" has no answer to platform camping the top platform of tri-platform stages"
I disagree. FH Bair is quick, covers the immediate above and to one full side of any top platform(even Dreamland iirc) and a strong enough move to the point where Marth usually isn't punished if he connects with it. Marth can still jump out of this FH Bair onto the top platform if the opponent is stuck in shield when he sees this Bair coming.
Marth can also do a very delayed FH then DJ tipper Uair if someone is holding shield against Marth on the top platform. The long stun from the tippered Uair gives Marth enough time to jump again and catch someone trying to move away if they are, or set up a shield poke/shield break if they aren't.
[20:05] mycatgoesmow: yo
[20:05] mycatgoesmow: the marth thing was generalizations, not solid rules lol
[20:05] mycatgoesmow: you went wayyyy overboard
[20:06] Kevin: i did it more for the people lol
[20:06] Kevin: also i wanted to see how much i knew about it
[20:06] mycatgoesmow: yeah but now i look like an ****** even though everything i addressed is a real issue for the character
[20:06] mycatgoesmow: >_>
[20:06] mycatgoesmow: lmao
[20:07] Kevin: yeah you did address real issues and i agree, i just wanted to give people the other side since they always heard negative marth stuff
[20:07] Kevin: didnt mean to put you on blast haha XD
[20:07] mycatgoesmow: no it's good, now we can go through it together in detail
[20:07] mycatgoesmow: it might actually bring up a lot of technical details
[20:07] Kevin: which i enjoy
[20:07] mycatgoesmow: which is GREAT
[20:07] mycatgoesmow: ideology expands skillsets
[20:08] mycatgoesmow: besides, no one puts me on blast even when i deserve it
[20:09] Kevin: haha well im hoping i expanded some good stuff today then
[20:09] mycatgoesmow: also i still think marth's bair to a platform is punishable on the top platform, while not so much on side platforms
[20:09] Kevin: i feel its better when using it on the top platform based on my experience
[20:09] mycatgoesmow: but i think it's limited to fastfallers pretty much
[20:09] Kevin: why?
[20:10] mycatgoesmow: well let's fay FFF is shielding on the top platform and you bair it, that's a WD OOS or a shield drop > followup
[20:10] mycatgoesmow: but slower characters don't have the fall speed to catch marth's FF and you get it early
[20:10] mycatgoesmow: the only one i'm iffy on is sheik
[20:10] mycatgoesmow: sheik's fastfall is actually REALLY fast
[20:10] mycatgoesmow: i think hers is 4th in the game after FFF
[20:10] mycatgoesmow: so she might catch marth also
[20:11] mycatgoesmow: bair is nice because you can hit it just so where you start the fastfall mid-move, hit with the very end of it and you should be good
[20:11] mycatgoesmow: but for the most part, it's going to be punishable by the relevant characters on players that don't understand that nuance
[20:12] mycatgoesmow: unless marth's opponent sucks at platforms, which is also entirely possible
[20:12] mycatgoesmow: most players are god awful at them
[20:14] Kevin: i dont think marths goal should be to hit someone on a top platform so much as harass them off of it safely. if they WD OOS that's fine to me, and if I space it well then I don't think ill get hit by any shield dropped move either. either way i could just do that super delayed uair i was talking about if they want to shield often and that works out fine. plus that DJ waveland/aerial mixup i was talking about adds even more depth to marths platform game if he really gets a solid read/wants that hit
[20:14] mycatgoesmow: hmm
[20:14] mycatgoesmow: actually, that brings up 2 points
[20:14] mycatgoesmow: the first being that they won't necessarily shield it, they could just jump
[20:15] Kevin: i hope they jump tbh
[20:15] Kevin: much better for marth
[20:15] mycatgoesmow: usually marth is excellent at punishing jumps, but if you dedicate to the wrong choice then you miss it
[20:15] mycatgoesmow: however
[20:15] mycatgoesmow: ...*
[20:15] mycatgoesmow: that might also be good
[20:15] mycatgoesmow: if you have no intent to actually follow but instead just go for stage movement, you can indeed trick people into moving
[20:16] mycatgoesmow: which is a totally legit strategy
[20:16] Kevin: yeah i usually want to just get them off of the platform without getting reversal'd on
[20:17] mycatgoesmow: the only thing that gets me is that if you do hit them, it's not necessarily the hit that you want, because marth gets punished sometimes even if he hits because it was the wrong hitbox, and dedicating to those attacks makes it that much worse
[20:17] Kevin: if they jump then i see if i can punish that
[20:17] mycatgoesmow: if you don't dedicate, yes that would be boss mode
[20:17] mycatgoesmow: but thats not really solving the initial problem, you're just tricking them into solving it for you
[20:18] mycatgoesmow: in a lot of ways, marth wants to dedicate as little as possible, so you definitely have the right idea going
[20:19] Kevin: well if the opponent were to try and stay up there forever until i came up, then i could just do those slow, empty FHs and DJ uairs or DJ onto the platform tricks that make great use of marths slow jump speed and slower moves to hold people in place and let their shields sink on their own so that when my moves actually do connect the pressure is that much greater as the shield will likely be tiny then and force and action. jumps like i said are punishable or allow me to set up much easier punishes because i can chase them with more certainty about what they can do, and going the other side than what i am pressuring allows me less stage than i had previously but not much of a difference honestly.
