OmegaGod
Smash Rookie
remove gay kirby
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Only someone who never played a Kirby game would say that!Eh, the Kirby series does have some unused tracks that would be good, but I think they may have fewer than most other series. But anyways, its a bit difficult to get through Epic Yarn's soundtrack on youtube and try to avoid remixes at the same time...but there are good tracks here...just mostly all of them are laid back.
I'm assuming they wanted to show off the arranged stuff more. And yeah, more originals sounds right, they can only get so many composers.I think that the original tracks in SSB4 should outnumber the remixes, after all, if the disc size gets larger for the next system, would there really be a reason not to have 400+ of their own songs taken from the original audio? After all, Brawl had 267 (258 that are accessible in the Sound Test, 9 that are not) songs, in Brawl, of which 167 of them were remixes or medleys. Obviously, it's better to have more remixes than not, but still, it's a bit strange that the amount of songs taken straight from their "home" games is lower.
I dunno about Sector 1's music. Granted it sounds nice (gives it that dark and gloomy feel that reminds me of Parasite Eve), I don't really see it as music I can really figh... Actually, I take that back: if Nintendo can throw in Ai no Uta, Wii Sports, and other songs that are just "why the hell?", then Sector 1 from Other M will be a fine addition to the next Smash Bros..I thought Galaxy 2 and Other M had incredible music.
Sky Station Galaxy Music - Galaxy 2
Sector 1 Music - Other M
Um...don't several stages interfere with that goal already?It wouldn't work because the goal of Smash Bros. is to knock the opponent off the arena, and having gravity changes would interfere with that. (Also, the stage would immediately be made illegal in tourneys.) I'm expecting either Sky Station Galaxy, Good Egg Galaxy, Yoshi Star Galaxy, or something along those lines.
I share similar sentiments.Yes, it would be instabanned but designing stages solely for tournament use is not good design. There must be a balance of competetive play and fun ideas in the game.
First of all, none of those stages interfere with the gameplay in the same manner that Starship Mario would. The gravity changes that I'm referring to apply all of the way around the ship, meaning that characters could walk on the bottom and sides of the stage - that would cause a gameplay interference. The examples you mentioned are merely gimmicks that do not interfere with physics, just the battle alone.Um...don't several stages interfere with that goal already?
And yeah, tourneys (and the potential stage bannings in them) aren't a reason to inhibit the creation of such a stage.Everyone just uses the partially monotonous Final Destination all the freaking time, anyway (in my experience just a few days ago, at least
). Personally, I actually like having that goal interfered with a bit - I don't play Super Smash Brothers primarily for the bland, static stages.
As for the gravity thing, the Pokemon Stadium 2 and Spear Pillar stages already have gravity alterations (Flying-type stage transformation and Palkia, respectively).
Anyway, I haven't played Super Mario Galaxy yet, so I can't vie for the inclusion of Starship Mario or Sky Station Galaxy. They sound interesting in theory, though. However, that "riding out around the galaxy" thing sounds way too similar to a background clone of Final Destination, which already apparently partially takes place in space. The stage would have to be a bit distinctive in terms of background with that "Mario" feel...
Then what Kirby song do you have in mind? The only major one I can think of off the top of my head that they need to put in the next game is Sand Canyon.Only someone who never played a Kirby game would say that!
I'm not too big on Galaxy or Other M music, so aside from tracks from other games nothing comes to mind. You wanna post some playlists?
For retros:Then what Kirby song do you have in mind? The only major one I can think of off the top of my head that they need to put in the next game is Sand Canyon.
Yeah, you're not looking very hard then. Every Sakurai-made Kirby game had, in my mind, a flawless soundtrack. But rather than list every single song I'll just pick a few from the big three:Then what Kirby song do you have in mind? The only major one I can think of off the top of my head that they need to put in the next game is Sand Canyon.
What are you, the narrator?This thread is for the discussion of SSB4, and what your hopes for the game are. Everything from character lists to new features should go in this thread.
What do you mean by "It still has to be the stage"? Is this supposed to be an argument? Think of the options the stage designers would have by instead creating a Good Egg Galaxy or Sky Station Galaxy stage. Let's take Sky Station for example. The characters could fight on a platform that travels all around the galaxy, showing many features of the galaxy, like some of the actual level design and enemies. The traveling platform could merge into different sections of planets, and Starship Mario could even fly around in the background.Anyways, it wouldn't matter if Starship Mario had weird gravity or not. It still has to be the stage. If the grabity is normal, just have it show Mario's head in profile as it travels around the different world maps.
