ADHD
Smash Hero
That doesn't add up at all. He has to have some kind of odd property to it, his spotdodge makes it incredibly hard to time fast moves to punish it and so does his airdodge.
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Marth too, he can spotdodge to up b out of rapid jabs, so gay.i've never had that issue in the ditto. i also never get away with spotdodging, either.
although i have noticed that diddy can spotdodge through snake's hold 'a' jab, and ps upon returning from his dodge. i've only noticed d3/falco/diddy do this.
Well i've never had that problem with nades and i dont clawiirc, any attack cancels grounded nado, although mk typically has frame advantage.
also, you need tap jump unless you either claw or change your controls; you can't hold a nade and jump unless you do O_o
then how do you physically hold b and press y?Well i've never had that problem with nades and i dont claw
However, ik alot of snakes that like their *unused* shield buttton as jump cuz it lets them sdi and spam jump when getting nado'd and it also helps with the other thing.
about point 3: If you want to jab quickly while hitting an opponent, holding the attack button will input the standard combo. But if you just want to jab real quickly while hitting your opponent, you'll have to press A, down, Press A, down, etc. But pretty quick.Okay I have a few questions... I tried looking for them but there are 100000000 guides on snake and I have no clue where to look.
1) Is there any way to cancel Snake's side B move, basically is there a way to make it end early?
2) What moves of his beat tornado? I know Utilt and all his explosives do but is there anything else?
3) How do you do that rapid jab thing that he can do?
4) In one of the guides it says to leave tap jump on? Why? I see no reason why this is important is it?
I dont agree about the no approaching part...thats a bad idea. If he's on the ledge however 1) keep track of his ledge grabs 2) you can simply go to the other ledge and wait till u see him approaching. 3) set a c4 on one side and when he goes to the other follow and simply hold him off with nades/PS/spotdodge if uairs you with a nade he gets hit.1) Power shielding.
2) Baiting/Conditioning.
3) Cooked grenades.
4) Maintaining your lead, and never approaching them.
I'm saying that technically the jab doesn't cancel, you just wait for jab1 to end and then do a different attach, pressing the control stick down does nothing at all.Yume are you saying that jab cancelling isn't useful? Imo its underused
No jabing tht way has its uses. I don't feel like getting into a debate about it. Im just gonna say i've found success vs good players with it in certain situations and as a mixup. Also snakes jab cancel is a jab cancel. Like falco's or ikes. Som1 who's isnt would be...for example Pit. His is not a legitimate jab cancel he cant. If it works its cuz u let it with him there are way more frames inbetween then the first 3 listed who's are.Also helps you DI badly and thus die early if you get hit while doing it.
Lemme amend that, when you are grabbing someone or getting grabbed, if both of you get hit by an attack/explosion, both of you take damage, but only the one with the lower port gets sent flying, while the other person just have the release animation (think superarmor).I'm fairly certain it's the 4th port, just because explosives don't hurt you when you have someone in a grab.
Thanks for correcting me ^_^
Lemme amend that, when you are grabbing someone or getting grabbed, if both of you get hit by an attack/explosion, both of you take damage, but only the one with the lower port gets sent flying, while the other person just have the release animation (think superarmor).
But if the attack/explosion hits only one person, only that person gets sent flying and take the damage, the other person releases/gets released.
Pretty well imo. Won't be able to compete with a MK and Snake, but still good. I prefer Kirby & Snake over Rob & snake thoHow do Snake and ROB work together in teams?