If only SV, Bf, Fd, and Yi were legal like in Japan then that evens the playing field of most characters.
No, not really. It would raise the gap between chars like Falco, Diddy, and ICs (i.e. most of the top tier) and characters like ZSS, Pikachu, G&W, etc. (the emerging tier below them). It would
not improve character balance beyond
slightly lowering the gap between MK and the rest of top tier.
Yes Mk is overpowered on Rc, Norfair, and Brinstar for obvious reasons.
Yes, because no top MK has dropped a match on any of those stages.
OH WAIT IT HAPPENS QUITE OFTEN. Because RC and Norfair are
anywhere near as good as Brinstar in most matchups. OH WAIT THEY AREN'T. Because MK is completely untouchable on those 3 stages and not overpowered at all anywhere else. OH WAIT.
These stages are stupid. The neutrals give everyone an even playing field to utilize their own smarts to beat the opponent.
...Yeah, this is bad. I need a summed-up post about all the reasons this statement is bad. The short version is that you essentially attempt to completely remove
an entire class of skills in brawl (the ability to deal with stages, which, if we are to play the game at a high level,
will almost certainly be demanded of us). You fail miserably no matter what, but you ditch some of the most competitive stages in the game-counterpicks that offer wildly different, and yet non-broken and non-random gameplay.
Why are you unwilling to accept the ability to play around stages as a necessary skill in Super Smash Bros? The stage is a
massive part of gameplay. Take a look at Lucario-ICs or MK-ICs on FD. Now look at the EXACT SAME MATCHUP on BF or SV. And get this-those are 3 of the most similar stages in the game, as far as their qualities go! And yet, the matchup plays completely differently on all 3 of them! Why? The stage. You have to play around the stage no matter what; it's there. Why should you
ever mitigate its influence? Because it's not completely in the player's control? That's an awful reason-the selection
is in the player's control, and while the stage is not entirely within the player's control, RC and Brinstar are as much in the player's grasp as FD. Why? Because they are
completely non-random. There is
no way you can fairly justify FD as more fair to players, or more within the players' grasp than RC and Brinstar. Because it doesn't move? Oh well, it's a
different stage, where you
don't have to adapt to outside elements.
Brinstar uses lava and increased hitboxes to cause discourse and utter stupidity.
i.e. "BAWWW I CAN'T STAY ON THE GROUND ALL THE TIME WOE IS ME". Get better. The stage is completely non-random. There is no overcentralizing tactic. If MK is broken when Brinstar is legal, then the problem is not Brinstar, it's MK. Again, I'll make the comparison-imagine a character was wildly broken on FD, SV, and BF, and still probably the best in the game on all the other stages (like, ICs with DDD's grab range and traction). Would you claim that FD, SV, and BF are broken stages and need to be banned, or would you claim that the character is broken and demand that
it be banned?
Rainbow Cruise has so many glitches
Proof or GTFO. Glitches that are extremely avoidable by people with brains, are caused by players and kill the player who initiate it, or contain various other things that
just should not matter need not apply.
moves in a way that makes camping a necessity
FD makes camping a necessity with its lack of movement, platforms, and its huge size. Get @ me.
and is the only place where SL will kill at 0.
Fun fact: put yourself right next to a blastzone and almost
anything will kill you at 0. Alternatively,
don't play like a ******.
It's only obvious to the massively misinformed; i.e. it's common sense gone wrong. The lava coming from the back is on a timer. It's semi-random, but still consistent. MK's planking is
not as strong as most people assume-in fact, it's at its very weakest outside of maybe Brinstar and PTAD. Runaway? Lava walls force conflict sooner or later. MK broken? Yeah, if you consider debatably better than Delfino broken.
All in all, Seagull, you don't really know what you're talking about. You're coming into this discussion with many of the same wildly misinformed arguments I've heard
over and over and over again. Stage movement is
not a bad thing. Forcing the player to interact with the stage is a massive part of what makes smash a game with good competitive depth.
If you honestly want to open your mind a little and figure out what I'm talking about and why your view is disturbingly wrong, I would direct you to these two threads:
http://allisbrawl.com/forum/topic.aspx?id=152650
http://www.smashboards.com/showthread.php?t=288588
They delve into exactly what I'm talking about and trying to inform you of. The mindset that stage interaction is bad and should be avoided, or that it is even remotely anticompetitive, is ridiculously faulty. It's a mindset that
simply has to die.