For your Other M comment, I have to say I agree 100%.All of these music suggestions seem pretty plausible. Although, Metroid Other M really did not carry a minimalist appraoch to music. Most of the music is very cinematic and not cut out for Smash Bros., so when thinking in Smash Bros. terms, there doesn't seem to be much original music. But if you consider the music played during the cutscenes as well as the amazing credits music, the developers took original music very seriously and did a fantastic job with it.
What do you mean by "It still has to be the stage"? Is this supposed to be an argument? Think of the options the stage designers would have by instead creating a Good Egg Galaxy or Sky Station Galaxy stage. Let's take Sky Station for example. The characters could fight on a platform that travels all around the galaxy, showing many features of the galaxy, like some of the actual level design and enemies. The traveling platform could merge into different sections of planets, and Starship Mario could even fly around in the background.
Not to say that they will not or cannot turn Starship Mario into a stage, but it is more likely that one of the most well-known galaxies, like Good Egg, Sky Station, or Yoshi Star, will make an appearance as a stage.
Honestly, I don't see how people still bring up the problem with making Toad a moveset. In every forum I go to, I always see this as the main complaint for Toad. There are many moves to give for him that will be unique originating from Mario 2 and even to New super mario bros. wii. As for a final smash, most of the mario characters got moves that are based on their characteristics and Toad would get the same as well. Look at Mario Sports mix. Despite being a spin-off, it gives the characters their moves that they would use (eg Jr. uses his paintbrush and Mario uses a fiery blast).I don't see Toad as a character at all, mostly because he technically is already in Smash Bros. as Peach's standard B move. On top of that, there isn't anything Toad has that could conjure a viable moveset. Sad to say, but the dog from Duck Hunt has a better shot at being included as a fighter than Toad does.
Oh okay.This is just speculation at this point.
Exactly. Most of the smash characters have moves that feel natural to them, even though they themselves never used them in the games. Like Zelda, she should have magic powers so give her the best of Link's magical moves that he used in the past and voila! Zelda is playable in smash. I'm not trying to say that this is the case for every character but I just detest how so much people say that the only reason for Toad not getting into smash is due to a lack of moveset. Peach had barely any thing to work with before too but that didn't stop her from being playable. She even needed Toad to be a part of her moveset as she again had nothing to work with in the past.The arguments against Toad that claim that he couldn't have a moveset are pretty stupid. Not because he has so much to work with in his source material (He's quite limited there, yes) but because a lot of movesets are just made up anyway. Zelda had almost nothing to work with and she had a moveset pulled out of thin air for her. Ditto for Peach, ROB, Captain Falcon, Fox, and really all of the cast in some capacity. Sakurai and co. really aren't afraid to make stuff up to fill in the gaps in a character's attacks, but people rarely take that into account for characters like Toad who don't have much to work with.
The arguments against Toad that claim that he couldn't have a moveset are pretty stupid. Not because he has so much to work with in his source material (He's quite limited there, yes) but because a lot of movesets are just made up anyway. Zelda had almost nothing to work with and she had a moveset pulled out of thin air for her. Ditto for Peach, ROB, Captain Falcon, Fox, and really all of the cast in some capacity. Sakurai and co. really aren't afraid to make stuff up to fill in the gaps in a character's attacks, but people rarely take that into account for characters like Toad who don't have much to work with.
In hindsight perhaps, I can see your point. Just about every character has moves that seemed to come from nowhere. So okay, Toad's inclusion isn't impossible, but I still think a couple of factors may still play a part in his possible exclusion:Exactly. Most of the smash characters have moves that feel natural to them, even though they themselves never used them in the games. Like Zelda, she should have magic powers so give her the best of Link's magical moves that he used in the past and voila! Zelda is playable in smash. I'm not trying to say that this is the case for every character but I just detest how so much people say that the only reason for Toad not getting into smash is due to a lack of moveset. Peach had barely any thing to work with before too but that didn't stop her from being playable. She even needed Toad to be a part of her moveset as she again had nothing to work with in the past.
