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"You can't take from Microsoft! They stole their ideas fair and square, nobody else should have a pick at them."SSB4 needs 2 playable characters added:
1. Banjo and Kazooie (as one character)
2. Grunty
Too bad this will probably never happen, because of Microsoft.![]()
I know, and I agree; I just think it's sad that those characters will probably never be in Brawl."You can't take from Microsoft! They stole their ideas fair and square, nobody else should have a pick at them."
I stick by this, even five years later. =P
When Majora said, "They stole their ideas fair and square", he's saying that Microsoft bought Rare (hence the fair and square part), and then stole the idea of Banjo and Kazooie.Microsoft didn't steal Rare they bought them.
When Majora said, "They stole their ideas fair and square", he's saying that Microsoft bought Rare (hence the fair and square part), and then stole the idea of Banjo and Kazooie.
No one ever said, or at least was trying to imply, that Microsoft stole Rare.
Edit - I vote Domo.
Even if he has nothing to do with Nintendo.
You can't deny that it would be awesome.Domo? Oh boy. xD That's really....wow.
Microsoft didn't come up with the idea, they just bought the people that made it so that they could use it. I may be biased, because I loved Rare back when they were with Nintendo, but that might as well be stealing in my eyes. Technically, you could say they didn't steal it, but morally, I believe they pretty much did.Uh, if Rare own Banjo Kazooie then Microsoft didn't steal them. Microsoft bought 'em and Nintendo were idiots to do it.
My two cents on BK, because I brought it up, lol:Banjo and Kazooie have alot of potential. I know that it won't happen, but if this did happen they can have a good variety of moves. I personally think that their specials should mainly come from their first game, while stuff like their tilts and smashes come from Banjo-Tooie. The reason why is because these two have many more moves in the sequel. One thing I have been thinking about is this: you know how every Smash Brother has a double jump? Should that apply to Banjo and Kazooie in which case they lose their hover ability, or should they be able to jump, and have the double-jump replaced by Kazooie's flapping, which makes them hover for a short time? It makes them unique, but that extra jump is useful, especially if you fall too far.
Also, Kazooie has 5 egg choices: regular, fire, grenade, ice and a remote controlled bomb. The four choices that come after regular eggs are from the sequel. That sounds overpowering and confusing to switch between 5 projectiles, so I think the regular are the best choice to use only.
I have more questions that I'm uncertain about, like transformations (Dragon Kazooie for example), but I'm going to stop here because I'm pretty sure that the FE discussion is still alive.
I played the game for an hour years ago, and understood none of that. No worries. :3Edit - If you never played the game, you won't understand any of this.
Dr. Mario never really worked out, in my opinion.I have a question to all of those that are following this topic.
Which Mario newcomer would you like to see in Smash 4 out of the following:
- Dr. Mario
- Paper Mario
- Toad
- Bowser Jr.
Choose only one.
I played SMB2 and New SMB Wii, and I don't remember him being able to do much in those, actually. Elaborate, please?@ PD4FR and majora_787
What the f*** are you two talking about? Toad cannot do anything?! You two need to play Super Mario Bros. 2, Wario's Woods, and New Super Mario Bros. Wii before you say ignorant things about Toad for the umpeenth time. Go download the first two games I listed from Wii's Virtual Console, it will only cost you ten dollars.![]()
I don't think you read my Paper Mario post on this page. You should, I made him original.Paper Mario... he is just another version of Mario and we don't really need a character like him to represent a RPG sub-series. If we add Paper Mario, we might as well add Paper Luigi, Paper Bowser, and Paper Peach. I think a stage would be suitable to represent a RPG sub-series just like how Mario Circuit represented the Mario Kart sub-series and the Waluigi Assist Trophy represented the Mario Tennis sub-series.
I agree, he should be a costume at best.Dr. Mario... ugh, he never deserved to be playable in Melee in the first place.
