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Shieldgrab.My friend just picked up G&W and hi SH aerials are bothering me, What can i DO?!
Also I just spiked my friend with HA when he was on the edge of the stage, He was at over 200% (making this kinda useless) and I HA canceled, I haven't been able to recreate this (Also making it useless), BUT i know it was a spike because the 'smoke' from his character went in a straight downward manner...
It's G&W.... that doesn't work. His Bair and Fair can both be spaced so he's safely out of grab range, and will just eat away at your shield (especially Bair, obv). idk if Fair is punishable from shorthop, I think it has a bit of ending lag, but probably not if it's done early enough... but with spacing I don't think we have anything on it.Shieldgrab.
ug you people are ****ing ******** sometimes.It's G&W.... that doesn't work. His Bair and Fair can both be spaced so he's safely out of grab range, and will just eat away at your shield (especially Bair, obv). idk if Fair is punishable from shorthop, I think it has a bit of ending lag, but probably not if it's done early enough... but with spacing I don't think we have anything on it.
So idk![]()
You're doing it wrong Fizzy.It's G&W.... that doesn't work. His Bair and Fair can both be spaced so he's safely out of grab range, and will just eat away at your shield (especially Bair, obv). idk if Fair is punishable from shorthop, I think it has a bit of ending lag, but probably not if it's done early enough... but with spacing I don't think we have anything on it.
So idk![]()
I support this, minus the flame of another veteran Sonic boarder. G&W has lag, and like anything else with lag, Sonic will be able to punish it.ug you people are ****ing ******** sometimes.
patience is a virtue, you should be held in your shield until you're safe enough to respond to his SH aerials. its really all about the pattern that your opponent is displaying, then thusly responding accordingly.
you also have to think about the options you have out of shield, shieldgrabbing is not the only thing that you can do out of a shield.
you also have to think about what out ranges G&W's attacks. and if no one has ever caught it, game and watch's moves lag like a mother ****ing if they aren't auto cancelled, or the animation is fully gone through, or whatever you want to call it.
You're still donig it wrong Fizzy.Fair is maybe punishable from its landing lag off a shorthop... but I'm not convinced Sonic can do anything to a G&W's shorthopped Bair if it's spaced alright. He'll be at Ftilt length at best, but that's too slow to hit necessarily... same with dash attack. What is it I'm doing wrong?
I guess we should recognize that such good spacing probably required that the G&W be closer in for the start of the Bair, and drift away with it. So yeah, you best find a pattern in the G&W's behaviour..... but if he's got your shield with a turtle, I don't think we can really retaliate other than to get away to let our shield restore before it happens again.
This happens to me semi frequently, though I have yet to do it on purpose..but I haven't tried that hard to do it either XD And it doesn't have to be the the ledge. I've done an ASC in the middle of battlefield and though I attempted to sheild cancel it,(wifi lol) it continued like a Fully Charged spin dash roll and Sonic entered the screech stop animation state once he left the main platorm. I ended up hitting the bottom corner blastline lol
If it happens again I'll make sure I record it so you guys can see it. But I think Tenki's theory is likely dead on as Sonic is always in the screech stop animation when this occurs.
Don't do that, the other thread got closed for a reason.O... A better Sonic thread... Since the other 1 got closed... this is awesome!!!
That's how it usually goes down, although it's more dependent on the timing/spacing to land whichever you'd prefer. Can also depend on staleness and whatnot.Fair for smaller chars and Bair for bigger chars?
That's covered in this, at around 2:25:Also, how do I immediately grab the edge with Sonic? It only works sometimes... :-/
Thanx, Although I hope that THIS isn't a useless post...That's how it usually goes down, although it's more dependent on the timing/spacing to land whichever you'd prefer. Can also depend on staleness and whatnot.
That's covered in this, at around 2:25:
http://ca.youtube.com/watch?v=OsPU6nCm5iI
Aaaaabsolutely, it's crucial to Sonic's game IMO.I'm glad U showed me that cuz It makes chars like Marth, Sheik and MK easier to gimp.
Yeah, Wario and Olimar are tough matchups IMO. idk what to do about themAnd if Olimar has less damaga than U all he has 2 do is B GAY and camp by throwing Pikmin and pivit grabing whenever I come in with speed. If I happen to get past that I have to punish and NOT get hit which is NOT EZ :-/
Well, I haven't had much of a problem wit those chars tho... I beat Sheiks and MK's easier than Marths for some reason.... Sonic's Uair owns MK :-)Aaaaabsolutely, it's crucial to Sonic's game IMO.
Yeah, Wario and Olimar are tough matchups IMO. idk what to do about them![]()
1. Zelda wont be approaching in the first place. Sonic is too fast to be hit by her side-b.So I've been reading these boards for about a year now, and have been maining Sonic for a while. I play Sonic exclusively offline, and can handle pretty much all the tech thanks to previously playing yoshi and falco in melee tourneys.