I agree with pretty much all of this sans the Toad part. While I'm not going to vouch for him as an actual character (I'm pretty much fine with him as Peach's neutral special), as I have several other characters prioritized for inclusion (incuding Ridley, King K. Rool, and uncloned Paper Mario), I would not have a problem with him being included as a playable character, provided all the other characters on my wishlist happen to get in. As long as the Toad in Peach's neutral special gets recolored or something to make it look less strange that Toad is seen in two forms, I won't have a problem. Namely from your post, I'm hoping for Mewtwo, Lucario, and Zoroark to be included as playable characters despite Lucario and Zoroark's high similarity to Mewtwo in a sense as the "humanoid legendary" (yes, Zoroark apparently isn't actually legendary, but he's event-only as of now and has a legendary-like illusory ability). Additionally, I'm hoping for Snake and Sonic to stay, have their universes expanded, while introducing further third-party characters/universes as well.@kingkyle_333: Wow! Where to begin?...
Bowser Jr. may see an appearance, provided he isn't a clone of Bowser. A "Luigification" perhaps, but if Nintendo cannot think of any ideas to make him anything but a lighter, smaller Bowser, he may not be included.
Paper Mario has a somewhat similar problem, though given the game he's from, I think a moveset to differentiate him from normal Mario is definitely possible. Whether that would warrant an inclusion remains to be seen.
I don't see Toad as a character at all, mostly because he technically is already in Smash Bros. as Peach's standard B move. On top of that, there isn't anything Toad has that could conjure a viable moveset. Sad to say, but the dog from Duck Hunt has a better shot at being included as a fighter than Toad does.
I want both Mewtwo and Lucario. They both are really different. Truly, the only thing they have in common are their respective standard B moves. Other than that, they aren't similar at all. If I had to choose between the two, I'd go Mewtwo (I'll spare the reasons for another time). Chances are, they both might be replaced with Zoroark. Best case scenario, Nintendo includes all three.
This thread had a discussion earlier about Ridley. I can type a "Bible"-long post about the reasons he may/may not be included, but I'll leave that up to you to go back and read the earlier posts.
Marth and Ike, I can see remaining practically untouched. For Roy to return, Nintendo will have to think of a more unique moveset to differentiate him from Marth. He can at least keep his standard B unchanged from Melee, since Marth's was altered for Brawl, making Roy's currently unique.
King K. Rool should be in a Smash Bros. game. It goes without saying he'd be classified as a super heavyweight, but there are various elements from his Donkey Kong Country appearances that could warrant a fresh and unique moveset. Tossing his crown is but one example.
Ness will never be replaced, period. He's been around since Smash64. People initially thought Lucas was Ness's replacement, but that was later proven false. It's a safe bet to say, "if they were in Smash64, they'll be in all subsequent Smash games".
Isaac (among others) deserves to be in a Smash Bros. game. There's a clown car of options for a unique moveset, so Isaac's inclusion is definitely not impossible.
Between Mach Rider, Takamaru, and Balloon Fighter, I see them including Balloon Fighter (maybe). Other than that, I wouldn't really bank on it in the end, but who knows?
As for third-party characters, it's as I said before: they'll either remove them (and all ideas for third parties), replace them with different third parties, or keep Snake and Sonic while expanding on the potential for a wider third party character pool.
For your Assist Trophies, I see all but Geno. Unless Nintendo gets permission from Square-Enix, Geno's inclusion in any form isn't likely.
Well, that's pretty much all I've got in response. Overall, your idea/theories isn't too bad, though some were already discussed before.
Fine...that great of a physics alteration may pose a problem with gameplay. IMO, it would still be pretty interesting to see if it could be implemented, and as for "gameplay interference via major physics alteration", Starship Mario is only one stage. There would be plenty of other stages to choose from if one dislikes the physics on such a stage. Just like there are plenty of options for those anti-Rumble Falls people who hate constantly jumping. I, however, would welcome such a stage, as I think stages that deviate from the Smash norm can invite the chance for some pretty interesting matches. Mario Bros. and 75m can do this on occasion as well.First of all, none of those stages interfere with the gameplay in the same manner that Starship Mario would. The gravity changes that I'm referring to apply all of the way around the ship, meaning that characters could walk on the bottom and sides of the stage - that would cause a gameplay interference. The examples you mentioned are merely gimmicks that do not interfere with physics, just the battle alone.
Second, I was not using tourneys as a basis for my argument; I just threw that in because it came to mind as one of the results of gravity changes at Starship Mario.
Third and finally, if you haven't even played Galaxy or Galaxy 2, how can debate that Starship Mario should have priority over other potential Galaxy stages? And if you can't vie for Sky Station or Good Egg, how can you vie for Starship Mario? And how can you compare Sky Station to Final Destination if you've never even seen Sky Station? Of course it would be distinctive in terms of a "Mario" feel, simply because it is from a Mario game that has a very distinctive "Mario" feel.
