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Official Snake Q&A Area

Bonds

Smash Journeyman
Joined
Mar 4, 2012
Messages
253
Location
Beneath the stage, KS
Yeah, he footstooled an attack so TKD didn't go into the footstool animation. If snake could jump again after his cypher it probably wouldn't be so difficult to get back onstage
 
Joined
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Messages
19,345
This is some stuff I have been thinking regarding ZSS.

1) Suit Pieces have to go!
I've been thinking to tackle ZSS by not using grenades at the start of the match until all suit pieces have been eliminated from the stage. This means making it a priority to get rid of all suit pieces on the stage. Snake lacks really any mobility and good follow-ups from hitting ZSS with a suit piece. On the other hand, suit pieces put Snake into the air where ZSS can wreck Snake. Pulling nades has periods where you cannot defend yourself at all.

So, staying near the ledge would seem a decent location to be at. If you spot dodge a suit-piece toss, it goes over the ledge. And really, ZSS can't do much with a suit piece in hand. She can throw it or use specials. If she does a complicated button input you can use other options upon picking it up such as charging a fsmash and other gimmicky things.

2) Don't be wasteful of your movements
Snake gets juggled well. ZSS can keep a juggle going. You need to make sure you don't make a hasty movement that will get you into trouble. If your rolling, shielding, spot dodging, or air dodging out of fear it will come around to bite you in the butt. Same thing with nade reversals to get out. Once used, your vulnerable for a period of time. Oh, and same thing again too for your attacks.
 

Attila_

The artist formerly known as 'shmot'
BRoomer
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thanks for the input so far guys.

cant help but think ally probably won cause he's just better though lol.

also, can we crouch under armour pieces at all?
 

Bonds

Smash Journeyman
Joined
Mar 4, 2012
Messages
253
Location
Beneath the stage, KS
we can crouch them, but they can hit us when they're bouncing on the floor, so if the ZSS knows what they're doing it probably isn't a very good idea. I just stay midrange and powershield them if I can.
 

Attila_

The artist formerly known as 'shmot'
BRoomer
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Messages
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Crouch sounds like a possible approach option.

Or viable if she comes close holding one. Glide toss is quite slow, so it's not a huge concern.

:phone:
 

Bonds

Smash Journeyman
Joined
Mar 4, 2012
Messages
253
Location
Beneath the stage, KS
What do you guys try to do to ensure that your c4 will hit after stickying someone? I usually just wait for my opponent to commit to something and blow it up then, but I know more competent opponents aren't going to do that when they have a c4 on their face. I'm trying to cook/instathrow nades and detonate the c4 during hitstun, but I want to know if there's a simpler way to get it to work.
 

Ralph Cecil

Smash Champion
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What causes a C4 to be hit off of someone/Is there a certain factor I can keep in mind, because whenever I hit someone with a fully charged f-smash it knocks the C4 off of them.
 

Mike2

Smash Ace
Joined
Mar 20, 2010
Messages
907
Location
Austin, TX
Crouch sounds like a possible approach option.

Or viable if she comes close holding one. Glide toss is quite slow, so it's not a huge concern.

:phone:
Yes I've been meaning to try. I noticed Japanese snake utilize crouch a LOT to duck under a projectile. Plus there's that thing where you auto powershield when crouched. Seems like a great mixup when dealing with zss at the start. I just need to test is more.

:phone:
 

Bonds

Smash Journeyman
Joined
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Messages
253
Location
Beneath the stage, KS
I'm pretty sure c4 falling off has to do with knockback when hit, or some kind of movement. I've noticed sometimes it just falls off, but attacks with more knockback make it drop off much more consistently.
 
Joined
Aug 6, 2008
Messages
19,345
Crouch sounds like a possible approach option.

Or viable if she comes close holding one. Glide toss is quite slow, so it's not a huge concern.
The only thing I have ever been concerned with during crouching is trying to make an instantaneous reaction to something. But, I guess that's simply because I'm not used to making actions from holding down-left or down-right position instead of some other position on the control stick. Like, trying to bring the control stick to neutral after crouching and moving feels awkward. Or really any action from that position.

Anyway, I think crouching should work as an approach against her with suit pieces. I just have to learn it and get use to it.
What do you guys try to do to ensure that your c4 will hit after stickying someone? I usually just wait for my opponent to commit to something and blow it up then, but I know more competent opponents aren't going to do that when they have a c4 on their face. I'm trying to cook/instathrow nades and detonate the c4 during hitstun, but I want to know if there's a simpler way to get it to work.
I do not believe there is anything you can do to guarantee a C4 follow-up. It takes 29 frames before activation along with whatever moves ending lag you used to put them in hitstun. The longest hitstun from any move usually lasts less than 30 frames in the 0%-200% range. So, your opponent will virtually always be able to time an air dodge or shield to avoid the C4.

The only thing you can do is wait for an opportunity for them to commit to an action with lag. Also, I have no idea about C4 falling off. It currently falls off after a period of time. I think the count was 14 seconds. Someone did a post on it somewhere and I bet its in the general directory or snake guide.
 

