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Official Code Q&A + Requests

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
may someone make a hack for samus that makes her Neutral B move lime Green?I hav a megamanX hack that works for samus and want to make his beam green like in the MegamanX game.May someone please do this for me
that would require a texture hack. effects are harder to do than characters i think. post in kittycorps, texture request forum, you'll get more responses there.
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
this is the last time i ask before i make a thread

does anyone know how to use the deathboudary mod
Death Boundary Mod Data [spunit262]
065A9000 000000ZZ
XXY0LLLR RRTTTVVV

Z=it the byte count of the data, It's 8*number_of_lines **IN HEX**.
X=stage
Y=sub-id,(F=all)
LLL=left-boundary in hex.
RRR=right-boundary in hex.
TTT=top-boundary in hex.
VVV=bottom-boundary in hex

i have successfully moved every boundary in the positive axis(up and right). i still have no idea on how to move them in the negative axis(down and left). i want to make every deathboundary move away from the center, making a stage like FD have the death bounds of New pork city(not that big, but close). so far though, after putting 100 in every value, it moves them in the positive direction. so much so that if you put 100 in the bottom or left bound, it moves them so close that you die as soon as you spawn.

how do you move the boundaries in the negative axis direction?
 

DevilKiller

Smash Apprentice
Joined
Sep 13, 2004
Messages
142
On this note, could somebody make a code to have bombs drop during normal matches like they do in sudden death? I would love you forever if you made this.
This was a request made a long time ago. Does this sort of code exist? A simple yes or no would suffice. (But if it does exist, a code would be nice too.)
 

Rapax

Smash Apprentice
Joined
Jul 31, 2009
Messages
145
Location
Vienna, Austria
the gameconfig.txt is not neccesary for texture hacks. the gameconfig simply allows you to use more than 256 lines of code. if the screen is going black, you probably have a non pal version code for texture hacks.
Oh, that seems plausible. I didn't know that there are differences between european textures and US =O

No one ever stated this (i have looked through many tutorials...). :dizzy:

And why would you say that Brawl+ does not work? (I loaded a PAL version, but none of the codes were loaded... >__>)
 

monkey31192

Smash Rookie
Joined
Aug 9, 2009
Messages
1
Editting New Pork

Would it be possible to take New Pork City and remove parts of the stage? Then if you freeze it from the scary pink guy you could get a pretty cool looking legal stage. What do you think, possible? Like keep only the right platform, 2 or 3 little platforms hovering above each other, and the swing.
 

omni_destroyer

Smash Rookie
Joined
Aug 13, 2009
Messages
17
Is it possible to turn off the CPU bias against human players. In other words, is it possible to have a code that makes the CPU in a free-for-all match think it's fighting one of them when in fact it's fighting a human player.
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
Is it possible to turn off the CPU bias against human players. In other words, is it possible to have a code that makes the CPU in a free-for-all match think it's fighting one of them when in fact it's fighting a human player.
short answer: no

long answer:unfortunately, cpu's aren't that simple. the change depending on your play style, replays, and they simply evolve their playing style. since there is no set cpu play style, then it is hard to make a code that affects how they act.

Would it be possible to take New Pork City and remove parts of the stage? Then if you freeze it from the scary pink guy you could get a pretty cool looking legal stage. What do you think, possible? Like keep only the right platform, 2 or 3 little platforms hovering above each other, and the swing.
i don't think a code would allow that. you could most likely make it so the pink thing doesn't appear. but most likely will never figure out how to remove parts from a default stage. it's just not gonna happen

Oh, that seems plausible. I didn't know that there are differences between european textures and US =O

No one ever stated this (i have looked through many tutorials...). :dizzy:

And why would you say that Brawl+ does not work? (I loaded a PAL version, but none of the codes were loaded... >__>)
there isn't a difference between the pcs and the pac's, they can be used on any version. i meant the file replacement code. that is region specific.

also, are you using an SD or SDHC card?

This was a request made a long time ago. Does this sort of code exist? A simple yes or no would suffice. (But if it does exist, a code would be nice too.)
no, i don't think a code like that will ever exist.

there aren't that many coders out there still hacking brawl.
 

