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Trolls killed this thread. -.-
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MK ban discussion: trolls do what the moderators should have done weeks ago.Trolls killed this thread. -.-
if you insist, but I still don't think there's really anything left to discuss until orlando, people have just been repeating themselves for a long timeetecoon: Please stop?
Ganondorf breaks the counterpick system by having no good or even matchups.So what about that Link?
Hes so horrible hes broken for being so bad.
Screw Jigglerpuff, ban L1nk
Tommy G, like Orion, has had about maybe 1 good post in this entire thread? The concept that Pit is a better planker than MK is so wrong that I doubt anyone is honestly taking him seriously. If you want to plank offensively, agressively, sure. But offensive planking is in almost every case a legitimate strategy which is not "too good". Even strictly defensive planking such as MK's "perfect" planking is only truly unstoppable in... well, MK's case.if you insist, but I still don't think there's really anything left to discuss until orlando, people have just been repeating themselves for a long time
and there was an episode where someone tried to say that pit has better planking than MK. so this thread is repetition and nonsense![]()
The question he poses in that post has already been shown to be utterly unanswerable, just the same as the question: What exactly do we gain from removing him? Nobody can actually answer either of those questions without it being a ton of theory.http://www.smashboards.com/showpost.php?p=9928310&postcount=10198
Just doing my part to keep the discussion alive.
You know, AvaricePanda isn't the only one who is allowed to respond to this
That's my thought on every one of your posts, too.Tommy G, like Orion, has had about maybe 1 good post in this entire thread?
We are discussing meta knight not ganon, the Cping system was developed in 64 and in melee days and we just adapted it to brawl, One of Pro-ban's arguments was to redesign the system (Of course shut down) as meta knight can only CP neutrals or your only aloud to use Meta knight once per set, their isn't many ideas for what to do but MLG's new stage list might help meta knight or hurt him only time will tell, since certain counter pick stages are very good vs Meta knight compared to others(G&W vs MK on RC G&W has an easier time) but the question is , is it really worth keeping this stage because character X has an easier time vs Meta knight because a lot of the other characters get screwed overGanondorf breaks the counterpick system by having no good or even matchups.
HAY GUYS LOOK WHAT I SAID!1) I'd be willing to guess that at least 95% of the people in this thread are so adamant (stubborn) that they will not change their viewpoints on any issue. For anything. Tommy G, you're wasting your time because BPC will never believe that Pit's planking is better. BPC, you're wasting your time because Tommy G will never believe that MKs planking is better. Theorycraft all you want, but nobody's opinions will change and all you're doing is keeping a (horrible) discussion(?) going that shouldn't be.
The only example you showed was someone recovering to the stage though. And I'm not saying my opinion is concrete (see "I can't think of many uses honestly), I'd just like to know other uses of the dimensional cape glitch than what's already known.In that case, you should refrain from talking about rules regarding cape until such time as either you or someone you have played against has.
This applies to everyone else here, too. Educate yourselves, or else whatever you say is probably a bunch of BS.
It was said in the last MK-ban thread (which I believe was directly after Genesis) that the bolded would happen. It hasn't. I believe that the IDC was known close to the beginning of Brawl's release (I could be mistaken), but whenever it was discovered, people would have realized that you can do it without stalling infinitely (obviously). It wouldn't be a stretch to say that using the dimensional cape glitch for non-stalling purposes would have been a known tactic since the IDC was found, yet it still isn't a commonplace tactic now.Here's one vid I have off the top of my head. Finding others would take time.
http://www.youtube.com/watch?v=bI2usXy6R48#t=1m0s
I've personally witnessed other cases.
Nobody really knows how to determine what's allowed and what's not, so nobody tries to enforce it. Given the advantages of using it and the 0% enforcement rate, it would seem likely to be only a matter of time before this sort of thing goes from being infrequent to commonplace.
