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Official Metaknight Discussion

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iRJi

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The united states would be the designated region.
This would be the goal, yea. =]

Uh, why wouldn't it? The three biggest TOs here (Inferno?, Alex Strife, BUM) are either pro-ban or neutral. Inferno has expressed interest in hosting MK-banned tourneys before and his tourneys turn out good numbers.

Whether or not MK players decide to stop participating is another story, though. I suspect many would still attend.
Don't call out TO's names yet, esp. if the side that are on is temp. unknown due to them voicing it. Alex said he does not care, and would do either/or. He is just waiting for rules from BBR. Bum is unknown.

Edit: lets be honest here. Who here thinks this is a bad idea and why. I want to get this out of the way now.

Please do not voice your opinion unless you say why. Also if the answer is "because banning a persons character would cripple them" please refer back to my earlier post about this. It answers that there.
 
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RJ: All I'm saying is there's no reason to assume that AN would simply ignore the a temp-ban request. Many TOs in this region are open-minded and receptive.
 

Espy Rose

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I would hope that Texas participates in this as well. Besides, there's only one or two Meta Knights anyways, and one of them is quitting soon.
 
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I don't think there's a region that would outright not participate in a TEMP BAN. If it was a full on PERMANENT BAN then it would be another story.

If you scoff at our attempts to collect actual data then you aren't doing the community any favors.
 

fkacyan

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So if we could prove beyond a reasonable doubt that MK as a character was a much more prominent attribute to his dominance than the amount of players or skill of players, would you switch to pro-ban?
Yep.

10thatwouldbethelogicalchoices
 

fkacyan

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Are you aware that we have currently done this, or do you have an issue with how we collected our data?
You've proven that all of his dominance is due to him being better and not other factors?

Link.

@Above: I don't have time to read every page thoroughly, and most of the data I've seen has just been illustrating dominance, not the reasons why he is dominant.
 

Overswarm

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You've proven that all of his dominance is due to him being better and not other factors?

Link.

@Above: I don't have time to read every page thoroughly, and most of the data I've seen has just been illustrating dominance, not the reasons why he is dominant.
Do you understand that reason is irrelevant if we can remove "popularity" and "the players are just better" from the mix?

You can't hide being "matchup inexperience" or any other lame excuse; if popularity hasn't inflated his results to this degree, and it isn't just that all the best players are playing MK, you would conclude that MK is just that much significantly better than the other character choices?
 

fkacyan

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Do you understand that reason is irrelevant if we can remove "popularity" and "the players are just better" from the mix?

You can't hide being "matchup inexperience" or any other lame excuse; if popularity hasn't inflated his results to this degree, and it isn't just that all the best players are playing MK, you would conclude that MK is just that much significantly better than the other character choices?
But, as I've stated previously - Popularity does more than just increase the odds of MK winning from a proportional standpoint. It's more people to contribute matchup knowledge, more people to possibly find stupid, broken techniques with a character, and more net playtime hours overall, which makes a large difference in the development of a character's metagame.

I've been given no reason to discount that as a significant influence on Meta Knight's tourney results.

I'd also still like to see a month to month analysis of the change in his dominance, as opposed to a 6 and 13 month evaluation.
 

Overswarm

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But, as I've stated previously - Popularity does more than just increase the odds of MK winning from a proportional standpoint. It's more people to contribute matchup knowledge, more people to possibly find stupid, broken techniques with a character, and more net playtime hours overall, which makes a large difference in the development of a character's metagame.

I've been given no reason to discount that as a significant influence on Meta Knight's tourney results.
What would you say if Snake's popularity was equal or greater to Metaknights?

What would you say if I could tell you that while Metaknight may very well be a popular character, it can easily be verified that the "Character X vs. MK" matchup has been the most researched for every character to this day?

What would you say if I found that, in a 6 month time span against the top MKs, there was a small amount of players (less than the amount of MKs used, even) and there was little to no character trends seen?


Believing "oh, his metagame is so much greater" is one thing. Seeing the entirety of smashboards say "let's figure out Snake", then figuring it out within 2 months, and then doing the same with MK and not figuring it out in 2 years.... that's just plain silly.

I'd also still like to see a month to month analysis of the change in his dominance, as opposed to a 6 and 13 month evaluation.
What are you hoping to find? The data is already there for you.
 

Overswarm

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I do plan on showing you the data, btw Thio; I just want to cover your escape exits before doing so. Simply answer honestly, and we'll find your truth.
 

Crow!

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But, as I've stated previously - Popularity does more than just increase the odds of MK winning from a proportional standpoint. It's more people to contribute matchup knowledge, more people to possibly find stupid, broken techniques with a character, and more net playtime hours overall, which makes a large difference in the development of a character's metagame.

