• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

[Official SSB4 Discussion] --- Nintendo announces 2 new Smash games!

Status
Not open for further replies.

Ilex

Smash Ace
Joined
Mar 24, 2008
Messages
572
Location
Okotoks, Alberta, Canada
I kinda covered this in my last post. Despite him being classic to Mario and being a fairly major character, he lacks unique-ness. I dunno, maybe I just dislike the idea of having him in Smash. Bowser Jr. very easily beats out Toad for me.
Bowser Jr. is more Generic than Toad will ever be. He has a paintbrush, wow. Having magical paintbrushes is arguably the most recycled and cliche idea to ever spawn. And Toad has great moveset potential from all the games he's from.


R.O.B. might as well be a totally made-up character, anyway. Firing lasers and crap... Honestly, I really don't like the guy much. I'd love to see a moveset, as I don't have much faith in the guy's playability, and that's my only real problem.

If you want an ally, I say go with Adeleine. In my opinion, she has much more potential than Gooey for a good moveset.
See above. All she has going for her is that she has a magical paintbrush. Gooey however, has his physical properties of being made of dark matter, his signature tongue (Insert innuendo here) along with all of his copy abilities. GOOEY FTW.

Like I said, I have nothing against Deoxys, but I doubt he'll get the spot. I don't think we'll probably ever backtrack and get a 2nd or 3rd gen Pokemon. We have so many reps already from Pokemon, I doubt we'll get too many more, just keep dropping the old for the new.
You got me there. Maybe I was just hoping he'd get in, but yeah, they probably won't bring in any more oldies.
 

globiumz

Smash Apprentice
Joined
Jun 14, 2008
Messages
77
Interesting discussion. I personally don't care too much about new chars.... New stages, on the other hand.....

Edit: Fixed typos. **** them :(
 

¯\_S.(ツ).L.I.D._/¯

Smash Legend
Joined
Apr 27, 2008
Messages
12,115
Location
Chicago, IL
I think in smash 4, there should be tag teams with one person playing. what I mean is like in the tekken arcade games, where you can switch characters on the fly. you wouldn't e able to immediately switch again to prevent people switching over and over gain and not do any fighting. This would be a special mode, like a coin match but a tag match instead, and you would have to unlock it like all-star or boss battles mode, by beating something, or unlocking all characters. this would add a new dimension to tourneys, and this would be a new mode in tourneys. Now there would be singles, doubles, and tag matches if this were included. I personally think this would be a great idea, and would make it a lot easier for fans of two characters, because then they could play two characters at once in a sense. You would be able to set a limit of switches, which is what they would have to do in tournaments to prevent too much switching. this would add a whole new dimension to smash, and I think it would be a welcome addition in the eyes of many SSB fans.
 
D

Deleted member

Guest
Because Ike sucks :D

Jk though, I totally overlooked that >>

Edited.
You didn't have to kick out Micaiah. I would have liked her in Smash, its just that i disagree with her replacing Ike.
 
D

Deleted member

Guest
As long as R.O.B. doesn't make a return and Krystal NEVER makes an appearance I don't really care what happens
 

chucklesXcore

Smash Apprentice
Joined
May 29, 2008
Messages
179
Location
California
I really don't care for that many new characters as well as everyone else I guess. Sakurai himself even that if he made a new game he wouldn't want to just add new characters. That would be fluffing up the same game and a waste of time. Sure, new characters are always cool and give people new strategies and ways to play, but its not the only place where the game can be improved....

for me, online play is drastically horrible. With anyone needs improvement. You should be able to pick how many opponents you want to play, be able to add that person to your friends list if you like playing them enough, and have more options in general. 2 minute matches just aren't that fun if you're trying to be serious. They should have options for stock or time..I mean nobody fights the coin matches anyway. Another thing, if you pick no items....it should pair you up with someone as close as they can find with similar settings. So if you chose no items...you should fight someone who doesn't want items. And last for online......rankings. I know this will never happen as long as the sakurai develops it, but whatever....no matter how hard you try people will find a way to make this game competitive...its a fighting game. fighting games are designed to be competitive. This isn't mario party its smash bros. oh and maybe not last.....they need to fix the amount of lag there is sometimes...its pretty ridiculous.

I think there still has yet to be a deep one player mode for this game....and usually for a fighter I say thats not necessary...and it isn't. but the game can be improved. They made a huge jump with the subspace idea. It had good movies, but actually playing it was a drag. The bosses were WAY too easy and if you started dying, never fear you had a plethora of stock at your arsenal or 4 characters waiting in the wings...I mean seriously if you need 6 characters to beat tabuu you should probably practice a bit. They should just develop the actual side scrolling levels and make it a little more in depth and fun to play leading up to bosses. and make it a little more challenging.

the clones probably was kinda solved, but there are still too many similarities between toon link and link in my opinion. Ganondorf...definitely needs to NOT be a clone of captain falcon. Warlock Punch? what the hell is that? Warlocks don't punch...they use magic. Ganondorf in most of the zelda games I play does not punch you...you uses a ton of magic against you. Keep him a buff character based on strength...but give him something that represents him better. i hate clones and ganondorf is just an alternative to captain falcon.

and I'd keep ranting, but theres no point. this game won't be out for years. these are more my ideas for how brawl could have been better rather than what SSB4 will be. Cuz I am not worrying about SSB4.
 