Attila_

The artist formerly known as 'shmot'
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i find crounching to be a pretty useful thing to make reactionary.

helps out in plenty of situations. and the instant powershield is terrible.
 

theONEjanitor

Smash Champion
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against ZSS you basically just want to get all up in her grill and don't let her zone with her lazors and all that bull****.
you'll be shielding a lot. if you're good at powershielding that **** comes in handy.
good ZSS's don't spam side-b as much, but a lot of zss's love that **** and powershield side-b is free f-tilt
also just keep in mind that you're manly snake and she's a frail little beeyatch. she dies at like 90 and doesn't really kill that well, you die at like a million percent. don't be afraid to take a couple of hits.

don't fall into her, but i think snakes know not to really do that to anyone for the most part.

other than that ZSS is all zoning and mindgames yo. just don't fall for her bull****. I don't think she has any natural advantages on snake, besides the fact that she can juggle him, which i don't care THAT much about because I'm snake and i can't die. unless you eat a lame up air at the top of the screen or something.
just powershield her **** and learn her frame data in terms of what you can and can't punish. I.E you can't punish d-smash out of shield, or the last few frames of dash attack, and you can't punish well spaced side-b unless you powershield it i believe.
good ZSS's will just try to zone you out and wait for you to do a move or try to punish something unpunishable. so i feel the matchup is mostly just patience and is solidly in snakes favor.
THATS JUST ME DOE
 

Attila_

The artist formerly known as 'shmot'
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lol what, that's some crazy typing error. and it wasnt even on my iphone!

the instant powershield is amazing.
 

Ralph Cecil

Smash Champion
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I saw in the D3 mu thread something about how we can out range D3's grab with our own grab. Which grab does that/How do I go about doing this?
 

Ralph Cecil

Smash Champion
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Oh o-o kk then. ^_^

Also could someone explain the Fox mu to me, because I played one this weekend and kind of got shut out by his short hop fair, but I was trying to beat it. If I can't beat it then that would probably make things easier, and I would just run away instead of doing my usual bullheaded tactic of trying to beat out moves that i'm unsure if I can beat.
 

Bonds

Smash Journeyman
Joined
Mar 4, 2012
Messages
253
Location
Beneath the stage, KS
^ who was the fox?

Also, how does everyone like to deal with explosions in the ditto? I'm always too focused on not blowing myself up to realize that my opponent can blow me up too.. lol
 

Twigz

Smash Apprentice
Joined
Mar 11, 2012
Messages
164
Location
Da Beach!!
Hey all, i was wondering if you guys could recommend a nice secondary for Snake. It's because.. i was at some friendly tourneys where i'm from, and lost mostly to snakes weak match-ups. E.g. DDD, olimar.

Thanks in advance for any help.
 

Twigz

Smash Apprentice
Joined
Mar 11, 2012
Messages
164
Location
Da Beach!!
i wish i could ignore him, but he always comes up when i play my snake.. no choice but to find a way to get rid of him.
 

Gifts

¡Me gusta tejer!
Joined
Feb 22, 2010
Messages
2,414
Location
Richmond, MI
i wish i could ignore him, but he always comes up when i play my snake.. no choice but to find a way to get rid of him.
Ill be getting a bunch of d3 practice from a friend very soon so hopefully i can give advise then... but right now im in the same boat as you and cant stand d3.

I could have made my pool at a 3 way tie this weekend if i could have beaten tmacs d3. I took game 1 off of his wario and he want d3 games 2 and 3. Went to last stocks game 2 he was at mid percent. Game 3 i started getting nervous because i knew i needed this win and was ****ing up easy stuff like b reverses and instead of doing f tilts doing f smashes. Was really annoying because if i felt like i didnt make hose mistakes game 3 i would have won but oh well. **** happens.

:phone:
 

Ralph Cecil

Smash Champion
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^ who was the fox?
MX QQQQQQQQQQ

Hey all, i was wondering if you guys could recommend a nice secondary for Snake. It's because.. i was at some friendly tourneys where i'm from, and lost mostly to snakes weak match-ups. E.g. DDD, olimar.

Thanks in advance for any help.
Falco kind of covers it, but you'll still have Pikachu to worry about.
 

Gifts

¡Me gusta tejer!
Joined
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Marth would be really good. The d3 mu is kinda meh with marth but if you can learn to space corrwctly and do mix ups marth would be a nice secondary

:phone:
 

Gifts

¡Me gusta tejer!
Joined
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Messages
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If people have :snake: vs :dedede: questions, I can answer them. I'm pretty legit at that MU.

Yeah I still lurk these boards lol.

Also Gifts:





:kirby2:





:yeahboi:
i dont even want to talk about it. Lmaooo

Body him game 1. Games 2 and 3 i go "yo im fighting kirby i can do what ever the **** i want." A few stocks later i realize im ongame 3 down a stock already at 100% lmao. ibad.

:phone:
 

Attila_

The artist formerly known as 'shmot'
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Ice climbers cover bad mus well. They're bad on the same stages as snake though. And they're hella difficult to use.

:phone:
 

F A N G

Smash Journeyman
Joined
Apr 10, 2011
Messages
322
Uair, Bair for all directions.

Air dodge can, depending on where you are in relation to the mortar.

I suppose Dair could work if it's below you.
 

Bonds

Smash Journeyman
Joined
Mar 4, 2012
Messages
253
Location
Beneath the stage, KS
MX beat me in pools >_>

unfortunately I was trying to play zeton to learn almost the whole time, but things kept coming up and I wasn't able to play singles with him until I had already lost in pools

Fox isn't that hard if you know what his approach options are and how to beat them, though. Learning how to sdi out of his dair to avoid to the uptilt is insanely good too :D
 
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