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Official Code Q&A + Requests

Zolios

Smash Apprentice
Joined
Jul 28, 2009
Messages
157
Location
San Marcos, California
Will changing movesets, graphics, etc. affect the memory in any way? Will the extra memory needed be supplied by the SD card? Can the wii handle it?

Also, does the homebrew channel affect the brawl disk directly at all?
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
Not sure if I should ask this here, but how do I convert PAL texture effects to NTSC effects? So that they don't make my chars mute upon using them?
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
Will changing movesets, graphics, etc. affect the memory in any way? Will the extra memory needed be supplied by the SD card? Can the wii handle it?

Also, does the homebrew channel affect the brawl disk directly at all?
the wii can handle it so long as no more than 7 movesets/graphics are being used within one battle. since the movesets are only loaded at the battle, the wii isn't loading every single characters moveset at the beginning.

and no the HBC doesn't affect the brawl disk directly. it may mess up ur save file, but the disk will be fine.
 

kciD

Smash Journeyman
Joined
Jan 17, 2005
Messages
225
Two things I've noticed recently. I've only played against CPU right now.

1) I'm able to spike the computer while they're recovering from the ledge. I don't know if it's because they're jumping every time, or if this is something that needs to be looked into. I know that never happened in Melee.

2) In Melee, you could side+B twice with a short hop with Zelda, but not in Brawl+. I think one of my friends had one of the top Zeldas in the country in Melee, and that was a technique he used a lot. I would say either make the recovery from the side+B a little quicker, or make Zelda float a little more so she could side+B twice with one short hop.

That's it so far. This project is looking amazing.
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
Two things I've noticed recently. I've only played against CPU right now.

1) I'm able to spike the computer while they're recovering from the ledge. I don't know if it's because they're jumping every time, or if this is something that needs to be looked into. I know that never happened in Melee.

2) In Melee, you could side+B twice with a short hop with Zelda, but not in Brawl+. I think one of my friends had one of the top Zeldas in the country in Melee, and that was a technique he used a lot. I would say either make the recovery from the side+B a little quicker, or make Zelda float a little more so she could side+B twice with one short hop.

That's it so far. This project is looking amazing.
well for 1, i happens in brawl cuz your not invincible while using actions off the ledge(except for z). this means that you can intrupet peoples attacks off ledges with ur own. melee you were invincible till off the edge(except for attacks haven't tested that). and them spiking of the ledge could just be the computer DIing that way and it sends them off the edge.
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
go to the hit box thread and look for the values of those moves. the format is
065A9800 00000014
GGHHIIJJ KKLLLMMM
GG character id
HH original damage
II original KB gain
JJ original Base KB
KK original Element
LLL original launch angle
MMM action id

so look for II and JJ when looking in the library.
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
Is there any way a code can change the main menu's (like the mode/css) background to black?
if you can find a texture of the menu with just a black background you could use the file patch code to make it black

Is it possible to play on SSE stages, like the Tabuu level?
no. brawl is a dual layered disk. one side single player, another side everything else. those stages are only found on the single player layer and no code has been found that can tell the game to load something from the single player layer.(that is mainly why you need .pacs if you want custom textures in single player and why some codes won't work in single player)
 

kciD

Smash Journeyman
Joined
Jan 17, 2005
Messages
225
2) In Melee, you could side+B twice with a short hop with Zelda, but not in Brawl+. I think one of my friends had one of the top Zeldas in the country in Melee, and that was a technique he used a lot. I would say either make the recovery from the side+B a little quicker, or make Zelda float a little more so she could side+B twice with one short hop.

That's it so far. This project is looking amazing.
Ok, so I'm sure everyone thought I was ********. I meant side+A, not side+B. The Fair and Bair kicks. You can't do two of those in one short hop. That's the issue.
 

Spigel

Smash Cadet
Joined
Aug 5, 2007
Messages
58
Location
Battlefield
Hello, it´s only me or when you play Brawl+ the music stage likelihood (already set on option menu) doesn't affect in the game? for example, I've set the maximun priority of Go K K Rider! in Smash Ville over the other songs and the chance of preferred doesn't increases (it's like default on B+)

Greetings =) (sorry for my english)
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
Hello, it´s only me or when you play Brawl+ the music stage likelihood (already set on option menu) doesn't affect in the game? for example, I've set the maximun priority of Go K K Rider! in Smash Ville over the other songs and the chance of preferred doesn't increases (it's like default on B+)

Greetings =) (sorry for my english)
my attempt at espanol(it's a little MAL so sorry if it is bad)

hay probabli(trying to say probably)a "mi musica" codigo(maybe clave not sure which one you would use for computer code)en Smash Ville. a codigo de "mi musica reiniciar de Smash Ville" hace probabilidad de musica 50-50 por todo cancion en Smash Ville. Usted tener que "mi musica reiniciar de Smash Ville" apaga tener "Go K K Rider!" a prioridad de maxiom.

english translation(if that is too hard to read i haven't done any spanish in over 2 years. by the way your English is very good)

there is probably a my music reset code on Smash Vile. the my music reset code makes every song at Smash vile have 50-50 probability. you will have to turn it off to get "Go K K Rider!" to maximum priority.

hope that at least gave you some help.
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
Ok, so I'm sure everyone thought I was ********. I meant side+A, not side+B. The Fair and Bair kicks. You can't do two of those in one short hop. That's the issue.
you can get ur desired effect with either
A. the frame rate code to make the f-air, b-air have less lag
B. experiment with her gravity values so he is in the air longer(code and PSA work with this)
 