Fool's Gil

Smash Apprentice
Joined
Jul 11, 2008
Messages
180
Location
Where I feel like it
For the next SSB, they should-

Bring back everyone scrapped in Melee, complete with a new moveset.

Expand the level editor

Fix the Smashball so it won't be as cheap

Expand the Story mode

Make better mini games

Add 10-15 more characters that represent all aspects of Nintendo

Create your Mii to fight.
 

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,468
Location
Houston, Texas!
I think in smash 4, there should be tag teams with one person playing. what I mean is like in the tekken arcade games, where you can switch characters on the fly. you wouldn't e able to immediately switch again to prevent people switching over and over gain and not do any fighting. This would be a special mode, like a coin match but a tag match instead, and you would have to unlock it like all-star or boss battles mode, by beating something, or unlocking all characters. this would add a new dimension to tourneys, and this would be a new mode in tourneys. Now there would be singles, doubles, and tag matches if this were included. I personally think this would be a great idea, and would make it a lot easier for fans of two characters, because then they could play two characters at once in a sense. You would be able to set a limit of switches, which is what they would have to do in tournaments to prevent too much switching. this would add a whole new dimension to smash, and I think it would be a welcome addition in the eyes of many SSB fans.
I'm all up for this idea of tag battles, since it would give more strategies, not only that but when someone least expects a counterattack, BAM! here comes my tag partner to the rescue, I can see this working but I don't think it would be limited to switching which wouldn't be bad, but unlikely
 

MisterDrBob

Smash Apprentice
Joined
Jun 11, 2008
Messages
192
Location
where you'll never find me
So, what does anyone think Mega Man's movelist would be? I have an idea and I've seen another good one, but I can't decide which one I like.
My idea is that his normal B is the Mega Buster charge; he would be able to move around while charging and it could rapid fire. His side B would Cut Man's Rolling Cutter, acting like the boomerang, but would travel more in a circle. His down B would be Drill Man's Drill Bombs, kind of like Snake's C4, but they would explode instantly. His up B would be Gyro Man's Gyro Attack; here's the deal: it wouldn't be like it is in the game, it would attatch to Mega Man's back and propel him upward. His grab could be based off Guts Man's Super Arm, and his dash attack could be the slide. His FS would be the Super Adapter. Rush would merge with him and he could fly for short distances and his attacks would be buffed.

The other idea was one I saw on the Internet (can't remember where I saw it, if I find it again, I'll credit it). B: Mega Buster, UB: Rush Coil (like Sonic's spring), DB: Mega Ball (basically a nerfed soccer ball), SG: Weapon Copy. This was the most interesting part. He would grab his opponent like Bowser does, but he would get a Robot Master power depending on who he grabbed (ie: Heat Man-Mario, Ice Man-Ice Climbers, etc.) What do you guys think?
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
So, what does anyone think Mega Man's movelist would be? I have an idea and I've seen another good one, but I can't decide which one I like.
My idea is that his normal B is the Mega Buster charge; he would be able to move around while charging and it could rapid fire. His side B would Cut Man's Rolling Cutter, acting like the boomerang, but would travel more in a circle. His down B would be Drill Man's Drill Bombs, kind of like Snake's C4, but they would explode instantly. His up B would be Gyro Man's Gyro Attack; here's the deal: it wouldn't be like it is in the game, it would attatch to Mega Man's back and propel him upward. His grab could be based off Guts Man's Super Arm, and his dash attack could be the slide. His FS would be the Super Adapter. Rush would merge with him and he could fly for short distances and his attacks would be buffed.

The other idea was one I saw on the Internet (can't remember where I saw it, if I find it again, I'll credit it). B: Mega Buster, UB: Rush Coil (like Sonic's spring), DB: Mega Ball (basically a nerfed soccer ball), SG: Weapon Copy. This was the most interesting part. He would grab his opponent like Bowser does, but he would get a Robot Master power depending on who he grabbed (ie: Heat Man-Mario, Ice Man-Ice Climbers, etc.) What do you guys think?
I like that last one, but I don't think it would work for some characters since I doubt there's a robot master that can Falcon Punch. If you treat it like a Kirby thing, than I'm fine.
 

Chief Mendez

Smash Master
Joined
Mar 25, 2007
Messages
3,161
Location
Somewhere
So, what does anyone think Mega Man's movelist would be? I have an idea and I've seen another good one, but I can't decide which one I like.
My idea is that his normal B is the Mega Buster charge; he would be able to move around while charging and it could rapid fire. His side B would Cut Man's Rolling Cutter, acting like the boomerang, but would travel more in a circle. His down B would be Drill Man's Drill Bombs, kind of like Snake's C4, but they would explode instantly. His up B would be Gyro Man's Gyro Attack; here's the deal: it wouldn't be like it is in the game, it would attatch to Mega Man's back and propel him upward. His grab could be based off Guts Man's Super Arm, and his dash attack could be the slide. His FS would be the Super Adapter. Rush would merge with him and he could fly for short distances and his attacks would be buffed.

