Sonic, please refrain from posting other stage lists, we have one that everybody is debating on and it's fine as it is. Thank you.
This.
PS1 Fire Stage, from a tactical standpoint, forces you to stay on your side of the stage should you end up on opposite sides of the tree unless you're Mew2King. It is suicide for either player to go onto the other's side because the other person has a huge advantage (i.e. they can deal a free 40-50%).
I admit, it doesn't disrupt play as bad as the conveyer belts, but all you have to do is just ledgecamp or camp on the edges until its over, really. The electric stage is no real reason to make it CP...the Ice stage on the other hand...
What? Okay, first of all, I have never,
ever seen a match where two people stall because of the tree. I have no idea why you're saying how it's "suicidal" to go to the other side, because it's not. That's basically saying that, on Final Destination, it is suicide to run into your opponent offensively. It's not. I guess I could say "learn how to tech", but first of all, the lack of hitstun would prevent somebody being combo'd in that corner, which automatically refutes your argument. Secondly, PS1 is no longer neutral because you can infinite against the wall, which only helps with my argument that it is counterpick / ban-worthy. Thirdly...what does the tree even have to do with the electric transformation? There's no wall in the electric transformation...perhaps you'd be better off comparing it with something else. As for the "ledgecamping"...that doesn't work so well in Brawl and you can easily get spiked when attempting to do this. I'm not saying that the electric transformation automatically warrants the entire stage a ban, but it does help in reasoning its placement on the list, and it does meet the criteria of a ban (stalling, camping, disrupting gameplay, etc.).
I just checked the thread (redirected from another topic) and I'm not about to read 131 pages to find an answer. Anyway I'm wondering about After Dawn's list... Why is Onett counterpick while Bridge of Eldin is recommended banned?
Onett has changed a lot from back in the Melee days. First of all, the argument that the cars kill players has already been dismissed as tests were conducted and the community has discovered that, even at 999 %, the cars cannot KO anybody. This means that these cars simply prevent wall infinites from happening. The wall infinites are also easier to avoid in this stage due to the large amount of platforms and the fact that there is a small platform above the right side of the left house, which allows you to possibly DI over it and tech safely. Finally, many people haven't noticed, but with the augmented size of characters in Brawl compared to Melee, the stage is no longer a horizontal cave of life / "wall-tech city." Also, although the stage may favor non-projectilers (which makes this a great counterpick stage), the fact that the stage constantly changes (the middle platforms collapsing) helps create a fair environment. Unless somebody can prove my arguments wrong or find reasoning in which it meets the criteria for a ban, I'm keeping it in the Recommended Conterpick, Optional Ban section because it is definitely debatable, but I'm going to need some evidence for it to be a solid ban.
Well, it's like I said a while ago, PS2 is an incredibly annoying stage. But so far, nothing truly ban worthy has popped up. I hate the electric part, which gives advantages to fliers, and so does the wind, and so does the ice actually(in a way). Why? Because they can just jump around and attack from the air without slipping. On electric, they can just float around over the conveyor belts, and on wind...do I even have to explain it? I guess that would be a good reason for it to stay CP. I'm not sure though, mostly because I hate the stage personally.
This is true, and although this favorability towards aerial characters would make the stage a great counterpick, the problem is that it doesn't just do this; it
penalizes and punishes ground characters who decide not to. Let's take Link, for example. If Link wanted to launch projectiles by reverse short hopping into a neutral B or side B on the electric stage, he would be off the stage shortly after he landed. From here, this can be entirely abused by the opposing character. What about pivoters on the ice transformation? If I wanted to dash into a true pivot and then cancel it with a smash, my character would simply slide freely into your character. What about the flying transformation? The inability to land means that anybody with Mr. Game and Watch or ROB can simply juggle their opponent continuously. Doesn't this change the entire strategy of the metagame? If this creates too much unfairness between characters, I feel it should warrant a ban.
Okay, I'll take a breather and update the list:
Battlefield Recommended: Random Starter
Final Destination Recommended: Random Starter
Lylat Cruise Recommended: Random Starter
Smashville Recommended: Random Starter
Yoshi's Island Brawl Recommended: Random Starter
Brinstar Recommended: Counterpick
Castle Siege Recommended: Counterpick
Delfino Plaza Recommended: Counterpick
Distant Planet Recommended: Counterpick
Frigate Orpheon Recommended: Counterpick
Green Greens Recommended: Counterpick
Halberd Recommended: Counterpick
Luigi's Mansion Recommended: Counterpick
PictoChat Recommended: Counterpick
Pokemon Stadium Recommended: Counterpick
Rainbow Cruise Recommended: Counterpick
Jungle Japes Recommended: Counterpick
Optional: Banned
Onett Recommended: Counterpick
Optional Banned
Corneria Recommended: Banned
Optional: Counterpick
Hanenbow Recommended: Banned
Optional: Counterpick
Norfair Recommended: Banned
Optional: Counterpick
Pirate Ship Recommended: Banned
Optional: Counterpick
Pokemon Stadium 2 Recommended: Banned
Optional: Counterpick
Yoshi's Island Melee Recommended: Banned
Optional: Counterpick
75 m Recommended: Banned
Big Blue Recommended: Banned
Bridge of Eldin Recommended: Banned
Flat Zone 2 Recommended: Banned
Green Hill Zone Recommended: Banned
Rumble Falls Recommended: Banned
Mario Bros. Recommended: Banned
Mario Circuit Recommended: Banned
Mushroomy Kingdom 1-1 Recommended: Banned
Mushroomy Kingdom 1-2 Recommended: Banned
New Pork City Recommended: Banned
Port Town Aero Dive Recommended: Banned
Shadow Moses Island Recommended: Banned
Skyworld Recommended: Banned
Spear Pillar Recommended: Banned
Summit Recommended: Banned
Temple Recommended: Banned
WarioWare, Inc. Recommended: Banned