MarthTrinity said:
On Topic: Anyone else here want "Tabuu's Revenge," a sequel to the SSE?
Not really. Tabuu was quite a lame villain, only showing up at the very end, for like, three levels like that. Plus he really looks like Tron.
I don't know what's so hard about making a plot for Smash Bros.
"All the villains team up to finally put an end to their better halves. Dedede steals the Star Rod, Ganon takes the Triforce, Bowser kidnaps Peach, and so on...Then they take flight across the different Nintendo worlds, while all the wronged heroes chase after them, teaming up along the way. Eventually the heroes corner the bad guys at Final Destination, but Master Hand shows up and powers up the villains (Giga Bowser, Beast Ganon, uh...Fat Dedede(?), and so on. So you have one final fight against all the big, powered-up versions all at once, then you fight Master Hand and Crazy Hand, then...THE END.
lumberheartwood said:
I think character customization is pointless. However, I do think character stat adjusting would be a cool addition. For example, the Nintendo characters already have default stats but if we don't like this character being so heavy, we can adjust them to be lighter. However, at the cost of this benefit, the other stats would suffer. Kind of like how pokemon stats are. One could be terrific but the rest would suffer. Also, some characters have a maximum of how much damage they can do or how far they can jump or how far they can be lifted off the ground at a certain damage degree.
It might be a bit too technical for some people, and you couldn't do it in tournament or online play, but otherwise that sounds pretty neat. So I could make Link more powerful, but he's become slower to the same degree he powered up.
That would make me extremely happy.
globiumz said:
Mendez, a CS is basically something outside the game that lets you design your own textures, meshes, sound files, etc. We would be able to create our own items and characters. Mods in other words.
Oh okay, I understand. In that case, almost definitely not.
I think it'd be cool, but I can't think, for the life of me, of any Japanese-made game that lets you do stuff like this (the possible exception being online games, since I'm nowhere near as knowledgeable of them as I am console games). In fact, there are very few console games existing that let you do that sort of thing. The big problem is that making things like that takes alot of technical skill--way more than the average consumer has. So creating a toolset like that is generally seen, in the console market, as time wasted that could better be spent on showy, attractive things...like a bigger and better story mode, better graphics, more characters, etc.
Added to that, I don't think Nintendo's next machine will be beastly enough to handle that sort of thing very well.
But really, if they give us a stage builder wherein the player can:
> Rotate all objects.
> Apply .jpgs from an external memory source (SD cards) as backgrounds/foregrounds.
> Set the stage on a customized path (with adjustable speed), and populate those paths normally.
> Set water.
> Use generic stage-hazards. (example: a wireframe of King Bulbin charging across the stage)
> Make walk-off stages.
And do something with moveset editing, then that'll be, I think, a decent equivalent.
Speaking of movesets...I was playing me some Guilty Gear XX ^ Core last night...and I realized that in that game, there's a character whose special moves are made up entirely of other peoples'. The player can go into the Robo-Ky Factory and swap out all of Robo-Ky's specials for other specials, all of which come from the other characters in the game. Now, Guilty Gear is generally alot more complex than Smash Bros., but there's a mechanism in GG that could apply to a "Robo-Ky" in Smash.
Robo-Ky, unlike everyone else in the game, has a temperature gauge instead of a tension meter. The tension meter determines when a player can use special moves--it builds up as they deal and take damage, and depletes when specials or certain techs are used. But Robo-Ky doesn't do that. Instead, he can use any special whenever he wants--but at the expense of his temperature gauge rising. So if I started out a match with Sol Badguy's 2nd Overdrive attack, I'd immediately be at a critical temperature.
Being at a high temperature lowers Robo-Ky's attack, defense, cuts off his ability to use specials/techs, and deals damage to him. So while it may be great to have access to every special move in the game, there are appropriate drawbacks as well.
SO. In Smash Bros. 4, there'd be a character (possibly Mii) who you can edit the special moveset for (5 moves, including the side-Smash special). But as you used them, the "temperature" gauge would increase. It would probably be "fatigue meter" instead, if it were to be a Mii, but you get the idea. As it goes up, negative effects begin to apply to you.
In Guilty Gear, Robo-Ky can reduce his temp. meter by using a certain move (a blast of steam that's bigger the higher his meter is), so Mii could do that to--to reduce your fatigue meter, you'd have to use Mii's Final Smash. Alternatively, since in Smash Bros. there's no meter for using specials, you might just have to go a while without using specials, and the fatigue gauge would slowly deplete.
In this way, you couldn't spam Pit's arrows, Samus' missiles, Snake's C4, and Wolf's Fire Wolf (all in one character) without hurting themselves.