The other idea was one I saw on the Internet (can't remember where I saw it, if I find it again, I'll credit it). B: Mega Buster, UB: Rush Coil (like Sonic's spring), DB: Mega Ball (basically a nerfed soccer ball), SG: Weapon Copy. This was the most interesting part. He would grab his opponent like Bowser does, but he would get a Robot Master power depending on who he grabbed (ie: Heat Man-Mario, Ice Man-Ice Climbers, etc.) What do you guys think?
I think I like your idea better. Copying someone for a FS is sort of lame.

Two things though: the Drill Bombs are a good idea, but what'd be really nice is if they went through the stage. So in the air, you'd use them by dropping them on opponents. If they miss, or if you used them on the ground, they'd drill straight down through the stage, eventually dropping off entirely. On some stages, this ability wouldn't be very useful, but on Spear Pillar or Hyrule Temple, it'd work basically like an upside-down Thunder, only with very little lag (i.e. spammable), and less damage.

Also, his standard B needs to fire really quickly. So that, unlike Samus, when he's airborne, he can pop off three or four shots from one full jump (without the air jump and recovery).

globiumz said:
F*CK YES.

Captain Olimar
I think people are missing something here. I think Louie would be a good addition to the cast, especially since he wouldn't require much work. Especially if a Pikmin 3 is made, Olimar could really do with a partner for the next SSB.

Fox and Wolf
Blasphemy. I heart Falco. I don't think it's a good practice to go around shortening the number of reps for a given series. Maybe replace Falco with someone, but it's probably not realistic to totally remove a character like that.

Same goes for your thoughts on the Zelda lineup. While I agree that "Toon" Link is the better Link--as far as Zelda representation goes, I really prefer the grown-up beefcake version while playing Smash Bros. Anyway, it's too early to call this one. In two or three days, when E3 rolls around, we might get to see what the next Link looks like...which should help this issue get resolved.

And one final note: I have yet to play Days of Ruin, so I'd really appreciate if you'd use the spoiler tags SWF provides for your posting pleasure. Thankfully, I didn't read what you wrote about it, thanks to your warning text, but...next time, wrap the affronting text in
these babies
, okay? [SPO*LER], [/SPO*LER] replace the *'s with I's, and your spoilers will be handily blacked out--unreadable unless one chooses to highlight the text in question.

Thank you for your time. We now return to our regularly scheduled program. :bee:

ike is solid said:
I think in smash 4, there should be tag teams with one person playing. what I mean is like in the tekken arcade games, where you can switch characters on the fly. you wouldn't e able to immediately switch again to prevent people switching over and over gain and not do any fighting. This would be a special mode, like a coin match but a tag match instead, and you would have to unlock it like all-star or boss battles mode, by beating something, or unlocking all characters. this would add a new dimension to tourneys, and this would be a new mode in tourneys. Now there would be singles, doubles, and tag matches if this were included. I personally think this would be a great idea, and would make it a lot easier for fans of two characters, because then they could play two characters at once in a sense. You would be able to set a limit of switches, which is what they would have to do in tournaments to prevent too much switching. this would add a whole new dimension to smash, and I think it would be a welcome addition in the eyes of many SSB fans.
Geez, you're about five pages too late man. Seriously, this idea was practically beaten to death a while back...

Raging-Banebou said:
I need Marina Lightyears and Snover for the next Smash Bros game! :D
I wish. Truly I do...but obscure Treasure characters probably aren't going to--


"Yeah? Someone called for an obscure Treasure character?"

...well, okay maybe it's not so impossible.
 

Bassoonist

Smash Master
Joined
Jun 18, 2003
Messages
4,684
NNID
WoodwindsRock
3DS FC
1032-1351-5240
I mean I dislike the idea of him as a Smash character. No, I don't flat-out dislike Toad. I just wouldn't like him being in Smash. I don't feel that he fits as a playable character. Maybe just me, though.
It's not just you, but there are a lot of people that wanted Toad in, and I think he's an accepting character anyways.

Bowser Jr. fails, and I hope he never makes it into a SSB game ever. I don't even want to hear his voice, so he shouldn't even be an AT. XD
 

Golem the Stern Father

Smash Champion
Joined
Jan 26, 2008
Messages
2,379
Location
TyfighterLAND. Location#2: Illinois? Yeah.
Bowser Jr. fails, and I hope he never makes it into a SSB game ever. I don't even want to hear his voice, so he shouldn't even be an AT. XD
Evaluating the popularity and significance in the latest Mario games, Bowser Jr. is one of those characters that sicks out from the rest. A moveset would be based off of Super Mario Sunshine and other sports games (Mario Power Tennis had two 'specials' that could fit into his moveset).

