FishkeeperTimmay!
Smash Ace
I think a brief recap of how attacks work is needed.Priority...>.> It's a mix of Range, speed, and how much collision 2 hitboxes are exposed during the attack.
since pikmin have speed and range and collision 1 hitboxes, they have "priority".
They will "clank" only if the the two hitboxes meet at the exact same point, at the exact same time and no hurtbox is threatened. You "trade hits" when attacks hit the same place at the same time, and both hurtboxes are threatened. If two attacks meet and one hurtbox is threatened, whilst the other is not, the attack that doesn't have a threatened hurtbox wins. This is why Disjointed characters have such high priority.
Olimar's Pikmin are unique because they are the only projectiles that have a hurtbox and a hitbox. All other projectiles have no hurtbox. So, to outprioritize a Pikmin, you can't use the same approach as a projectile to clank. You have to hit the Pikmin before it hits you, which is extremely easy if you have disjointed hitboxes, but it is supremely hard if you do not.
Actually, they have no priority because if anything hits them, they lose the clash. They even lose to poor jabs like Zamus'. The issue is hitting them. Most characters don't have the speed to hit a pikmin before it hits your hurtbox, so it seems they have huge priority. Only characters with large disjointed hitboxes are generally capable of hitting pikmin before they can collide with your hurtboxes.