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EGGMAN/ROBOTNIK
Now, I know Eggy has no chance as a playable character, but I still like him. He has a pretty good chance of being a boss, though. Still, I decided to make a character moveset first.
Appearance: Eggman is in his walker from Sonic Adventure 2/Sonic the Fighters. However, he still has many of his abilities from his other machines. Eggy himself is in his Adventure form, not his classic or Next Gen form.
Stats
Weight:***** (Bowser weight)
Running speed: **, **** (He starts out just running slowly in the vehicle, but after moving for half a second the vehicle crouches down and starts moving using its wheels in the legs.
Size: ***** (The walker's total mass is Bowser size.
First jump: * (Pathetic)
Second jump: *** (The vehicle boost upward using jets in its feet)
Hover: He can hover for a second and a half using jets in the vehicles feet.
Falling speed: ** (Medium slow)
Crouch: Awful. The vehicle cannot crouch below any projectiles.
Color Changes
Normal grey walker with Eggman wearing his normal red coat (Red team)
Gold walker with Eggman wearing a blue coat
Black walker with Eggman Nega colorscheme
White walker with Eggman wearing a yellow coat
Baby blue walker with Eggman wearing a navy coat (Blue team)
Green walker with Eggy wearing a light green coat (Green team)
Basics and tilts
Jab: Eggman swings his fist at the opponent. Knocks slightly forward and down. This is a one hit jab.
Dash attack: The walker crouches and rolls forward on wheels inside its legs. At the same time, a drill pops out (First boss in Sonic 2). The drill does 4 small hits, while the main body does 1 large one. Getting all hits to land is difficult, but rewarding.
F-tilt: The walker swivels forward on its ankles before pulling back. A bit of ending lag.
D-tilt: The walker pulls one leg forward for a kick.
U-tilt: Eggman swings his arm in an arc above the walker.
Smashes
F-Smash: HOLY! A boxing glove shoots out from the machine before retracting. The hitbox is on the glove.
D-Smash: Eggman drops a bomb from the bottom of his machine, detonating and sending him slightly upwards. He takes a bit of damage from his attack. Both his body and the explosion are hitboxes. It is recommended to hit with the explosion, as it causes more knockback.
U-Smash: A metal tentacle with a point on the end shoots up from the back of the walker (Sonic 2, oil ocean). The more this is smashed, the further the spike travels. Only the spike has knockback.
Aerials
N-air: A series of globes circle around the walker horizontally (Sonic 2, Metropolis). They are disjointed hitboxes. The attack hits multiple times, but has a lot of ending lag.
D-air: A ball of fire drops from the bottom of the walker and continues traveling to the ground. It has very little knockback.
U-air: Eggman punches the air from inside the walker.
F-air: The walkers legs both kick forward. Lots of ending lag. Lots of knockback.
B-air: The walker slams downward until it hits the ground. If it hits in mid-air, it will pull the opponent downward until they get hit again on the ground.
Specials
B: Vulcan CANNON!!! It shoots a laser forward. If it hits an opponent, it causes no harm, but instead creates a lock on. The walker can then fire a shot that quickly tracks and fires towards the locked on opponent. The laser can lock on to multiple objects, including projectiles.
B-up: The classic hover-pod. The walker's legs retract into its body, and the boosters on the bottom cause it to start hovering upwards. Like Rob's. Yeah, I know it's a clone, but I couldn't find another way to integrate this classic machine.
B-forward: Eggman throws out a bomb from inside the vehicle that explodes on contact with any object. The bomb travels a set distance, so only the direction can be changed. Charging the attack causes there to be a time limit after the bomb hits an object. The time limit is equal to twice the time charged.
B-down: The walker drops an Eggpawn (Sonic Heroes). The Eggpawn will try to ram into opponents, but can be easily destroyed. Sometimes, he will drop an E-series robot instead, which shoots lasers and hovers around instead. No more than three robots can be on the field at a time.
Extra
FINAL SMASH: "I'M GOING TO ENJOY THIS!!!" Eggmans vehicles flies off the screen. Then, a new vehicles flies in from the top of the screen. It's the first boss from the original Sonic the Hedgehog! The vehicle brutally swings its giant wrecking ball. Use the control stick to direct the machine, and press the b button to swing the wrecking ball. At the apex of the swing, when the ball is just about to swing back, press the b-button again, to power up the swing. Each consecutive swing can become larger and more powerful this way. The vehicle is completely invincible. It lasts for 20 seconds.
Taunt 1: Eggman picks up a chaos emerald and examines it. He uses his goggles to look a little closer, and then puts it away.
Taunt 2: "I'm GOING TO DESTROY YOU!!!" Dr. Robotnik points forward with his finger while saying this.
Taunt 3: The Eggman lets out a boisterous laugh. He then wipes a tear away from his eye.
Victory 1: Eggman hovers in on his walker. "Too easy."
Victory 2: Robotnik chuckles and points behind him to the loser (If there are multiple, he points to the second place one.). "Pathetic, that was too easy." He is without his vehicle.
Victory 3: "Long live the EGGMAN EMPIRE!" Eggman sweeps the air with one arm while saying this. He then merely looks at the screen. He's sans walker.
Losing: Eggman is pounding the controls of his vehicle, looking quite ANGRY.