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Sheild and punish his dsmash.hi everyone, any tips on tech chasing ROB? I seem to get broken whenever he gets up and just dsmashes.
walk. otherwise he can catch you while beginning your dash (before you can shield cancel). it also makes tilting the arrows (up close when he is also within range).Thanks, and should I walk or run when trying to PS the arrows?
Luckily he doesn't know about the ledge
Thnx for the tip, had this question too.remember, he's got to land somewhere. block spaces with explosives, and force him to land where he's vulnerble. dash attack is your best friend here.
predict, DI is just holding a direction lol, anyone can do it.ok will put this to use next TL MU, also as a side question what's a good way to improve DI since I apparently have slow reaction time...
First off a good falco can hit u in crawl second honestly just get grenades in their area and then PS approach. Pk fire is easy once u know how to PS its one of the easiest projectiles to PS.I really struggle with projectiles. If I'm in a really good match with a marth or even a wario or any viable character with out a strong projectile I'll do fine. Whenever I play Falco's, ZSS, Mario/Luigi, Diddy Kong or others I have a little trouble.
Take Falco for example:
Obviously and can crawl under them, but when you're crawling you're pretty vulnerable and don't have much threats., and if you stand up you're immediately lasered to death.
There are others which annoy me but I don't want to make a huge list, any advice in general on avoiding projectiles? I can only think of using nades more and a lot of the time that works very well, but not always.
ps. pk fire is gay
I
I main falco so i know about this matchup, laser has plenty of lag on falco's side. if he is doing shl or shdl, you have until he lands to do stuff, if he's doing standing laser, he lags from that alot.I really struggle with projectiles. If I'm in a really good match with a marth or even a wario or any viable character with out a strong projectile I'll do fine. Whenever I play Falco's, ZSS, Mario/Luigi, Diddy Kong or others I have a little trouble.
Take Falco for example:
Obviously and can crawl under them, but when you're crawling you're pretty vulnerable and don't have much threats., and if you stand up you're immediately lasered to death.
There are others which annoy me but I don't want to make a huge list, any advice in general on avoiding projectiles? I can only think of using nades more and a lot of the time that works very well, but not always.
ps. pk fire is gay
I
I find messing with people who do have projectiles rather easy myself. For Falco I just camp him until i'm at around 40% and then just DACUS close to him so that I can do some up close damage to close the gap in damage. For Diddy Kong's bananas I just do what I see Diddys do when I throw bananas at them, & that is just to simply shield it and jump up and grab it. About the others I don't really get to play them much aside from Fox who's camping only really hinders your own camping, & so you can just simply get close to him for the most part.I really struggle with projectiles. If I'm in a really good match with a marth or even a wario or any viable character with out a strong projectile I'll do fine. Whenever I play Falco's, ZSS, Mario/Luigi, Diddy Kong or others I have a little trouble.
Take Falco for example:
Obviously and can crawl under them, but when you're crawling you're pretty vulnerable and don't have much threats., and if you stand up you're immediately lasered to death.
There are others which annoy me but I don't want to make a huge list, any advice in general on avoiding projectiles? I can only think of using nades more and a lot of the time that works very well, but not always.
ps. pk fire is gay
I
I think that he may have meant momentum canceling instead of DI, because I used to have that misconception as well.
predict, DI is just holding a direction lol, anyone can do it.
I find messing with people who do have projectiles rather easy myself. For Falco I just camp him until i'm at around 40% and then just DACUS close to him so that I can do some up close damage to close the gap in damage. For Diddy Kong's bananas I just do what I see Diddys do when I throw bananas at them, & that is just to simply shield it and jump up and grab it. About the others I don't really get to play them much aside from Fox who's camping only really hinders your own camping, & so you can just simply get close to him for the most part.
I think that he may have meant momentum canceling instead of DI, because I used to have that misconception as well.
I was meaning if they throw it from a distance, & I don't mean hold your shield for too long. o-o If they're right in front of you i'd think it would be common sense not to shield alot. I know this works, because i've done this with AZ before.Ralph, a good diddy will punish your tendency to shield when there are bananas by using their hump..
1) press shield trigger will "cancel" it as in it falls there and you start the recovery from it.Okay I have a few questions... I tried looking for them but there are 100000000 guides on snake and I have no clue where to look.
1) Is there any way to cancel Snake's side B move, basically is there a way to make it end early?
2) What moves of his beat tornado? I know Utilt and all his explosives do but is there anything else?
3) How do you do that rapid jab thing that he can do?
4) In one of the guides it says to leave tap jump on? Why? I see no reason why this is important is it?
Not quite, Spot Dodge is 2-20/25 and Air Dodge is 4-29/39Does snake have broken frame data on his spotdodge/airdodge? He seems to be invincible for quite a while on them.