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Link to that please.They spent more time working on Brawl's gameplay than Melee's or 64's.
You can say that you didn't LIKE how it turned out, but to say they didn't devote a ton of time to it or considered it secondary to the seemingly incomplete extras is just completely false.
Just because it feels slower and less fun does not mean they spent enough time on the engine. The only thing I can think of that would suggest they didn't spent much time on the engine is that they used the Havok engine as opposed to making their own.Link to that please.
They simply did not spend enough time on the fighting engine. They had a lot more time than they did with Melee and it felt slower and less fun. And the extras were underwhelming.
Brawl: Worked on since 2005, nearly four years worth of development.Link to that please.
They simply did not spend enough time on the fighting engine. They had a lot more time than they did with Melee and it felt slower and less fun. And the extras were underwhelming.
Three years, but who's counting?Brawl: Worked on since 2005, nearly four years worth of development.
Obviously, the fighting is important. I even mentioned later in the post that fighting is still the main point of the game. I never said the gameplay is perfect either, which is what you seem to think I am implying. The gameplay needs changes of course, everyone has known that from the beginning, but while we're at it, why not add some more fun content on the side?Then you're really just dodging the fact that the gameplay hasn't had any major changes, physics not withstanding. Remember this is a fighting game first and foremost. The most important thing, the very thing that gets people to come back and play again, is the gameplay. I honestly don't care about most of the extras in the game as I never look at the trophies or stickers.
I enjoy it.Coin Launcher sucks.
Part of the fun is obtaining the trophies and stickers. There are quite a few trophies. Melee has less than half of Brawl's amount of trophies. There are quite a few stickers as well. Collecting these is enough to keep players "satisfied" in collecting them for at least a year. But for those who are less concerned about the fighting, it could just be a little side objective that keeps them occupied for a few years in between their fights.There's nothing wrong with some of these modes, but you also have to realize that a good chunk of what you're saying pertains to short term satisfaction. What do you do after you've read and gotten all the trophies and stickers? At least you have stuff like Break the Targets and Home-Run Contest where you can try beating your score (If there is ever a leaderboard for SSB, these two should have it).
While improving on gameplay would be a good idea, it isn't all that should be done. And if it didn't stay centered around it's fighting roots, fine by me. There's still fighting in there, isn't there (as much improvement as it does need)?I call it flab, and I wouldn't say, with Brawl, that it's stayed centered around its fighting roots. I'm wiling to say that Brawl went for too much fanservice and not enough substance to back it up.
Gotta agree with Toise. Think about it as more than just a Nintendo fighting game (by now,that's what it is. You should accept that, because the fighting is still there whether it needs to be improved or not). Think about it as a Nintendo museum, or a giant, virtual Nintendo encyclopedia.And the content is very important in Smash, what's wrong with expanding on it? It's not like people don't care about all the Nintendo stuff, and the encyclopedic features have been around since N64's profiles. As far as I can tell, Brawl didn't have enough of it, especially in regards to its unfortunately limited demos.
Is this a SmashBoards thing? Asking for links when you refuse to believe something held as common knowledge? I see it all the time here.Link to that please.
They simply did not spend enough time on the fighting engine. They had a lot more time than they did with Melee and it felt slower and less fun. And the extras were underwhelming.
I'm fine with adding more fun content, just make it worth it and not use it as a diversion from the gameplay. Stage Builder and Replay, while limiting for God knows what reason, are examples of fun content and are to be used in junction with the fighting. Coin Launcher does nothing of the sort, and neither do the Masterpieces or Chronicle.Obviously, the fighting is important. I even mentioned later in the post that fighting is still the main point of the game. I never said the gameplay is perfect either, which is what you seem to think I am implying. The gameplay needs changes of course, everyone has known that from the beginning, but while we're at it, why not add some more fun content on the side?
Why would you be less concerned with the fighting when you bought a fighting game? Isn't that what you buy the game for?Part of the fun is obtaining the trophies and stickers. There are quite a few trophies. Melee has less than half of Brawl's amount of trophies. There are quite a few stickers as well. Collecting these is enough to keep players "satisfied" in collecting them for at least a year. But for those who are less concerned about the fighting, it could just be a little side objective that keeps theuom occupied for a few years in between their fights.
