ADHD
Smash Hero
u r also a n00b.And........
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u r also a n00b.And........
That happens. You really notice the difference when you go to irl events.Yeah, semi-changed my mind about wi-fi. It's not 100%perfect, but it's not like 3-minute lag delay.
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Maybe I adjusted to lag so much that I don't notice it any more...
-75m
I don't know much about this stage and how stalling works, but I love this stage and I want to see it legal.-Big Blue
I still think that the double walk-offs could overcentralize, but having a partner near you could break the chaingrabs/jab locks/etc. I'd like to see a video on this stage.-Bridge of Eldin
I could see this working. There's only one permanent wall. It shouldn't be that difficult for your partner to interrupt a wall infinite.-Corneria (Melee)
-Flat Zone 2
-Green Hill Zone
I already stated my opinions in the example.-Hanenbow
Don't think it will work.-Mario Bros.
-Mario Circuit
-Mushroomy Kingdom (1-1 and 1-2)
The level is quite gay, but I'm pretty sure that the camping/stalling would be alleviated in doubles.-New Pork City
I think it'll work.-Onett (Melee)
-Rumble Falls
The stage is small enough so that wall infinites can be interrupted in a timely manner. It might work.-Shadow Moses Island
Don't really understand why this stage is so bad in the first place.-Skyworld
-Spear Pillar
It can work here.-Summit
-Temple (Melee)
No.-WarioWare, Inc.
Depends on the custom stage, but I think it'll work.-Custom Stages
Well, there's that, then there are various other hazards that can and probably will kill you, or arbitrarily put you in a terrible position... That alone is probably a good reason, but then there are all the other hazards... Maybe it is fair to say "keep to a safe zone", but the stage just feels shockingly inconsistent.Aww I was late to the Pictochat party.
I'll default to my usual argument - does this occurrence really affect more matches than the ghost on Yoshi's Island?
Agree on Onett, but I just can't stand the inconsistency on Picto.Looks that randomly killing is more powerful than randomly let someone survive, but meh. Stage itself don't give any kind advantage to characters,but it's a huge advantage for players that knows the stage agains people that doesn't.
I don't see any problem in the stage.
As for the legality discussion, only Onett is fairly plausible, imo, since cars interrupts any kind of infinites and camping.
WHAAAAAAT? Okay, let's compare:Pictochat has the same randomness as stages like PS1 or PS2. It doesn't change the game and are avoidable and and reward the player who knows the stage greatly.
Oh I don't support it either.I was referring to BPC.
Wouldn't that only be a temporary change once it becomes 1v1?EDIT: The justification against a different doubles stagelist has always been "sooner or later it becomes 1v1". I don't like that at all.
Twinkie, the thing about creating "doubles only" stages is that every doubles game will become a 2v1 or a 1v1 at some point, at which point the same problems arise.Things I did not read, no offense to the poster.
Where's the theory crafting? Doubles games end as 2v1 or 1v1 battles - period. Show me five that don't.I actually think that 2v2-only stages could be explored.
Theorycrafting isn't enough.
The ghosts are definitely not on a predictable timer. They are completely random with respect to location and time as far as any player is concerned. They save stocks where a gimp should have occurred, and they can mess with recoveries to lead to a death where one shouldn't have occurred. They often CHANGE THE STOCK COUNT of the match, and that can happen at pretty much any percent.Well, there's that, then there are various other hazards that can and probably will kill you, or arbitrarily put you in a terrible position... That alone is probably a good reason, but then there are all the other hazards... Maybe it is fair to say "keep to a safe zone", but the stage just feels shockingly inconsistent.
Perhaps one big difference is that the yoshi's island randomness isn't 100% in your face all the time... Plus...
ADHD! COME ON MAN! YOU KEEP TELLING ME THE GHOSTS ARE ON A TMER! ****ING YOSHI'S ISLAND HOW DO THEY WORK! YOU'RE BREAKIN' MAH BALLS!
I'm open to conversation on the matter. What would be your counter argument?While I don't think I agree with it, the general consensus is that 2v2's can become 1v1's, so any stage that is bannable in singles is bannable in doubles.
Yeah, I was doubtful about this stage. Walls are no where near as dangerous as walk-offs are in doubles, since you only have a set timer to disrupt a chaingrab going into a walk-off, unlike walls in which your character will stay there forever.Even in standard 2v2, playing on banned stages like Bridge of Eldin will completely unbalance the character cast. Just because your opponent can save you, does not mean it should come down to that by other means besides the players.
That the game is still competitive for long enough... just that the time when victory is decided may be shifted to before the actual end of the game.
I'm open to conversation on the matter. What would be your counter argument?
Yeah they're absolute idiots for thinking that fun should be the priority in a video game...God ****ing dammit I hate these guys. Virtually everyone here at this smashfest thinks that general dislike is good reason to ban a stage.
Fixed for you.Yeah they're absolute idiots for thinking that fun should be the priority in a video game being played in a competitive environment....
You're kind of wrong. You should probably go read the "What do you think is the most competitive stage" topic.But the game is only played competitively because it is perceived to be more fun that way.
The ultimate goal from the beginning is fun.
Competitiveness is sub-goal of the main goal, which is fun. You shouldn't be compromising your main goal, to achieve one of its sub goals.
Banning a few stages is not like putting items on, items removes competitiveness altogther, completely removing that subgoal. Banning certain stages maximises the achievement of the ultimate goal, without comprimising the sub goal of competitiveness.