Singles:
Battlefield Recommended: Random Starter
Final Destination Recommended: Random Starter
Lylat Cruise Recommended: Random Starter
Smashville Recommended: Random Starter
Yoshi's Island Brawl Recommended: Random Starter
Brinstar Recommended: Counterpick
Castle Siege Recommended: Counterpick
Delfino Plaza Recommended: Counterpick
Distant Planet Recommended: Counterpick
Frigate Orpheon Recommended: Counterpick
Green Greens Recommended: Counterpick
Halberd Recommended: Counterpick
Luigi's Mansion Recommended: Counterpick
PictoChat Recommended: Counterpick
Pokemon Stadium Recommended: Counterpick
Rainbow Cruise Recommended: Counterpick
75 m Recommended: Banned
Big Blue Recommended: Banned
Bridge of Eldin Recommended: Banned
Corneria Recommended: Banned
Flat Zone 2 Recommended: Banned
Green Hill Zone Recommended: Banned
Jungle Japes Recommended: Banned
Hanenbow Recommended: Banned
Rumble Falls Recommended: Banned
Mario Bros. Recommended: Banned
Mario Circuit Recommended: Banned
Mushroomy Kingdom 1-1 Recommended: Banned
Mushroomy Kingdom 1-2 Recommended: Banned
New Pork City Recommended: Banned
Norfair Recommended: Banned
Onett Recommended: Banned
Pirate Ship Recommended: Banned
Pokemon Stadium 2 Recommended: Banned
Port Town Aero Dive Recommended: Banned
Shadow Moses Island Recommended: Banned
Skyworld Recommended: Banned
Spear Pillar Recommended: Banned
Summit Recommended: Banned
Temple Recommended: Banned
WarioWare, Inc. Recommended: Banned
Yoshi's Island Melee Recommended: Banned
Jungle Japes is banned because of the OHKO Klap Trap and the water (the water could be seen as a manipulation of game physics, and Melee did not have this, this is why I believe it should be banned in Brawl).
WHAT?! Ack, apparently I can't leave for 5 minutes without having a good counter-pick stage shoved alongside 75m and WarioWare, Inc.
Okay. Jungle Japes. Good counter-pick? Yes. Arguable? Sure. Ban-worthy? Not in the least.
Alright, so to make things clear, my stance on the matter is that Jungle Japes is a definite counter-pick. It has ONE issue, ONE hazard that people seem to judge as completly game-breaking. This is not true.
Let me clarify even further.
The hazard individuals seem to think of as too unfair would be the klaptraps. They're these crocodile things (mutated Totodiles as someone put it) that spike upon contact. "Instant kill" comes to mind, and this is correct, but certain conditions need to be met.
- the player needs to be in the water
- or the player needs to be on the ledges and past the invincible frames
Why would a player be in the water? Because they were knocked off the stage.
Why would a player be on the ledges? Same as above.
So why would they be knocked off the stage?
Because that is how this game is played.
"But it seems unfair that once you get knocked off your soon to be killed by a klaptrap."
Even then, the klaptraps appear roughly every seven seconds. The majority of the time the player is quite likely to return to the stage without being eaten.
Klaptraps are a very avoidable hazard. Simply do not get hit off the stage, and if not that, do not spend a lot of time there. In other words, PLAY SMASH BROS CORRECTLY.
Another issue that people seem to misjudge as a hazard would be the water. No. The water in Jungle Japes is a fast-flowing current which both hinders characters with poor horizontal recovery, and rewards those with good horizontal recovery or a spike. This would be a good example of WHY we have counter-picking in the first place: in order to have an advantage over the other player's character.
Jungle Japes should not be banned. If you still believe so, answer me this question:
Who
exactly is it unfair to?
Characters being spiked? Don't get spiked, really. You usually die, water or not.
Or characters who cannot throw people off the stage? -___-