Spigel

Smash Cadet
Joined
Aug 5, 2007
Messages
58
Location
Battlefield
my attempt at espanol(it's a little MAL so sorry if it is bad)

hay probabli(trying to say probably)a "mi musica" codigo(maybe clave not sure which one you would use for computer code)en Smash Ville. a codigo de "mi musica reiniciar de Smash Ville" hace probabilidad de musica 50-50 por todo cancion en Smash Ville. Usted tener que "mi musica reiniciar de Smash Ville" apaga tener "Go K K Rider!" a prioridad de maxiom.

english translation(if that is too hard to read i haven't done any spanish in over 2 years. by the way your English is very good)

there is probably a my music reset code on Smash Vile. the my music reset code makes every song at Smash vile have 50-50 probability. you will have to turn it off to get "Go K K Rider!" to maximum priority.

hope that at least gave you some help.
Thanks for your help man, I think that I've fix the problem, Grretings =)
 

God of Humility

Smash Journeyman
Joined
Jul 28, 2009
Messages
321
Ok, so i have a few questions:

1. Is there a code to load Giga Bowser and WarioMan by pressing a button while it is loading. (Like Zelda/Sheik in Melee)?

2. Is there anyway to have CSP and different images in the little boxes on the CSS for Giga Bowser and WarioMan?

3. I added Solo Popo and Solo Nana to my custom CSS but on the CSS, Popo is represented by both IC and Nana by ROB. Is there anyway around this?

Thank you.
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
Ok, so i have a few questions:

1. Is there a code to load Giga Bowser and WarioMan by pressing a button while it is loading. (Like Zelda/Sheik in Melee)?

2. Is there anyway to have CSP and different images in the little boxes on the CSS for Giga Bowser and WarioMan?

3. I added Solo Popo and Solo Nana to my custom CSS but on the CSS, Popo is represented by both IC and Nana by ROB. Is there anyway around this?

Thank you.
1. yes you can use spunit's hold shield for giga and company CSS. you just hold shield over bowser for giga, and wario for warioman. it also lets you have independent pokemon, alloys, and popo and nana

2. no, there is no portrait for giga and warioman, so there is no way to have an image of them on the CSS(unless you replace another characters)

3. no cuz nana has no CSP like Popo, where as zelda, shiek, samus, zss, and all pt's pokemon do so there can be a CSP for them on the CSS.
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.

*JuriHan*

Smash Master
Joined
Sep 30, 2008
Messages
4,699
3DS FC
1392-4901-1779
that isn't online cuz the other player's have modified textures on. the person online will only see the textures on themselves, even if the other players choose the right costume on the right character.

also it shows the score.

and replays don't save textures.
yes that was online. I saved the replay and then loaded it with texture hacks on. =/

Also, you're not answering my question...
 

God of Humility

Smash Journeyman
Joined
Jul 28, 2009
Messages
321
So, is there a code anywhere that lets you transform from Samus to Zero Suit Samus without a final smash. And I'm not talking about up/down taunt trick. Something like, "press down taunt to transform" kind of thing? I tried the code by Y.S., but all it does is dissapear and reappear as the same character.

Thanks
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
instant transformation


04FC37F8 0C050100
04FC3888 0C050100
04FC38B0 0C050100

press left taunt to transform from
bowser>giga(may do fs animation)
wario>warioman(may do fs animation)
zelda>shiek
samus>zss

if that is the code you were trying before, you most likely have a hold shield to swap code on(for pt). if you do, you'll have to either take that code off, or hold shield as soon as you press left taunt. you also can't have the samus doesn't transform after fs code on.
 

CaptainTenalp

Smash Rookie
Joined
Aug 5, 2009
Messages
24
I need a moveset swap code to give Ike Ganon's moveset, and one to shrink Ike's sword to the point that you can't see it anymore.

EDIT: Search wasn't working when I made this post, and have since found the moveset swaps. I'm still looking for a code that will remove the sword though.

EDIT: EDIT: Nevermind. Seems like what I want to do is utterly impossible.
 
Joined
Feb 11, 2008
Messages
7
Is there a code to make the super scope shoot out usable stickers? The current code, which is found in this thread, does produce physical stickers but they don't count at all.

Alternatively, is there a code that makes it so where instead of being random, stickers are generated alphabetically? For example, say you pick up 3 stickers. Since it goes in alphabetical order instead of randomly, the three would be 18-Volt (WarioWare: Touched!), 1-Up Mushroom (New SMB), and then 9-Volt (WarioWare: MPG).

Or, is there a code that makes the Coin Launcher have 9999 coins? I've found one, but you can't use any coins (rendering the code useless). I was curious if there was a fix to that.

Any help with even one of those would be so appreciated that you couldn't imagine.


Edit: In case anyone's curious, I do know about the "All Stickers" code. It's just, I'm trying to get them all myself and would prefer to do so.
 

yoshq

Smash Master
Joined
Nov 18, 2005
Messages
3,390
Location
Eau Claire, Wisconsin
I need a music swap that works on wifi.
also still on my wishlist: to play on the target test stages 2-5, and to save custom taunts in replays.
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
Any chance I could get a code to slow down Lucario's down-tilt? (It's for my PSA moveset, but PSA can't slow down the animations themselves, and it would look a bit funny with the animation at normal speed)
 
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