[20:20] Kevin: im assuming the first thing i said is the ideal strategy when using the top platform
[20:20] mycatgoesmow: ideal strategies are okay to shoot for
[20:20] mycatgoesmow: you should be able to trust your Plan A
[20:21] mycatgoesmow: what i like to do is land with a spaced fair/nair and fall through the platform with another aerial
[20:21] mycatgoesmow: so something like fair > fair or fair > 2nd jump nair back up, something
[20:21] Kevin: yeah i thought of that too
[20:21] mycatgoesmow: a lot of players just hold shield but it stays neutral
[20:22] mycatgoesmow: you forfeit little usually
[20:22] Kevin: if i got close enough to do this in grab range i could threaten very well with a grab mixup after the late aerial
[20:22] mycatgoesmow: i don't think the upair is the way to go though, you can't get the hit where you want it to while still getting the fastfall early, so they can chase you with the correct character
[20:22] mycatgoesmow: but i think the bair is a fine way to go
[20:23] mycatgoesmow: also going from a side platform to harass the top is a much better angle in general
[20:23] Kevin: hmm
[20:23] Kevin: it just feels telegraphed to me
[20:23] Kevin: maybe thats just on DL though
[20:23] mycatgoesmow: fastfallers can't chase you nearly as well
[20:23] mycatgoesmow: it is telegraphed
[20:23] mycatgoesmow: but it's acceptable IMO
[20:24] mycatgoesmow: in my head i'm working this on battlefield
[20:24] Kevin: ill try more Bairs when twitch goes high on me and see if my results change
[20:24] mycatgoesmow: KK proposed the idea to me in terms of fox camping sheik on BF, but honestly marth is worse than sheik at dealing with it
[20:24] mycatgoesmow: none of his real hits are threatening
[20:24] mycatgoesmow: unliek sheik fair
[20:24] Kevin: if % is high enough they could be
[20:25] Kevin: but sheik's moves dont depend as much i think?
[20:25] mycatgoesmow: if you're a god mabe you can do a risky upair > hit with it > grab
[20:25] mycatgoesmow: i think the goal is to just get them off the platform, and marth's air to air is weak in the raw
[20:25] mycatgoesmow: it only gains massive strength in terms of stage control, but that hit doesn't really give you one
[20:26] Kevin: ill see if i can record my marth tomorrow and try different stuff when hes on the top platform and send it to you. then maybe we can discuss things with more concrete examples?
[20:26] Kevin: in the meantime
[20:26] mycatgoesmow: sure sure
[20:26] mycatgoesmow: np
[20:27] Kevin: i agree with just trying to get them to move. thats all i normally aim to do because if i mess up the situation is really bad
[20:28] Kevin: slow FH, DJ delayed tippered uair leaves little room for the opponent to get away on any stage before marth can jump and attack again due to Uairs long stun time so i still think its viable but mayyybe not the main way to handle top platform abuse
[20:28] mycatgoesmow: hmm, yeah i could see that
[20:28] Kevin: basically, i could DJ Uair FF FH tippered Fair and sheild stab/hit most people because theyd panic after the uair
[20:29] mycatgoesmow: there's also that weird thing that mango does, where he'll SH OOS just out of range and drop through the platform with a follow
[20:29] mycatgoesmow: and he ***** everyone with it, including good players
[20:30] mycatgoesmow: i think we can agree though that camping the top platform is only viable for the few characters that can use their fast jumps and fast fastfall speed as a sort of vertical dashdance
[20:30] Kevin: you mean if he gets stuck in shield? i think everyones just afraid of him+he knows most people react to holding shield by attacking but he doesnt hold it quite long enough to encourage an approach so he screws with people
[20:30] mycatgoesmow: i think only fox falco falcon sheik apply
[20:30] Kevin: ah i see
[20:31] Kevin: of those, falcon feels scariest to me because of his huge dair
[20:31] mycatgoesmow: a lot of people evaluate mango in terms of reads and other abstract things instead of in-game mechanics
[20:31] mycatgoesmow: when clearly his in-game mechanics are his selling point
[20:31] mycatgoesmow: i certainly don't think his tactics are good because of "fear"
[20:31] Kevin: you think its something else that makes it work then?