Ah, I like your reasoning. Personally, I am partial toward Toad since I really like Wario's Woods.@ ChronoBound
I choose Toad, obviously. To me, he is the last Mario all-star to be unplayable so far. Toad can use the moves he used in Super Mario Bros. 2 and Wario's Woods and he can borrow the moves the two Toads used in New Super Mario Bros. Wii. Hey, if it is perfectly fine for Yoshi to use his own moves from Super Mario World and borrow the moves the generic Yoshis used in Super Mario World 2: Yoshi's Island, it should be perfectly fine for Toad to do the same.
Bowser Jr. doesn't exactly stand out at all since he is basically Baby Bowser with a bandana (which is funny when you realize that the developers made Baby Bowser look like Bowser Jr. in Mario & Luigi: Partners in Time) and he would just end up as a lightweight smaller clone of Bowser. Bowser Jr. usually fights inside a mech in almost every main game he appeared in. Seriously, with the exception of New Super Mario Bros. for the DS, you will notice that Bowser Jr. never engages in hand-to-hand combat with Mario outside of a mech. What the hell is Sakurai going to base his moveset on if Bowser Jr. never fights outside of a mech? Bowser himself, of course.
Paper Mario... he is just another version of Mario and we don't really need a character like him to represent a RPG sub-series. If we add Paper Mario, we might as well add Paper Luigi, Paper Bowser, and Paper Peach. I think a stage would be suitable to represent a RPG sub-series just like how Mario Circuit represented the Mario Kart sub-series and the Waluigi Assist Trophy represented the Mario Tennis sub-series.
Dr. Mario... ugh, he never deserved to be playable in Melee in the first place. He only represented the Dr. Mario sub-series and he was not added because he was so important or so popular. No, he was added as a quick last-minute addition to make the Melee roster look bigger than it really is. We don't need different versions of Mario just to represent each sub-series. If we had to do that, we might as well put in Striker Mario to represent Super Mario Strikers sub-series.
Do you realize how stupid that statement is?I played SMB2 and New SMB Wii, and I don't remember him being able to do much in those, actually. Elaborate, please?
Ouch.Do you realize how stupid that statement is?
I admit you have some good points, but a lot of what you're saying would be copying other characters. You're essentially giving him a cargo hold, a "Wario bike" basically, and Peach's neutral B. Also, I was just saying he didn't have a LOT of UNIQUE things going for him in the games I played. I never played Wario's Woods. The final smash seems pretty similar to Olimar, as well. The UpB is a good idea, though.Mario and Luigi (and Peach in SMB2) were playable in those games, too. You are essentially saying they weren't able to do much either if you are saying Toad(s) didn't do much in those games.
You want me to elaborate? Fine.
Toad's Brawl trophy said Toad had superhuman strength in SMB2. This is true. He's the only one who pulls vegetables the fastest compared to everyone. If we extend this to Wario's Woods, it is even more obvious that Toad really does have superhuman strength if he is able to lift and carry stacks of enemies and bombs with ease. How do we apply this in Smash? Easy, give him the ability to lift and carry enemies the same way Donkey Kong already does in Smash.
Toad needs a recovery move (up+B). What can Toad use to recover? NSMBWii provides us the answer: Propeller Mushroom (or Propeller Block). Even though Toad himself wasn't playable in NSMBWii, two generic Toads were so it wouldn't look out of place to see Toad himself using the same moves the two generic Toads used in NSMBWii.
Toad's Melee trophy mentioned Toad's agility in kart-driving. This is true. Toad is usually one of the fastest kart drivers in the Mario Kart series and is associated with the speed-boosting Golden Mushroom item. How do we apply this in Smash? He could bring out his racing kart and start driving around in a similar manner like Wario's Bike. Bonus points if Toad could spin-jump with the kart to attack in the air, too (based on the Feather item in the original SMK).
Toad is associated with mushrooms for obvious reasons. I think this could translate well into Smash where Toad uses random mushrooms to counter enemy attacks like how Peach is associated with Toads and uses a Toad (possibly a Mushroom Retainer) to counter enemy attacks in Smash.