Rapax

Smash Apprentice
Joined
Jul 31, 2009
Messages
145
Location
Vienna, Austria
I use a SD card. 2.0GB, SanDisk Ultra II.

And this is the File Replacement Code i use:

File Replacement v2.1a' PAL
225683EC 00000000
C201C3A8 00000017
38A00067 38810020
3862E8F8 3D80803F
618CD148 7D8903A6
4E800421 38A0007F
3883FFE8 38610020
3D80803F 618CD148
7D8903A6 4E800421
38A00068 3882E8F8
38610020 9421FF80
BC410008 38610088
3D808001 618CCE7C
7D8903A6 4E800421
7C7C1B78 2C030000
4082000C 38210080
48000034 B8410008
38210080 3D80803F
618CD148 7D8903A6
4E800421 38610008
3D808001 618CC50C
7D8903A6 4E800421
7C7C1B78 3D808001
618CC3AC 7D8903A6
4E800420 00000000
C201CF94 00000007
2C030000 41820018
3D808002 618C5BFC
7D8903A6 4E800421
48000008 8078000C
3D808001 618CCF98
7D8903A6 4E800420
60000000 00000000
043EEE04 48000014
043EF000 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A99C0
8A001001 00000000
065A99D0 00000008
2F525342 502F7066
E0000000 80008000
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
I use a SD card. 2.0GB, SanDisk Ultra II.

And this is the File Replacement Code i use:

File Replacement v2.1a' PAL
225683EC 00000000
C201C3A8 00000017
38A00067 38810020
3862E8F8 3D80803F
618CD148 7D8903A6
4E800421 38A0007F
3883FFE8 38610020
3D80803F 618CD148
7D8903A6 4E800421
38A00068 3882E8F8
38610020 9421FF80
BC410008 38610088
3D808001 618CCE7C
7D8903A6 4E800421
7C7C1B78 2C030000
4082000C 38210080
48000034 B8410008
38210080 3D80803F
618CD148 7D8903A6
4E800421 38610008
3D808001 618CC50C
7D8903A6 4E800421
7C7C1B78 3D808001
618CC3AC 7D8903A6
4E800420 00000000
C201CF94 00000007
2C030000 41820018
3D808002 618C5BFC
7D8903A6 4E800421
48000008 8078000C
3D808001 618CCF98
7D8903A6 4E800420
60000000 00000000
043EEE04 48000014
043EF000 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A99C0
8A001001 00000000
065A99D0 00000008
2F525342 502F7066
E0000000 80008000
well, that's the right code and the good SD card. what is the path to the textures?

where do you put CSPs?
same place the character textures go, but with (character)[costume number(not the same used for texture replacement]_(big or small).tga

for bowser red costume, it would be bowser3_big(or small).tga

here is a link
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
okay so they go
Private -> wii -> app -> RSBE -> pf -> fighter ->name -> CSP
not sure if there is a CSP folder. i haven't done csp's, but i think they just go in the name of the fighter folder. (bowser would be ?/private/wii/app/RSBE/pf/fighter/koopa/) i don't think you need to make a folder called CSP. unless when you say CSP, you just mean the file, then yes that looks right.
 

B3Brawler

Smash Apprentice
Joined
Sep 24, 2007
Messages
128
Location
Edmonton
hey i'm lookinf for a code that removes the tags floating above people's heads during normal brawl. (the red P1 ect..) I think I've seen it somewhere, thanks.
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
...\private\wii\app\RSBP\pf\Stage\Melee

and

...\private\wii\app\RSBP\pf\Fighter\"charname"
well, thats the right path too. so long as your using gecko OS 1.9.1, they should show up. i don't know why they wouldn't. the only other thing i would say is that they have to have the F in Fit capitalized and the first letter of the character name capitalized and assigned a number,(FitSnake03). if you've done that too, then i have no idea why ur textures wouldn't work.
 

Rapax

Smash Apprentice
Joined
Jul 31, 2009
Messages
145
Location
Vienna, Austria
Hmm, thanks for help.

