Not really. When you play a new MK as ZSS for instance they don't know how badly your Uair can wreck them, your Down B trades with shuttle loop etc. Until they learn that you actually have the advantage.Blasphemy.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Not really. When you play a new MK as ZSS for instance they don't know how badly your Uair can wreck them, your Down B trades with shuttle loop etc. Until they learn that you actually have the advantage.Blasphemy.
I really hope you are being sarcastic. There are no OBVIOUS ways to beat MK, let alone what is in this paragraph...After considering all the facts about the whole MK ban thing, and having some knowledge about MK, MK should not be banned. MK although he "technically" is the best character in the game, he OBVIOUSLY has ways of being beat. When MK gets spiked he's pretty much dead, or if the peanut gun gimp is used correctly MK is dead there as well
I don't think we should not ban MK just to please a few players. What about the countless players who would actually have a shot at a serious tourney thanks to this ban? It would please alot of people, and probably increase attendance as well as causing some interesting metagame shifts.Also it's not fair to players such as M2k, Tyrant, Shadow, and so on that they would have to start from scratch with a new character after they have been using the character for at least a year or two. It's like if Fox or Jigglypuff suddenly got banned from melee H Box and Mango would probably become very upset at these new rules.
We all know he can be beaten. That's not why we're trying to get him banned.After considering all the facts about the whole MK ban thing, and having some knowledge about MK, MK should not be banned. MK although he "technically" is the best character in the game, he OBVIOUSLY has ways of being beat.
And now I remember why I don't spend much time in these threads.I know this is kind of out of know where however it is my 2 cents on the whole MK ban issue
After considering all the facts about the whole MK ban thing, and having some knowledge about MK, MK should not be banned. MK although he "technically" is the best character in the game, he OBVIOUSLY has ways of being beat. When MK gets spiked he's pretty much dead, or if the peanut gun gimp is used correctly MK is dead there as well. To take out MK would lead to what next, Snake, ICS, Falco, Marth, Diddy, DK? It's is upsetting to say the least, personally I main marth, because soon as MK goes then it's going to be Diddy, Snake, Marth, and Dk's every where.
Great examples that MK can be beatable are shown, M2K vs Ally Apex, M2K vs ADHD Pound 4, _X_ vs ZEX, and I'm pretty sure that many other notable players have done the same. MK is gdlk and for the people with the random low tier claiming that it's *** that I can't beat MK, why they hell are you playing a low tier? It's not like Ganon is really going to have a fighting chance against MK.
Also it's not fair to players such as M2k, Tyrant, Shadow, and so on that they would have to start from scratch with a new character after they have been using the character for at least a year or two. It's like if Fox or Jigglypuff suddenly got banned from melee H Box and Mango would probably become very upset at these new rules.
As far as tournaments go I'm pretty sure there would be a drop off in the amount of tournaments along with the goers. So what would be the point M2k would not be participating in smash scene any more and I'm fairly sure that many people would drop out of it which just make our community look rather stupid. Instead, and here is my alternative to the situation if some people are so hell bent on banning MK, why not just host tournaments without MK. This would fix the situation especially at the national level, but then again MK is not unbeatable and again would make the community look foolish.
So why Ban MK it would make the community look stupid, it would lead to a drop off in Brawl tournaments, it's been proven that MK is not unbeatable (Ex. ADHD, Ally, Larry), many players would have to start all the way over, and many player may potentially leave the community. It might also lead to a domino effect of MK then Snake, then the rest of the high tiers would have the banning until only a few characters are left to choose from. Most of it as M2k said deals with his popularity as well.
Welcome to the party.I know this is kind of out of know where however it is my 2 cents on the whole MK ban issue
*narrows eyes*After considering all the facts about the whole MK ban thing
*raises eyebrow*, and having some knowledge about MK,
Let's hit your reasoning one-by-one!MK should not be banned.
He has a defeat screen, yes. Yes, a player making mistakes can cause MK to lose. Skill gaps can tilt the game in your favor.MK although he "technically" is the best character in the game, he OBVIOUSLY has ways of being beat.
As opposed to? If MK can't get back, there isn't anyone in the game who can.When MK gets spiked he's pretty much dead,
What?or if the peanut gun gimp is used correctly MK is dead there as well.
