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IC's honestly are useless online because all of their best tactics require such precise timing which is literally impossible with even a second of button lag. Just read the IC's board and you'll see what makes them good, if you're unwilling to do that then I have nothing else to say. And in the last five pages you just said little things that make MK good, which were all already known, but said nothing on why he's the #1 character or why he beats out the other top/high tier, and does M2K consider MK the best character in the game? And my Wifi is not setup, once I get it I'll play you but not with the IC's for the reasons listed above.I don't need to read about IC's because all I need to do is boot up my wii and check them out. An IC user will know a little bit more about the intricacies of them, but from what I've already seen and played, they're not terribly good, there are many characters that are better.
As far as arguments go, go back and read the last 5 pages, where I perpetually present evidence that shows that Meta Knight is the best character. *******. Try reading before you post, if you can help it. The reason I'm citing M2K is because you clearly won't listen to reason, so maybe you'll listen to someone who gets paid to play the ****ing game.
By the way, I've yet to receive your friend code, and I've yet to hear from anyone in that little BK community you got going.
Wrong. Marth has no such advantage over Meta Knight...in actuality, Marth isn't even all that good. Snake does counter MK very well, but I already said this.IC's honestly are useless online because all of their best tactics require such precise timing which is literally impossible with even a second of button lag. Just read the IC's board and you'll see what makes them good, if you're unwilling to do that then I have nothing else to say. And in the last five pages you just said little things that make MK good, which were all already known, but said nothing on why he's the #1 character or why he beats out the other top/high tier, and does M2K consider MK the best character in the game? And my Wifi is not setup, once I get it I'll play you but not with the IC's for the reasons listed above.
EDIT:
For the record MK goes even with all the characters in the top tier except Marth who has a very slight advantage which is like 5.5/4.5 and Snake who has a very good 7/3 advantage.
WTF are you smoking. Marth is amazing! He outranges the majority of the cast, outspeeds half of them, has a great approach, has a great defensive game (as good as it can get without projectiles of course), has a large array of kill moves that can also rack damage, great edgeguarding moves, and a decent recovery. How is Marth bad again?!Wrong. Marth has no such advantage over Meta Knight...in actuality, Marth isn't even all that good. Snake does counter MK very well, but I already said this.
Well, Marth has no bad matchups. Does that make him better than Metaknight? In case you haven't noticed, none of the top tiers have anymore than 1 or 2 bad matchups, and the top tiers go pretty much even with each other. Having no bad matchups is not enough to be the best character.Everything I've said proves that Meta Knight is the best character. He has one bad matchup against Snake, and that's it. I don't feel like repeating myself, especially since you don't comprehend the workings of Brawl.
Do you seriously think Wifi proves anything?! Try playing Marth against Toon Link over wifi and see how that goes.Once you get your wifi up, come talk to me, and I'll play you with all the characters you think suck....and Meta Knight....and you'll use all the characters that you think are good, and I'll show you how wrong you are.
Well, ease of use and the quality of a character are two different animals.I can chaingrab pretty well with Icees online which is saying alot because I dont use them often.
MK is the best because he counters more characters than Marth or Snake, not because he is unbeatable, that being said MK Cancels sveral moves including his lil hyper tornado which has one of the highest priorty in the game. As far as range goes, MK has the most Proximity Range as most of his attacks cover a nice distance from his body, also his dsmash will K.O more than his Fsmash. Snake you have to actually put in work to use effectively and Marth, you cant just spam Fair, you have to spam them with a purpose.
Icees are good because they have chaingrabs that can continue to like 75% then kill you...Ill try to get vids from people in my area as its happened to me before.
BTW Icees also have and infinite grab combo across the stage and back.
No Lag Johns son!
-Ciao
This shows you really don't know anything about the IC's, and you tried to say that I didn't know anything about the other characters a while back, at least I post in nearly every single character board and take the time to actually read the threads. Most IC players in general agree that they're nearly unplayable online. The things that make them so good such as their CG's and desynchs require such precise execution under strict time frames that a second of lag can throw them completely off. Doing those things offline are already a pain in the ***, so imagine how bad it would be to do it with lag. So I gues it's time to lay some IC knowledge on you, here's some general info on them.Wrong. Marth has no such advantage over Meta Knight...in actuality, Marth isn't even all that good. Snake does counter MK very well, but I already said this.
