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Colored shields [Phantom wings] (20 lines)
4A000000 80F59A60
14000088 FF3AB700
14000090 FF000000
140000A0 FF000000
140000A8 00000000
4A000000 80F59ED4
14000088 00FFFF00
14000090 0000FF00
140000A0 0080FF00
140000A8 00000000
4A000000 80F5A348
14000088 FAF9E100
14000090 FFFF0000
140000A0 FFFF8000
140000A8 00000000
4A000000 80F5A7BC
14000088 88FCAE00
14000090 00FF0000
140000A0 00C00000
140000A8 00000000
i think some move swaps don't work if your exchanging the move set to someone with an extremly different body structure. for instance, i can't make captain falcon have charizard moves. to make sure your code is working, you could try switching pikachu to ganon. it works and it's comicalTwo (or three?) things.
1. I can't seem to get the Move Swap codes to work. For example, I would use
077DC614 00000008
31809D75 002BBB20
to swap Bowser's moves with Kirby's. Is that right? Am I doing something wrong? Is there a prerequisite? When they're on, they do nothing at all, it seems.
2. Two code requests:
2a. Code request for a vertical version of Phantom Wings's "Wrap Around" code. Preferably also a version where only the bottom has the wrap effect, and the top still kills.
2b. Code request to replace "helpless" mode with normal air falling; effectively eliminate helpless mode. Or would the "Player Action Modifier" do that?
Interestingly, I tried the "player action modifier" to try to make helpless into falling, and it didn't work. I suspected something was going on, so instead of using a giant text file of codes and enabling the ones I wanted, I made a much smaller text file using only the ones I wanted, and it magically started working.i think some move swaps don't work if your exchanging the move set to someone with an extremly different body structure. for instance, i can't make captain falcon have charizard moves. to make sure your code is working, you could try switching pikachu to ganon. it works and it's comical
are you using any hitbox mod data, frame mod data, and or conditional action modifier data? if you are, i have noticed if you messup the byte count, it will freeze at the snapshot. also make sure ur using the PAL snapshot code, if your using another regions, it will either freeze the game or do nothing.So I'm now working with snapshot loading, because it seems like that's the only way to get it to work. The first time everything was in place, I looked at the image and it worked. So I redownloaded the package and reset everything to the right PAL settings and now the album crashes on me every time I open it! The spinning loading sign stops moving and the sound from the Wii to the TV turns into nothing but a high-pitched squeaky noise. What's going on here?
I'm using the nightly build of Brawl + and I'm on ntsc-u. Here's one of my texture paths:give us the path of one of ur textures and what version ur using (nstc-u, PAL, nstc-j) and if ur SD card is SD or SDHC.
(example of path j/private/wii/app/RSBE/pf/fighter/captain/FitCaptain00.pcs)
if you give me those it will make solveing ur problem easier
and if your using the official brawl+ set and not the nightly build, music won't work. i believe that the official hasn't been up dated to file patch 3.5 yet.
I've asked about this at least twice and have never gotten an answer =/Why does the Debug Pause code randomly start grabbing when I frame advance?
Is there a newer version that fixes this?
you could try mapping the z button to do nothing.I've asked about this at least twice and have never gotten an answer =/
It's not an elegant solution but the only way to reliably get around the problem is to use more controllers, so Controller 1 is used exclusively for frame advance and you test whatever you're trying to test with the other. Of course not everyone has that many controllers available, and it does lead to plenty of confusion shifting back and forth between that many controllers.
well texture files are just colors applied along the characters alpha lines, so you might be able to move fox's effect to falco and see if you get the same effect. if not, something else will just look weird. for instance, you can take a bowser texture and apply it to kirby, it would just look really weird since their colors, alphas, and models are different.When searching for texture hacks, I found an effect hack for Fox to make his Fire Fox blue in color. My questions are:
1. Does that same effect hack work for Falco as well since it's affecting practically the same move?
2. If not, is there a Falco Blue Fire effect hack in existence?
3. If not, where would I go to request one?
I'm not too big into effect textures, but think about it. Falco with blue fire just makes sense.
Switched to one of my old normal SD cards, everything works! Thanks, man.Well brawl can't read SDHC cards so it won't be able to stream off of it(aka load textures, music, animation, and models). if you move every thing to a SD card, everything should work.
if both parties have the code on for the same lvl than yes it most likely will work.does the level freezer work on wifi? and if so,what is the code for pokemon stadium (1 and 2)?
I just tried using the Fox blue fire effect for Falco, sadly it doesn't work: just ends up freezing the game before the match starts.well texture files are just colors applied along the characters alpha lines, so you might be able to move fox's effect to falco and see if you get the same effect. if not, something else will just look weird. for instance, you can take a bowser texture and apply it to kirby, it would just look really weird since their colors, alphas, and models are different.
i believe the latest lightly build does. if it doesn't, download the text file and put in the latest codeDoes the 4.1 version of B+ come with the latest file replacement codes?
unfortunately, not many people here can do texture hacks(that are good). the best are in kitty corp, stacksmash, and elitesmashhackers.I just tried using the Fox blue fire effect for Falco, sadly it doesn't work: just ends up freezing the game before the match starts.
Is there anyone here who I can request a Falco blue fire effect from? I'd really rather not waste an account name on KittyCorp or StackSmash just to ask for one effect hack.
well then i'm afraid u'll have too wait until the creator update's the .gct. i thought they were in there, but i guess not.the codes aren't in the roy thread, the only text he has is the 4.1b codeset. He says the only thing missing from this text are the roy codes (but the roy codes are in the gct)
Specifically,
"The only thing not in here from that download are the Marth changes."
Well, i thought you could request new codes here : (don't think a code like that exists, and if it does if never heard of it(it might though don't take my word for it). and if it doesn't exist, a coder won't make it since the good ones are busy with brawl+ and BBrawl
Im sad then : (you can request, but very few get their request fulfilled cuz
A. most hackers are working on bigger projects
B. there aren't that many hackers still hacking brawl
C. there aren't that many hackers to begin with
D. Brawl has been hacked almost to it's near death. pretty much model hacks and animation hacks are the last big things to be done.
this is more of a help thread and requests for codes that exist as of late. i wish it was different