Guess what? You can do the same by going online. Just going to a Nintendo wiki would be enough, but, of course, you have those that won't do that and would rather do what you said.What do you do after you've gotten all your trophies and stickers? I like to think that the trophies compile a sort of Nintendo encyclopedia. You can look through them, read about them, learn about past Nintendo games or other series that you've never gotten around to trying. Believe it or not, people do that. It's like a neat little Nintendo museum. What other game allows you to look through Ninendo's past into it's present, discovering everything that has made it so great over the years? What better game to do something like that than Smash?
Wouldn't straying from its roots be a bad thing? Sonic did the same and look what happened to him.While improving on gameplay would be a good idea, it isn't all that should be done. And if it didn't stay centered around it's fighting roots, fine by me. There's still fighting in there, isn't there (as much improvement as it does need)?
You sure do repeat yourself a lot.Gotta agree with Toise. Think about it as more than just a Nintendo fighting game (by now,that's what it is. You should accept that, because the fighting is still there whether it needs to be improved or not). Think about it as a Nintendo museum, or a giant, virtual Nintendo encyclopedia.
4: 2005, 2006, 2007, and 2008.Three years, but who's counting?
I do believe the majority of time was spent on the SSE, and the music was a top priority also, that's the only reasoning I can figure for the "lack" of stages and characters and the amount of scrapped stuff.Even with that timespan, you can't necessarily determine how much time they spent on X or Y. Sure, we can assume they spent a good chunk on the gameplay, but we also have the Supbar Emissary they worked on, and the large amount of glitches in this game such as Meta Knight's IDC, Gigallypuff, Ness' stray yo-yos, etc.
Interesting.A funny thing I noticed when I tried out Brawl+, which added in more hitstun among other things, was that the AI was surprisingly efficient at comboing me which would suggest that the physics engine might have been changed at some point near the end of development.
May 2005-January 2008 is around 32 months, give or take, that's two years and eight months. Yes, you can say that they worked on the game on four different years, but the development time was not that.4: 2005, 2006, 2007, and 2008.
Is this a SmashBoards thing? Asking for links when you refuse to believe something held as common knowledge? I see it all the time here.
Considering the complaints you have are either deliberate design choices (slower) or vague and subjective (less fun, underwhelming), I really can't see how you've arrived at the conclusion that less time and manpower was spent polishing the core gameplay.
I don't understand what is so wrong with these "diversions" from the gameplay. First of all, if you really feel that they don't belong, then why can't you just ignore them and continue with your precious fighting? Coin Launcher improved upon the Lottery of Melee, making it more interactive and fun. It's like a mini-game. Masterpieces and Chronicle add to the "virtual Nintendo encyclopedia" side of the game that I've been talking about. I enjoy playing/looking through them and discovering more about the characters of the game that I had no previous knowledge of.I'm fine with adding more fun content, just make it worth it and not use it as a diversion from the gameplay. Stage Builder and Replay, while limiting for God knows what reason, are examples of fun content and are to be used in junction with the fighting. Coin Launcher does nothing of the sort, and neither do the Masterpieces or Chronicle.
I'm no less concerned with the fighting. It definitely needs improvement, but that doesn't mean we have to strip the game of all of it's other features and modes. And no as a matter of fact, that is not what I bought the game for.Why would you be less concerned with the fighting when you bought a fighting game? Isn't that what you buy the game for?
I agree with this, that is something that needs improvement. Perhaps you should be allowed to store one trophy stands and you can pull it out whenever you desire.I do agree that part of the fun is obtaining the trophies and stickers. I don't think, though, that trying to get the SSE trophies was fun at all. Try getting Meta-Ridley's trophy when he's away from the ship most of the time.
