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Official Snake Q&A Area

Bonds

Smash Journeyman
Joined
Mar 4, 2012
Messages
253
Location
Beneath the stage, KS
Crouch maybe? We can probably shieldgrab it too, I don't think it has that much disjoint

Did he kill you with fair too? lmao

I was dumb and tried to sdi out the top so I never DIed it properly
 

Twigz

Smash Apprentice
Joined
Mar 11, 2012
Messages
164
Location
Da Beach!!
hmm another question, 1 of my most hardest things to accomplish with snake is landing. i can never land properly. especially at higher %'s i tend to lose quickly because i flunk my landing and get punished repeatedly.
 

Bonds

Smash Journeyman
Joined
Mar 4, 2012
Messages
253
Location
Beneath the stage, KS
You have to mix up your landings and never do the same thing to land too often. Always DI up so that you have options: recover low relative to the stage, recover high relative to the stage, and grab the ledge. Recovering with snake is usually a character dependant thing, though.

Characters like dedede and metaknight who can punish your landings very hard and bait airdodges require you to really know and mix up your options to land against.

Snake's landing options are pretty poor, but if you mix up reverse-bs, back airs, nairs (at autocancel height) and fast fall airdodges you can usually make it to the ground without taking too much damage. Just try not to be predictable.

Edit: to be honest, against most characters I often find it easier to land at high %s just because I start farther away from my opponent. Usually you want to be as far as possible from your opponent when you land or you'll be easier to punish.
 

Gifts

¡Me gusta tejer!
Joined
Feb 22, 2010
Messages
2,414
Location
Richmond, MI
You have to mix up your landings and never do the same thing to land too often. Always DI up so that you have options: recover low relative to the stage, recover high relative to the stage, and grab the ledge. Recovering with snake is usually a character dependant thing, though.

Characters like dedede and metaknight who can punish your landings very hard and bait airdodges require you to really know and mix up your options to land against.

Snake's landing options are pretty poor, but if you mix up reverse-bs, back airs, nairs (at autocancel height) and fast fall airdodges you can usually make it to the ground without taking too much damage. Just try not to be predictable.
adding to this.

If you land by b reversing or pulling a grenade and shield to drop it... dont spot dodge or roll. So many people do this and its really easy to punish. You might not even realize you are doing it because i certainly didnt till my mans Sparta Kick pointed it out to me.

:phone:
 

Bonds

Smash Journeyman
Joined
Mar 4, 2012
Messages
253
Location
Beneath the stage, KS
adding to this.

If you land by b reversing or pulling a grenade and shield to drop it... dont spot dodge or roll. So many people do this and its really easy to punish. You might not even realize you are doing it because i certainly didnt till my mans Sparta Kick pointed it out to me.

:phone:
Holy **** I do this too

Thank you >_>
 
Joined
Aug 6, 2008
Messages
19,345
@Bonds:
I'll disagree with the always DI up. It depends upon the situation and move. Generally, yes, DI moves to give you the most height possible. But sometimes, you'd rather have more DI away to actually get away from your opponent and land on the stage not get put in the air more.

A good example is probably moves that send you 45 degree angle like MKs dthrow. If you DI away, you can go into a tech chase option or slide off the stage into grabbing the ledge. If you DI up, you get put into the air above MK.

@Twigz: The other thing is timing and picking the correct landing option too. If you pull a nade, you cannot do anything for a period of time while in the air. Characters can move around Snake and hit him without exploding the grenade. Timing your air dodge correctly or Bair/Uair is another thing too.
 

F A N G

Smash Journeyman
Joined
Apr 10, 2011
Messages
322
What can I do against a Marth who Fairs a lot? I can't punish or do anything...

I just would like some Marth MU advice please
 
Joined
Aug 6, 2008
Messages
19,345
If you call a rising forward air, you can duck underneath it.

You can attempt to get just out of range of Fair when Marth is landing. This way, you Ftilt/Utilt/Dtilt or dash attack his landing. Your far enough away to avoid the Fair, but your close enough to attack his landing lag.

Other methods are get close and shield/dodge the Fair when Marth is about to land. If timed right, you can punish after spotdodge or you can shield grab his Fair. But you have to be pretty close to avoid the push back.

Generally, you simply want to stay out of range of his Fair/dtilt range. But close enough you can punish landings. If he retreats while doing an aerial, not much you can do to punish that.
 

Bonds

Smash Journeyman
Joined
Mar 4, 2012
Messages
253
Location
Beneath the stage, KS
I didn't think to mention the di thing Xeylode

My post was more geared to landing at high %s since that's what he said he was having trouble with (?)

You make a really good point, though.
 

Mike2

Smash Ace
Joined
Mar 20, 2010
Messages
907
Location
Austin, TX
I like to punish things the shield push me too far with dash attack buffered out of shield since it usually has to be fast(for those that don't know, during shield drop animations do control stick forward and cstick up at the same time. do another cstick up for dacus). Marth does have his up b though so watch out especially at high percents. If you can condition him to expect a dash attack you can bait the up b.
 

Ken Neth

Smash Champion
Joined
Aug 22, 2007
Messages
2,545
Location
BYU- Provo, Utah
I completely forgot there was a Q&A thread. I'll be around here more often.

Also, I really like fighting snakes as marth. One thing I've noticed though is that dash attack can punish Marth's landings pretty well if spaced right under certain circumstances, putting him back in a somewhat bad position.
 