Why don't you show me a vid of a good IC? I don't feel like sifting through all the noobs and ****.
Everything I've said proves that Meta Knight is the best character. He has one bad matchup against Snake, and that's it. I don't feel like repeating myself, especially since you don't comprehend the workings of Brawl.
Once you get your wifi up, come talk to me, and I'll play you with all the characters you think suck....and Meta Knight....and you'll use all the characters that you think are good, and I'll show you how wrong you are.
EDIT: No lagging johns. At least IC's have projectiles that they can spam for a little while to force an air approach, because spamming projectiles is more effective online than it is in person. Chasing and spacing suffer due to lag, and these are the most important aspects of Meta Knight's game, so if I can get by, you can too. ...Actually, that's false.....after all, MK is the best character in the game. Either way, I might even be able to beat you in an IC's ditto, and if I can, then you can't say **** about lag.
God you're so immature, grow up already. We all agree that MK is top tier, but you're the only player I've ever seen on SWF or SRK who claims that MK is the indisputable best character in the game. Yet instead of explaining why you think so, you're just going to ride on M2K's ****. Why is it so hard for you to have a conversation without spouting off insults? Do you somehow lack the ability to calmly debate an issue? Also, how hard is it to simply go and read the IC's board so you can learn a **** thing about them. And it's funny how you're going to say that I have the IC's high up because I main them, yet you main MK and claim he's the best character in the game. I hope you see the hypocrisy in this.
Sorry, I wasn't very clear. I was debating that Marth may have a slight advantage in that particular matchup, not that Marth was a better character overall. I agree that Metaknight is a better character, but BDawgPHD had said "Marth isn't even all that good" which I just had to refute.ISonic Wave has required that I go more in depth. Marth has more range true but MK has more proximity range AND his attacks come out quicker, that combined with almost all of his attacks being multiple hits, help him to get past Marths Fair barrage by simply spamming more than him. Also MKs Hyper Tornado has Higher Priority than all of Marths attacks(save two?) meaning MK is pretty safe to use this move as a spacer between him and Marth, combine this with the face that the attack cancels itself, you have one safe MK. Though MK can single hit kill like Marth he can Uair barrage into up B, or smash you off then FOLLOW you for the kill. That being said Marths Recovery is not as good as MKs as MK can com from being knocked Horizontal and down from the stage w.o being edgehogged. Both Up Bs are kill moves but MK gets another attack from it. Marth Sword dance is nice but its just like MKs AAA lolz. Marth has a hit-counter while MK has a Semi-recovery all purpose counter. Stacked up, MK is the better character. Also MK has more spammable and auto-cancelled moves than Marth.
Um, did you read my post??Falcos advantage is to stop Mks Priority with his laser but even then Falco has trouble geting inside due to MKs Offense BEING his Defense, Why play defensivly with a sheild when you can do the same with High priorty hit boxes? The reason Falco has trouble is because MK has more speed and range. Whats Power if you can never use it or get in close enough to use it? Also MKs Dsmash has Wonderful K.O potential or at least K.O starter potential.
That being said Falco only L-Cancels his Nair, MK cancels more moves than that
-Ciao
Um, did you read my post??
If you did you would have realised that a Falco that can REALLY space, won't be affected by MK's offense
An MK has no chance to rack up damage if he cant hit a Falco. And Falco's spacing moves and lasers rack up damage simultaneously while he spaces off the MK.
Plainly, a good Falco has the advantage because the MK HAS to attack offensively, while the Falco can shoot lasers from afar. This gives him the advantage (if the Falco knows what hes doing) but I would assume it would still be an even fight.
of course they don'ttires don exits
Funny thing is, is that I was having a conversation with my friend about that very match-up today. I do agree with you though.I wonder... with all this talk of MK...
Has anyone found that Ike seems to hold his own versus Metaknight, or am I just crazy? Seeing that Ike can completely shut down any aerial game, and outrange almost the entire cast, am I right to assume that he has an equal chance versus Metaknight?
Oh man, I can only imagine a matchup where neither character can camp, AND they both have fast paced combat backing them up. *Drools*lol.
This thread is hilarious.
