Wrote a long *** essay just to have this website delete it for the 2nd time for no reason >_>
I always copy the text before I submit it, just in case something stupid happens. If there's a chance I may forget I have something copied, I open MS Word so I can copy multiple things to the MS Clipboard. I also lost a post to SWF yesterday.
Tldr: Snake is faster than dk in every way except jumping and uair, bair walls don't work, dash attack punishes all landings except charged punch which doesn't have to be challenged, grenades body dk free and none of dks moves mid range except handslap matter(this move probably sucks too. Never bothered to learn how to punish or avoid it properly.)
DK's fair (also smashes) is faster than yours too, isn't it?
Charged punch may not have to be challenged, but do you know what the point of a
deterrent is? DK doesn't have to throw it out until he feels that you're actually going to try to punish his landing? It's been this way since '64, bro. You can just write off ANY deterrent as 'well, I don't have to challenge it,' but then
the deterrent is actually doing its job of shaping your actions the way the deterrer wants.
Everything else snake does is universal to all the heavies. He's getting juggled and not getting to play at all.
This is where I become a little skeptical of your post, seeing as how DK is very distinguishable from other heavies in that he doesn't get juggled that hard. He has the aerial mobility, the aerials, the PAWNCH, and other specials (sideB and upB) to switch up his momentum and/or carry him to safety. He's also one of Brawl's faster fallers.
It sounds like you don't know anything about DK. He has a really good airspeed and mobility with a great bair and uair, what do you mean by handslap? DownB? I'd consider that move useful as it counters everything Snake can do on the ground. Seriously, don't underestimated DK, he is a beast.
Yes, Hand Slap is DownB. Every time I'm referring to that move, I wanna abbreviate it with EQ for Earthquake, thanks to Pokemon, but then I'm afraid no one will get what EQ means, although 'Quake might be obvious enough...
Yeah, I agree. Between Charged Punch and Hand Slap, DK can really limit what Snake can do, and he doesn't necessarily have to worry about grenades either. With his airspeed, both horizontal and vertical, I don't think he's being juggled or trapped easily.
Played will enough to understand that DK is limited and sucks and can't land and can't touch snake for **** without hard reading. Bair sucks vs snake, I never said uair was bad, down B is okay.
I'm 1-2 with Will in tournament and lost to anti's/nairo's Dk. I'm not underestimating the character, I know fully what he's capable of. I also understand that the mu played correctly its close to impossible for dk to win even if he has a lot of good things going for him in the mu. Just never let DK do what he's good at which is really easy for snake to do. Done.
There are so many contradictory things bundled up into two small paragraphs here... (-_-) You're supposed to be this "really good high-level Snake" (not necessarily according to you), but not only do you have a losing record to Will and lose to Nairo's DK, you also lose to Anti's pocket DK. Yet you still somehow firmly believe that Snake trashes DK. This isn't even "staying true to your past experiences" as Jabejazz was saying; this is just feeling your character is superior to practically everything and everyone that isn't MK. You think Snake is #2 in the game. You think he beats DDD. You think he doesn't lose to anyone that isn't MK. You think that he obliterates DK. In all of these beliefs of yours, there isn't a shred of evidence to back up your claims, I'm afraid.
Let's forget all of that for a second and just focus on this post. You "played Will enough to understand that DK is limited and sucks and can't land and can't touch snake for **** without hard reading." Are you sure this is from your past experiences and isn't just Will talking or something? You say that when the MU is "played correctly its close to impossible for dk to win even if he has a lot of good things going for him in the mu." You have access to so many GREAT DKs (Will, Nairo, and I guess Anti), yet somehow, you either
still aren't playing the MU correctly or what you say is just false, probably the latter since you claim "[you] know fully what [DK's] capable of." Do you know that you just described a -3 MU? How the heck do your experiences support this?
His grab is 8 frames lol
His spacing doesn't let him get in. Grenades are there >_>
Landing is landing. He will get hit no matter what.
Wth? Seriousy? An 8-frame grab is only a frame or two slower than most of the cast's 6 and 7 frame grabs. This is HARDLY consequential when you remember that DK has the
fourth largest non-tether grab in the game. Oh, and guess what? SNAKE'S GRAB IS ALSO 8 FRAMES! So in this specific MU that we're talking about,
it doesn't matter. DK's grab out-ranges Snake's and since they're both the same speed, all I care about is having you in my effective range bubble before I'm in yours, allowing me to be able to act first and thus have even more of an advantage at mid-range. In fact, DK's running grab is a frame
faster than Snake's (although his pivot grab is a frame slower).
Spacing lets me get in because, as I JUST established, DK's grab is a major part of his spacing game. It lets DK circumvent Snake's 'nades, and since DK's outranges Snake's,
Snake has to play around
DK's grab and not the other way around. Also Hand Slap and Giant Punch.
Yes, landing is landing. Not landing is also NOT landing, and landing mix-ups are.....well, you get the point, I hope. SideB, upB, and nB specifically make it so that DK will NOT "get hit no matter what". Not only that, a successful hit-confirmation of sideB can lead to death. Neutral B WILL lead to death half the time if it hits.