I've been given no reason to discount that as a significant influence on Meta Knight's tourney results.
Either this argument works or it doesn't. OS is arguing (convincingly, I might add) that it doesn't, in which case you're joining us in Pro-Ban. Welcome!

But let's suppose for a minute that it does. What then?

Most players (and all good ones) pick (and switch.. and there's plenty of anecdotal evidence for this too) their mains preferentially based on how good the characters are. So MK presently being the best (by a long shot, btw) would make him gain even more popularity. Which would mean, by your argument, that MK, the character, would continue to become better faster than other characters. Which would make MK even more popular.

See a problem?

So if you're right, you at least support a temporary ban on MK not just as a way to gather information, but furthermore a temporary ban would give other characters a chance to catch up and undo the damage of the positive feedback loop. Otherwise, the effect you describe will make MK perpetually the better character. At that point, he might as well be fundamentally better.

So in that case, welcome to Pro-Temp-Ban!


I'd also still like to see a month to month analysis of the change in his dominance, as opposed to a 6 and 13 month evaluation.
At this point it should be irrelevant to you personally, but if you're still interested in / curious about making the time-resolved data public, let us know if you're willing to spend a few hours to help make it happen sometime this weekend.
 

Overswarm

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I wonder what the world would look like if M2K started life as a Snake main?
Probably the same as when he started as a Dedede main, considering he was winning when he was D3 too.

He found MK "fun", according to him.
 

Atomsk_92

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Probably the same as when he started as a Dedede main, considering he was winning when he was D3 too.

He found MK "fun", according to him.
Lolz Mk is very fun.

The problem was I found him too fun and played him too much so mine became very good.

However I'm gonna stop using him after Viridian.
 

Overswarm

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Lolz Mk is very fun.

The problem was I found him too fun and played him too much so mine became very good.

However I'm gonna stop using him after Viridian.
My teammate Kel and I wre the only two MKs at a tournament last weekend, so I convinced him to not go MK.

I went DK and Fox and got 4th. It was so AWESOME XD



I want to drop MK, but there's no real point unless everyone else around me does the same. I don't lose MK dittos consistently to anyone in my area save for mew2king now after learning the matchup, so I accomplished my goal of finding my MK vs. MK matchup. :\
 

Atomsk_92

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My teammate Kel and I wre the only two MKs at a tournament last weekend, so I convinced him to not go MK.

I went DK and Fox and got 4th. It was so AWESOME XD



I want to drop MK, but there's no real point unless everyone else around me does the same. I don't lose MK dittos consistently to anyone in my area save for mew2king now after learning the matchup, so I accomplished my goal of finding my MK vs. MK matchup. :\
The only Mk I lose to in the ditto in my region is Shadow(right now) and even then we go even.

If I hadn't rusted up my DDD by playing MK so much I might still be the bestest one. I'm gonna stride to go back to that status now :3
 

Overswarm

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The only Mk I lose to in the ditto in my region is Shadow(right now) and even then we go even.

If I hadn't rusted up my DDD by playing MK so much I might still be the bestest one. I'm gonna stride to go back to that status now :3
I tried using ROB at an MK-banned tournament around here once.... I got a good two weeks of practice with my ROB in beforehand and managed to get first...

set my MK back quite a bit. :(

Good luck
 

Atomsk_92

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I tried using ROB at an MK-banned tournament around here once.... I got a good two weeks of practice with my ROB in beforehand and managed to get first...

set my MK back quite a bit. :(

Good luck
My MK doesn't really rust :p

and thank you :3
 

Overswarm

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Let me ask you something. Did you enjoy this tourney more than you would've if you were solely "playing to win?"

ie, playing MK
Uh, yes?

I was laughing and having a good ol' time. I even went to loser's first round because of my choices.

There were only 21 people there, so with such a low turnout the money wasn't a huge deal. I paid for the tournament in doubles, so I felt I could have fun since I was already there.
 

Justblaze647

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No I'm serious. I'm a very big advocate of character diversity, which is a lot of the reason I have so much fun playing PT. Most of the reason I am on the pro ban side of this arguement is because I feel like I die a little on the inside when I watch the Grand Finals of a tourney, and it's a MK ditto.

I think this game will last much longer if people play the characters that want to play, rather than what they think the should play to have a shot a victory.

edit: dayum my quick reply wasn't quick enough...
 

St. Viers

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Yo, OS, I have a question related to the application of your Surgical/Global changes thread, in relation to the whole ban MK debate. Sorry if the following it partially innaccurate, it's based more on reading threads/my own limited brawl experience than it is high level play experience. Also, I'm aware that the meat of my argument is nothing new, I just dislike how the anti-ban side are unable to coherently discuss/present a topic...

