Without grab FYI, peach can't kill Wario till 150%+ with proper spacing on our part.
Wario pokes with fair, bair, weak Nair; tires, bike (eats through your aerials when used right), etc.
I think it's really funny you used a wifi match from over a year ago that I played right after my first tourney. I could probably John about not having any wifi warm-ups but...I'm pretty sure I was still so bad I went even vs Dinah in lag lol. ( no offense to Dinah)
I'm fairly certain that if I got hit by a u-tilt, it would've been because I veered towards peach after catching the turnip, not because I catched it in the first place. I couldve easily avoided that situation by just moving away from peach when I caught it instead of going towards her.Not sure what's amusing about using that video. Its hard to describe the exact spacing and situations one is trying to talk about without bringing in a screenshot or video to help provide a clearer picture to what one is talking about. What should you playing for your first time after a tourney or being on wifi have to do at all with what I am trying to discuss? I don't even care who won or lost in the video. I don't even care if it was a CPU playing a CPU or some newbie playing another newbie on Hyrule castle. All I was using that video for was showing a situation where a wario (having grabbed a turnip due to an air dodge) puts himself in lag and because of it lands on a platform directly underneath peach. Its one of the prime examples I am trying to illustrate where turnips help set-up for situations where peach can attack Wario relatively safely.
Anyways, the main point of bring up turnips is that its a tool that Peach has to attempt to combat Wario. Perhaps its a weak one (you/me/others will come to different conclusions), but its there nonetheless. Stage, players, actions, and positioning will all determine whether or not the turnip proved to be useful in the end or not. In player-player interactions, its a tool that is helpful in this situations of trying to deal with Wario's camping. There is a difference between a tool being useless and a tool being helpful. Turnips against Wario do not fall under useless as Ganon trying to Utilt wario's camping would.
Peach can just side-b the roll though, lol.I'm going to be blunt, jab is a joke of a grab set up. It's incredibly easy to just buffer a roll away so that it's impassible to grab us
And peach's bair beats all of that lol.Wario pokes with fair, bair, weak Nair; tires, bike (eats through your aerials when used right), etc.
-You can buffer inputs during a slew of sections in this game. When hit with jab you go through hitlag don't forget . This coupled with jab having the cool down period equates to like 1/3 of a second. Your body can react to that and make an input.If you buffer a roll away wouldn't you be hit by jab2 in the startup.
Plus the incredibly difficulty of buffering a roll off a frame 2 move on reaction.
And since when was forcing your opponent towards the edge of the stage a bad thing anyway...
K we'll use the frame data you gave.-You can buffer inputs during a slew of sections in this game. When hit with jab you go through hitlag don't forget . This coupled with jab having the cool down period equates to like 1/3 of a second. Your body can react to that and make an input.
Rofl-Depending upon the character your stage position doesn't always mean anything. MK will be just as annoying near the ledge, on the ledge, or in the center of the stage. I'd say the same thing for Wario with his drifting and platform play.
You're rolling towards the blast zone meaning even staled fair from Peach will kill.-At jab1 -> jab2, I have no idea. Besides, the whole point of rolling is to avoid being grabbed in the first place. Thus, as Iota puts it, roll gets Wario away from being killed. Either because you hit him with jab2 (maybe stopping the roll) or just plain cannot get grab out in time.
And peach's bair beats all of that lol.
Sure if you never commit to anything Peach will have a hard time hitting you
But you're not committing to anything and won't get any damage on her, and she has turnips, a projectile, which can also end up being beam swords or mr.saturns (happens often enough in really campy matchups like against Jiggs or Wario), and you're giving up stage control.
K we'll use the frame data you gave.
Peach bomber hits on frame 24 (we can add a few frames for travel time I suppose? Though the detect box only comes out during while she's moving), Wario can shield on frame 38, so he needs to roll 14 (minus about 3?) frames before peach can do anything, which is (16-11=)5 frames after jab, jab comes out on frame 2 so that's 7 frames after it starts, jab has 1 frame of shield stun, so 8 frames, it'd need like 7 frames of hitlag (which it has nowhere near, though I can't find the frame data on that) to be reasonably dodged on reaction. (reaction time is less than 15 frames/0.25 seconds, but you need time to account for multiple options and your multiple responses...)
ie. If Peach predicts Wario's b-roll in reaction to Jab1, and she side-b's, it will hit.
You're rolling towards the blast zone meaning even staled fair from Peach will kill.
Peach has ways to kill besides grab release > u-smash, especially if you're hanging around the edge where her horizontal kill moves kill way earlier.
But anyway, the point is that back-rolling away from Peach to give yourself more space is counter-productive when you're just limiting your space by rolling towards the edge of the stage.
And if she predicts the roll she can actually hit you out of it, rather than it being an infallible movement tool >.>
So the peaches are effectively arguing that marth and peach are basically in the same ball park for difficulty for wario? I really don't see how anything peach has can compare to marth's zoning, mobility, and killing power... At least not in this mu.
Off the current topic, Would someone tell me why Kirby/Wario is still -1.
I don't even understand. Sorry for the interruption.
I'm sorry NickRiddle, but could you explain this for me? How does peach lock wario into regrabs? I'm not sure how that would work.Peach can kill at lower %s from a grab because she can lock Wario into regrabs all day.
For Ganon it looks like this: http://www.youtube.com/watch?v=JQIXyUwOcccI'm sorry NickRiddle, but could you explain this for me? How does peach lock wario into regrabs? I'm not sure how that would work.
You're doing that wrong.For Ganon it looks like this: http://www.youtube.com/watch?v=JQIXyUwOccc
Doesn't Peach footstool > float > falling bair lock >regrab Wario?
Thanks for not answering my question.Because Kirby's the most overrated character.
/you can only be so good when you have like 5 moves.