Maybe this will help you determine the distinctiveness between Final Destination and Sky Station Galaxy:
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(If only I could find a better image)
Yes! Sand Canyon should be featured in its pristine original form!Then what Kirby song do you have in mind? The only major one I can think of off the top of my head that they need to put in the next game is Sand Canyon.
I agree that new moves could be "slipped into" Toad's moveset, as from what I've seen, he seems to be partially viable with a small repertoire of moves. But again, I'd like Peach's neutral special (Standard B) to be preserved, with there being a way to somehow distinguish the two Toads should a playable one be included.In hindsight perhaps, I can see your point. Just about every character has moves that seemed to come from nowhere. So okay, Toad's inclusion isn't impossible, but I still think a couple of factors may still play a part in his possible exclusion:
- Seeing as he's the standard B for Peach already, Nintendo has several options. A: Change Peach's standard B. B: Keep her standard B as is and have an odd moment of a Peach pulling out Toad's clone in a Peach/Toad MU. C: explain that the playable Toad is THE Toad, while the one Peach pulls out is merely one of the generic "Toad" servants. Either method is viable should they choose to include him.
- Popularity: Personally, I don't believe Toad is a popular character (or rather, as popular as others). True, there may be other characters that weren't popular at the time, like G&W and R.O.B., the former of which half the world knew nothing about. However, their inclusion had a definite "Wow!" factor that no one saw coming. They could include Toad, but few would be wowed or excited about his inclusion (or so I predict), and unless he has a moveset that makes him extraordinary, it would be a safe bet that not many would main him, unless he somehow becomes a high/top tier.
Regardless, Toad's inclusion doesn't seem very farfetched, but I still believe they may not include him anyway. I could be wrong, and I actually hope I am, as I'm always happy when Nintendo is able to expand the fighter pool with whatever they can think of.
Very interesting...I might have to check that fangame out alongside Super Smash Flash 2. But yeah, since Toad is technically already a "character" seen in someone's moveset, it could lessen the chance for his inclusion.In regards to Toad, has anyone in here ever played the fan-game Super Smash Bros. Crusade? Toad is a playable character in that game, and it shows he has quite a bit of moveset potential.
I don't think Sakurai will have much support for him, though, considering he is actually Peach's standard special move.
That's what I was wondering. I've always been wondering whether something from Super Princess Peach could be used in some way in future Smash games... Perry the Parasol could be a nice replacement for Peach's generic parasol... For the Up Special/Up B move at least... However, I still think Toad should stay as the neutral Special/neutral B, regardless of whether Perry could be substituted for the same function during the move's instance. Not only do I like that blue-green spray featured in the move, IMO, it's much funnier seeing Toad absorb attacks than seeing a parasol doing the same thing...Or . . . they could replace Peach's B move with Perry the Parasol, which could also be used for her Up B. [rather than a generic one]. Peach can grab players/items with Perry and chuck them, or since Perry has magic powers, they could just make him reflect attacks as a direct replacement of Peach's B move.
Wow, that's actually a smart idea. Maybe her standard B could be an energy projectile fired from Perry, where the damage and range depends on how long you hold B. Why not go the extra mile and allow her complete mobility while holding B. It's genious!Or . . . they could replace Peach's B move with Perry the Parasol, which could also be used for her Up B. [rather than a generic one]. Peach can grab players/items with Perry and chuck them, or since Perry has magic powers, they could just make him reflect attacks as a direct replacement of Peach's B move.
Wow, really? Why was I unaware of this thread's age? When you put it that way though, this could end up being the oldest active thread (as far as I know) on the forum, if it hasn't already.It almost scares me that this thread is nearly 3 years old. X_x' We'll probably have to wait another 3 years for another Smash Bros though so by that time I'll just be plain flabbergasted.![]()
I can't help but notice this but I'm pretty sure that Toad is pretty famous as a Mario character. He was top 8 on the Japan poll for 2008 for Japan's favourite video game characters. He is also featured a lot in Nintendo type merchandising as well, making him quite well known for the most part. Not to mention that NSMB wii probably boosted his popularity even more.- Popularity: Personally, I don't believe Toad is a popular character (or rather, as popular as others). True, there may be other characters that weren't popular at the time, like G&W and R.O.B., the former of which half the world knew nothing about. However, their inclusion had a definite "Wow!" factor that no one saw coming. They could include Toad, but few would be wowed or excited about his inclusion (or so I predict), and unless he has a moveset that makes him extraordinary, it would be a safe bet that not many would main him, unless he somehow becomes a high/top tier.