[20:32] mycatgoesmow: yes
[20:32] Kevin: and i didnt mean to suggest fear as the main point
[20:32] mycatgoesmow: the fact that his **** actually works
[20:32] mycatgoesmow: and we should be stealing it hardcore
[20:32] Kevin: do you mean with any character?
[20:32] Kevin: or were you referring to his marth specifically?
[20:32] mycatgoesmow: i never see him screw with people, for the most part he just ***** them
[20:33] mycatgoesmow: i'll see if i can find an example
[20:33] Kevin: okay
[20:33] mycatgoesmow: yeah but what i see basically is he'll be on a platform and an opponent will attack at his properly
[20:34] mycatgoesmow: good spacing, etc
[20:34] mycatgoesmow: he'll go just out of range, then typical whiff >punish
[20:34] mycatgoesmow: it's just a specific type of that
[20:34] mycatgoesmow: but it's solid and reliable
[20:35] Kevin: well does he always do it when on a platform? does he always drift away? do they always attack? if they dont, what does he do instead?
[20:36] mycatgoesmow: it's only sometimes
[20:36] mycatgoesmow: for the most part he respects the upair tip and blocks it and then goes for it
[20:37] mycatgoesmow: i think mango also does the SH OOS drop through to replace actual shield dropping cause it's hard
[20:37] Kevin: who's upair
[20:37] Kevin: ?
[20:37] mycatgoesmow: marth
[20:37] Kevin: oh
[20:37] Kevin: well all i know is
[20:37] Kevin: i tried some of that stuff he does
[20:37] Kevin: and twitch started hitting me lol
[20:37] Kevin: so i quit doing that SH
[20:38] Kevin: maybe i just need to examine it closer
[20:38] Kevin: which i will soon
[20:38] mycatgoesmow: hmm
[20:38] mycatgoesmow: most of what i see is
[20:38] mycatgoesmow: marth does the upair tip like you said
[20:38] mycatgoesmow: he blocks it proper
[20:38] mycatgoesmow: followed by the SH to replace that platform drop
[20:39] mycatgoesmow: but most of them just let him get down as falco while resetting to neutral
[20:39] mycatgoesmow: but he doesnb't want to be up there
[20:39] mycatgoesmow: our assumption is that falco wants to camp there to abuse marth
[20:39] mycatgoesmow: so it'd be good to steal for your falco but not as marth against other falcos
[20:39] Kevin: well as falco i got hit doing it
[20:39] Kevin: maybe i was just predictable
[20:40] Kevin: maybe i should have let my shield get hit first
[20:40] Kevin: idk
[20:40] mycatgoesmow: yeah thats it
[20:40] mycatgoesmow: i'll show you 1 sec
[20:43] mycatgoesmow:
http://www.youtube.com/watch?v=aBSgPFOtiSA&t=57s
[20:43] mycatgoesmow: match 1 has a few examples
[20:43] mycatgoesmow: match 2 has 0
[20:44] mycatgoesmow: mart upthrows, falco is grounded, positional advantage for marth, falco blocks the upair, SHs to the ground away from marth, match resets from neutral
[20:45] mycatgoesmow: it's pretty simple but marth loses his method of applying pressure unless he gets the read, which is unlikely
[20:46] mycatgoesmow: next ine is at 1:19
[20:46] mycatgoesmow: one*
[20:46] Kevin: ice shouldnt have done that bair....well i guess it covered everything besides what mango did but thats not what marth should be doing there
[20:46] mycatgoesmow: agreed
[20:46] mycatgoesmow: okay, so what should he do?
