choknater
Smash Obsessed
ok maybe a little worse against falcon. when i think of johnny mango and hax, it sounds a little scary. looks like i'll have to figure that matchup out a little more
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I have seen you play the match-up. You do not defy IC's fundamental mechanics.i don't like the way you argue because you assume i am exaggerating. you have never even seen me play the matchup
i'm just trying to show how ic's are advantageous in every situation, and you are not even providing examples of what puff can do to counter it, in which case i may or may not rethink my strategy.
I disagree. People are so entrenched in their own preconceived notions on this site, the most effective way to get your point across is to bury them under their own ******** logic.Blistering, have you ever considered debating without being a ****head?
Much better way to get your point across.
1) i think i forgot to mention that the "wd back" is actually a wd going towards puff, facing away from her. it's offenseYour two primary reasons for Ice Climbers beating Puff 70-30.
1) Ice Climbers can WD backwards.
OH **** NO. NOT RETREATING AND RESETTING TO NEUTRAL. WARN THE OTHERS. "puff playing patiently gets bodied by wd back shield," THAT DOESN'T EVEN MAKE SENSE.
2) Nana can desynch blizzard.
Blizzard is an impenetrable wall of never ending hitbox that Puff is forced to jumped into through some kind of jack off magnet apparently.
The other matchups seem solid. I think Marth and Falcon have slight advantage and Peach is 65/35 but I'm not going to argue over something that slight.
hm. which time? i've gotten better at it since i played king and bluefoxxt in the past.I have seen you play the match-up. You do not defy IC's fundamental mechanics.
IC's have a great WD, but WDing back does nothing. Its length means it's entirely resetting to neutral, and a Puff's horizontal aerial speed means she can re-engage safely and quickly. This also moves IC's closer to a ledge, this is a great thing for Puff.5. ic's wavedash FORWARD is not "bad" against puff, but wd AWAY is really amazing. even if puff's air movement is good, it is still way too slow to catch ic's
Blizzard has its own host of problems that you skirt over, primarily its cooldown, the fact it's a finite hitbox and that Puff DOES NOT HAVE TO JUMP INTO IT. It's a good strategy but nothing more. This isn't getting into how horrendously Puff can and will wreck a desynced, single IC. Nana can and will die in any instance you leave her, be it rest or edgeguard molestation.6. after getting away from puff, ic's can easily initiate the blizzard desynch. nana's blizzard basically creates a wall that outranges puff's bair and all of her low to ground stuff, and leaves popo free to do whatever he wants. this is very important! this basically breaks the matchup that the blizzard BEATS BAIR and lets POPO DO ANYTHING
IC's have great aerial options in U Air and B Air but they are ****ing hard to get in if Puff doesn't let it happen. These "times" are dependant on mistakes. 70-30 matchups don't depend on the other player's mistakes.7. ic's damage output is a hard counter to puff's lightness. if you think about it, their double attacks outdamage even ganon. i know i listed desynched blizzards as the go-to strategy, but there will always be those times where ic's can get a random wd forward fsmash or a uair. all their attacks do like 20% against puff, and she will die at 70%.
I'm seeing a very similar argument trend here as with the desynced blizzard. D Air does not solve IC's close range issues against Puff. Unless Jiggs is frigging F Tilting inside your sheild, I don't even see it as optimal. Jiggs does a retreating aerial. Jiggs uses a semblance of spacing. How does this solve the issue? I honestly see this only putting you in a vulnerable position the majority of the time.8. ic's first weakness against puff is being at a close range where ic's can't just run away from her without risking getting hit. however, i found a simple strategy to counter this! believe it or not, it is ic's dair. here's why
8a. it comes out faster than puff's good aerials
8b. think of its speed and usage as similar to fox's nair, except even better against puff because it does like 18% and its trajectory is very low. as a results KEEPS HER CLOSE so you can do more dairs. if ic's hit a quick shffl'd dair, they can basically keep chasing puff with dair until she decides to DI away, in which case ic's can go back go running away and setting up defense.
Grabbing IC's with Puff, as you said, is really hard and really dangerous.and i didn't even talk about grabbing puff LMAO. that's like a free 25+ damage, or death if you handoff/wobble/grab her at good percent. actually though, ic's don't rely on grabbing puff in this matchup because it's not necessary to do damage. it's best used for a surefire kill.
1) i think i forgot to mention that the "wd back" is actually a wd going towards puff, facing away from her. it's offense
herp de derpIC's have a great WD, but WDing back does nothing. Its length means it's entirely resetting to neutral, and a Puff's horizontal aerial speed means she can re-engage safely and quickly. This also moves IC's closer to a ledge, this is a great thing for Puff/
Read the first line, genius.herp de derp
You should probably stop now.
I think its 60:40 ICs favour, 7:3 seems like a stretch.
he'd have an UpB OoS that doesn't become useless after u shield itUpB OoS is laggy as ****
Grab isn't fast enough to be relevant lol
Actually I think this might tip the match-up into link's favor. YL had an evenish match-up (probably in ganons favor) due to his speed but lack of legit range. Link had a hard time because they were the same speed but ganon was stronger. If link is faster, has the same range, and has projectiles... idkGanon would still own him.
Wait, other than fast WD oos what of these options does he not have normally?except he'd have a fast WD oos as well as bomb OoS, grab, and upb OoS.