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Official Code Q&A + Requests

Jocky

Smash Cadet
Joined
Sep 27, 2008
Messages
67
I need a music swap that works on wifi.
If only there were a version of that code that didn't require you to be host
I got tired of being knocked wifi off too frequently

Music Modifier (WiFi) [FMK]
4A000000 90FDCD20
14000000 FF00xxxx
E0000000 80008000

WiFi Music Modifier [Heinermann]
4A000000 90180F06
14000076 FF00XXXX
E0000000 80008000

Not sure which one was better so I posted both

http://allisbrawl.com/forum/topic.aspx?id=27846
Just go to there for the music list, rather post the link than copy the list here
 

Sosuke

Smash Obsessed
Joined
Aug 3, 2007
Messages
25,073
Switch FC
8132-9932-4710
Is it possible to update the Wii menu thing yet?
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
Any chance I could get a code to slow down Lucario's down-tilt? (It's for my PSA moveset, but PSA can't slow down the animations themselves, and it would look a bit funny with the animation at normal speed)
you would have to use frame mod data


frame mod data
065A9400 00000008
24000029 XXXXXXXX

X's is the multiplyier for the speed of his d-tilt(think 029 is d-tilt) try using like .9 or .8 in floating point

bold line is the byte count. i been having trouble with it, but i think that is right.

you have to use this engine too
Frame Speed Mod Engine V3.1
Value: [spunit262, Phantom Wings]-- (23 lines)

C2766C20 00000012
3C008180 807D0008
8063FFFC 7C030000
4080000C 80630030
48000008 386000FF
809D0014 C0240040
FC40081E 81240058
61298000 D8410008
8001000C 80BD007C
80A50038 38C200D8
84E60008 2C070000
41820038 7CE8C671
41A0000C 7C081800
4082FFE8 54E8863E
7C004000 41A0FFDC
54E8043E 7C082800
4182000C 7C084800
4082FFC8 C0060004
D01F0010 00000000
C2766FB8 00000003
2C1D0001 4182000C
C0230010 48000008
C02283C8 00000000

you may also need the character id fix code on

Char ID fix 2.1
Value: [spunit262, The Paprika Killer]-- (7 lines)

C28152E4 00000006
819E003C 907EFFFC
80E30030 2C07000F
40A2001C 80FE0008
3C008180 7C070000
4080000C 39030008
9107FFFC 00000000

i that should slow down lucario's d-tilt
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
Is there a code to make the super scope shoot out usable stickers? The current code, which is found in this thread, does produce physical stickers but they don't count at all.

Alternatively, is there a code that makes it so where instead of being random, stickers are generated alphabetically? For example, say you pick up 3 stickers. Since it goes in alphabetical order instead of randomly, the three would be 18-Volt (WarioWare: Touched!), 1-Up Mushroom (New SMB), and then 9-Volt (WarioWare: MPG).

Or, is there a code that makes the Coin Launcher have 9999 coins? I've found one, but you can't use any coins (rendering the code useless). I was curious if there was a fix to that.

Any help with even one of those would be so appreciated that you couldn't imagine.


Edit: In case anyone's curious, I do know about the "All Stickers" code. It's just, I'm trying to get them all myself and would prefer to do so.
if the item swap doesn't produce actual stickers from the super scope, you may have to replace an item that falls from the sky

RNG(random number generators) are what control the type of sticker that come out, which are currently unchangeable with codes.

if the have infinite coins in coin launcher code didn't work, then i can't help you there
 

God of Humility

Smash Journeyman
Joined
Jul 28, 2009
Messages
321
Thank you for answering my previous quesitons, but I'm afraid I may need help once more...

Anyways, I wanted to know if there is a way to give a Final Smash to Squirtle, Ivysaur and Charizard as "wild" pokémon. When they get a smash ball, it just dissapears. Can't we just give PT's final smash to the "wild" pokémon?

Thanks again.
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
Thank you for answering my previous quesitons, but I'm afraid I may need help once more...

Anyways, I wanted to know if there is a way to give a Final Smash to Squirtle, Ivysaur and Charizard as "wild" pokémon. When they get a smash ball, it just dissapears. Can't we just give PT's final smash to the "wild" pokémon?

Thanks again.
all though i don't know the details, the answer is simply no. wild pokemon don't get a fs. i believe that pt fs is connected to all three at the same time and the pt himself.
 

Wario Bros.

