deepseadiva
Bodybuilding Magical Girl
Please understand the question first.Jungle Japes: Huge vertical KO distance. Decently large horizontal distance. Inner ledges are attacked by Klaptraps every seven seconds (Different times for different ledges), which kill on hit. Banworthy much?
No. Klaptraps, being the only real threat, do not make a stage instantly ban worthy.
Pictochat: Large horizontal distance. Hazards are weak, and have a small chance of appearing; only one can KO. Other transforms can promote stalling, but only for a limited time. I don't see any issues with this stage. At all.
Norfair: Several ledges and large horizontal distance promote stalling. Lava hazards force people into combat and can promote combos, shortening the match. However, most hazards are pitifully easy to avoid getting hit by or getting hit into. I've debated this one as CP/Optional Ban for a while now.
Frigate Orpheon: Large vertical distance. Initial side of stage lacks edge on the right side. Stage flips can kill if you're unlucky. Platforms on other side of the stage (The ones the go in and out) can cause KOs if you land after a hit or trip on them. Definite CP. Nothing wrong with this stage that causes gamebreakers for certain characters.
Exactly. I was never arguing against these stages in the least, I was merely pointing out how disrupting they are in relation to Jungle Japes. So, seeing as you've already layed-out them out against each other, how is Jungle Japes so low when all these stages above have equally, or even more, disrupting hazards and effects?
Please find out what the criteria for this stuff actually is and then come back and ask questions. Thank you.
Though I'm sorry if it wasn't presented well.