Toad seems too generic of a playable character, thought I'm sure that he's the most popular of the generic ally of the Mario series. Peach's neutral B anyone? A could imagine a moveset for Toad (using equitment from Mario Party and spin-offs) and alternate colors would be a given (Toadsworth could be an alt.). I just don't see Toad as a worthy pc.

If SSB4 were to appear, the Mario franchise would recieve a 5th rep, with a 90% chance. I predict that Bowser Jr. (whom I have mixed feelings for the inclusion of a pc) will be included in more Mario games, playing that role of 'the Scrappy Doo of Mario'. Toad will become a trophy and Peach's neutral B, and our favorite possesed doll (who needs another appearance to be considered) will be neglected.
 

Kiki52

Smash Journeyman
Joined
Dec 9, 2007
Messages
418
@Globiumz

Why would you like Pokey as a PC? Wouldn't Claus, Kumatora, or Paula be much better as a playable character than Pokey? I think Pokey works best as a boss like in SSE.

Also, I think old regular Link still deserves to be in even if there is Toon Link because old Link has his audience who likes him. We were playing him today and we discovered he actually isn't that bad of a character, many of his sword attacks are really powerful and provides more power and a decent speed over Toon Link who excels at other things.

I don't think I'd like Bowser Jr. as a playable character because he's basically just Bowser with a Paintbrush and we already have enough semi-clones already (Toon Link and Link, though old Link deserves to be in still).
 

Raging-Banebou

Smash Cadet
Joined
Jul 13, 2008
Messages
53
Obscure? Marina Lightyears is a GREAT game character! I mean, she could be a secret character, but how to unlock her...?
 

Dr Hackenbush

Smash Rookie
Joined
Jul 14, 2008
Messages
4
Location
Pennsylvania
drop Lucario, because by then the Diamond & Pearl luster will be gone, replace it with whatever pokemon. Hopefully they can get rights for Megaman and such...
 

globiumz

Smash Apprentice
Joined
Jun 14, 2008
Messages
77
@ Everyone not wanting the removal of Link

Keep his grown up form then, but add a cell shaded alt custome?

@ Mendez

I will be sure spiler tag next time..... Sorry about it, I been posting on GFAQs for way too long and I'm not really used to the interface if these kinds of forums...

As for Falco, I don't have a personal problem against him, I only think SF only deserves two reps at best with the recent games ****ing so hard. If we assume Wolf keeps Fox moveset and Fox gains the staff + a new moveset, I think it would be hard to come up with something original for Falco.

@ Kiki52

As I said, I want more villains. Pokey is the best EB villain imo.

Anyway, soon I'm gonna post movesets for the suggested characters.
 

WolfCypher

Smash Lord
Joined
Oct 24, 2007
Messages
1,303
NNID
WolfCypher
Switch FC
4999 6039 1484
I was bored out of my mind, so I did something. Something I'm ashamed off. LOOK AT IT!

Mega Man in SSB4!

A
Punch (3%)
A standard punch. Knockback is the same as Mario’s single punch.

A combo
Punch, Punch, Uppercut (3%, 3%, 5%)
Two punches, and an uppercut. Mega Man moves forward for the uppercut and hops off the ground with about the same height as Wolf’s UStrong. Knockback from the uppercut is the same as Mario’s UStrong.

FStrong
Buster Shot (12%)
Mega Man looses a brief burst of energy from his Mega Buster. This semi-projectile is identical to Lucario’s FStrong and has the same range. Knockback is about the same as Pit’s FStrong.

UStrong
Mega Uppercut (11%)
Mega Man hops upwards with an uppercut. He gains the same height as Wolf’s USmash. Knockback is about the same as Ness’s UStrong.

DStrong
Sweeper (13% front kick, 10% hind kick)
Mega Man does a low kick that sweeps around him. Knockback is about the same as Mario’s DStrong.

Smash
Power Shot (10-20%)
A close-ranged, medium sized Buster Shot. A fully charged Smash has the range of Wolf's FSmash. Fully charged, it has the same knockback as Ness's Smash.

USmash
Flip Strike (10-19%)
Does a flip kick similar to Lucas's UStrong. A fully charged USmash has the same knockback as Peach's USmash.

DSmash
Down Buster (10-20%)
Leaps upwards and fires a burst of energy from his Mega Buster at the ground below him, creating a splash of energy. Startup lag lasts as long as Lucas's USmash and has the same knockback.

Running Attack
Slide (10%)
Mega Man slides forward in the exact same fashion as in Mega Man 8. Knockback is the same as Mario’s Running Attack (ironically enough, also a slide).

NAir
Top Spin (3% per hit, hits up to 4 times)
Mega Man spins as if he was using Top Man’s power. This attack can hit up to four times, and is comparable to Mario’s DAir. The very 1st hit only has knockback, which is about the same as Wolf’s NAir.

FAir (10%)
Power Buster
Mega Man stretches his Mega Buster arm forward and creates a spark of energy from it. Same knockback as Pit’s FAir.