This is conjecture.To take out MK would lead to what next, Snake, ICS, Falco, Marth, Diddy, DK? It's is upsetting to say the least, personally I main marth, because soon as MK goes then it's going to be Diddy, Snake, Marth, and Dk's every where.
You've listed several isolated examples; if you've reviewed the facts, you'd see that we've looked at MK's placement over the past 6 and past 13 months independent of one another. At worst, MK is about 2.5x better than Snake. From there the gap gets wider. MUCH wider.Great examples that MK can be beatable are shown, M2K vs Ally Apex, M2K vs ADHD Pound 4, _X_ vs ZEX, and I'm pretty sure that many other notable players have done the same. MK is gdlk and for the people with the random low tier claiming that it's *** that I can't beat MK, why they hell are you playing a low tier? It's not like Ganon is really going to have a fighting chance against MK.
For one, 2 years != 8 years, but I see what you're saying in principle.Also it's not fair to players such as M2k, Tyrant, Shadow, and so on that they would have to start from scratch with a new character after they have been using the character for at least a year or two. It's like if Fox or Jigglypuff suddenly got banned from melee H Box and Mango would probably become very upset at these new rules.
What evidence do you have for a drop off in tournaments and attendance? We've had MK banned events around the country and attendance has never been an issue.As far as tournaments go I'm pretty sure there would be a drop off in the amount of tournaments along with the goers. So what would be the point M2k would not be participating in smash scene any more and I'm fairly sure that many people would drop out of it which just make our community look rather stupid. Instead, and here is my alternative to the situation if some people are so hell bent on banning MK, why not just host tournaments without MK. This would fix the situation especially at the national level, but then again MK is not unbeatable and again would make the community look foolish.
Who cares if he's unbeatable? Simply having a defeat screen doesn't make you unbannable.So why Ban MK it would make the community look stupid, it would lead to a drop off in Brawl tournaments, it's been proven that MK is not unbeatable (Ex. ADHD, Ally, Larry), many players would have to start all the way over, and many player may potentially leave the community. It might also lead to a domino effect of MK then Snake, then the rest of the high tiers would have the banning until only a few characters are left to choose from. Most of it as M2k said deals with his popularity as well.
Why ?And now I remember why I don't spend much time in these threads.
Lol, yepp.And now I remember why I don't spend much time in these threads.
You know, this is true. It's been stated again and again, and no one has denied this truth.To me, brawl is based upon matchups. People say that a matchup is much more dependent on player skill than it is on the characters involved. For the vast majority of matchups this is true, sine the skill of the player can shift the outcome much more than character choice.
And MK is the perfect CP?Lol, yepp.
You know, this is true. It's been stated again and again, and no one has denied this truth.
Can everyone agree that Brawl is based off of counter-picking your opponent?
Simple question: Aren't six characters fighting over the top spots much better than one (To take out MK would lead to what next, Snake, ICS, Falco, Marth, Diddy, DK?
He's the null pick.And MK is the perfect CP?
I'm in the process of doing that with ADHD and other Diddy mains at the moment. It's basically "diddy has to mindgame the opponent" or "Diddy has a fortress for approximately 9 seconds that is unpunishable safe for a few characters".So, instead of saying "Get good like ADHD," how about we watch ADHD videos and find out exactly why he wins each match, find out what he does that other players don't do and apply it ourselves OR find out if the other players are following for stupid traps and set ups.
Watching M2K play ADHD is like watching a horror film when the main character is going to open a door with an alien behind it and the audience is thinking "NO, what are you doing, run away" when M2K tries to approach ADHD with the percentage lead and a banana fresh in front of him and banana in hand.So, instead of saying "Get good like ADHD," how about we watch ADHD videos and find out exactly why he wins each match, find out what he does that other players don't do and apply it ourselves OR find out if the other players are following for stupid traps and set ups.
This is strictly a matter of opinion.Simple question: Aren't six characters fighting over the top spots much better than one ()?
This would make him the best CP by default then LOLNo he is not the perfect or best CP, but he is the safest because he has no bad stages and no bad match ups.
No.This is strictly a matter of opinion.
So are you saying you would prefer one viable character over 6?This is strictly a matter of opinion.
Mk is the best secondary, let's put it as that.This would make him the best CP by default then LOL
If that were the case he would already be banned.So are you saying you would prefer one viable character over 6?
If you hold this view, you probably wouldn't ban MK even if he had 90-10 match ups with the entire cast.