Exactly. Anyone can get on a wiki. I could sit a 10-year old down on the computer, click on any article in the Nintendo Wiki and tell him to go at it, typing whatever he likes. Before anyone brings up anything about it, I don't care about the security of wikis. That's beside the point anyway, because my main point is that while the information is often correct, it just doesn't seem as official. Smash is a game coming from Nintendo (a second-party company to Nintendo, but it's still pretty much Nintendo), not a 10-year old kid. It just seems more official, and is much more enjoyable when all of it is mashed into one single game, not spanned across the entire internet.Guess what? You can do the same by going online. Just going to a Nintendo wiki would be enough, but, of course, you have those that won't do that and would rather do what you said.
Ah, but there is a difference. See, Sonic not only strayed from it's roots, but once it got away it completely (near completely) destroyed them. Did Smash do that? I don't think so.Wouldn't straying from its roots be a bad thing? Sonic did the same and look what happened to him.
Given the ignorance of so many people on the SmashBoards, one repeating oneself is to be expected.You sure do repeat yourself a lot.
-I would like to see a return to Melee's trophy bonus stage as well, and it does indeed some improvement.I think with all this said and done, I think I'll get to what I'd rather see.
Obtaining trophies -
- While not perfect, Melee's trophy bonus stage is something I'd like to see returned and improved on.
- Make obtaining trophies mean something. That little achievement system in Brawl was a good example of this. You didn't gain them so easily so they really felt more like trophies than, say, figurines.
- Maybe use the credits minigame as something akin to places like Chuck E. Cheese. You get a certain score, you have the option to "purchase" certain trophies.
Obtaining stickers -
- I'm mostly fine with this. It wasn't something in the way or pointlessly difficult like obtaining boss trophies. You just simply obtained these, like the CDs, while you were playing.
I think probably the best way to describe I want is "unity". I will admit that Coin Launcher has a connection with the gameplay, as the coins you earn in Classic Mode come into play there. It's just to me that it wasn't all that fun because it got stale quickly and there are times where you'll get like ten of the same trophy in one sitting. I wonder what it would've been like if the Coin Launcher was turned into something Touhou-esque.I don't understand what is so wrong with these "diversions" from the gameplay. First of all, if you really feel that they don't belong, then why can't you just ignore them and continue with your precious fighting? Coin Launcher improved upon the Lottery of Melee, making it more interactive and fun. It's like a mini-game. Masterpieces and Chronicle add to the "virtual Nintendo encyclopedia" side of the game that I've been talking about. I enjoy playing/looking through them and discovering more about the characters of the game that I had no previous knowledge of.
I'd rather see it gone. The Pokemon feeling I got with the trophy stand made getting them frustrating.I agree with this, that is something that needs improvement. Perhaps you should be allowed to store one trophy stands and you can pull it out whenever you desire.
Yes, but EVERYONE, aside from a good amount of traditional fighting game players, considers it a fighting game. Even Sakurai.By the way, isn't the game mentioned as part of the Action genre on it's own official website?
-OK-I would like to see a return to Melee's trophy bonus stage as well, and it does indeed some improvement.
-Agreed with the second point. You need to earn trophies, you don't just find them. Although it wouldn't be a bad thing if only a few trophies were obtained in that way.
-That's an interesting idea as well. But then hat is your problem with the coin launcher? You are basically "purchasing" trophies using the coins that you earned, but it has been made into a more interactive mini-game. You have to chase down the trophies before they disappear and avoid other obstacles as well.
Alright you win, I screwed up before, happy?May 2005-January 2008 is around 32 months, give or take, that's two years and eight months. Yes, you can say that they worked on the game on four different years, but the development time was not that.
I will not be happy until Japan releases a color of boat that I am willing to choice.Alright you win, I screwed up before, happy?![]()
GameFAQs.where's the thread to discuss what you want to see in a new Smash game?
I see this being a LARGE possibility, the Gamecube was apparently originally going to have six ports (since A. the Multi-Man Melee has six characters at a time playing B. 6-way Melees are accesible for "normal" play via the Action Replay and C. Orange and Purple P5 and P6 cursors were found in Melee using an Action Replay.)Also, to throw a random topic out there, what do people think of expanding the number of players to 6/8? I would love to have me a 4v4 match, although that may necessitate some more big stages.
