Neo Exdeath
Smash Ace
@drag0nscythe: Sakurai barely posted 1/5 of a character's moveset in the Dojo. Specials may be flashy, but most of the time, they're useless. The other moves are what really matter.
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I think both of you are being a bit too drastic. DS, Specials aren't always the most important part of the set, but they certainly aren't useless, Neo.@drag0nscythe: Sakurai barely posted 1/5 of a character's moveset in the Dojo. Specials may be flashy, but most of the time, they're useless. The other moves are what really matter.
False, Specials that are poorly implemented are useless.@drag0nscythe: Sakurai barely posted 1/5 of a character's moveset in the Dojo. Specials may be flashy, but most of the time, they're useless. The other moves are what really matter.
The specials are what define the character. Thus, their specials should play a significant role in their strategies. If you were to watch a Street Fighter match, it's incredibly rare to not see a single special being used because they are vital moves.^ Why do you say that?
And that's a problem I've had with this series for far too long. I'm okay with Ness (aside from no PK Rockin'), but you could give Lucas' ENTIRE moveset to Kumatora and it fits like a glove for her, more so than Lucas. I'm not even going to go in Toon Link's wasted potential.@KumaOso: Well, I guess I sorta agree with that. Though, the problem is, some characters have specials that don't define them, like Toony or the MOTHER boys.
Thats what the point of my post was to show, most characters have useful specials. With the exception of a few characters, the specials of a character are useful. Out of every characters, there may be 1 special that is useless, sometimes two, sometimes none, but most chaarcters have mostly good specials. Assuming it balances out to 1 per character thats 1/4 of the moves, certainly not "most"@Everyone: I said most specials. Not all.
We've had this arguement before, but I'll present my issues once more.Gannondorf could easily be improved if they simply replaced his standard special (Warlock Punch) with his ball of magic energy attack (a staple of his after all). A decent distance special could improve his over all ability as a fighter, minimizing some of his short comings.
But you should at least give me your explanation for something like this when it seems so different from everything you normally go on about.I didn't directly counter your arguments because A) arguing with you is pointless unless it rubs off on someone else (since you never change your mind but OTHER people here will) and B) no one here pays attention to F-Zero anything but you and me. It'd have the same effect if we talked about Billy for ten pages aside from that one guy going "OKAY NEW TOPIC!"
You excluded several other satellite characters though, so it doesn't make sense that Jody counts more than they do.So, Jody counts. Look at what's she's got:
** Her own satellite character (same for Goroh and Black Shadow)
Don't forget the Creators....though I don't think they will ever be mentioned again, even in F-Zero, let alone Smash. :V** A chapter in GX (same for Goroh, Michael Chain, Deathborne, and kinda Silver Neelsen; GX was about Falcon and Black Shadow anyway)
I'm not really counting those in for your own sake really. Jody does have a important role within those games, but so do several other characters. If you really think that continuity from those F-Zero games will be included, then the first character that you've got to expect for F-Zero has got to be Ryu Suzaku. Since there are other characters that also push themselves into this (such as Zoda, and some of the other more heavily focused on characters from that continuity) it only hurts Jody's chances even more.** A major role in GP Legend (which from the sounds of it you don't know anything about, can't blame you for that though)
** A story mode in the GP Legend GBA game (along with Falcon, Goroh, Black Shadow, Jack Levin, Zoda, Ryu Suzaku, and Lisa Brilliant; not gonna blame you for not knowing that either)
I wouldn't really think that the Smash 64 background picture would mean much, but if you wanted to give a character a chance based on the fact that they make cameos in Smash, and are generally promoted more in advertisments for their games, then you should know who the more likely character would be. In addition, as I'm not technically arguing Jody's lack of chances but rather the fact that you consider her as a more likely character than several other people you excluded, I must ask you about why they don't count as much, despite the fact that they have had bigger roles in their series/shown up on things like box art and other promotional material. In addition, the root of most of her roles in these games is that she's the girl character. (Though this changes up for the GP Legend continuity, if you really want to include that)And the general prominence at which they show off her or White Cat (guess which two machines appeared in Captain Falcon's ending picture in Smash 64). Overall, she's getting roughly the same kind of special treatment in every game also reserved for Falcon, Goroh, and Black Shadow. The kind that other characters are lucky to get even once.
Well find me a group of people who actually like Jody Summers, and I'll shut up about this thing.I'm not gonna pick on you for not knowing how popular she is. We've already had that kind of discussion before so I know exactly what you'd say in response to anything I tell you regarding it.
You're right, Pauline isn't a good comparison, as she's more important than Jody. Pauline is a damsel in distress, much like Jody was in her one chapter for GX, but unlike Jody, was this kidnapping was the focus of the game's story. In addition, Pauline is from one of the most well known games in video game history as opposed to Jody. (Saddly F-Zero doesn't get this type of focusNow I still question whether you've actually played the games (or more importantly, whether you understand the series well enough in this context). I mean, really, you're comparing her to Pauline. PAULINE. That's your big analogy?