Advantage? Yes. Unfair? That's where the subjectivity lies. It's difficult to assess how much picking MK is an improvement because the character only takes someone so far. There's also the issue of there being more MKs mains than other character mains (which would boost his good ratings), the amount of good MK mains compared to good mains of other characters in a region, etc.There is nothing subjective about it. Playing as Meta Knight enables players to do better than equally skilled players who select other characters. My analysis has shown that among the players at comparable, high skill levels, selecting Meta Knight improves tournament performance by somewhere between 2 and 3 times (using Ankoku's weightings) over any other character, and it only gets worse from there.
The argument is no longer about whether playing as Meta Knight gives you an unfair advantage. It's whether that advantage is acceptable or not. Given the degree of the advantage, I think the answer is no. At a minimum, the advantage warrants an investigation.
You say it's doable, and I say sure—on paper. As you can tell, I don't trust heavy theorycrafting well. Until someone shows me that an MK can abuse this rule to force the opponent to be DQd for the LGL, and the opponent isn't a much worse player than the MK, then I can't believe this will happen. I'm not saying I want evidence of a lot of MKs doing it or for it to become a problem, I just want to see if it's even possible first.MLG's got a limit of 35. Using the rules to win the game is totally doable at that point.
By 50 grabs, MK can plank/scrooge for quite a long time and the rule is becoming useless.
Even at 50 grabs, legitimate ledge play can easily exceed that number. Here, for instance, is a vid of a Pit player taking on the ICs. Notice that Pit is still vulnerable as he does his edge play; he's not stalling, he's merely choosing to have the fight happen at the ledge.
Count the ledge grabs.
http://www.youtube.com/watch?v=pR3nuRY2N7k
(On a side note, the only difference between Pit here and MK is that MK is too good. So apparently we're goint to stop MK from doing what every other character has a right to do simply because his version of it is the best.)
Again, you have to look at the reception of everyone to this person. On paper and by the competitive definition, this player is using all he legally can to win and is just being a competitive player. To the people actually at that tournament and involved with the situation, the person who does that looks like a jerk (which is what I meant moreso than calling the person actually a jerk). It's obvious that the LGL wasn't intended for that particular exploitation, and people know that. By exploiting the rule and (assuming he wasn't leading in % when the match timed out) pushing to the TO that he should win, as I've said multiple times, will cause people to lose respect for him.Anyone who has the opportunity to exploit a rule like that to win but doesn't is, by common definition, a scrub. I would like to think that it is beneath you to resort to name calling directed at those players who truly play the game competitively. What the heck good are rules if they fall apart when you try to use them?
Refer to above. Some would lose respect for them, but some would find what they did just fine. It would cause controversy at the least, and it'd probably cause more had it been a large regional/national.And no respectable tournament director would deny a win from a player who the rules explicitly say won the game. If the TO had any decent reputation before doing something like you suggest, it would be completely gone afterward.
Not what bad things are lost by eliminating him. I meant what specific problems are MK causing to the competitive community right now (which you kind of answered anyway).The questions AvaricePanda refers to here amount to "What good is gained and what bad things are lost by eliminating Meta Knight?"
There wasn't much I disagreed with what you said before aside from a few adjectives (and having a question) but I had to stop at this. This is more of my opinion than anything else, but match-ups aren't nearly as blown up as people make them on the boards. There's a lot of people who beat 40-60 match-ups consistently, and a lot of the times match-ups fluctuate (I referenced Diddy's match-ups earlier).I would go so far as to say that playing a wide variety of characters becomes a much superior choice over only mastering one A or B tier character. I predict that in a developed post-ban metagame, a majority of the top players will be those who frequently play three different characters in the same tourney.
Again, I want examples of this. It's hard to determine whether a person is winning because of their skill or because of MK if MK's been their consistent main. You can't really say, "oh well they'd be worse without him." I haven't seen any examples where a sub-competent player becomes more than that because of MK (this may mean name-dropping, but oh well lol).I will also appeal to the unfair advantage bit again. Currently, Brawl is a game where the most skilled player is not necessarily the one who wins most often; a player can make up for a rather large deficit in skill level by selecting Meta Knight. This is thorougly against the principles of competitive play.