UAir (6%, 6%)
Somersault Kick
Looks identical to Mario’s UAir, excepts it can hit twice. The second hit’s knockback is the same as the final hit from Pit’s UAir.

BAir
Back Kick (10%)
Mega Man takes both legs and performs a back kick (look’s like Ness’s BAir). Knockback is about the same as Lucario’s BAir while Lucario’s damage is at 0%.

DAir
Great Stomp (12%)
Mega Man stomps his right foot downwards. This acts as a Meteor Smash. Same knockback as Sonic’s DAir.

Mega Man does not have a tether grab/tether recovery move

Grab Attack
Kick (3%)
Mega Man kicks the opponent while holding them.

FThrow
Buster Bomber (9%)
Mega Man blasts the opponent forward by actually shooting them with his Mega Buster close-range. Has the same knockback as Lucas’s FThrow.

UThrow
Buster Blow (7%)
Mega Man smacks the opponent upwards with his Mega Buster as a blunt weapon. Same knockback as Pit’s UThrow.

BThrow
Heave-Ho (9%)
Any Street Fighter fans here? Remember Ken’s backwards throw from those games? That’s this, except there’s no rolling. Mega Man grabs the opponent and throws them backwards by having Mega Man fall on his back to do so. Knockback is about the same as Mario’s FThrow (only backwards)

DThrow
Mega Slam (10%)
Mega Man slams the opponent into the ground. Knockback sends the opponent upwards. The knockback is the same as Wolf’s DThrow.

B
Mega Buster (Uncharged – 2%; 2-5 sec. charge – 4-14%; 6-10 sec. charge – 15-25%)
Press B, and Mega Man will start charging his Mega Buster. Like Sheik’s Needle Storm, you only have to press B once, not hold it, to continue the charge. Mega Man will begin to glow yellow while charging, and then he’ll start flashing after the Mega Buster has almost reached (or has reached) full charge (around 6 to 10 seconds) Pressing B again will unleash a powered shot forward. Mega Man CAN move around while charging the Mega Buster, so to compensate, it takes him much longer than any other character with chargeable moves to reach full power. A half-charged Mega Buster has as much knockback as Samus’s Super Missile; a fully charged shot has as much knockback as a fully charged Charge Shot from Samus. Only a fully charged Mega Buster shot goes full screen.

B>
Leaf Shield (3-4% per hit as a shield, 3-4 hits)
Mega Man surrounds himself with four sharp leaves. The leaves stay around him until he’s taken a certain number of hits, he launches the leaves forward, or after about four seconds. Pressing B> again will fire the shield in that direction. If the opponent is very close to Mega Man, the leaves around Mega Man can hurt the opponent. The Leaf Shield goes as far as Ivysaur’s Razor Leaf, and has about the same knockback.

B/\
Tornado Hold (3-4% per hit, can hit up to five times)
On the ground, Mega Man fires a fan blade-shaped (goes as far as Lucas’s PK Fire) object that produces a vertical tornado (as high as Giga Bowser’s snout). As long as the tornado lasts, Mega Man can enter the tornado and get propelled upwards.

While in the air, Mega Man fires the fan blades in front of him (goes as far as Lucas’s PK Fire, but descends like Ness’s PK Fire) and the fan blades immediately produces a vertical stream of air that Mega Man can fall into (the fan blades/the Tornado Hold itself falls veeeery slowly, so it will NOT be difficult to enter the Tornado Hold while both Mega Man and the attack itself descend). The knockback of this attack sends the opponent upwards, but is too low to ever KO anyone (even at extremely high percentages).

B\/
Mega Ball (Depends on how hard it is attacked; 8% minimum, 20% maximum)
Mega Man lets out a “soccer ball” from his Mega Buster and it lands right in front of him (or straight down if he’s in the air). Like the actual Soccer Ball item, attacking the ball will send it flying forward, and depending on what attack you used depends on its power and speed (you should know that the Mega Ball will never have as much knock back as the Soccer Ball). However, by pressing BV when standing in front of it, you’ll automatically kick it (in an exclusive kicking animation) forward for about 13% default. At its strongest, its knockback is the same as Ganondorf’s Wizard Foot

FS
Hyper Mega Man (see description for damage)
Rush, Beat, and Eddy merge into Mega Man, and he transforms into his Marvel vs. Capcom Hyper Combo form, Hyper Mega Man. He’s as big a Giant Bowser with a Super Mushroom. Mega Man will then fire, in all directions, missiles and powered shots that scatter everywhere. Each projectile does 18% and has the knockback of Diddy Kong’s Peanut’s from his Final Smash. Contact with Mega Man in this form has the same knockback as touching Dialga from Spear Pillar and does about 20%. You can have Mega Man slowly hover and travel around. Pressing the A button produces more missiles, pressing B produces more energy shots. This Final Smash lasts about ten seconds.