Smash Obsessed
Joined
May 19, 2006
Messages
23,356
Location
In a van down by the river
NNID
WarioBrose
3DS FC
0903-2806-9000
Switch FC
SW-8539-3655-2004
When looking at the Gecko CSS Values codes, I noticed there were many blank values beteween some of the listed values. So I'm wondering what the other values are? Just for a reminder here are the blank value (in Hex):

2A-3F, 41-45, 47-49, 4B, 4D, 4F, 51-54, 56-5B, 5F-61

There is no rush to answer this question. Plus I'm not gonna try these values either because I'm only curious to simply know.
 

Magitek_Knight

Smash Apprentice
Joined
Jan 12, 2009
Messages
91
Location
Onett, Eagleland
I have all of my texture hacks. My problem is getting the CSP to work, the in battle ones work and the ones at the victory screen do as well. Am i missing a code or something to make them work at the selection screen?
 

Blue_Lightning

Smash Cadet
Joined
Jul 27, 2009
Messages
34
Location
Lisbon, Portugal
Hi, I have a question on how to get B+ to work. I've downloaded gecko 1901 and have it working on my homebrew channel. I've tried both the official codeset and the kupo codeset and neither work. the noly difference is the lack of the logo screen, because otherwise I don't see anything. I have the gameconfig.txt on the root of my sd card, and the RSBE01.gct on \codes. Also my wii, and my copy of brawl, are pal. Any help?
 

tsunami70875

Smash Journeyman
Joined
Dec 1, 2007
Messages
348
Location
Wisconsin, USA
I have all of my texture hacks. My problem is getting the CSP to work, the in battle ones work and the ones at the victory screen do as well. Am i missing a code or something to make them work at the selection screen?
did you put all of you CSP through CUPASH at the same time? all of the CSP is packed into one file - common5.pac, so if you did it one by one, it won't work
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
Hi, I have a question on how to get B+ to work. I've downloaded gecko 1901 and have it working on my homebrew channel. I've tried both the official codeset and the kupo codeset and neither work. the noly difference is the lack of the logo screen, because otherwise I don't see anything. I have the gameconfig.txt on the root of my sd card, and the RSBE01.gct on \codes. Also my wii, and my copy of brawl, are pal. Any help?
for one, you have to get the pal brawl+ code set. also, you would have to name ur .gct RSBP01.gct. (should look like /codes/RSBP01.gct) try using pal codes and naming ur .gct RSBP01 and they should work.
link to the brawl+ download site where you can get a pal version
 

Princz15

Smash Apprentice
Joined
Oct 21, 2007
Messages
148
can i get the codes for the colored shields u know the ones in brawl plus when u sheild u can see the colormoreits daRKER
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
can i get the codes for the colored shields u know the ones in brawl plus when u sheild u can see the colormoreits daRKER
Colored shields [Phantom wings] (20 lines)
4A000000 80F59A60
14000088 FF3AB700
14000090 FF000000
140000A0 FF000000
140000A8 00000000
4A000000 80F59ED4
14000088 00FFFF00
14000090 0000FF00
140000A0 0080FF00
140000A8 00000000
4A000000 80F5A348
14000088 FAF9E100
14000090 FFFF0000
140000A0 FFFF8000
140000A8 00000000
4A000000 80F5A7BC
14000088 88FCAE00
14000090 00FF0000
140000A0 00C00000
140000A8 00000000
 

Magitek_Knight

Smash Apprentice
Joined
Jan 12, 2009
Messages
91
Location
Onett, Eagleland
did you put all of you CSP through CUPASH at the same time? all of the CSP is packed into one file - common5.pac, so if you did it one by one, it won't work
I actually did not do them myself, it was from a hackpack, MasterlinkX i believe. However i did go and look and i do have "common5.pac, i am new to all of this so i figured i am just missing something, but that would not explain why it works in game but not at the selection screen. I also tried pasting in the txt code for a custom order of the roster, and that failed as well.


edit: scratch the part about it working in game. it only works at the victory screen.

So Yes on victory screen.

No to Select screen and in battle..... Sorry for the confusion
 
Joined
Feb 11, 2008
Messages
7
I have just two small questions: I'm using these two codes:

Allow Replays Longer Than Three Minutes [brkirch]
040E5DE8 60000000
04953184 60000000
04953224 60000000

Tags in replays [Y.S]
0404B140 38A00000

^ is it possible at all that they could mess the game up? I heard they might screw up Luigi's Mansion, Delfino Plaza and Mushroomy Kingdom, but of course I don't know if that's true or not.

