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Mega Man in SSB4!
A
Punch (3%)
A standard punch. Knockback is the same as Mario’s single punch.
A combo
Punch, Punch, Uppercut (3%, 3%, 5%)
Two punches, and an uppercut. Mega Man moves forward for the uppercut and hops off the ground with about the same height as Wolf’s UStrong. Knockback from the uppercut is the same as Mario’s UStrong.
FStrong
Buster Shot (12%)
Mega Man looses a brief burst of energy from his Mega Buster. This semi-projectile is identical to Lucario’s FStrong and has the same range. Knockback is about the same as Pit’s FStrong.
UStrong
Mega Uppercut (11%)
Mega Man hops upwards with an uppercut. He gains the same height as Wolf’s USmash. Knockback is about the same as Ness’s UStrong.
DStrong
Sweeper (13% front kick, 10% hind kick)
Mega Man does a low kick that sweeps around him. Knockback is about the same as Mario’s DStrong.
Smash
Power Shot (10-20%)
A close-ranged, medium sized Buster Shot. A fully charged Smash has the range of Wolf's FSmash. Fully charged, it has the same knockback as Ness's Smash.
USmash
Flip Strike (10-19%)
Does a flip kick similar to Lucas's UStrong. A fully charged USmash has the same knockback as Peach's USmash.
DSmash
Down Buster (10-20%)
Leaps upwards and fires a burst of energy from his Mega Buster at the ground below him, creating a splash of energy. Startup lag lasts as long as Lucas's USmash and has the same knockback.
Running Attack
Slide (10%)
Mega Man slides forward in the exact same fashion as in Mega Man 8. Knockback is the same as Mario’s Running Attack (ironically enough, also a slide).
NAir
Top Spin (3% per hit, hits up to 4 times)
Mega Man spins as if he was using Top Man’s power. This attack can hit up to four times, and is comparable to Mario’s DAir. The very 1st hit only has knockback, which is about the same as Wolf’s NAir.
FAir (10%)
Power Buster
Mega Man stretches his Mega Buster arm forward and creates a spark of energy from it. Same knockback as Pit’s FAir.
UAir (6%, 6%)
Somersault Kick
Looks identical to Mario’s UAir, excepts it can hit twice. The second hit’s knockback is the same as the final hit from Pit’s UAir.
BAir
Back Kick (10%)
Mega Man takes both legs and performs a back kick (look’s like Ness’s BAir). Knockback is about the same as Lucario’s BAir while Lucario’s damage is at 0%.
DAir
Great Stomp (12%)
Mega Man stomps his right foot downwards. This acts as a Meteor Smash. Same knockback as Sonic’s DAir.
Mega Man does not have a tether grab/tether recovery move
Grab Attack
Kick (3%)
Mega Man kicks the opponent while holding them.
FThrow
Buster Bomber (9%)
Mega Man blasts the opponent forward by actually shooting them with his Mega Buster close-range. Has the same knockback as Lucas’s FThrow.
UThrow
Buster Blow (7%)
Mega Man smacks the opponent upwards with his Mega Buster as a blunt weapon. Same knockback as Pit’s UThrow.
BThrow
Heave-Ho (9%)
Any Street Fighter fans here? Remember Ken’s backwards throw from those games? That’s this, except there’s no rolling. Mega Man grabs the opponent and throws them backwards by having Mega Man fall on his back to do so. Knockback is about the same as Mario’s FThrow (only backwards)
DThrow
Mega Slam (10%)
Mega Man slams the opponent into the ground. Knockback sends the opponent upwards. The knockback is the same as Wolf’s DThrow.
B
Mega Buster (Uncharged – 2%; 2-5 sec. charge – 4-14%; 6-10 sec. charge – 15-25%)
Press B, and Mega Man will start charging his Mega Buster. Like Sheik’s Needle Storm, you only have to press B once, not hold it, to continue the charge. Mega Man will begin to glow yellow while charging, and then he’ll start flashing after the Mega Buster has almost reached (or has reached) full charge (around 6 to 10 seconds) Pressing B again will unleash a powered shot forward. Mega Man CAN move around while charging the Mega Buster, so to compensate, it takes him much longer than any other character with chargeable moves to reach full power. A half-charged Mega Buster has as much knockback as Samus’s Super Missile; a fully charged shot has as much knockback as a fully charged Charge Shot from Samus. Only a fully charged Mega Buster shot goes full screen.