That's where we disagree, you seem to think Ganon is awful based on teir placement (which I hold little credibility too), have you ever used Ganon (or Melee Ganon for that matter?) If Ganon was returned to his Melee counterpart (The two are similar in terms of A animations) and just cut out the lag of some his moves, then he'll become his old self.@Shino
Ganondorf is bad. Giving him a projectile w/no other changes would make him high-tier at the most. Probably no higher than mid.
EDIT: It really depends on the specifics of the projectile. saying "Projectile" isn't really much of a description.
For example, what if it was a very laggy projectile that dealt good damage, but no knockback (Like Fox's blaster). That wouldn't be very broken.
Snake is broken, plain and simple. his only faults are his ability to be combo'ed and a lack of decent areials.@Shino
Ganondorf is one of my mains (In Brawl). I still think he's bad.
Dedede and Snake both have good projectiles.
It might be a tad strange, but I think it'd add some depth without being totally bizarre.
What's a projectile Ganondorf could use that's even relevant to LoZ?I am not suggesting he have his Warlock Punch removed because of his tier placement, I am suggesting it because I would like to see a move that adequately represents him as a character.
I understand where you are coming from but a projectile does not have to be broken. For instance; it could be a slow moving, weak move that could be reflected when hit which in turn causes the ball to carry more damage and speed. Even Gannondorf could be injured from this attack in such an occasion.
This is simply my idea.
which is the purpose of his projectiles, to avoid being in the air.Snake isn't broken. All you have to do is get him in the air and he's ****ed. His recovery is terrible.
I'll settle on the D3 projectile, but I don't consider Samus, Link, Wolf, or Yoshi the same kind of Heavyweight as Bowser, D3, Snake, and Ganon.Dedede throw is incredibly spammish and it's always a good idea to keep throwing when the other guy isn't expecting it. You might get a Gordo.
Snake isn't broken, but he is very good. Suppose it depends on your definition of broken, but w/e. This is SSB4 discussion, not tier list discussion.
Also, Samus, Link, Wolf, and Yoshi (All heavyweights) have at least one projectile.
Like I said, balance really depends on the properties of said projectile. I don't really think it'd be impossible to balance with various factors such as knockback, damage, priority, startlag, speed of projectile, size of projectile, endlag, and chargetime. There's a lot to manage there. If some balance can't be acheived, that's just sad.
Now that kicks ***. And Sakurai couldn't think to use that? >.> Jeez.@Water Closet
Watch and be amazed (Try skipping to 1:30-ish)
http://www.youtube.com/watch?v=abM-h11H1W8
Don't john about Snake, use Dedede. And his projectiles aren't the best way to keep him grounded. Grabs and tilts.which is the purpose of his projectiles, to avoid being in the air.
Alls I said was he was broken but i was forgetting is bulnerability in the air (Which I do realize was an overstatement and I rettract) but the only other thing I said was that He uses projectiles to avoid being in the air. It's a staratedgy he as a character can use to avoid is shortcomings, I don't really care about beating him, I was just noting his atrributes.It just seems like you're complaining about Snake because obviously you have trouble against him in Brawl. So I'm saying, Dedede is a Snake counter. Use him.
Okay then. You know what's good? Snake's dthrow.All I said was he was broken but i was forgetting is vulnerability in the air (Which I do realize was an overstatement and I retract) but the only other thing I said was that He uses projectiles to avoid being in the air. It's a strategy he as a character can use to avoid is shortcomings, I don't really care about beating him, I was just noting his attributes.
I am so sorry but I still don't know what Wavdashing is.........Wavedash should return, It made the game more exciting.
Wavedashing is when you Air dodge at an angle to the ground so that it eliminates landing lag and converts your air dodge into horizontal movement which can be linked into attacks, shields, or grabs. Almost nessecary for certain characters to for apporach (Like Luigi and Mewtwo, whos Wavedashed are impressivly far) Similarly there is wavelanding, in which you air dodge straghtdown redcuing landling lag, but not converting any of it to movement.I am so sorry but I still don't know what Wavdashing is.........
I was young with Melee and never knew about it or L Canceling.....
I feel noob-ish.............
Thanks, and that's not a glitch, Jumping through walls in Stage Builder is a glitchWavedashing is when you Air dodge at an angle to the ground so that it eliminates landing lag and converts your air dodge into horizontal movement which can be linked into attacks, shields, or grabs. Almost nessecary for certain characters to for apporach (Like Luigi and Mewtwo, whos Wavedashed are impressivly far) Similarly there is wavelanding, in which you air dodge straghtdown redcuing landling lag, but not converting any of it to movement.
L-Canceling is, I believe, landing in the final or opening animations while pressing a sheild button of an attack elimiating the lag from areial attacks upon landind (I may be wrong here, if someone wants to provide a better answer)
It ha sbeen contreversial because it was not inteded to be on the game, instea dwas an exploit of the engine, many call it a glitch but that is false.
Of Wavedashing? Just search any competitive melee fight.show a video please