I'd have to have crow run the numbers, but I'm not sure what you're looking for that you can't already see with the data we have.This is strictly a matter of opinion.
@OS and Crow!
Both of you have argued, rather convincingly, that there is a small chance of what I'm stating is a large contributing factor, but, as I've said, there's a lot to point to it being a factor as well as against. It's not a one-sided argument.
As far as the data goes, I believe I'm correct in saying that Crow!'s current graphs are somewhat like the net dominance in a period of time, or the area under the dominance curve per month, at each point on the x-axis. What I'm interested in as far as the data is concerned is whether or not is dominance has continued to rise over the entire interval or whether or not it has plateaued and begun to go down.
I might be down for a temp ban. Maybe. It's not something I'm willing to consider prior to seeing month-by-month analysis of character dominance.
To an extent, yes. Someone saying "Only having one viable character in a fighting game is okay" really can't be argued against so much, but I don't really care too much about that because anyone who says that is insane. If that was the case they'd support ivan ooze dittos all day =PThis is strictly a matter of opinion.
bump, due to being skipped over XDYo, OS, I have a question related to the application of your Surgical/Global changes thread, in relation to the whole ban MK debate. Sorry if the following it partially innaccurate, it's based more on reading threads/my own limited brawl experience than it is high level play experience. Also, I'm aware that the meat of my argument is nothing new, I just dislike how the anti-ban side are unable to coherently discuss/present a topic...
The way I see it, the biggest problem most people have with Metaknight isn't that he is obviously the best character in the game but rather it's the things he can do to abuse brawl's physics: namely plank and circle-camp (or scrooge I think people are calling it now?). It's because of how well he can use these (his crazy quick upB, his ability to easily go under the stage, etc). At a basic level, this seems like a simple, "well, do we limit MK by surgically removing the ability for players to abuse his edgegame, or do we simply remove the entire character?" At this level, many people would probably agree (as I do most of the time) that global changes are better. However, by looking at it this simply, people are ignoring a slightly different point of view.
In a larger sense, taking MK out of the picture is in itself a surgical change, from the viewpoint of those who believe that the problem with brawl is in fact the abusable physics rather than any one character matchup. Without Metaknight, you still have characters like Game&Watch who can plank very well. You also have Pit, who can plank and circle-camp almost as effectively (if not moreso, according to some) as Metaknight himself. In addition, Pit can do plank *offensively* because of his projectile. Looking at it in this light, the removal of every character's ability to abuse the ledge (by means of more rigorous judging of matches, or enforcing edgegrab limitations, or whatever method gains popular consensus) seems to some (myself included) to be the better choice, despite appearing a shallow, surgical change on the surface.
Even if people looking at it from both perspectives decide that banning MK is the right choice, I just want them to think about the situation in a slightly different perspective than they are used to
Last minute thought: If my original assumption (that most people don't want MK banned because he is "the best") is incorrect, all I can do is say something that is often said: Most fighting games have a character that is "the best"-- Sagat in SFIV being a recent example, but there are more if I need to go into them. That by itself is not a reason to ban a character, unless the difference is so great that he is almost unbeatable (Akuma in SF2A). However, as tournement results and theory show, this is not the case w/ Metaknight.
This being said, I think that if MK banned tourneys happened as often as MK allowed tourneys, it would be easier to gauge what would happen to the community is MK mains weren't allowed to play their character.
Everyone has a different "biggest problem"; it's a myriad of factors rather than one thing in particular. His edge game is just a piece of the pie.Yo, OS, I have a question related to the application of your Surgical/Global changes thread, in relation to the whole ban MK debate. Sorry if the following it partially innaccurate, it's based more on reading threads/my own limited brawl experience than it is high level play experience. Also, I'm aware that the meat of my argument is nothing new, I just dislike how the anti-ban side are unable to coherently discuss/present a topic...
The way I see it, the biggest problem most people have with Metaknight isn't that he is obviously the best character in the game but rather it's the things he can do to abuse brawl's physics: namely plank and circle-camp (or scrooge I think people are calling it now?). It's because of how well he can use these (his crazy quick upB, his ability to easily go under the stage, etc). At a basic level, this seems like a simple, "well, do we limit MK by surgically removing the ability for players to abuse his edgegame, or do we simply remove the entire character?" At this level, many people would probably agree (as I do most of the time) that global changes are better. However, by looking at it this simply, people are ignoring a slightly different point of view.
