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Amazing Ampharos
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san., I have been using a Mii Gunner that is min weight and exactly halfway between midheight and minheight (so like 1/4 height). This has enough ground speed to be competitive and outranges the likes of Diddy on some normals. san has more experience with Gunner than I do at this point, but I believe that this is optimal and should be added as a Gunner size.
Actually, this reminds me of something I wanted to talk about regarding Mii sizes.
On the 3DS Mii Maker, height and weight can each range from 0 to 53, with the default being set at 26.
On the Wii U Mii Maker, height and weight can each range from 0 to 127, with the default being (I think) set at 63 or 64.
I assume that the min, max, and default sizes from both consoles are equal (or pretty much as close to equal as possible), but I never bothered to check. Do you think it matters that the two systems have a different number of possible values for these settings or not?
More to the point, I find it difficult to actually name Miis that use specific size parameters. Originally, I planned to use TNSUD-HHWW as a naming convention:
- T = type (B for brawler, etc.)
- NSUD = neutral, side, up, down specials
- HH = height (00 to 53, corresponding to 3DS Mii Maker values)
- WW = weight (same)
So, "B1111-2626" would be the name for a default Mii Brawler, for example.
However, Smash 3DS won't allow you to save a Mii Fighter with more than 5 numbers in its name. That makes it difficult to clearly label specific size parameters, so I'm wondering if there's even a good way to clearly convey sizes that get really particular.
Right now I'm just using TNSUD-HW, where height and weight values are just S (minimum), M (default), or L (maximum).