A lot of this may have to do with the fact that there's more MK mains than any other character mains; is this because the character's better or because the character's unfairly better?By repeating my analysis methods, it should be easy to determine determine if choosing Snake (or whoever is the top character in a post-MK landscape) is giving the sort of unfair advantage that choosing Meta Knight had after a temp-ban period.
There's more worries than MK about stage legality (I don't know about the custom stage contest, but can you list any current stages that would be legal in more places with MK banned?). I agree to everything else though.Keeping Meta Knight in the game is logistically taxing, too. Meta Knight currently has either 2 or 3 akward rules specifically targeting him in common rulesets. He dominates nearly every discussion of stage legality. I don't know who here pays attention to the custom stage contest in the stage subforum, but a common problem in designing stages is that, essentially, any stage which does anything interesting just gives Meta Knight something new to exploit.
I strongly suspect removing the ledge grab limit and (when present) scrooging rule will be completely fine once Meta Knight is gone, and obviously the weird ban on certain uses of Meta Knight's down-B will be gone.
It wouldn't be a stretch to say that most of the time, Brawl just isn't a fun game to watch because of the game mechanics. Personally, unless I know the people playing well and want to see the outcome, I'm waiting on a match and want to see my opponent, or it's a match with my main in it (Diddy), I don't watch matches. MK doesn't have much to do with that. At a somewhat small February tournament in Indianapolis (it had about 25 people in singles I believe), I don't think many people were watching grand finals either, and it was Krystedez (Wario) vs. Renegade (Snake). More people were watching and playing Brawl-, and I was playing Melee friendlies.As for excitement, generally the only cheering you'll hear in a game with MK playing is if people see him lose. At Delta Upsilon II, for instance (This year's Ohio Circuit opener) more people watched random games in the all items on free for all side event than M2K vs BlueRogue grand finals for the real tourney.. before it was over, I'd estimate there were less than 10 people left, and many of those simply waiting for rides/passengers. Apparently the grand finals of an event they devoted their entire day to wasn't exciting enough to bother watching, evidently because it involved a MK who was going to win.
I'm confused as to what you're trying to say here.Why is Meta Knight so boring? Strategy almost doesn't exist for MK; nearly all the strategy in a game with a MK in it is borrowed from the qualities of the character he plays against.
As I said before, I don't think your character choice is a really strategic thing. Most people are really good with one character. Some have a good secondary, but are still more comfortable with their main. There's only a couple of players (lol Ninjalink) that actually use the character counterpick system to its fullest. It's mainly because most people don't bother learning an entirely new character and getting them to the level their main is just because their main has a few 40-60 or moderately disadvantageous match-ups. Most, including myself, would rather just deal with the match-ups with their main.For between games, I've already discussed how MK wrecks the otherwise strategic question of which characters to play as. In game, MK is a light character with instant, combo-stopping, safe attacks, who cannot really be attacked offstage, and isn't any worse on the ground than in the air, and isn't any easier or harder to approach from the front vs the back vs the top vs the bottom, and never has to worry about landing with so many jumps and a plethora of safe ways to land even if he does choose to fake out his landing so many times that he runs out of those jumps... the list goes on. Point is, he's almost never any better or worse off in one situation versus another. (Part of the reason he planks/scrooges/air camps off stage so well is because most characters lose the majority of their options when going goes offstage.. MK isn't affected, like, at all.)
With Meta Knight, it's all about your basic skills: did you guess your opponent's action right? Did you space that attack right? Did you time your defensive options right? Meta Knight, to the fullest degree that any character could, lets you ignore everything else about the game.