I will get back my old SSBB on monday (it is from the release date) and then i will test it on the old one. Some people stated that it must be the disk... I hope so...

Anyways, thanks a lot for help =)
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
hey i'm lookinf for a code that removes the tags floating above people's heads during normal brawl. (the red P1 ect..) I think I've seen it somewhere, thanks.
ur looking for a "no tags" code. i don't have it, but i know its in the code thread you bumped.

edit: never mind i found it
No Tags [Phantom Wings]:
C20E5190 00000002
38800000 90830354
60000000 00000000
 

Master Knight DH

Smash Journeyman
Joined
Apr 1, 2008
Messages
460
A code to make the Pikmin's (not Olimar's, the Pikmin's themselves) downward gravity higher. They need to not scatter when I fast-fall in 1.5 times gravity.
 

Sosuke

Smash Obsessed
Joined
Aug 3, 2007
Messages
25,073
Switch FC
8132-9932-4710
I recently got a new 4GB SD card to replace the 1GB one I was using before.
I just copied and pasted the files from the old one into the new one. All the hacks work EXCEPT textures.

Any way I can fix this?

Things I've already tried:
Creating a new codelist thing in codemanager and replacing the old one (this is what I thought the problem would have been).
I've checked the directory like, 234 times and it's "I:\private\wii\app\RSBE\pf\Fighter". I'm pretty sure that's right.
Capitalizing/uncapitalizing folder names.
 

Mumble

Smash Apprentice
Joined
Sep 27, 2008
Messages
148
Location
San Angelo, TX
Hey just wondering, I just recently downloaded some character effects to try them out.
For example, like Pikachu's red thunderbolts and stuff, and I was wondering where do I put those files in my SD card?
Pf?

edit: and also, what do I name the effect files?
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
I recently got a new 4GB SD card to replace the 1GB one I was using before.
I just copied and pasted the files from the old one into the new one. All the hacks work EXCEPT textures.

Any way I can fix this?

Things I've already tried:
Creating a new codelist thing in codemanager and replacing the old one (this is what I thought the problem would have been).
I've checked the directory like, 234 times and it's "I:\private\wii\app\RSBE\pf\Fighter". I'm pretty sure that's right.
Capitalizing/uncapitalizing folder names.
you can't have a SD card over 2 gigs and have textures. brawl only reads SD cards and not SDHC cards(which are 4 and higher gigs). you will have to move down to just a regular SD card and not an SDHC. gecko OS can however read SDHC cards, so thats why ur hacks still work, but brawl can't, so it doesn't stream the textures.

Hey just wondering, I just recently downloaded some character effects to try them out.
For example, like Pikachu's red thunderbolts and stuff, and I was wondering where do I put those files in my SD card?
Pf?

edit: and also, what do I name the effect files?
you would put the effect files in the same folder as a character texture. I think(note think) that you just name the effect Fit(Charname).pac, no number.
 

Mumble

Smash Apprentice
Joined
Sep 27, 2008
Messages
148
Location
San Angelo, TX
you can't have a SD card over 2 gigs and have textures. brawl only reads SD cards and not SDHC cards(which are 4 and higher gigs). you will have to move down to just a regular SD card and not an SDHC. gecko OS can however read SDHC cards, so thats why ur hacks still work, but brawl can't, so it doesn't stream the textures.



you would put the effect files in the same folder as a character texture. I think(note think) that you just name the effect Fit(Charname).pac, no number.
Awesome, thanks :)
 

Browny

Smash Hater
Joined
Mar 22, 2008
Messages
10,416
Location
Video Games
ugh @ this forum not having a Q+A thread as to avoid legality issues

anyway i recently had a friend install the STUFF that allows you to run brawl + from an SD card on an un-modded wii. you know, bombing the banners. now it loads the gecko and all that stuff fine but after it loads the game is gives me an error looking like this

[something] (DSI) error!
*codes codes codes codes*

stack dump!
*codes codes*

code dump!
*codes codes*

Now this was working only yesterday (according to him) and suddenly it does this, on wii menus V 3.4 and 4.0, same errors. does anyone know whats going on here?
 