Thanks a ton in advance.
 

cookieM0Nster

Smash Champion
Joined
Mar 27, 2009
Messages
2,512
Location
oakland
I have just two small questions: I'm using these two codes:

Allow Replays Longer Than Three Minutes [brkirch]
040E5DE8 60000000
04953184 60000000
04953224 60000000

Tags in replays [Y.S]
0404B140 38A00000

^ is it possible at all that they could mess the game up? I heard they might screw up Luigi's Mansion, Delfino Plaza and Mushroomy Kingdom, but of course I don't know if that's true or not.

Thanks a ton in advance.
The first one. You could get freezing when having a replay over 5 min. and scrolling threw the replays.
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
anyone know how to move death boundaries to the left or down with the death boundary mod[spunit262].
Format is
065A9000 000000ZZ
XXY0LLLR RRTTTVVV
XXY0LLLR RRTTTVVV
...
X=stage
Y=sub-id,F=all
Z=it the byte count of the data, It's 8*number_of_lines **IN HEX**.
LLL=left-boundary in hex.
RRR=right-boundary in hex.
TTT=top-boundary in hex.
VVV=bottom-boundary in hex.

so far, putting 100 in left and bottom bounds moves them so close that you die immediately after spawning and putting 100 in right and upper bounds makes it take like 200% fully charged up/side smashes to kill with those bounds.

anyone know how to move the left and bottom boundary in the negative axis direction(move boundary left and down)?
 

Wario Bros.

Smash Obsessed
Joined
May 19, 2006
Messages
23,356
Location
In a van down by the river
NNID
WarioBrose
3DS FC
0903-2806-9000
Switch FC
SW-8539-3655-2004
Well, while I'm waiting for my first question to be answered, here are some others:

- What is the limit of how many characters can be on a CSS screen?
- Do independant Pokemon have Triple Finish as their final smash or do they have none?
- Is it possilbe to edit the character select boxes? (like to change to Alloys instead of Mario/Zelda/C Falcon/Kirby)
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
Well, while I'm waiting for my first question to be answered, here are some others:

- What is the limit of how many characters can be on a CSS screen?
- Do independant Pokemon have Triple Finish as their final smash or do they have none?
- Is it possilbe to edit the character select boxes? (like to change to Alloys instead of Mario/Zelda/C Falcon/Kirby)
-think the limit on the css is like 68 pictures(only 39 characters though)
-no, independant pokemon do not have a triple finish, they get no final smash
-it is possible to choose alloys with the hold shield for giga and company code

don't think this is the right thread for your gecko OS question.
 

DarkPikmin

Smash Journeyman
Joined
Aug 2, 2008
Messages
205
Location
Ragol
NNID
zDecoy
Is there a way to split up victory themes so we can have different ones for kirby and metaknight and dedede?
 

Steeler

Smash Hero
Joined
Jan 5, 2006
Messages
5,930
Location
Wichita
NNID
Steeler
can you edit the picture (and less importantly, name) used on the character select screen for each character? if so, what kind of pictures can i use? they made it possible for zelda and sheik have their own portraits with separate pictures. same for the pt pokemon...so i assume there's some way to do it.
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
can you edit the picture (and less importantly, name) used on the character select screen for each character? if so, what kind of pictures can i use? they made it possible for zelda and sheik have their own portraits with separate pictures. same for the pt pokemon...so i assume there's some way to do it.
HTML:
CSS fixes for Giga and Company V2
Value: [spunit262]-- (10 lines)

C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6

CSS fixes for Samus/ZSS and Zelda/Shiek V2
Value: [spunit262]-- (6 lines)

80693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000

Custom Random V1
Value: [spunit262]-- (10 lines)

06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE00028
06680E80 00000028
00090D0C 0515011A
0A071325 1002240E
0F140616 1F170304
0B190823 201B5D5E
5C112118 22122627

Yeroc's Custom CSS V3
Value: [spunit262]-- (18 lines)

0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 00000029
00090D0C 0515011A
0A071325 1002240E
0F140616 1F172903
040B1908 23201B5D
5E5C1121 18221226
27000000 00000000


use independent pokemon engine so when you select the individual pokemon picture, they will be independent(if using independent pokemon engine, recommend using infinite pt stamina as well.)

Independent Pokemon Engine +no wreck My Music V2
Value: [spunit262]-- (11 lines)

06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000

P.Trainer Infinite Stamina
Value: [Phantom Wings/spunit262]-- (1 lines)

04A8BDAC 60000000
that will give you every character a picture and name. it will also allow them to be selected in random(if zelda selected, 50% it will be shiek ect.)