Here is who I hope for in regard to newcomers...
Mario:
Fawful [Mario]- If you want to dream go for it...
Bowser Jr. [Mario] Either him or Toad
Toad [Mario] See Bowser Junior
Tingle [Zelda] Debatable, but an ok choice since you didn't choose any other characters
non-clone Ganondorf [Zelda]- Ganon's fine as is, but I understand your gripe.
non-clone Toon Link [Zelda]- Yea i could see this. (Bring back Young link and give Toon his own se)
Zoroark [Pokémon] - Probably, we'll see how popular the other gen 5 are, including the starters (Fire Pig FTW)
Eliwood [Fire Emblem]- Huzzah, Eliwood is my favorite from FE7, he's very unlikely as we're probably the only two people who like him
Andy [Advance Wars]- Yes, good choice
Little Mac [Punch-Out!!] - Fine, if we must
Bald Bull [Punch-Out!!]- not sure if PO should get two characters yet...
Diddy & Dixie [DK]- Yes, fix Diddy's broken Down B and add in a deserving character
King K. Rool [DK]- Yes, good villain, awesome character
Starfy- Personally no...maybe though
Chibi-Robo- Haha, he'd be fun
Muddy Mole [Mole Mania]- Never heard of him....
Balloon Fighter- Yes, great retro character
Ray MK III [Custom Robo]- Is uppose.
Dark Samus [Metroid]- No, Metroid doesn't really need more characters.
Medusa [Kid Icarus]- Maybe Maybe (Personally I hate the idea)
Matthew [Golden Sun]- I'd prefer issac, but Matthew is probably more likely.
Team Ninja or Rare I'm sure.I think that Masahiro Sakurai doesn't want to be involved in any more sequels to the Smash Brothers or Kirby since he wants to try something different. If the next Smash Brothers is expected for pitch-up, Nintendo can simply select someone else with enough game industry and Smash Bros experience.
Riiidddleeeeyyy.No, Metroid doesn't really need more characters.
I kind of expected the mode to get stale, so I took my time with it. Some people get 2000 coins and sit there for an hour on their first try of the coin launcher. After maybe 45 minutes, they begin to notice that the same trophies are appearing over and over again. New trophies are so infrequent that one is seen maybe every 5 minutes. Expecting this, I told myself I would only use 100 coins each time I played. That way, it stayed fun for me even longer. Plus, I enjoy the little rush of excitement I feel when I see a new trophy enter the game. The more rare they get, the more exciting and fun it is to see them appear.I think probably the best way to describe I want is "unity". I will admit that Coin Launcher has a connection with the gameplay, as the coins you earn in Classic Mode come into play there. It's just to me that it wasn't all that fun because it got stale quickly and there are times where you'll get like ten of the same trophy in one sitting. I wonder what it would've been like if the Coin Launcher was turned into something Touhou-esque.
I still enjoy them. It allows me to discover the roots of all (or most) of the characters in the game. All of the information I need compiled into one game, like a Nintendo museum or encyclopedia (sorry for repeating).Masterpieces and Chronicle feel more detached in comparison to the Coin Launcher. The former is something really basic that Nintendo should've had available for their VC games in the first place. As for the latter, it has more to do with the game than Masterpieces, but not by much.
It doesn't need to be gone completely, maybe just improved. It shouldn't be so frustrating and difficult for one thing.I'd rather see it gone. The Pokemon feeling I got with the trophy stand made getting them frustrating.
It is a fighting game, all I'm saying is that it seems like it's becoming more than just a fighting game. Which like I mentioned earlier could be a bad thing, if it strayed like Sonic did, but it isn't, so the non-fighting content should still be appreciated.Yes, but EVERYONE, aside from a good amount of traditional fighting game players, considers it a fighting game. Even Sakurai.
