Cyntalan Maelstrom
Smash Ace
Long time no see Jack.
Popped back in once I started thinking about the potential of items return to the next Smash. Though I like the efforts of this, as I've always been a proponent of item play (All Brawl, if you will), I'm still amazed at the level of downtime between rounds required by this method (too much counterpicking and resetting to default after a match is over brings about a bit of convoluted organization). Understandable to a degree, sure, and I do support it still. I hope that come the next Smash, they introduce the last facet to item play that would demolish the arguments against them: a spawn warning indicator. That lack of where and when is still the only argument that holds water (though I still say it's a stretch). Expect me returning to crusade for items once again if they include this in SSB4, this time with no remaining legitimate arguments left to say no to.
Popped back in once I started thinking about the potential of items return to the next Smash. Though I like the efforts of this, as I've always been a proponent of item play (All Brawl, if you will), I'm still amazed at the level of downtime between rounds required by this method (too much counterpicking and resetting to default after a match is over brings about a bit of convoluted organization). Understandable to a degree, sure, and I do support it still. I hope that come the next Smash, they introduce the last facet to item play that would demolish the arguments against them: a spawn warning indicator. That lack of where and when is still the only argument that holds water (though I still say it's a stretch). Expect me returning to crusade for items once again if they include this in SSB4, this time with no remaining legitimate arguments left to say no to.