I'm about to enter my first brawl tourney. A big one too. M2K, Sethlon and SK92 are all going to be there along with others. Feb 8 in Philly.
My questions are-
1. Whats the best way to go about Zelda and her sweet spot approaches combined with that side-B spam. I have yet to see a good sonic fight a good zelda on youtube, and one of my friends. Sonic seems at a bigger disadvantage that the match-up thread let on, as I did not learn too much about that match-up on that thread.
2. Are there any negative effects of using down b spinshot instead of side b spinshot in the air. I still slip on the side b one occasionally and dont want to risk it in a tourney if they are virtually the same. I mean same time to charge and release.
3. Is Sonic's roll good for mind games since you can side B to increase it, or as in melee is rolling just as predictable as every other character and should be avoided?
- Thanks 4nace.
I'll upload any videos I can from the tournament =)
waaait.Forward movement is unnecessary.
You only have to fast fall it.
![]()
1. Side-B? Run, shield. Close range? Walk, shield. If your Zelda players are really unwise and try to sweetspot you when you're on the ground, just shield and release right away (if she sweetspots your shield, she'll be stuck in hitlag and you can start an F-air right away).So I've been reading these boards for about a year now, and have been maining Sonic for a while. I play Sonic exclusively offline, and can handle pretty much all the tech thanks to previously playing yoshi and falco in melee tourneys.
I'm about to enter my first brawl tourney. A big one too. M2K, Sethlon and SK92 are all going to be there along with others. Feb 8 in Philly.
My questions are-
1. Whats the best way to go about Zelda and her sweet spot approaches combined with that side-B spam. I have yet to see a good sonic fight a good zelda on youtube, and one of my friends. Sonic seems at a bigger disadvantage that the match-up thread let on, as I did not learn too much about that match-up on that thread.
2. Are there any negative effects of using down b spinshot instead of side b spinshot in the air. I still slip on the side b one occasionally and dont want to risk it in a tourney if they are virtually the same. I mean same time to charge and release.
3. Is Sonic's roll good for mind games since you can side B to increase it, or as in melee is rolling just as predictable as every other character and should be avoided?
- Thanks 4nace.
I'll upload any videos I can from the tournament =)
1. When fighting GOOD Zelda's stay away from them or block if the are close to you and in the air(whether your in air or on the ground) because it is easy for them to toe opponents for some god forsaken reason. Aside from that, follow advice from others in this thread.So I've been reading these boards for about a year now, and have been maining Sonic for a while. I play Sonic exclusively offline, and can handle pretty much all the tech thanks to previously playing yoshi and falco in melee tourneys.
I'm about to enter my first brawl tourney. A big one too. M2K, Sethlon and SK92 are all going to be there along with others. Feb 8 in Philly.
My questions are-
1. Whats the best way to go about Zelda and her sweet spot approaches combined with that side-B spam. I have yet to see a good sonic fight a good zelda on youtube, and one of my friends. Sonic seems at a bigger disadvantage that the match-up thread let on, as I did not learn too much about that match-up on that thread.
edit: I meant after U attack.. If U attack them and they are stil close 2 U its BAD news... TRUST ME U CAN'T DO ANY ATTACK TO STOP A ZELDA AFTER U AttACK. Actually, I'll have to show U a video...
2. Are there any negative effects of using down b spinshot instead of side b spinshot in the air. I still slip on the side b one occasionally and dont want to risk it in a tourney if they are virtually the same. I mean same time to charge and release.
3. Is Sonic's roll good for mind games since you can side B to increase it, or as in melee is rolling just as predictable as every other character and should be avoided?
- Thanks 4nace.
I'll upload any videos I can from the tournament =)
by SB, if you mean side-B, yes, they can be shieldgrabbed.I know this is a nooby question and probably a pretty stupid one but can SC and SB be sheild grabbed?
If your opponent is landing, you can try running towards them, tapping shield to protect yourself from an aerial and get a shieldgrab. Just be careful of doing this to people with multi airjumps.Sorry if this is nooby or obvious, but what are the best ways to set up sonic's grabs? Like getting into position and such, I've read that grabs are a really big part of sonic's punishment game but I've never really used them much.
but you want them to catch onto it. That's when you actually use it, without canceling going into the SDR. You punish them for thinking you're not doing something you're really actually doing.it is. just dont overuse it, because opponents will catch on to it. not everyone will shield when they hear Sonic's side B. some of them are brave enough to attack you, but since you are shielding, you can shield the attack, then grab OoS. It is a win-win situation, just as long as they dont catch on. >_>