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Official Snake Q&A Area

Capuchon

Smash Cadet
Joined
Dec 12, 2009
Messages
73
I main Link, but i love Snake, and I'd really like to play him *_* (Maybe in segonde, i dunno).
 

PEACE7

Smash Champion
Joined
Feb 22, 2009
Messages
2,213
Location
Training Mode
Guys i mentioned this before but I don't think anyone really cared but on FD with snake when I gotten stuck under the stage I been able to recover my upB a couple of times it sort of just poofs back, but the reason I'm talking about it again is because I was in training mode messing around and the cpu went offstage and did his first upB until it ran out under the right lip got another one and after that got another one without touching the stage or me been close to him he did a total of 3 upB's.
 
Joined
Aug 6, 2008
Messages
19,345
I could try doing that at some time Cecil, but the program is Toomai's. I had to get permission to get Falco's hitboxes last time.

And, I want to try duplicating that with Falcon. That could be really interesting since even if you Use your UpB in Brawl, so long as you saved your jump you can use it again if you get knocked out of stun.
 

0mart

Smash Apprentice
Joined
Jul 16, 2010
Messages
84
Location
Dominican Republic
NNID
Mr.0mart
simple question :

which characters complement Snake , I mean . Which has good/even MUs against the characters who beat Snake ??
 

F A N G

Smash Journeyman
Joined
Apr 10, 2011
Messages
322
Meta Knight and Ice Climbers are the best, although Ice Climbers don't cover CP stages. Meta Knight just wins all.

Snake is pretty fine on Rainbow Cruise anyway though.
 

Ralph Cecil

Smash Champion
Joined
Mar 9, 2010
Messages
2,416
Location
Somewhere in KY QQQQQQQQQQ
NNID
RalphCecil
3DS FC
4098-4850-8033
This should probably be asked in the Q&A thread. Also I'm not completely sure but if you mean the dacus you dash then press down on your c-stick and then press z and up at the same time. That's on of the more simple ways though.
 

rinisan

Smash Apprentice
Joined
May 18, 2012
Messages
114
^ how am i suppose to press down n then z+up ? i only hav 1 hand....

and how to load the bomb on myself in the air so i can constantly floating in the air?
 

Ralph Cecil

Smash Champion
Joined
Mar 9, 2010
Messages
2,416
Location
Somewhere in KY QQQQQQQQQQ
NNID
RalphCecil
3DS FC
4098-4850-8033
Your right thumb hits the c-stick and then your left thumb pushes up on the control stick while your right pointing finger hits the z-button. Also all you do or what I think you mean for the second comment is just press down b twice to drop and detonate a c4. Then after that you can do you up-b again.
 

rinisan

Smash Apprentice
Joined
May 18, 2012
Messages
114
can't...when i hit b, snake throw out the bomb, i want the bomb loaded at snake...


n for my 1st question.... I mean to shoot up a bullet when dash
 

KuroganeHammer

It's ya boy
BRoomer
Joined
Jul 15, 2012
Messages
15,985
Location
Australia
NNID
Aerodrome
Posts moved, merged, w/e.

rinisan, don't derail topics please.

Ontopic: What exactly do people use jab1 for? I can't think of any uses for it apart from forcing a hard landing on characters with haven't removed their RCO lag. Usually I just find ftilt1 to be so much better. :/
 
Joined
Aug 6, 2008
Messages
19,345
Jab1 has a couple good properties about it in practice. Generally, when close to the opponent, it will slide them along the ground. The edge of the move when spaced will tend to prop them into the air.

SDI has to be either telegraphed or by mistake on a 3 frame move. So without SDI, jab1 (close up) will legitimately combo into Ftilt1 depending upon the character. You can throw out a move with significantly less lag than Ftilt one if your attempting to time an attack to hit someone out of something and you can use it as a sort of hit confirm to go into Ftilt one.

And the jab1 propping them into the air is not bad either since they incur landing lag if they do nothing. And some characters cannot do anything reasonable in retaliation in the air.

There are other universal uses of jabs. You throw out a jab1 and mix-up jab2 or go into a cancel. All those different timings can lead to mistakes in the opponent. Snake's jab is not that horrible that he cannot use this mentality.
 