Is there a way to split up victory themes so we can have different ones for kirby and metaknight and dedede?
no, victory themes are dedicated to the group of characters. if you edit one, it will affect every characters victory theme that it is assigned too. you can't change mario's without affecting every one else who uses it. you should be able edit metaknights without editing kirby's or DDD's cuz his is diffrent in itself (uses like a synthesizer with a guitar instead of what it normally is)
 

Gr1mmy

Smash Apprentice
Joined
Oct 27, 2008
Messages
114
Yeah, I figured out what I did wrong. Now for the actual textures, I did all the file paths

H:\private\wii\app\RSBE\pf\fighter\ike

and have FitIke00.pac and FiteIke00.pcs in the folder. After loading the game in GeckoOS the textures don't work for the default costume.

?_?
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
Is your sd card SDHC? if so, textures won't work, because brawl doesn't support sdhc (whereas gecko os does, but textures don't load from gecko os)

do you have the file replacement code v3.5.1 in your gct?
 

Sph34r

Smash Journeyman
Joined
Feb 15, 2009
Messages
251
Location
palo alto, middlefield road
Yeah, I figured out what I did wrong. Now for the actual textures, I did all the file paths

H:\private\wii\app\RSBE\pf\fighter\ike

and have FitIke00.pac and FiteIke00.pcs in the folder. After loading the game in GeckoOS the textures don't work for the default costume.

?_?
Uh... I'm sure this is just a typo on your part right now, but you said "FiteIke.pcs". If that's really how you named it, that's why.

Otherwise it's the SD card being bigger then 2GB.
 

Gr1mmy

Smash Apprentice
Joined
Oct 27, 2008
Messages
114
Is your sd card SDHC? if so, textures won't work, because brawl doesn't support sdhc (whereas gecko os does, but textures don't load from gecko os)

do you have the file replacement code v3.5.1 in your gct?
So if it's SDHC, the card won't work at all?

Uh... I'm sure this is just a typo on your part right now, but you said "FiteIke.pcs". If that's really how you named it, that's why.

Otherwise it's the SD card being bigger then 2GB.
Yea, it is a typo.
 

SymphonicSage12

Smash Master
Joined
Feb 6, 2009
Messages
3,299
No, what I'm saying is, if it's SDHC, the codes will work, but the textures won't.

Gecko os is what loads the codes. Gecko OS IS compatible with SDHC.


TExtures are loaded-ingame from the sd card. Brawl is NOT compatible with SDHC, so the textures won't work.
 

Spigel

Smash Cadet
Joined
Aug 5, 2007
Messages
58
Location
Battlefield
Is possible to take ones of the trophy models and replace it in a character? like shadow in sonic o pliskin in snake, and you can play in one of the three stage of castle siege all the time

Greetings =)
 

Xenesis

Smash Journeyman
Joined
Jun 22, 2002
Messages
299
Just wondering if there's been any progress on the Music File Patching codes for custom Music for either PAL or NTSC-J, as I'd like to give them a shot (and don't have access to Brawl NTSC).

Thanks :)
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
Is there a B+ codeset for japanese brawl?
they're having trouble translating, but they are trying to get a japanese version of brawl+

Is possible to take ones of the trophy models and replace it in a character? like shadow in sonic o pliskin in snake, and you can play in one of the three stage of castle siege all the time

Greetings =)
you can modify textures using the either an iso hack or a file patch code. but trophies will be mapped differently through their textures than characters, so if you want a trophy texture on a character, you will have to make it.

there is a level freezer code which makes it so you can only play on the first stage of castle stage. but it is impossible to make it stop on the second or third stage. only the first stage is possible.

Just wondering if there's been any progress on the Music File Patching codes for custom Music for either PAL or NTSC-J, as I'd like to give them a shot (and don't have access to Brawl NTSC).

Thanks :)
i don't think its been ported to pal yet, and all the good porters got taken away with PSA. but i think Pal is close to being ported, NTSC-J isn't even close though.
 

Gr1mmy

Smash Apprentice
Joined
Oct 27, 2008
Messages
114
What's the difference between the 3.5.1 File Patch Code and the 2.1 File Replacement code?
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
What's the difference between the 3.5.1 File Patch Code and the 2.1 File Replacement code?
2.1 only allows replacement of textures on characters, items, stages, and effects.

3.5.1 allows everything 2.1 does but with the addition of custom music.

PW just decided from 2.1 to 3.5 to change the name of it from file replacement to file patch. it's just an updated version of the code.
 

Gr1mmy

Smash Apprentice
Joined
Oct 27, 2008
Messages
114
So if you have the 3.5.1 you don't need the 2.1?

And also, I've seen some people actually add songs to the list in My Music, such as for Final Destination. There are two songs for me, but some people have 6+

How do you do that?

Sorry for question spam.
 
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