Also I agree that Marth doesn't really hard counter any of the good characters. It's just slight advantage. While MK loses badly to Snake and then he counters other characters hard.
So the question is which is more important? Being pretty good all across the board or being really good and then getting rocked in one match-up?
Also I think Marth has very slight advantage on MK.
But can we all agree that Marth vs Metaknight is the most awesomest match-up in the game by far?
It's so ****ing amazing.
*waits for BDawgPHD to go on an MK rant*Also I have decided that Pit can't be top tier.
Losing to EVERYONE in top tier means he isn't viable.
Also Snake is the best character in the game. He is a beast, and he laughs at MK's feeble attempts to attack him or even kill him.
Then Marth comes in with tipper f-smash and easy dair gimps FTW!!!!!!
Sorry baby MK you are far too weak and light.
HAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
lolwut?Also I have decided that Pit can't be top tier.
Losing to EVERYONE in top tier means he isn't viable.
Also Snake is the best character in the game. He is a beast, and he laughs at MK's feeble attempts to attack him or even kill him.
Then Marth comes in with tipper f-smash and easy dair gimps FTW!!!!!!
<b>Sorry baby MK you are far too weak and light.</b>
HAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Hell ya man! DK is so underrated in this game. He has so much potential that people refuse to see. I hope more DKs win some tournaments so he can get the recognition he deserves.Yeah, uh, Donkey Kong people.
Donkey Kong.
First , Usually I see Uair chains to a Mach Tornado to straight force gimp you off the top, once Meta get's you in the first hit of mach tornado as long as he keeps you in you can't escape it from what I've seen. Tippers in Brawl seem slightly easier to avoid than in Melee, and unless it's at the end of the stage, it wouldn;t kill MK until like the 75-80% range.I think TL is top. *shurgs
Also Marth outranges MK. Forget about all that proximity range bull****. If Marth spaces correctly, when MK tries to hit him his sword will hit MK. End of story.
Marth has slight advantage on MK for a simple reason really.
Fair camping. Marth's DI is crazy so you SH fair and from there Marth can react to anything. Unlike MK he doesn't slice his swrod 3 times which means he spends less time doing that action, which means he is less committed to that action. The fair creates a wall for a moment and then when his opponent tries something he has an answer. It's his basic gameplan and it's extremely effective. It also works with FF fair.
Yes, MK can gimp Marth, but Marth isn't extremely easy to gimp. His recovery is decent and he CAN hit MK if MK tries to swat him out of the sky. And Marth CAN gimp MK. It's harder but he can do it. If MK's edge guarding is a 10 out of 10 then Marth's edge guarding is a 9 out of 10. They are both good edgeguarders. Too bad Marth completely outclasses him in terms of raw power and range huh?
Also remember that a tipper from Marth is death to MK at low percents since MK is light.
So yeah slight advantage to Marth.
Also whats all this talk about Uair chains to up B?
Just DI up and airdodge and you can get out. This is only really effective on heavy opponents at low percents.
Marth can just counter anyway. ^_^
Spamming Lasers wont Cut it when MK can Fly/glide/jump over the Laser Range. That being Said, Falco needs to get in close to finish off MK and thats when MK can, and most likely will take him.
More Importantly if YOU read what you wrote in this quote, you would realize that you just Argued against yourself, which has made me upset...how can you assume it is an even match-up after you say Falco has the advantage?
Also MK can camp ledges he doesnt have to play offensively, MK has more running options than Falco therefore, Falco is more suspectable to traps.
SonicWave, because of MKs Proximity Range as well as his control over the area OFF of the level (as well as his ability to use platforms as traps and such) Id Say MK has a 60% to Marths 40% chance of winning. Which is alot beleive me two people of the same skill will see MK winning more unless it is a stage Marth can duck on like Battlefeild, at the same time if it is on Smashville, Marth is screwed as MK can use that platform to renew his jumps and continue to repel Marth out of bounds
-Ciao
Falco has no such advantage over MK. Falco has to camp with lasers/shine to force the opponent to get close, but there are two problems with this.REALLY, I think he is self-asserting himself and his MK. He hopes that MK will be top of top tier, he dreams it.
