Grim Tuesday
Smash Legend
Luck can be predicted better with fewer variables. For example, if I said I was thinking of a whole number between and including 1 and 2, you would be more likely to guess right than say if I said a number between and including 1 and 100.I don't understand why you think limiting the number of spawns to anything more than zero eliminates the "luck" of having an item drop nearby. It's basically like this:
*item drops
*do you want this item?
- yes
...*are you able to reach it before the opponent?
...- yes (grab it)
...- no (do something else)
- no
...*grab it anyway and toss it away
...*ignore it
The line in bold is all that matters. Whether there's three spawn points, or thirty, that's the single condition that determines the "luck" of the item spawn. As long as even a single spawn point exists, this question can work both ways and be "lucky" for one side or the other. Therefore, you might as well enable many spawn points to make things more interesting.
If there are only three spawn points, players will have a 1 in 3 chance of guessing where the item will spawn, where as having more makes them less likely to predict it and makes the game more luck dependent than skill dependent. Of course, only spawning in a single place would be the least luck-based option, but will probably (unfortunately) result in camping.