B>
Leaf Shield (3-4% per hit as a shield, 3-4 hits)
Mega Man surrounds himself with four sharp leaves. The leaves stay around him until he’s taken a certain number of hits, he launches the leaves forward, or after about four seconds. Pressing B> again will fire the shield in that direction. If the opponent is very close to Mega Man, the leaves around Mega Man can hurt the opponent. The Leaf Shield goes as far as Ivysaur’s Razor Leaf, and has about the same knockback.
B/\
Tornado Hold (3-4% per hit, can hit up to five times)
On the ground, Mega Man fires a fan blade-shaped (goes as far as Lucas’s PK Fire) object that produces a vertical tornado (as high as Giga Bowser’s snout). As long as the tornado lasts, Mega Man can enter the tornado and get propelled upwards.
While in the air, Mega Man fires the fan blades in front of him (goes as far as Lucas’s PK Fire, but descends like Ness’s PK Fire) and the fan blades immediately produces a vertical stream of air that Mega Man can fall into (the fan blades/the Tornado Hold itself falls veeeery slowly, so it will NOT be difficult to enter the Tornado Hold while both Mega Man and the attack itself descend). The knockback of this attack sends the opponent upwards, but is too low to ever KO anyone (even at extremely high percentages).
B\/
Mega Ball (Depends on how hard it is attacked; 8% minimum, 20% maximum)
Mega Man lets out a “soccer ball” from his Mega Buster and it lands right in front of him (or straight down if he’s in the air). Like the actual Soccer Ball item, attacking the ball will send it flying forward, and depending on what attack you used depends on its power and speed (you should know that the Mega Ball will never have as much knock back as the Soccer Ball). However, by pressing BV when standing in front of it, you’ll automatically kick it (in an exclusive kicking animation) forward for about 13% default. At its strongest, its knockback is the same as Ganondorf’s Wizard Foot
FS
Hyper Mega Man (see description for damage)
Rush, Beat, and Eddy merge into Mega Man, and he transforms into his Marvel vs. Capcom Hyper Combo form, Hyper Mega Man. He’s as big a Giant Bowser with a Super Mushroom. Mega Man will then fire, in all directions, missiles and powered shots that scatter everywhere. Each projectile does 18% and has the knockback of Diddy Kong’s Peanut’s from his Final Smash. Contact with Mega Man in this form has the same knockback as touching Dialga from Spear Pillar and does about 20%. You can have Mega Man slowly hover and travel around. Pressing the A button produces more missiles, pressing B produces more energy shots. This Final Smash lasts about ten seconds.
Taunt 1 – Licks out tongue and teases
Taunt 2 – Holds onto his Mega Buster arm and does a brief, incomplete charge.
Taunt 3 – Rush, Beat, or Eddy (Fliptop) warps in front of Mega Man. Rush barks, then follows Mega Man, then leaves after about five seconds. Beat follows Mega Man (it doesn’t do anything) until Mega Man takes damage or after about ten seconds. Eddy (who only appears 1/13 times) will pop out a random item (even if items are off). You cannot use this taunt while Rush, Beat, or Eddy are onscreen.
Color 1 – Original look (Blue team color)
Color 2 – Light red body, dark red “underwear”, boots, gloves and helmet (Red team color)
Color 3 – Light green body, solid green “underwear”, boots, gloves, and helmet (Green team color)
Color 4 – Gray body, black and gold “underwear”, boots, gloves, and helmet (Bass color theme)
Color 5 – Off-indigo body, red “underwear”, boots, gloves, and helmet (Protoman color theme)
Color 6 – White body, black “underwear”, boots, gloves and helmet
Intro
Warps onto the stage from the sky, appears to be kneeling down facing the screen, then stands erect.
Victory Poses
1st – Takes off helmet, holds underneath arm, and gives a thumbs-up to the camera.
2nd – Rush, Beat, and Eddy surround Mega Man, while Mega Man gives a peace sign.
3rd – Raises his Mega Buster in the air and grabs his Mega Buster’s arm with his other arm.
Stage
The city where Mega Man lives (Metropolis?). You fight on the roofs of skyscrapers. In the background, among the futuristic roads and buildings, you can see an unfinished constructed building with Dr. Wily’s insignia on it, as well as a large billboard-like screen with random images of Dr. Light and Roll (Protoman would be an Assist Trophy, so he gets no cameo). Random Robot Masters and other robots can be seen appearing somewhere in the background. These include; Bass & Treble, Cut Man, Guts Man, Elec Man, Metal Man, Napalm Man, Auto, Duo, Tango, and Green Devil. The stage would be similar in design to Saffron City from SSB64.