That wouldn't be a bad idea. But, the lottery (coin launcher) feature should stay as well. Maybe the trophies obtained from credit shooting points are a predetermined list of about 40-50 trophies, instead of a shop with nearly every random trophy in the game.My problem, as mentioned earlier, is that you can easily get the same trophy ten times in one sitting. Back to the Chuck E. Cheese analogy, when you're done for the day there, you have a lot of tickets won from playing the different games. This is what I have in mind for the credits minigame: When you clear it, you have the option to select which trophies you want based on your score. The "rarer" trophies will be those with a higher price and will require you to play it a few times to get them.
It really doesn't seem like Sakurai cares so much about which characters or which series are deserving or not. Sure, in more extreme cases like Metroid, he might start noticing that a new character is due, as he did with ZSS in Brawl. Even though she is part of a "two-for-one" character, it's an expansion to the Metroid series, something it has needed since Melee, which I believe Sakurai actually noticed. Besides that though, it just doesn't seem like he cares about "deserving" characters or series.Riiidddleeeeyyy.
Really though, even if you think Ridley is too big, or something dumb like that, you must notice how Metroid is such a large series with only one real character, so while I think there can be a debated issue about the viability of characters, the series should get an expansion.
Toon Link is more of an original sub character. He has most movesets based off Link, but the changes applied to him are vastly different than Link.I really think that Toon Link (if he is in) SHOULD be a clone. The changes he has from regular Link are more than enough to make him his own character.
Well actually, Metroid didn't need an expansion back in Melee. Remember Metroid Prime/Fusion hadn't come out yet, and for the most part it was a dead-ish series like F-Zero is now. It was only later that the series got another kick start, but its still going strong so it should get more attention.It really doesn't seem like Sakurai cares so much about which characters or which series are deserving or not. Sure, in more extreme cases like Metroid, he might start noticing that a new character is due, as he did with ZSS in Brawl. Even though she is part of a "two-for-one" character, it's an expansion to the Metroid series, something it has needed since Melee, which I believe Sakurai actually noticed. Besides that though, it just doesn't seem like he cares about "deserving" characters or series.
If he did, would MOTHER have more slots than Metroid? Would MOTHER have as much slots as Donkey Kong? Would Star Fox have more characters than Metroid and several other series? Wouldn't Mario have a new character, seeing as how he has remained familiar and important over the years and his new games have been widely popular?
Fawful [Mario]- If you want to dream go for it... - It's not that unlikely; Fawful has been a major character in two games, and a cameo in one. Heck, Nintendo Power named him the sixth best Nintendo villain ever.[/B]
Comments in bold. Also, is new Golden sun for regular Ds or onlyStupid Lame DS3DS?
You make good points there. But still, it is obvious that how deserving a character or series is doesn't really matter as much to Sakurai as other things might. It does play a part, especially in extreme cases like the one I have mentioned, but it isn't all-important.Well actually, Metroid didn't need an expansion back in Melee. Remember Metroid Prime/Fusion hadn't come out yet, and for the most part it was a dead-ish series like F-Zero is now. It was only later that the series got another kick start, but its still going strong so it should get more attention.
But as far as your questions there, its really because there are character limits. Mario only gets four slots because that's all there is. Sakurai mentioned that he doesn't want to have a roster that was dominated by popular characters, so the popular series have caps on them. The fact that Zelda and Pokemon got more is simply due to the fact that there were characters that lent themselves to being two or three in ones, as well as the fact that the Mario uses characters from other series (DK) and has spin offs that turn into new series (Yoshi/Wario) so its bound to be like that. As far as series deserving things though, I don't think that at the time, the DK series deserved much of anything, especially after what it showed in between Melee and Brawl. Despite this, it still had its second character, so I don't see all that great of an issue. The one thing I can't say anything on though is the Star Fox series, which is just bizarre. Sakurai didn't seem to know much of anything about the series post-N64, the series wasn't that popular, and the characters weren't all that original after Fox. There really doesn't seem to be a reason for them outside of them being easy to implement clones, which may very well be the true explanation.
Well, i didn`t mention ridley mostly because I wanted to avoid a huge arguement. And for the record, i consider zero suit a separate character.Riiidddleeeeyyy.
Really though, even if you think Ridley is too big, or something dumb like that, you must notice how Metroid is such a large series with only one real character, so while I think there can be a debated issue about the viability of characters, the series should get an expansion.