Twigz

Smash Apprentice
Joined
Mar 11, 2012
Messages
164
Location
Da Beach!!
Thanks for the tips guys... i still really find it hard to concentrate on what i'm doing in a match. My fingers would usually respond without me noticing. E.g. i would air-dodge as soon as i get hit upwards or i'm in the sky and see my opponent approaching :(. Sad i know, i need to fix that.

1 other question, what are your point of views when it comes to c-sticking with snake or a-sticking with snake?
 

Gifts

¡Me gusta tejer!
Joined
Feb 22, 2010
Messages
2,414
Location
Richmond, MI
I think he means for smash attacks, do people prefer to use the c stick or x direction + hold a.

if that's the case and i know it sounds odd but for up and down smash i use the c stick plus hold z to charge more.

for f smash i use <- or -> plus hold a to charge.
 
Joined
Aug 6, 2008
Messages
19,345
I'll post under the same assumption.

C-stick is great for fast aerial inputs and maintaining control in what direction you move in the air. That is the only reason I ever use it except for performing Dash Attack Upsmash.

Snake is not an aerial character in anyway and with brawl being a fairly slow paced game with quick actions from time to time, I would say you do not really need the c-stick. Everything can be easily performed without it.

On the other hand, it offers some unique properties such as an auto-fastfall Dair, easiness of dacus, what I mentioned about aerials and moving in the air, and other things I cannot recall.
 

Twigz

Smash Apprentice
Joined
Mar 11, 2012
Messages
164
Location
Da Beach!!
ohh because for some reason i'm playing much better with the tilt stick ( and i could dacus even though some said i can't with the tilt stick ), but maybe it's just because my controller has issues with the joystick. It's easier to do the tilts with the tilt stick. hopefully my new controller comes in soon and i can really test out my snake.
 

Ralph Cecil

Smash Champion
Joined
Mar 9, 2010
Messages
2,416
Location
Somewhere in KY QQQQQQQQQQ
NNID
RalphCecil
3DS FC
4098-4850-8033
Can someone explain to me how Snake can instantly go from his cypher to his Nikita? I've had that happen to me so many times when trying to recover, and if we could make that happen with other moves that would be awesome. =D
 

Mike2

Smash Ace
Joined
Mar 20, 2010
Messages
907
Location
Austin, TX
Do we get a guaranteed grab after ftilt 1 trips?

And what are our best option while getting pressured by Olimar on a platform? ex. olimar using multiple aerials eating your shield
 

Attila_

The artist formerly known as 'shmot'
BRoomer
Joined
Jul 22, 2008
Messages
6,025
Location
Melbourne, Australia
yes.

or an utilt at kill %. provided you ftilt slowly enough to react.

nade dropping can help protect your shield. jumping away can be good, provided you've got somewhere to go. don't roll or spotdodge.
 
Joined
Aug 6, 2008
Messages
19,345
To add to Shmot's post... make sure you tilt the shield down to avoid pokes. That and make sure you don't get knocked off the platform while in shield. Too many times I got his by Olimar's nair or uair and was knocked off because of it. I think SDI while in shield stun is the only way to avoid that unless your in the center of the platform.
 

Ignatious

Smash Cadet
Joined
Mar 10, 2008
Messages
66
Location
Columbus, Ohio
Instant Nade Grabbing?!

So i know that there is a way to shield drop a grenade and instantly grab it without the nade actually hitting the ground. I see susa doing doing it in his video for advanced nade tactics. but i dont understand how its done. can someone help me out
 

Ken Neth

Smash Champion
Joined
Aug 22, 2007
Messages
2,545
Location
BYU- Provo, Utah
Push b then smash down and shield when you're standing on a platform iirc.

I have two questions not necessarily snake related. What is the B-dacus? I heard about it this past weekend and it must've been discovered when I was gone for two years.

And has any way been discovered to force an air grab release (if you're the one being grabbed)? There's some teams here that as soon as it gets down to 2 vs 1 they just go for the grab release garbage back and forth.

:phone:
 

F A N G

Smash Journeyman
Joined
Apr 10, 2011
Messages
322
Push b then smash down and shield when you're standing on a platform iirc.

I have two questions not necessarily snake related. What is the B-dacus? I heard about it this past weekend and it must've been discovered when I was gone for two years.

And has any way been discovered to force an air grab release (if you're the one being grabbed)? There's some teams here that as soon as it gets down to 2 vs 1 they just go for the grab release garbage back and forth.

:phone:
BDACUS is buffered DACUS, it's the same as a normal DACUS, but buffered

If your feet don't touch the ground and they don't pummel properly, mashing jump
 
Joined
Aug 6, 2008
Messages
19,345
But whenever is doing that ever useful? I meant holding a grenade. Other than throwing nades really far, snake cannot do anything while holding a grenade. The only other usage for holding a nade you pick up was False's little description of shield drop -> FH Nair against Wario.
 

Attila_

The artist formerly known as 'shmot'
BRoomer
Joined
Jul 22, 2008
Messages
6,025
Location
Melbourne, Australia
bdacus inputs are very different to normal ones.

i suppose its best described as a frame perfect dacus.

snake's is the same length as his normal one, so it doesn't benefit us that much.

inputs:

any move --> (last 4 frames) up cstick + forward (same frame) --> 1 frame empty --> (1 frame later) cstick up

iirc anyway.
 

Attila_

The artist formerly known as 'shmot'
BRoomer
Joined
Jul 22, 2008
Messages
6,025
Location
Melbourne, Australia
Welcome capuchon, hope you enjoy snake as much as well do.

A good place to start are the tutorials listed in other threads on the snake boards. They'll give you a few ideas.

And then practice practice practice!

:phone:
 
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