Taking MK out is a global change; it changes no matchups in the game, just their frequency. A surgical change would be a rule about MKs ledge grabs.In a larger sense, taking MK out of the picture is in itself a surgical change, from the viewpoint of those who believe that the problem with brawl is in fact the abusable physics rather than any one character matchup. Without Metaknight, you still have characters like Game&Watch who can plank very well. You also have Pit, who can plank and circle-camp almost as effectively (if not moreso, according to some) as Metaknight himself. In addition, Pit can do plank *offensively* because of his projectile. Looking at it in this light, the removal of every character's ability to abuse the ledge (by means of more rigorous judging of matches, or enforcing edgegrab limitations, or whatever method gains popular consensus) seems to some (myself included) to be the better choice, despite appearing a shallow, surgical change on the surface.
MK simply being "the best" isn't enough to ban him. It's the degree at which he's the best in comparison to the rest of the cast and the benefit from removing him that really does it.Last minute thought: If my original assumption (that most people don't want MK banned because he is "the best") is incorrect, all I can do is say something that is often said: Most fighting games have a character that is "the best"-- Sagat in SFIV being a recent example, but there are more if I need to go into them. That by itself is not a reason to ban a character, unless the difference is so great that he is almost unbeatable (Akuma in SF2A). However, as tournement results and theory show, this is not the case w/ Metaknight.
This being said, I think that if MK banned tourneys happened as often as MK allowed tourneys, it would be easier to gauge what would happen to the community is MK mains weren't allowed to play their character.
Its still a global change. Removing MK does nothing to affect the Diddy v Pit match up. However, if you make the LGL 20, then you limit Pit in the Diddy v Pit match up. You would only make this surgical change if Pit's or GnW's planking was know as a problem and since there's no Pits or GnWs placing there is no evidence to suggest that it is. Therefore, MK is really the only character that can "abuse" the edge.In a larger sense, taking MK out of the picture is in itself a surgical change, from the viewpoint of those who believe that the problem with brawl is in fact the abusable physics rather than any one character matchup. Without Metaknight, you still have characters like Game&Watch who can plank very well. You also have Pit, who can plank and circle-camp almost as effectively (if not moreso, according to some) as Metaknight himself. In addition, Pit can do plank *offensively* because of his projectile. Looking at it in this light, the removal of every character's ability to abuse the ledge (by means of more rigorous judging of matches, or enforcing edgegrab limitations, or whatever method gains popular consensus) seems to some (myself included) to be the better choice, despite appearing a shallow, surgical change on the surface.
Why not just remove MK?^Why not make the ledge grab limit only apply to MK?
You could do that...but if you're going to go that route, why not limit him from gliding underneath the stage (even when recovering), using tornado, or any other sort of thing in order to nerf him. Because essentially that's what only applying the LGL to him is doing, acknowledging that he is "too good" without it and need to implement another MK specific rule to prevent him from being too unbalanced.^Why not make the ledge grab limit only apply to MK?
That's the big thing, if you remove MK you remove all of the issues that people have with MK. It's the simplest way to "fix" the game, as some would say.Why not just remove MK?
Because it's unfair for Metaknight. We would have to do it to the rest of the cast.^Why not make the ledge grab limit only apply to MK?
why not implement this: http://www.smashboards.com/showthread.php?t=262438^Why not make the ledge grab limit only apply to MK?
Lulz it's true, if every unbalanced thing was "fixed" in Brawl then there would be no game. That's the thing about Smash: it has a diverse groups of characters that are different from one another. The creators meant for the characters to be "unbalanced" so as to prevent the game from becoming boring. If people want the game to be perfectly balanced there should make it so that there be only one character in the game.why not implement this: http://www.smashboards.com/showthread.php?t=262438
lolBecause it's unfair for Metaknight. We would have to do it to the rest of the cast.
Here's an interesting opinion.Lulz it's true, if every unbalanced thing was "fixed" in Brawl then there would be no game. That's the thing about Smash: it has a diverse groups of characters that are different from one another. The creators meant for the characters to be "unbalanced" so as to prevent the game from becoming boring. If people want the game to be perfectly balanced there should make it so that there be only one character in the game.
More unfair to Metaknight then just banning him?Because it's unfair for Metaknight. We would have to do it to the rest of the cast.