And that's just silly.Donkey Kong really was not deserving of a character in Brawl.
There's no outright statement, but it's impossible to think otherwise unless you're either in the dark or in denial.It's a sensible thing actually wanting proof of a statement. Give me a link saying that Brawl had more time spent on its engine than Melee/64, instead of dodging the question.
Yeah Toise, it's supposed to be silly/********. I was trying to prove a point. Although I'm not sure if you thought I meant the character Donkey Kong. I didn't. I was talking about the series itself.Part of the reason "deservingness" is meaningless is because it's subjective. That's how we end up with ******** statements like:
And that's just silly.
Waluigi and Daisy... givens? Don't count on it. What relevance to they have to the Mario series other than being easy spin-off additions and unimportant filler characters?I'm thinking most likely that three of the new characters will include
Waluigi (Come one it's a given)
Daisy-Given
King K. Rool (Maybe, DKCR seems like they forgot about him)
Comments in Red.Fawful [Mario]- If you want to dream go for it... - It's not that unlikely; Fawful has been a major character in two games, and a cameo in one. Heck, Nintendo Power named him the sixth best Nintendo villain ever.
Actually, it is pretty unlikely. Two games? A cameo? That isn't very impressive, honestly. There are plenty more Mario characters that have a better chance of appearing before he does, topping that list, Toad and Bowser Jr.
Bald Bull [Punch-Out!!]- not sure if PO should get two characters yet... - Well, Punch-Out!! was a fairly popular game on the Wii, and has a pretty rich history; Bald Bull has also appeared in nearly every Punch-Out!! game, save for Super Punch-Out!! on the arcades. Heck, he was the only character from Punch-Out!! to appear in the spin-off, Arm Wrestling. On top of this, I'm anticipating that they will release another Punch-Out!! before another Smash.
Panandero is right, Punch-Out!! definitely does not need two characters, especially when it hasn't even gotten one yet. Little Mac is somewhat likely, but really, two Punch-Out!! characters is a little unnecessary.
Starfy- Personally no...maybe though - Well, his series is fairly popular; I'm certain that his latest excursion sold more than 1 million copies worldwide, the bulk of which came from North America, Europe, and Australia. He's had five games released in the span of two consoles.
I wouldn't want to see him in... but I can't deny that he has his chances, as small as they seem compared to other possible characters.
Muddy Mole [Mole Mania]- Never heard of him.... - He's the star of Mole Mania, a very good adventure game for the Game Boy developed by Miyamoto.
I really doubt we'll be seeing muddy mole as a playable character. Maybe some sort of assist trophy, but definitely not playable.
Dark Samus [Metroid]- No, Metroid doesn't really need more characters. - With the upcoming Metroid: Other M, and the certain push that they will be making for it, I don't see Metroid not warranting a second persona character.
I really don't like discussing Metroid... it's the most controversial series when it comes to this type of stuff. Sure it could use another character, but it is low on actually viable candidates, most of which have some drawbacks.
Medusa [Kid Icarus]- Maybe Maybe (Personally I hate the idea) - I just think that with the upcoming Kid Icarus, giving Pit some extra coverage in the next Smash Bros. Besides, it adds a new female AND a new villain!
I guess that isn't so unlikely, considering Sakurai's work on the new Kid Icarus title. He'll probably want to show it off somehow.
I actually forgot a couple - Captain Syrup and Saki Amamiya.
I don't know about Captain Syrup... The Wario in brawl seems more centered around WarioWare rather than Wario Land, and there are several other characters that would probably make an appearance before her. Saki is possible, but I'm sure there are a few other new series that we have to consider before his series.
EDIT: Oh, and Samurai Goroh. Duh.
If we do get another F-Zero character, it'll be him, no doubt in my mind.
Do you mind explaining? I think adding another character or even two from the metroid series would work great if implemented correctly.
I really don't like discussing Metroid... it's the most controversial series when it comes to this type of stuff. Sure it could use another character, but it is low on actually viable candidates, most of which have some drawbacks.