Taunt 1 – Licks out tongue and teases
Taunt 2 – Holds onto his Mega Buster arm and does a brief, incomplete charge.
Taunt 3 – Rush, Beat, or Eddy (Fliptop) warps in front of Mega Man. Rush barks, then follows Mega Man, then leaves after about five seconds. Beat follows Mega Man (it doesn’t do anything) until Mega Man takes damage or after about ten seconds. Eddy (who only appears 1/13 times) will pop out a random item (even if items are off). You cannot use this taunt while Rush, Beat, or Eddy are onscreen.

Color 1 – Original look (Blue team color)
Color 2 – Light red body, dark red “underwear”, boots, gloves and helmet (Red team color)
Color 3 – Light green body, solid green “underwear”, boots, gloves, and helmet (Green team color)
Color 4 – Gray body, black and gold “underwear”, boots, gloves, and helmet (Bass color theme)
Color 5 – Off-indigo body, red “underwear”, boots, gloves, and helmet (Protoman color theme)
Color 6 – White body, black “underwear”, boots, gloves and helmet

Intro
Warps onto the stage from the sky, appears to be kneeling down facing the screen, then stands erect.
Victory Poses
1st – Takes off helmet, holds underneath arm, and gives a thumbs-up to the camera.
2nd – Rush, Beat, and Eddy surround Mega Man, while Mega Man gives a peace sign.
3rd – Raises his Mega Buster in the air and grabs his Mega Buster’s arm with his other arm.

Stage
The city where Mega Man lives (Metropolis?). You fight on the roofs of skyscrapers. In the background, among the futuristic roads and buildings, you can see an unfinished constructed building with Dr. Wily’s insignia on it, as well as a large billboard-like screen with random images of Dr. Light and Roll (Protoman would be an Assist Trophy, so he gets no cameo). Random Robot Masters and other robots can be seen appearing somewhere in the background. These include; Bass & Treble, Cut Man, Guts Man, Elec Man, Metal Man, Napalm Man, Auto, Duo, Tango, and Green Devil. The stage would be similar in design to Saffron City from SSB64.
Whoring my idea again. Dat's wat I do, dat's wat I do.
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
As I said, I want more villains. Pokey is the best EB villain imo.
.
Maybe in the games, but it wouldn't work in Smash. If you want a MOTHER villain, take Claus even though he's technically not a villain.
 

TKD+ITA+Mar=

Smash Ace
Joined
Apr 8, 2008
Messages
951
Location
San Diego
As for Louie, as much as I love Pikmin, I would be worried he would be a major clone. So perhaps it would be better if we did a Louie and (forgot name) Boss combo, kind of like the Ice Climbers. That way we could get another representative but still keep it original.
 

Roy-Kun

Smash Ace
Joined
Oct 21, 2007
Messages
945
3DS FC
2337-4154-9016
Fire Emblem series

Marth, Ike and a new villain

It would have been badass with the Black Knight in Brawl, but it looks like he lost his chance at getting in Brawl. Oh well. If there is a main antagonist in the next FE, who appears in more than one game or is important enough for inclusion, I say go for it. Hope he's just as badass as the BK and doesn't wield another of these friggin' swords..... We have enough swords as it is. We need an axe wielder.
Nonono.

Fire Emblem is not in need of villians. Too many histories, too many main characters. Also, if a new Fire Emblem hero appears, what about him?

Do you think it would be fair for Fire Emblem to be like this?

Example: 4 Characters for Fire Emblem.

- Marth (Fire Emblem 1)
- Ike (Fire Emblem 9/10)
- Black Knight (Fire Emblem 9/10)
- Micaiah (Fire Emblem 10)

As Fire Emblem gamer (and obsessed fan) I am, no, this wouldn't work at all.

I'd prefer Hector over the Black Knight. Even better Sigurd.

Edit: Fire Emblem villians (SPECIALLY Mediuth/Medeus) can work perfectly as bosses, same as Ridley (but Ridley has a much major potential for Playable Character anyways... but is also a perfect boss... MEH -.-)
 
D

Deleted member

Guest
Nonono.

Fire Emblem is not in need of villians. Too many histories, too many main characters. Also, if a new Fire Emblem hero appears, what about him?

Do you think it would be fair for Fire Emblem to be like this?

Example: 4 Characters for Fire Emblem.

- Marth (Fire Emblem 1)
- Ike (Fire Emblem 9/10)
- Black Knight (Fire Emblem 9/10)
- Micaiah (Fire Emblem 9/10)

As Fire Emblem gamer (and obsessed fan) I am, no, this wouldn't work at all.

I'd prefer Hector over the Black Knight. Even better Sigurd.

Edit: Fire Emblem villians (SPECIALLY Mediuth/Medeus) can work perfectly as bosses, same as Ridley (but Ridley has a much major potential for Playable Character anyways... but is also a perfect boss... MEH -.-)

Micaiah only appeared in 10...
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,498
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
I had a thought on some of the settings for Group Mode. Mostly it's for the handicap setting.

----------------
Power Handicap

This setting affects the player's power and launch resistance (like in Melee). Numbers range from 1-9.

If two players have the same handicap number, their power and launch resistance is neutral to each other.