Toad is apparently the leader of the Toad Brigade in both Super Mario Galaxy games. The Toad Brigade are usually associated with these games that I think they could be incorporated into Toad's Galaxy-inspired Final Smash. This Final Smash, I call it "Star Festival", is where Star Bits start to rain on the stage. Toad catches a Star Bit and four more Toads appear and they are carrying Star Bits and a Grand Star (just like the intro in Super Mario Galaxy). The Toads race to the Starshroom and it leaves the stage. Star Bits keep raining all over the stage and the opponents are getting hit. The storm clears up and the Starshroom comes down and Toad jumps out.
Toad cannot do anything, my foot!
Exactly, you basically summarized my move list I made earlier.Actually my point on Paper Mario is he cannot be a clone because his model would be drastically different than Mario's.
You have some good points, but I still think he'd need at least a couple unique things, you know? What would they be? I get where you're coming from, though.Star Bits can be used as projectiles if you pointed your Wii Remote at the TV screen and pressed the B button. So they are more than just collectibles that I think they would work just fine. Oh, and Kirby's Final Smash can cause Maxim Tomatoes to rain from the pot (granted it is not from the sky but it can still cause Maxim Tomatoes to rain).
As for Toad's kart ripping off Wario's bike... so what? R.O.B.'s side+B ripped off Pit's side+B. Charizard's B ripped off Bowser's B. Mario's down+B ripped off Squirtle's B. Luigi's side+B ripped off Pikachu's side+B. Ike's down+B ripped off Marth's down+B. Lucario's B ripped off Samus's B. Pokemon Trainer's down+B ripped off Zelda's down+B. Zelda's B ripped off Fox's down+B. At least my moveset ideas would not make Toad a clone nor a semi-clone of Wario nor anyone else.
Also, just because Toad(s) can do the same things Mario and Luigi can in SMB2 and NSMBWii doesn't mean Toad has to be a clone of Mario or Luigi. Mario already uses the Cape and Toad cannot use it because he was not in Super Mario World and never used the Cape. Luigi's side+B was made-up and I hope Toad does not get this made-up move (not that it will stop Sakurai). Toad might use fireballs since Toads could throw fireballs in NSMBWii like Mario and Luigi does... but I think this is a little too repetitive (not that it stopped Sakurai when it came to Star Fox) and I think Toad could use iceballs instead since Mario and Luigi don't use them in Smash.
Because his physical shape is NOTHING like Mario's. For starters he is flat, I imagine his movement being like Game and Watche's except fluid and not choppy. Secondly he is shorter than Mario and a little tubbier. Thirdly there would be no way for him to do certain attacks because of his unique shape. Do you really believe he could pull off Mario's down air? Lastly he uses weapons far more frequently than Mario and his moveset should make use of his hammer.Well, to be fair... Mr. Game & Watch really has a 3D model but Sakurai just flattened his model to make him appear 2D. Who's to say Sakurai would not make a 3D model of Paper Mario based on Mario's 3D model and flattened him to make him appear 2D?
I would see him being a partial clone to Game & Watch myself.Because his physical shape is NOTHING like Mario's. For starters he is flat, I imagine his movement being like Game and Watche's except fluid and not choppy. Secondly he is shorter than Mario and a little tubbier. Thirdly there would be no way for him to do certain attacks because of his unique shape. Do you really believe he could pull off Mario's down air? Lastly he uses weapons far more frequently than Mario and his moveset should make use of his hammer.
It was smart in the way I intended it. When I said I didn't remember him being able to do much in SMB 2 and New SMB Wii, I meant he didn't really have all that many unique characteristics.Sorry for sounding harsh, PD4FR, but that statement wasn't really very smart.
As for Toad copying other characters, yes, it does sound like it but at least he won't be a clone or a semi-clone of anyone. A lot of characters have similar moves and yet they are not clones, you know what I am saying? What I did was mix-and-match to see what I think fits Toad the best according to Super Mario Bros. 2, Wario's Woods, New Super Mario Bros. Wii, and the Mario Kart series (none of that Mario sports and Mario Party crap for Toad).
Doctor Mario.I have a question to all of those that are following this topic.
Which Mario newcomer would you like to see in Smash 4 out of the following:
- Dr. Mario
- Paper Mario
- Toad
- Bowser Jr.
Choose only one.