MK is not the problem for tournament attendance. I've said it before too; only in special situations is MK a sole negative factor for tournament attendance.Testing this at the end of a temp-ban is obviously more difficult, but I suggest polls conducted by or directed toward TOs to determine how frequently people stay for the full tournament before and after Meta Knight was banned. Overall tournament attendence, of course, is the biggest factor of all.
I answered this as a hypothetical already, but I agree with what Thio said; since we don't know how an MK-less competitive Brawl would play out over 2 years, we don't know what would happen by adding him in. Similarly to how we don't know what banning MK will concretely do without evidence.So let me turn the questions around.
Suppose Meta Knight did not exist in the game. Is there anything good, from a competitive point of view, that would happen by adding him in?
There's certainly no shortage of bad baggage associated with introducing him.
If a coin is shown to have a 50.00000000000000000000001% chance of landing Heads rather than Tails, it is, by definition, an unfair coin. (Showing this is the case would be very difficult, of course...)AvaricePanda said:Advantage? Yes. Unfair? That's where the subjectivity lies.
Either you never read or you didn't comprehend this post.It's difficult to assess how much picking MK is an improvement because the character only takes someone so far. There's also the issue of there being more MKs mains than other character mains (which would boost his good ratings), the amount of good MK mains compared to good mains of other characters in a region, etc.
There's also the issue of just what you're comparing—how well MK mains do in comparison to non-MK mains. It's hard to judge if the MK mains are doing X amount better solely because of MK because that's the only character they've been using. I can't think of many (not a nearly substantial enough amount) of people that used a different character, switched mains to MK, and boosted their results by a lot (2 to 3 times as you said?).
Versus:You say it's doable, and I say sure—on paper. As you can tell, I don't trust heavy theorycrafting well. Until someone shows me that an MK can abuse this rule to force the opponent to be DQd for the LGL, and the opponent isn't a much worse player than the MK, then I can't believe this will happen. I'm not saying I want evidence of a lot of MKs doing it or for it to become a problem, I just want to see if it's even possible first.
Double standard.Until that happens [IDC use becoming a problem] and the use remains infrequent (I've personally never seen it in tournament or heard of it being used in tournaments I didn't go to in my region), it's a decision that should be left to the TO.
Unless you refused to click the link you quoted, this is simply not true. You've now seen a non-MK demolish the limit.I haven't seen a character other than MK exceed the LGL by that much.
The weakness of an argument that has to make this statement should be obvious.Sure, it's "scrubby", but every single Brawl competitive player doesn't adhere to what's technically scrubby and technically competitive.
No character should be allowed to do it, ever.(also, this exploitation [utilizing the Ledge Grab Limit to win] wouldn't even be limited to MK. any character would be able to do this if the LGL was low)
And, if I can help it, it will continue to be absent for the reasons I have listed in this thread and more.Also, the LGL isn't part of the [BBR] official ruleset.
This demonstrates a misunderstanding of how to do experiments and statistics based off off those experiments. This is a handy life skill, so I'll go into detail here with an example.Again, I want examples of this [evidence that MK, the character, makes players perform better]. It's hard to determine whether a person is winning because of their skill or because of MK if MK's been their consistent main. You can't really say, "oh well they'd be worse without him." I haven't seen any examples where a sub-competent player becomes more than that because of MK (this may mean name-dropping, but oh well lol).
Have you ever seen my analysis at all?It's obvious that MK is the best character in the game, but I feel that a lot of people pick him up because of this fact, so there's a larger pool of MK players which means there's a larger pool of good MK players, which skews tournament results in his advantage and makes it look like he's better than what he really is. That's my opinion at least; can you show me otherwise?
Personally, I find Brawl more exciting to watch than Melee. This, of course, is the epitome of subjectiveness.Personally, unless I know the people playing well and want to see the outcome, I'm waiting on a match and want to see my opponent, or it's a match with my main in it (Diddy), I don't watch matches. MK doesn't have much to do with that. ... This game isn't Melee, where to most people most matches are fun to watch and only Jigglypuff dittos are boring (lol pound4).
