TLMSheikant
Smash Master
B-b-but I place 3 all the time. See? I MUST be good, I must be! Screams.I quoted you guys to remind you of your trashyness.
![]()
Those are you two. iRest m iCase.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
B-b-but I place 3 all the time. See? I MUST be good, I must be! Screams.I quoted you guys to remind you of your trashyness.
![]()
Those are you two. iRest m iCase.
The previews were pretty phenominal!Ehhh, those two matchups vary disgustingly based on stage layout. It's very hard to tell who wins, and by what margin, overall.
BTW you see the Cata class previews? Thoughts?
I wouldn't agree with that mindset so many people have necessarily.It works against people who are awful.
thank you.4:6 cannot be different from 4:6.
yesBecause the game is still decided more by reads and human error than character advantages.
no. you failed and inconsequently fed the troll more.Wow. Three people quote an obvious troll... back to back to back...
Good job boards. We win.
sadly his pickle is to far away*wonders if budget cadet player has been tickled yet*
he knows he sucks. dont rub salt in the wound bro. in his defenseQuoted for truth. Also, Thio, ur trash lolol.
C wut eye ded thar????
thank you.Matchups are suppose to mean: if every 10 matches, character one wins 4 matches and character two wins 6 matches with both players playing at similar skill levels, then the match-up is 4:6.
4:6 cannot be different from 4:6.
While next to a bomb block, dthrow > opponent is pushed against the wall > grounded upB (> glide attack)? Or bthrow against a wall > rising nair > rising dair? Maybe a little of bthrow against the block wall > air shuttle loop away from the stage if the opponent doesn't tech? What about sideB > drag your opponent into a bomb block?I also discovered some juicy MK throw exploits on this stage.
I wholeheartedly agree.Naw. G&W still loses to MK there. Some people think Snake ***** MK on there. Go ask Ally what he thinks lol, we talked about it at Whobo and he was like "Yeah this is obviously a ******** stage"
If that's what he said and it isn't taken out of context to mean something other than what he said, then no one can get sued for saying that he said it.Deliberately misquoting people can get you sued IRL. It's not something you want to get in the habit of doing.
FL thinks ZSS is good. =/If that's what he said and it isn't taken out of context to mean something other than what he said, then no one can get sued for saying that he said it.
Now if that's not what he said, then that's a different story.
Edit: I just read the quoted post. I thought you meant he misquoted him from real life to smashboards.... :-/
The majority of people in FL thinks Green Greens is a ridiculous Snake stage. Seibrik uses Snake on it instead of MK.
so many characters have a way of doing this.While next to a bomb block, dthrow > opponent is pushed against the wall > grounded upB (> glide attack)? Or bthrow against a wall > rising nair > rising dair? Maybe a little of bthrow against the block wall > air shuttle loop away from the stage if the opponent doesn't tech? What about sideB > drag your opponent into a bomb block?
Sounds nice.
Not every character is safe after the move after the throw. If MK misses he just goes away to the other side or puts you in an air trap that can kill you in the mid-30-percents.so many characters have a way of doing this.
also, you can tech out of it.
WHAT?! How?Not every character is safe after the move after the throw. If MK misses he just goes away to the other side or puts you in an air trap that can kill you in the mid-30-percents.
Backthrow: The tech isn't going to be instantaneous (Travel time to the tech point), and you're also going to be in the air. Have fun being in the air against MK.WHAT?! How?
He either did upB or Backthrow (his laggies throw) how is going to punish you for a tech?
better question. How is he going to kill you at 30%
No.As for low percent kills, MK's killing power combined with side blast zones that are extremely close can lead to kills in the 30s, especially if he manages to get you off of the side.
As usual, your arguments contain a level of detail that boggles the mind and astounds the senses.No.
This is wrong.
Obviously, but having buffered a down tilt, air, etc could have buffered a bad direction for you and throw this off, you could simply not react in time, etc; The point is that such kills are possible, not that they happen 100% of the time. And even if you DI up, you're still off the stage against MK.DI up
10directionalinfluences
MK's fresh downsmash kills light character at 36% when fresh and without DI, uncharged. Off the edge, shuttle loop probably kills slightly earlier. etc etc. The point of this is that MK can kill very early, and given that he can low percents combo to almost the DI-less percentages, giving a 10% window or so for good DI and maybe 15-20 for great DI, he's still killing in the 70s, which is about 30-50% earlier than on a lot of the larger stages.MK has an advantage on a bunch of characters on GG, but these set ups you are creating don't exist. bar a horribly DIed fully charged Fsmash at the edge of a stage MK doesn't kill anything below 60.
I don't want MK banned.No wonder you guys want him banned. You have no idea how to play against him. MK's air mobility, speed and jump/fast fall speeds are laughable. most characters including very bad ones like link can out maneuver MK from off stage and recover. if they don't some how and are hit with the power of DI you get a second chance. assuming I'm not Down aired I live upwards of 120 against mk offstage very easily with a light characters like sheik.
and since MK has no moves except down air that hit at low angles in the first place that shouldn't be coming up often at all.
fsmash is stronger than upB especially if he is using it to hit blocks and after every throw like you are suggesting. fsmash and most of MK's moves for that matter can be DIed up so much the move becomes vertical, add momentum canceling and other stuff to that and you get for lack of a better word, 'bad' kill moves.EDIT: <3, you're amazingly wrong.
MK's fresh downsmash kills light character at 36% when fresh and without DI, uncharged. Off the edge, shuttle loop probably kills slightly earlier. etc etc. The point of this is that MK can kill very early, and given that he can low percents combo to almost the DI-less percentages, giving a 10% window or so for good DI and maybe 15-20 for great DI, he's still killing in the 70s, which is about 30-50% earlier than on a lot of the larger stages.
Yes, and without DI also means the exclusion of poor DI, or DI caused by beginning an input for a move, etc. Thus downsmash at 10-20% higher is essentially a guaranteed kill if you can be patient enough to not spam the move on blocks. Keep in mind, this is uncharged.You forgot something
fsmash is stronger than upB especially if he is using it to hit blocks and after every throw like you are suggesting. fsmash and most of MK's moves for that matter can be DIed up so much the move becomes vertical, add momentum canceling and other stuff to that and you get for lack of a better word, 'bad' kill moves.
Thiocyanide never applies his random ramblings in actual match scenarios.go try it out see how long you live against MK's attacks with DI.
Thiocyanide never applies his random ramblings in actual match scenarios.
Theorycraft is his only attack.
If I get a chance to play with some friends today, I'll do just that (Maybe even record it), but if I can't, this is exceptionally hard to do alone.go try it out see how long you live against MK's attacks with DI.