=Specials=
-B Standard: Geno Beam
Geno fires a long ranged beam which can be charged, but cannot be held via shielding. Fast attacking move, but must remain idle when charging and firing.
-B Up: Geno Rush (Custom Name)
Medium startup lag required; Geno stalls for a moment, then dashes in one given direction damaging all in his path from the velocity of his speed. Once a direction is picked, his path cannot become altered.
-B Smash: Geno Whirl
Three intertwined energy discs are fired at an incredible speed doing low damage and knockback. If timed correctly, it will do moderate damage and knockback (reference to SMRPG timed hits).
-B Down: Geno Blast
Geno kneels down on one knee quickly and summons multicolored beams from above striking foes for moderate knockback, but suffers from massive ending lag. Attack strikes foe from three arm lengths away.
-Final Smash: Geno Flash
Once the Smash Ball is aquired, Geno transforms himself into a wooden cannon and projects a massive red star from his core, damaging all on screen for about 60% damage. Before the shot is fired, the player can charge the shot by holding down the B button until three red stars appear on the bottom right hand of the screen. Depending on how many stars the player charged will be how large the blast radius will become.
Sorry SmashBrosMike, opinions opinions...