My argument is that, with MK out of the picture, using the counterpick system to its fullest will provide a more notable advantage than before, especially if your opponent only knows one character. There will be guys that play as only one character, but doing that becomes a lot more of a liability in terms of winning chances.There's only a couple of players (lol Ninjalink) that actually use the character counterpick system to its fullest. It's mainly because most people don't bother learning an entirely new character and getting them to the level their main is just because their main has a few 40-60 or moderately disadvantageous match-ups. Most, including myself, would rather just deal with the match-ups with their main.
Right now, your words hold no more or less weight than mine on this matter. A temp-ban could settle the matter.MK is not the problem for tournament attendance. I've said it before too; only in special situations is MK a sole negative factor for tournament attendance.
Think back to the lab rats. If both MK allowed and MK banned tournaments ran at the same time, that would be perfect for analysis!I'm afraid of a temp-ban, at least how we have a temp-ban imagined now, because it may not (IMO probably will not) show the results that we'd get from an MK-ban. Something like some amount of TOs not following through with the temp ban and hosting MK legal tournaments would most probably happen. I honestly can't imagine everybody hosting MK-banned tournaments for six months.
We need the ban to be widespread enough and long enough for the first batch of metagame evolution trends to become obvious before it can be useful in terms of analyzable data.There's more to the MK ban than tournament results, but if hosting a few more MK-banned tournaments or side-events helps us know a bit more of what would happen in the event of a ban, then I suppose I'm for it.
pretty much. this is why I've mostly made ridiculous facetious posts in this topic, the BBR can say what they want but most of my region is going to go "lol no" and MK will still be allowed here.I'll respond more later, but I have a question: so if we were to carry out the temp-ban but we don't want every tournament to be an MK banned tournament (is that what you're saying?) then how would we go carrying that out? Is it just something like the BBR encourages people to host more MK-banned tournaments, or what?
Maybe it's because any use of the IDC (Even short duration) was declared illegal pretty much immediately after it was publicized, and most people don't break rules in a tournament even if they can get away with it? (They might not get away with it if the TO decides to make an example of them, for one thing.)It was said in the last MK-ban thread (which I believe was directly after Genesis) that the bolded would happen. It hasn't. I believe that the IDC was known close to the beginning of Brawl's release (I could be mistaken), but whenever it was discovered, people would have realized that you can do it without stalling infinitely (obviously). It wouldn't be a stretch to say that using the dimensional cape glitch for non-stalling purposes would have been a known tactic since the IDC was found, yet it still isn't a commonplace tactic now.
Until that happens and the use remains infrequent (I've personally never seen it in tournament or heard of it being used in tournaments I didn't go to in my region), it's a decision that should be left to the TO.
Truth. Again. In general, people are not that hasty to change their opinions. In my case though? I have still never seen a bit of evidence that doesn't, in my brain, point to an extreme unbalance through metaknight. And I have never had any evidence provided from anyone from anti-ban besides you that there's even an argument against it other than "I main MK, no ban plz".HAY GUYS LOOK WHAT I SAID!
The problem with this thread and threads like these in general are that the two sides (which shouldn't be as concrete as they are) are so stuck-up that they refuse to change their viewpoints no matter what. With the exception of a small amount of people, no one's willing to even accept the other side's viewpoints.
And the thing is, this isn't, "Pro-ban vs. anti-ban who wins!?!" it's a decision that affects the entire competitive Brawl community forever. Sadly, people who are sooo concerned about winning a petty argument and having the, "no matter what I'm always pro-ban/anti-ban!" mentality are people who have a say in the decision.