Also I disagree with MK being 1. on top tier. I find that Falco has an advantage over MK (when Falco players know how to play an MK) and MK doesn't have any good kill moves, as opposed to Falco having good kill moves. Truly an MK can't ever be top of top tier because he has no projectile which forces him to play offense. ALL THE TIME. For example, two players of skill lvl 16 fight each other (one uses MK, one uses Falco), the Falco is more likely to be victorious. Someone playing MK always has to be skill lvl 17 in order to win.
Disproven. MK actually spaces off Falco well, and his lasers and shine are easily dealt with by a good MK.Um, did you read my post??
If you did you would have realised that a Falco that can REALLY space, won't be affected by MK's offense
An MK has no chance to rack up damage if he cant hit a Falco. And Falco's spacing moves and lasers rack up damage simultaneously while he spaces off the MK.
Plainly, a good Falco has the advantage because the MK HAS to attack offensively, while the Falco can shoot lasers from afar. This gives him the advantage (if the Falco knows what hes doing) but I would assume it would still be an even fight.
Yea, Ike can have a good time against MK, although I think a smart MK won't mindlessly try to break Ike as Ike jab combos him to death. It's a matchup between speed vs. strength, and it depends on how smart the MK is and how patient the Ike is. If the Ike is patient enough, it's a very tough matchup for MK.I wonder... with all this talk of MK...
Has anyone found that Ike seems to hold his own versus Metaknight, or am I just crazy? Seeing that Ike can completely shut down any aerial game, and outrange almost the entire cast, am I right to assume that he has an equal chance versus Metaknight?
Marth can't dair gimp MK because he'd have to get above MK off the stage, and MK won't let him do that. Snake isn't an impossible matchup for MK, although it's very difficult. But you're bonkers if you think that little of MK.Also I have decided that Pit can't be top tier.
Losing to EVERYONE in top tier means he isn't viable.
Also Snake is the best character in the game. He is a beast, and he laughs at MK's feeble attempts to attack him or even kill him.
Then Marth comes in with tipper f-smash and easy dair gimps FTW!!!!!!
Sorry baby MK you are far too weak and light.
HAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
MK can just shield grab all of Marth's attacks. If Marth won't approach, MK can just dash grab. By the way, MK's dash grab is very fast/rangely (rangely is a word, trust meI think TL is top. *shurgs
Also Marth outranges MK. Forget about all that proximity range bull****. If Marth spaces correctly, when MK tries to hit him his sword will hit MK. End of story.
Marth has slight advantage on MK for a simple reason really.
Fair camping. Marth's DI is crazy so you SH fair and from there Marth can react to anything. Unlike MK he doesn't slice his swrod 3 times which means he spends less time doing that action, which means he is less committed to that action. The fair creates a wall for a moment and then when his opponent tries something he has an answer. It's his basic gameplan and it's extremely effective. It also works with FF fair.
Yes, MK can gimp Marth, but Marth isn't extremely easy to gimp. His recovery is decent and he CAN hit MK if MK tries to swat him out of the sky. And Marth CAN gimp MK. It's harder but he can do it. If MK's edge guarding is a 10 out of 10 then Marth's edge guarding is a 9 out of 10. They are both good edgeguarders. Too bad Marth completely outclasses him in terms of raw power and range huh?
Also remember that a tipper from Marth is death to MK at low percents since MK is light.
So yeah slight advantage to Marth.
Also whats all this talk about Uair chains to up B?
Just DI up and airdodge and you can get out. This is only really effective on heavy opponents at low percents.
Marth can just counter anyway. ^_^
DK is just too goodUm Ryan Sparks(Riot on the boards) just won a 60 man Brawl tourney today with DK.
ONLY DK.
He walked home with just under 700 bucks.
He beat Olimars, Marths, Pits, MetaKnights, among others.
Riot is a beast.
Finally, someone who actually used his brain. Good job! Fix that typo, though.Yes, MK is definately the best character in the game
It's funny how Olimar doesn't drop below high even though Ivy would kick his tiny *** every timeI whole heartedly agree with you. Ivysaur gets such a bad rep because of his recovery.
IC's honestly are useless online because all of their best tactics require such precise timing which is literally impossible with even a second of button lag.
I ASSURE YOU!!! NOTHING IS TRUE!!! NEVER!!!some stuff that I didn't read was in this post