Why do people complain so much about mu ratios when they have no effect on actual matches?
These mu ratios have little relevence because they refer to high level play. Most people in this thread seem like mid level players who would still get boned by high level players even if they had the mu advantage.
And the ratios seem far too specific to matter in reality. People spend fifty pages debating Pika Mk is even or not when in reality the difference is clearly so minute that the better play will win most of the time.
These ratios are really only relevant to high level players, but they need it the least because they're the one determining the ratios.
Personally I think mus should either be considered counters, viable or countered. Viable means if you're the better player you'll win. Counter means even if you're not the better player you'll still win because the mu is that slanted, and countered is clearly the opposite.
That seems far more pragmatic and applicable to more players than the current system.
These mu ratios have little relevence because they refer to high level play. Most people in this thread seem like mid level players who would still get boned by high level players even if they had the mu advantage.
And the ratios seem far too specific to matter in reality. People spend fifty pages debating Pika Mk is even or not when in reality the difference is clearly so minute that the better play will win most of the time.
These ratios are really only relevant to high level players, but they need it the least because they're the one determining the ratios.
Personally I think mus should either be considered counters, viable or countered. Viable means if you're the better player you'll win. Counter means even if you're not the better player you'll still win because the mu is that slanted, and countered is clearly the opposite.
That seems far more pragmatic and applicable to more players than the current system.