However, if the handicaps are different, the stronger handicapped player can KO the weaker handicapped player more easily. Likewise, it's harder for the weak handicapped player to KO the stronger handicapped player.

Major power differences can be experienced from handicap numbers 1, 5, and 9.

Also, weaker handicapped players get KO'd more easily by environmental hazards (environmental hazards always have a level 9 handicap).

If the Power Handicap is set to AUTO, player's handicaps will be affected by their win/loss ratio. By default, everyone would start at level 5. The winner's power level drops, while the loser's power level rises.
----------------
Damage Handicap

This setting affects how much damage you'll start with (like in Brawl). Numbers range from 0%-300% (1-300 in Stamina Mode).

If the Damage Handicap is set to AUTO, player's handicaps will be affected by their win/loss ratio. By default, everyone would start at 50% damage. The winner's damage rises, while the loser's damage drops.

In Stamina Mode, the Damage Handicap affects how mush HP the players start with. When set to AUTO, everyone starts at 150 HP. The winner's HP drops, while the loser's HP rises.

This Handicap is always turned OFF when playing Sudden Death Mode (where everyone starts with 300% damage).
----------------
 

Smasherk808

Smash Journeyman
Joined
Jul 12, 2008
Messages
231
Those sound cool... i like the winner going up loser going down thing.

what do u think of my roster for ssb4? *=new

MARIO
Mario
Luigi
Peach
Bowser
Bowser Jr.*
Waluigi*

LEGEND OF ZELDA
Link
Zelda/ Sheik
Ganondorf
Toon Link
Toon Zelda/Tetra or Vaati*
Midna*

STARFOX
Fox
Falco
Wolf
Krystal*

POKEMON
Pikachu
Jigglypuff
Pokemon Trainer
New 5th Gen. Pokemon*
Pokemon Rival or Team Rocket*

FIRE EMBLEM
Marth
Ike
Black Knight*
Lyn*

EARTHBOUND
Ness
Lucas
Masked Guy (Claus I Think)*

DONKEY KONG
DK
Diddy
Dixie*
King K. Rool*

KIRBY
Kirby
King DeDeDe
Meta Knight
Knuckle Joe*

YOSHI
Yoshi

WARIO
Wario
Kat and Ana*

PIKMIN
Cpt. Olimar

F-ZERO
Cpt. Falcon
Samurai Goroh*

METROID
Samus/Zero Suit
Enemy From Metroid (Dark Samus Maybe)*

OLD SCHOOL SERIES
Ice Climbers
Pit
Mr. Game and Watch

OTHER
R.O.B.

3RD PARTY
Snake
Sonic
Megaman*
Geno*

NEW SERIES
CUSTOM ROBO
Ray*

GOLDEN SUN
Isaac*
Felix *

ADVENTURES OF STAFY
Stafy*

PAPER MARIO
Paper Mario*
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
I've mentioned this idea before and no one really pays attention to it. What are your thoughts on having alternate model characters? They are characters that act as alts. and are completely identical to their counterparts except in voice, cheer chants, taunts, and victory dances.

I think this is something that really needs to be done. It can make characters like Daisy and Rosalina easily playable.
 

Bowser King

Have It Your Way
Joined
Aug 7, 2007
Messages
4,737
Location
Ontario, Canada
Those sound cool... i like the winner going up loser going down thing.

what do u think of my roster for ssb4? *=new

MARIO
Mario
Luigi
Peach
Bowser
Bowser Jr.*
Waluigi*

LEGEND OF ZELDA
Link
Zelda/ Sheik
Ganondorf
Toon Link
Toon Zelda/Tetra or Vaati*
Midna*

STARFOX
Fox
Falco
Wolf
Krystal*

POKEMON
Pikachu
Jigglypuff
Pokemon Trainer
New 5th Gen. Pokemon*
Pokemon Rival or Team Rocket*

FIRE EMBLEM
Marth
Ike
Dark Knight*
Lyn*

EARTHBOUND
Ness
Lucas
Masked Guy (Claus I Think)*

DONKEY KONG
DK
Diddy
Dixie*
King K. Rool*

KIRBY
Kirby
King DeDeDe
Meta Knight
Knuckle Joe*

YOSHI
Yoshi

WARIO
Wario
Kat and Ana* or ashley

PIKMIN
Cpt. Olimar

F-ZERO
Cpt. Falcon
Samurai Goroh* or the shadow guy (forget his name)

METROID
Samus/Zero Suit
Enemy From Metroid (Dark Samus Maybe)*

OLD SCHOOL SERIES
Ice Climbers
Pit
Mr. Game and Watch

OTHER
R.O.B.