[20:46] Kevin: oh lemme go back i was at 1 19 lol
[20:47] mycatgoesmow: the bair was a commitment and marth says that's a no-no
[20:47] mycatgoesmow: at 1:19 the fsmash misses but it's the same either way
[20:47] mycatgoesmow: respect block > SH down to replace shield drop
[20:47] mycatgoesmow: he even rolled into the shield angled down to cover shield stab
[20:48] Kevin: the first uair he did on mangos shield was great. had he done another sh right afterward he could have dj uair'd into mango and either traded(okay for him at 0 and maybe put him in time to punish mango flopping on the platform) or won outright
[20:48] Kevin: this is the first thing at 57
[20:48] mycatgoesmow: i think it would have been closer than the obviously wrong bair but i don't think a 2nd upair would have caught him either
[20:49] mycatgoesmow: falco gets to jump to a side
[20:49] mycatgoesmow: hard for marth to follow
[20:49] mycatgoesmow: it's actually a really solid escape, tactically speaking
[20:51] mycatgoesmow: actually, it kinda reinforces my original idea, that marth has difficulty pressuring the opponent on the top platform
[20:51] Kevin: well i could also have been okay with rising fair
[20:51] mycatgoesmow: ice just kinda put him there instead lol
[20:51] mycatgoesmow: i think if mango had gone to the right, yes fair would habe been good
[20:52] Kevin: but i felt that sh delayed dj uair could be effective because you can react to what the opponent does if they do something defensively automatically as mango did
[20:52] mycatgoesmow: it looks more like he chose to go for marths weaker bair
[20:52] mycatgoesmow: i think a FJ upair to catch the SH height was the right answer
[20:52] mycatgoesmow: but also a total gamble
[20:52] mycatgoesmow: i understand why he didn't do it as a marth player
[20:54] Kevin: i guess he could have reacted with that
[20:54] mycatgoesmow: yeah, at 1:36 it happened again
[20:54] mycatgoesmow: he did respect block > jump to marth's back side
[20:54] mycatgoesmow: but ice didn't dedicate as hard and it wasn't a total reset
[20:55] mycatgoesmow: still, the respect block > SH to replace shield drop > go to safer side to reset to neutral is both very simple and very safe
[20:55] mycatgoesmow: it looks really good IMO
[20:55] mycatgoesmow: it's also not technically demanding in any way
[20:56] mycatgoesmow: = good thing
[20:56] Kevin: i am uncertain about this but i will start trying to test it and see if i can do it after my shield gets hit only
[20:56] mycatgoesmow: it might be a complex set of reactions to go through so it might be hard to learn
[20:56] mycatgoesmow: but i think if you can mimic it, it'll be good all day
[20:57] mycatgoesmow: it's only bad vs WD onto platform > grab as far as i can tell
[20:57] mycatgoesmow: just make sure if you do it to fox, you go down the way he's facing and not his back lol
[20:57] Kevin: unless someone attacks onto the platform and starts pressure or goes for a grab
[20:57] Kevin: and i see
[20:57] mycatgoesmow: just going through the platform though, it's a really solid way to reestablish position
[20:57] mycatgoesmow: and attacking through the platform is super common
[20:58] mycatgoesmow: you could probably use this multiple times every match in a bracket
[20:58] mycatgoesmow: esp w/ falco cause you tech so often as a fastfaller
[20:58] Kevin: makes sense
[20:59] Kevin: ill save this convo and study how mango does it
[20:59] Kevin: see if i can use it and any variation of it
[20:59] mycatgoesmow: take that, kevin's point #1
[20:59] mycatgoesmow: LOL
[20:59] Kevin: i didnt say marth couldnt beat it!!!!!!!1111
[21:00] mycatgoesmow: you said he could beat it, which isn't logically equivalent, but it implies it
[21:00] mycatgoesmow: lmao
[21:00] mycatgoesmow: in logical equivalency, a statement doesn't necessarily equal it's double negative
[21:01] Kevin: well i still think he can beat it, but i respect its utility more now and have to make sure my counters to it are airtight
[21:01] mycatgoesmow: i think he has to play around it with baiting, and that it's a point where he can be easily abused just like ice was in those instances
[21:02] mycatgoesmow: however, tricking your opponent into playing to your gameplan is probably better than an actual solution
[21:02] mycatgoesmow: so kudos to you there
[21:04] Kevin: hmmm....well if they dont have an answer for my counters to it, at least immediately, then id figure that it was my gameplan working out solidly. maybe i just misunderstand how forcing someone to play my gameplan works vs.....beating a situation out entirely i guess or whatever the alternative to what you said is lol
[21:04] mycatgoesmow: you're the best smash intellect i've had the pleasure of debating with
tl;dr
- fox/falco is on a top platform in a disadvantageous position for any reason
- opponent attacks fox/falco through platform with a dedicated (not lagless) aerial
- fox/falco does a full respect block, preferably angling the shield down to prevent shield stab
- after hit connects with shield, fox/falco does a SH OOS and falls through the platform. this replaces the technical difficulty of a true shield drop. they fall to whichever side is weaker of the opponent character.
- because opponent character has dedicated an attack, he/she can't turn around to use the more effective aerial that would cover this escape
- fox/falco escapes and resets position to neutral in a safe disarming way that requires little technical ability
tactical goodness.