Grimmz

Smash Journeyman
Joined
Nov 23, 2011
Messages
462
Hey everybody, I'm currently working on making snake my secondary for matchup support but the reason I came here is to ask how do snake mains play against a pit. Because he can just spam arrows all he wants and can trigger your nades to explode on you when the arrow(s) hit if you are holding them or if you just threw them and they were close to you. And on top of that, crouching wont work because he can just point the arrows at you : /

So its kinda like playing against a falco only that in this MU is more hard to approach
 

Attila_

The artist formerly known as 'shmot'
BRoomer
Joined
Jul 22, 2008
Messages
6,025
Location
Melbourne, Australia
its probably even or snake's favor if your camping game is solid. pit really struggles to kill, while we kill effortlessly. approaching can be a pain, but its easy enough once we get him in the air.

youll have to learn how to deal with ledging, though.
 

Grimmz

Smash Journeyman
Joined
Nov 23, 2011
Messages
462
I agree, approaching a problem that most snake mains have. And ledging, kinda. Thanks for the advice though
 
Joined
Aug 6, 2008
Messages
19,345
Well, I prefer to take a more aggro snake (probably why I lose so much with him). Anyway...

Maybe someone can critique this strategy for most ledge opponents.
1) Stay near the ledge. The very fact that you are nearby has to force them to consider more of your options. Staying far away allows them to solely focus on getting off the stage and hitting you with arrows. Or avoiding nades.
2) You should attempt to regrab the ledge from them or run up shield. Present some sort of target to break up there camping. Again, it breaks up their stupid arrow pressure. Do it when they regrab the ledge or something or have to waste multiple jumps to get back. There are lulls in his attacks that give you free time to move in, get nades pulled, etc.
3) You should be able to power shield arrows off the ledge. They cannot mix-up timings by rotating or anything. They pull off from the ledge, they jump above above the stage... you should be expecting an arrow might be coming at that point. Seeing the bow pulled and arrow flying should be all the confirmation you need to know to shield.

I suppose due to the nature of his camping. You can camp him while he is on the ledge from far away. If he comes up, you might have timed a nade to hit him. Although, your opponent can watch you too and avoid those... I prefer to avoid something like that and prefer a more upclose approach with baits.

Well, here are some ideas. Go to town against anti-ledge camping :D

Edit: Has the term gone from planking -> ledge camping -> ledging? lol
 

Attila_

The artist formerly known as 'shmot'
BRoomer
Joined
Jul 22, 2008
Messages
6,025
Location
Melbourne, Australia
i thought:

ledging - attacking from the ledge
planking - avoiding the opponent on the ledge

anyway, i find it hard to outcamp pit while he's onstage, so i rush him, and force him to the ledge. in this situation, we outcamp him; throwing grenades to hit him is key, since it means the falling nade will fall with him. then when he comes back onstage, rush him again.

something like that.

kuro is quite well versed in this mu, since he's uses both characters.
 

~ Gheb ~

Life is just a party
Joined
Jun 27, 2008
Messages
16,916
Location
Europe
Against Pit the old videos of Souther vs Masashi are still a great source of match-up information. Souther has to deal with "ledging" a lot and still manages to get the win in almost all the videos I've seen on youtube [if not all of them].

Arrows can be powershielded if you put your shield on X or Y [whichever button you don't use for jump]. That way there will be no input delay like there is on the R and L buttons. It makes powershielding against Falco laser a breeze and works against all projectiles [Arrows are still the hardest though so try to practice it!].

:059:
 

~ Gheb ~

Life is just a party
Joined
Jun 27, 2008
Messages
16,916
Location
Europe
You play DDD and Zelda as well, don't you? It's a godsend for tall characters like that.

:059:
 

Attila_

The artist formerly known as 'shmot'
BRoomer
Joined
Jul 22, 2008
Messages
6,025
Location
Melbourne, Australia
for that reason i set 'x' to grab, as it made my ics cgs significantly more consistent.

you could always take the springs out of your shoulder buttons, though.
 

infiniteV115

Smash Hero
Joined
Nov 14, 2010
Messages
6,445
Location
In the rain.
Arrows can be powershielded if you put your shield on X or Y [whichever button you don't use for jump]. That way there will be no input delay like there is on the R and L buttons. It makes powershielding against Falco laser a breeze and works against all projectiles [Arrows are still the hardest though so try to practice it!].

:059:
Or you could just activate some of that MVD swag
 
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