3RD PARTY
Snake
Sonic
Megaman*
Geno* I think 3 would be a limit

NEW SERIES
CUSTOM ROBO
Ray*

GOLDEN SUN
Isaac*
Felix *


ADVENTURES OF STAFY
Stafy*

PAPER MARIO
Paper Mario* not sure about this one
My idea's on your postt :). Overall I think it was pretty good.
 

viparagon

Smash Ace
Joined
Jun 15, 2008
Messages
851
Location
nashua. nh
My two cents


everyone is looking for metroid reps, but did anyone here play a litle gem on the DS called metroid prime hunters? MPH had SIX other hunters, of whick I believe Noxus and Weavile are the most unique and have the most moveset potential. Noxus has the vosythe and can freeze and attack foes up close. Wevile can split his body in have, is equipped with the battle hammer and is seem with a glowing sword,used for normal attacks. Both these characters would work much better than ridley IMO (I can't think good thoughts about his tail dragging haveway accross the stage, plus they already made him HUGE as a boss,

As far as pokemon is concerned, I think that pikachu jiggs and PT will stay. Lucario is a pretty unique character who I think they will try to save, and having 5 pokemon reps would be okay Methinks, considering its nintendos second biggest franchise.

Toad should not be in, I think its almost a disgrace to say that chars like toad could compete with the likes of snake and samus. Bowser jr. is a much better choice. Plus, peack would need a new special.

King K rool would be okay, but

I believe Krystal would be a great addition to the SF crew. I know that four reps is a bit much, but she would make a muuch better choice than leon IMO. I imagine her as a floaty character with long ranged, weak, comboing attacks. SFA practically was designed to be made into a moveset. FS Ground pound staff thing

LoZ is a bit tricky. As Nintendos' third biggest franchise, it should warrant over 4 characters in smash 4. The current four are fine (tink could use a little more differentiation from link, and Zant and vaati would make cool aditions {handhelds seem underrepresented}).

Bowser jr. also deserves to be in. He could have the same special and up special as bowser while the side b is the special and the down b somethin else, with the fire breath coming out slightly faster and the ub have more vertical recovery. He would have to have diferent smashs, tilts and a different dash attack. In the air, he could have the same nair and dair as bowser, but his fair could be a spinnig slam in his shell and his bair a swipe with the paintbrush. After bowser junior, waluigi would be the next best mario char, IMO.

Miis have a lot of potential, and smash needs some recently created characters. (color changes would swap between the favorites, or alternatively could be the basic mii before you make changes).

Earthbound would benefit from the inclusion of claus and someone else, Possibly a girl.

Isaac and possibly felix should make it in, but there shouldn't be anymore kirby reps. Gooey or knuckle joe are the next big choices, and Niether of them are important enough for the series to warrant an appearance as a playable character.

Fire Emblem could easily get a third rep, hopefully lyn.

As far as third party chars go, they'll probably be three, four at most including sonic and snake, and only one rep per franchise (not counting ATs obviously). The most likely candidates are of course megaman and simon Belmont, with rayman as a possibility too.

As far as basic combat goes, air grabs, air smashes, back specials, and back specials could do a nice job of making combat better. the return of l-cancelling would of course be very welcome.


^discuss
 

viparagon

Smash Ace
Joined
Jun 15, 2008
Messages
851
Location
nashua. nh
I've mentioned this idea before and no one really pays attention to it. What are your thoughts on having alternate model characters? They are characters that act as alts. and are completely identical to their counterparts except in voice, cheer chants, taunts, and victory dances.

I think this is something that really needs to be done. It can make characters like Daisy and Rosalina easily playable.
Great Idea!

We could have Roy and doc back, And a buch of other chars
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
Great Idea!

We could have Roy and doc back, And a buch of other chars
Yep, here are a few that could work:

Peach - Daisy, Rosalina
Bowser - Dry Bones Bowser
Link - Tunics that aren't just pallete swaps
Ness - Ninten, Ana, Paula, Poo
Lucas - Kumatora
Martha - Roy, Sigurd (I don't know)
Olimar - Louie, Hocotate
 

Raging-Banebou

Smash Cadet
Joined
Jul 13, 2008
Messages
53
Hmmm...

Characters which should be in the roster:

Marina Lightyears
Blaziken
Snover
Jajamaru
Doropie
Miles "Tails" Prower
Waluigi
Flonne
 

viparagon

Smash Ace
Joined
Jun 15, 2008
Messages
851
Location
nashua. nh
Yep, here are a few that could work:

Peach - Daisy, Rosalina
Bowser - Dry Bones Bowser
Link - Tunics that aren't just pallete swaps
Ness - Ninten, Ana, Paula, Poo
Lucas - Kumatora
Martha - Roy, Sigurd (I don't know)
Olimar - Louie, Hocotate

You forgot Claus as a color swap of lucas. I love how that system evades the whole clone controversy
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
You forgot Claus as a color swap of lucas. I love how that system evades the whole clone controversy
It really does solve the cloning problem. As for Claus, while I did forget him, he is not a pure pallet swap of Lucas. You have to change his hair a bit.
 

WolfCypher

Smash Lord
Joined
Oct 24, 2007
Messages
1,303
NNID
WolfCypher
Switch FC
4999 6039 1484
All I can say is that if by some crazy miracle Claus is possible as a stand alone character, then they better include Ninten.
 
Status
Not open for further replies.
Top Bottom