The way I see it, the biggest problem most people have with Metaknight isn't that he is obviously the best character in the game but rather it's the things he can do to abuse brawl's physics: namely plank and circle-camp (or scrooge I think people are calling it now?). It's because of how well he can use these (his crazy quick upB, his ability to easily go under the stage, etc). At a basic level, this seems like a simple, "well, do we limit MK by surgically removing the ability for players to abuse his edgegame, or do we simply remove the entire character?" At this level, many people would probably agree (as I do most of the time) that global changes are better. However, by looking at it this simply, people are ignoring a slightly different point of view.

In a larger sense, taking MK out of the picture is in itself a surgical change, from the viewpoint of those who believe that the problem with brawl is in fact the abusable physics rather than any one character matchup. Without Metaknight, you still have characters like Game&Watch who can plank very well. You also have Pit, who can plank and circle-camp almost as effectively (if not moreso, according to some) as Metaknight himself. In addition, Pit can do plank *offensively* because of his projectile. Looking at it in this light, the removal of every character's ability to abuse the ledge (by means of more rigorous judging of matches, or enforcing edgegrab limitations, or whatever method gains popular consensus) seems to some (myself included) to be the better choice, despite appearing a shallow, surgical change on the surface.

Even if people looking at it from both perspectives decide that banning MK is the right choice, I just want them to think about the situation in a slightly different perspective than they are used to ;)

Last minute thought: If my original assumption (that most people don't want MK banned because he is "the best") is incorrect, all I can do is say something that is often said: Most fighting games have a character that is "the best"-- Sagat in SFIV being a recent example, but there are more if I need to go into them. That by itself is not a reason to ban a character, unless the difference is so great that he is almost unbeatable (Akuma in SF2A). However, as tournement results and theory show, this is not the case w/ Metaknight.

This being said, I think that if MK banned tourneys happened as often as MK allowed tourneys, it would be easier to gauge what would happen to the community is MK mains weren't allowed to play their character.
 

Overswarm

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No I'm serious. I'm a very big advocate of character diversity, which is a lot of the reason I have so much fun playing PT. Most of the reason I am on the pro ban side of this arguement is because I feel like I die a little on the inside when I watch the Grand Finals of a tourney, and it's a MK ditto.

I think this game will last much longer if people play the characters that want to play, rather than what they think the should play to have a shot a victory.

edit: dayum my quick reply wasn't quick enough...
More characters are better, this is true, but you can't expect for every character to be viable. Some characters will set you back at a disadvantage. The problem is when the characters that put you at a disadvantage are merely ranked based off of how much of a disadvantage you're in because of one source. If I wanted to play Fox, I could muscle through a lot of close matchups and pick a secondary for pika, ZSS, and other characters. Not so much when MK is a problem.
 

Tien2500

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Fox doesn't need a secondary for ZSS. At absolute worst its a 60-40 matchup and probably not even that. Unless you're careless you shouldn't get dsmashed.
 

Justblaze647

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More characters are better, this is true, but you can't expect for every character to be viable. Some characters will set you back at a disadvantage. The problem is when the characters that put you at a disadvantage are merely ranked based off of how much of a disadvantage you're in because of one source. If I wanted to play Fox, I could muscle through a lot of close matchups and pick a secondary for pika, ZSS, and other characters. Not so much when MK is a problem.
Yes I understand completely. I do think that one thing commonly overlooked as a reason to justify banning MK (even a temp ban), is that he literally breaks the counter pick system in which this game is most certainly based of off. When I heard you bring that up in the podcast, I don't think anyone properly addressed why that was irrelevant or inconsequential. I've seen it myself too often...

Having trouble against a player or character, choose :metaknight:

Any stage you're finding yourself at odds with, choose :metaknight:

You wanna break into the tourney scene as a respectable player, choose :metaknight:

It's just much too easy to jump on that bandwagon, imo. Plus the potential rewards far outweigh whatever consequences you might face (whatever those might be).

Edit: Also, isn't it strange that he operates completely outside of the MU ratio's? Especially after all the time spent by each individual character board discussing how to overcome (or at least compete with) MK...

Edit 2: I don't care what anyone says, MK's neutral b is broken. Period. It's like if instead of sucking in, DDD's neutral b had him spewing out damage constantly surrounding him on all sides with the freedom to move virtually anywhere, horizontally or vertically.
 

Overswarm

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It's just much too easy to jump on that bandwagon, imo. Plus the potential rewards far outweigh whatever consequences you might face (whatever those might be).
The "consequences" are generally involving people already knowing the MK matchup and putting you at a disadvantage.

I personally consider this an advantage; once you learn a matchup, you learn it, you're done. No one suddenly "figures out the matchup".
 

BSP

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You can't spontaneously pick MK and expect to win. He's a good bit better than the rest of the cast, but he still takes some time to get used to, learn matchups, etc. After you put some time into him, then he's pretty much your failsafe option.

And MK does break the counterpick system, is that not a problem?
 
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