All we're trying to do is get across as much information as possible that pertains to the debate. I know I'm really wordy when I get tired (which is usually 15 minutes in replying to something), but there's way too much information in what we're saying to sum up in a paragraph or two. All of my questions towards Crow! and others would probably constitute a paragraph or two, lol.seriously you guys, stop arguing like morons, you don't need an entire essay about your argument when you can sum it up in a paragraph or two
all your trying to do is hide your argument behind lots of words so its easy to miss lies
i'm not saying everything needs tl;dr, i'm saying this is the internet, not english class
There's Omni, adumbrodeus, and Thiocyanide all with anti-ban arguments or just MK-ban worries that aren't that. That's just from the top of my head in this thread.Truth. Again. In general, people are not that hasty to change their opinions. In my case though? I have still never seen a bit of evidence that doesn't, in my brain, point to an extreme unbalance through metaknight. And I have never had any evidence provided from anyone from anti-ban besides you that there's even an argument against it other than "I main MK, no ban plz".
As stated before they are seeking a temp ban as many anti bans are willing to turn over for a temp ban and see how the brawl meta game develops accordingly, I am all for a temp ban to see if the meta game just shiftswhat would a temp ban prove?
this needs to be deaded right now?
As stated before they are seeking a temp ban as many anti bans are willing to turn over for a temp ban and see how the brawl meta game develops accordingly, I am all for a temp ban to see if the meta game just shifts
-to just placings without the meta knight mains (Very unlikely as many characters are a lot more viable with out MK not just marth)
-To just snake since he is the 2nd best character
-Or the meta knight mains do what they do best and camp until the temp ban is over and completely throw out the reason for the temp ban and say it wasn't a good idea
I just think that this isnt the best way to go abot things...Its really sort of silly.
It wont really do anything ether. what happens when meta knight comes back. What are you looking for when you actually do it. you already know that the results are going to change... you will have gained nothing except the opinion of the community which would be subjective on how much they like the situation with him gone. with him gone how do you prove that he is ban worthy. you have gained no ground. You ether ban him or you dont plus you are taking players practice with the character away. Theres no criteria to say that he is banworthy and the very fact that a temp ban would happen would be becuase you "feel" like having him gone.
Well, put simply, if the temp ban goes the way the pro-bans are expecting, there is exactly one argument left for anti-ban: "I like winning with Metaknight, because he unbalances brawl and makes it easier for me to win". I'm serious!what would a temp ban prove?
this needs to be deaded right now?
So character viability is a logical reason for a ban, you're saying?-If there is increased character balance; tied in with this, if other characters become viable.
Arguably, in conjunction with game balance? Yes. You'd ban Akuma to make a street fighter game balanced, wouldn't you?So character viability is a logical reason for a ban, you're saying?
I believe that Overswarm had this in one of his posts....^Let's ban D3's infinite so we can have better balance, then, right?
And why stop there? Why not just ban all the tactics that cause characters to be unviable so we can have a perfectly balanced game?
And I know sooooo little about SF that I'm not going to bother trying to answer that.
We'd have to ban Sheik (vs. Ganon) and Pika (vs. Fox) then. Better just to stick to a global ban rather than a surgical one imo. It's mostly a moot point for D3's infinite anyway, since most TO's ban it to encourage DK & Friend's attendance.^Let's ban D3's infinite so we can have better balance, then, right?
And why stop there? Why not just ban all the tactics that cause characters to be unviable so we can have a perfectly balanced game? And if we're doing that, why not just ban the tactics that make MK bannable (such as scrooging limitations)?
And I know sooooo little about SF that I'm not going to bother trying to answer that.
I'm not sure what it is about Sheik that makes the matchup broken vs Ganon. I heard that Ganon can't approach Sheik with the chain out but Idk... And for Pika vs Fox we could just ban Pika's CG (not saying at all that there is logical reason to do this, but if we're already making our rules in the name of balance like BPC is suggesting we should, why not?)We'd have to ban Sheik (vs. Ganon) and Pika (vs. Fox) then.
Just because a lot of TOs do it doesn't make it logical to do so.It's mostly a moot point for D3's infinite anyway, since most TO's ban it to encourage DK & Friend's attendance.