Divinokage
Smash Legend
I can understand Mario and Luigi but Pika is debatable. Ganon beats all 3 of those matchups or against Pika it's even or barely, Ganon owns mid tiers and below very well. Not to mention the success rate of winning back to back vs spacies is about the same with Mario and Luigi. You dont really see a better success rate using these characters. They also get owned by Falcon. I'd bet on myself before any Luigi or Mario. (Since I cant really bet on anyone else using Ganon lol) Also no one has been using optimal strategies vs spacies, that CG is kinda hard to master but not impossible i've been getting it a lot better which means one grab can = death now. I suppose I can see now why Falco vs Ganon isnt that bad, you just have to force him to move with PS for example. I've been also getting my defensive DI much better, standard Falco combos don't work nearly as good. It usually ends max 30% if done correctly. Kinda sucks i have to talk about myself unless someone else can talk about Ganon. lol.Kage the current list has Ganon as significantly better than Mario, Pikachu, and Luigi. I find this completely ridiculous. Oh and I think DK probably belongs in that group now that I reflect on him as a character a bit more. Giant Punch gets **** done and it discourages full screen camps. Trading or beating a platform camping Fox's aerial (or another character) with his up air into DJ punch is a reasonable way to make up ground so he doesn't fall as prey to the platforms = low tier no win because no aerials or mobility = ggnore that cripples a lot of the lower end characters.
Link seems weaker than DK if only because I honestly don't see anything really exploitable about him except <launcher> into as much uair as possible but he doesn't have a good setup for it and he's slow, which limits its utility, and he also lacks a grab that works on airborne foes reliably. This is actually a bigger deal than it sounds because it's how most characters pick up dropped juggles and not having it places more emphasis on hitting projectiles, hobbling the foe, or linking an aerial into grab (bair grab, etc). And I mean a lot of it works but this plus other weaknesses just make it hard for him to keep pace.
I understand the wait and swing limbs thing but you know no one will just stand there and do nothing, youll definitely catch someone throwing something out before you do a lot of the times, all you really need to do is make them fear your presence in the middle, from there the options they have is pretty limited and easy to guess. It also takes only one hit to control the middle lol.