shangoa

Smash Rookie
Joined
Jun 29, 2009
Messages
7
hi i'v been trying out brawl + for a while now and though there has been many improvments two things keep popping up.
1 - i can't help but feel the game needs to speed up. compared to melee it is rather slow unless you use sonic
2 - (most important point) stun. there is too much hit stun at low percentages (i'm talking about even 10%). in my eyes this only needs to be reduced slightly. currently on the nightly build it sets up combo's but recovery has suffered to much because of it.
3 - i know i said two things but this one is just a personal something. is there a sounds hack where you can do character voice overs? eg to be able to change captain falcon's 'falcon punch' with his epic fzero anime 'falcon puuunnnccchhh!!!' (unlikly i know but that would be so funny). focus more on the first two points though.

i am unsure if i'm in the right place to type this but if this is the right thread then is this how we make suggestions?
 

The_Guide

Smash Journeyman
Joined
Jun 27, 2008
Messages
395
Location
Maryland
In the earlier days of hacking, I swapped a few song id's amongst stages (mainly to get the k.k. rider songs to play on smashville every time.). Problem is, I didn't realize that doing so would mess up my wifi connection. Could someone help me switch my music back to normal?

I would do this myself, but I remember reading somewhere that simply replacing the ids with the original songs won't work.
 

codfish92

Smash Ace
Joined
Apr 17, 2009
Messages
954
Location
Denver Colorado: wishing it was never summer.
In the earlier days of hacking, I swapped a few song id's amongst stages (mainly to get the k.k. rider songs to play on smashville every time.). Problem is, I didn't realize that doing so would mess up my wifi connection. Could someone help me switch my music back to normal?

I would do this myself, but I remember reading somewhere that simply replacing the ids with the original songs won't work.
try a my music reset code. with the music id swap off.


hi i'v been trying out brawl + for a while now and though there has been many improvments two things keep popping up.
1 - i can't help but feel the game needs to speed up. compared to melee it is rather slow unless you use sonic
2 - (most important point) stun. there is too much hit stun at low percentages (i'm talking about even 10%). in my eyes this only needs to be reduced slightly. currently on the nightly build it sets up combo's but recovery has suffered to much because of it.
3 - i know i said two things but this one is just a personal something. is there a sounds hack where you can do character voice overs? eg to be able to change captain falcon's 'falcon punch' with his epic fzero anime 'falcon puuunnnccchhh!!!' (unlikly i know but that would be so funny). focus more on the first two points though.

i am unsure if i'm in the right place to type this but if this is the right thread then is this how we make suggestions?
things related to brawl+ and it's improvements should go in the nightly builds section.

ugh @ this forum not having a Q+A thread as to avoid legality issues

anyway i recently had a friend install the STUFF that allows you to run brawl + from an SD card on an un-modded wii. you know, bombing the banners. now it loads the gecko and all that stuff fine but after it loads the game is gives me an error looking like this

[something] (DSI) error!
*codes codes codes codes*

stack dump!
*codes codes*

code dump!
*codes codes*

Now this was working only yesterday (according to him) and suddenly it does this, on wii menus V 3.4 and 4.0, same errors. does anyone know whats going on here?
i think the bombing of banners actually doesn't let you load gecko on an unmodded wii. it says it does, but many people are having trouble with it. currently, i don't think you can load gecko through bannerbomb. but thats just what i've heard. i might be wrong.
 

Mota

"The snake, knowing itself, strikes swiftly"
Joined
Jul 19, 2008
Messages
4,063
Location
Australia | Melb
Havent installed Homebrew, due to the whole bricking ya Wii thing.

What are the chances of bricking your Wii?

What can I do to lessen that chance?
 

Browny

Smash Hater
Joined
Mar 22, 2008
Messages
10,416
Location
Video Games
well people have done it in the past and i know he had it working before since he knew how it all worked (brawl + that is) its just that it stopped working suddenly :( It does load the gecko, like I said it brings up the menu, i click load game and it does all the stuff it normally does with applying codes. its after it does that, that it has a problem
 
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