Seagull Joe
Smash Legend
I'd saywarios mobility, combined with his ability to dish damage, ko easi-sh, great recovery and weight make him as good as he is. wolf yoshi and jiggs do not have those attrbutes.
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I'd saywarios mobility, combined with his ability to dish damage, ko easi-sh, great recovery and weight make him as good as he is. wolf yoshi and jiggs do not have those attrbutes.
Keep rolling away and eventually you'll reach the edge of the stageSince Snake controls the stage ~75% of the time you it works virtually all the time.
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Wait wha?'s recovery may not be amazing, but it's highly versatile and can be more unpredictable then
's linear type recovery.
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Hey I'm curious, how exactly does Wolf recover well? It's common among new players to think Wolf has one of the worst recoveries in the game, but I would for once like to hear why it's actually not bad.I'd sayhas a safer moveset then
overall and kills well/dishes damage easily too. He does not kill as well as
and is not as heavy, but still heavy to some degree.
's recovery may not be amazing, but it's highly versatile and can be more unpredictable then
's linear type recovery.
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But wasn't squirtle godly?They would all suck.
Who's to say his new downB couldn't help him recover? We have a few characters that use downB to recover currently. =)No, he would still be bad. Super lightweight with a crappy recovery and grab release issues isn't fun.
Wasn't ZSS 'okay' until Salem proved otherwise?Okay means bad in this game unfortunately. A few pages ago I compared Squirtle to Peach and I think that's a pretty fair comparison. Good, but not good enough.
Finally, someone understands!Every character sucks except MK though![]()
Well if Marth being tough for GW is such a big deal I don't see how Squirtle being much worse at it wouldn't matter.What characters actually have a relevant GR on squirtle outside of Marth and ZSS?![]()
Yea i'm sorry, I was just interested in a general statement and it is kinda relevant in some regard as to determining character viabilty (I guess?) so I thought here was as good a place to look as any. :/This is something you could look up.. you know... character frame data... ?
Every air release gives the grabber 29 frames of lag (some exceptions), and the released character 59 frames of lag (one? exception maybe?). In other words +20 frame advantage. Character's abilities to do things is based on their air release animation and the moveset of the grabber, and whether or not they can force an air release (taller character). Not many people are aware that its not only Wario/Squirtle with terrible air release animations. They're just the only characters with terrible air release animations that are short.
Sheik's air release animation is identical to Squirtles. So is Fox's IIRC. Ness/Lucas also have very similar (but not as bad) air release animations. I'm sure there are tons of characters with bad animations. If you grab Sheik at a ledge, most people aren't aware they can basically end her stock (anyone with a spike).
I know snake can dash attack falco and metaknight off or gr, but the others I'm not so sure. I know everyone is in a ton of lag but some people air release too high don't they? Guess I'll check next time I feel like going to training modeThis is something you could look up.. you know... character frame data... ?
Every air release gives the grabber 29 frames of lag (some exceptions), and the released character 59 frames of lag (one? exception maybe?). In other words +20 frame advantage. Character's abilities to do things is based on their air release animation and the moveset of the grabber, and whether or not they can force an air release (taller character). Not many people are aware that its not only Wario/Squirtle with terrible air release animations. They're just the only characters with terrible air release animations that are short.
Sheik's air release animation is identical to Squirtles. So is Fox's IIRC. Ness/Lucas also have very similar (but not as bad) air release animations. I'm sure there are tons of characters with bad animations. If you grab Sheik at a ledge, most people aren't aware they can basically end her stock (anyone with a spike).
Snake actually gets air releases on some (more) characters and he can dash attack basically every single one of them. Actually, he can basically dash attack every character he air releases in the game except himself (Snake has some bogus air release animation like he just wavedashed in the air). Marth has dancing blade on nearly every air release animation (bar snake :V), and fair on a smaller subset. Other characters would have similar things.
I always copy the text before I submit it, just in case something stupid happens. If there's a chance I may forget I have something copied, I open MS Word so I can copy multiple things to the MS Clipboard. I also lost a post to SWF yesterday.Wrote a long *** essay just to have this website delete it for the 2nd time for no reason >_>
DK's fair (also smashes) is faster than yours too, isn't it?Tldr: Snake is faster than dk in every way except jumping and uair, bair walls don't work, dash attack punishes all landings except charged punch which doesn't have to be challenged, grenades body dk free and none of dks moves mid range except handslap matter(this move probably sucks too. Never bothered to learn how to punish or avoid it properly.)
This is where I become a little skeptical of your post, seeing as how DK is very distinguishable from other heavies in that he doesn't get juggled that hard. He has the aerial mobility, the aerials, the PAWNCH, and other specials (sideB and upB) to switch up his momentum and/or carry him to safety. He's also one of Brawl's faster fallers.Everything else snake does is universal to all the heavies. He's getting juggled and not getting to play at all.
Yes, Hand Slap is DownB. Every time I'm referring to that move, I wanna abbreviate it with EQ for Earthquake, thanks to Pokemon, but then I'm afraid no one will get what EQ means, although 'Quake might be obvious enough...It sounds like you don't know anything about DK. He has a really good airspeed and mobility with a great bair and uair, what do you mean by handslap? DownB? I'd consider that move useful as it counters everything Snake can do on the ground. Seriously, don't underestimated DK, he is a beast.
There are so many contradictory things bundled up into two small paragraphs here... (-_-) You're supposed to be this "really good high-level Snake" (not necessarily according to you), but not only do you have a losing record to Will and lose to Nairo's DK, you also lose to Anti's pocket DK. Yet you still somehow firmly believe that Snake trashes DK. This isn't even "staying true to your past experiences" as Jabejazz was saying; this is just feeling your character is superior to practically everything and everyone that isn't MK. You think Snake is #2 in the game. You think he beats DDD. You think he doesn't lose to anyone that isn't MK. You think that he obliterates DK. In all of these beliefs of yours, there isn't a shred of evidence to back up your claims, I'm afraid.Played will enough to understand that DK is limited and sucks and can't land and can't touch snake for **** without hard reading. Bair sucks vs snake, I never said uair was bad, down B is okay.
I'm 1-2 with Will in tournament and lost to anti's/nairo's Dk. I'm not underestimating the character, I know fully what he's capable of. I also understand that the mu played correctly its close to impossible for dk to win even if he has a lot of good things going for him in the mu. Just never let DK do what he's good at which is really easy for snake to do. Done.
Wth? Seriousy? An 8-frame grab is only a frame or two slower than most of the cast's 6 and 7 frame grabs. This is HARDLY consequential when you remember that DK has the fourth largest non-tether grab in the game. Oh, and guess what? SNAKE'S GRAB IS ALSO 8 FRAMES! So in this specific MU that we're talking about, it doesn't matter.His grab is 8 frames lol
His spacing doesn't let him get in. Grenades are there >_>
Landing is landing. He will get hit no matter what.
Idk what game you're playing but he definitely can't dash attack Jiggs or Olimar out of air release XDActually, he can basically dash attack every character he air releases in the game except himself (Snake has some bogus air release animation like he just wavedashed in the air). Marth has dancing blade on nearly every air release animation (bar snake :V), and fair on a smaller subset. Other characters would have similar things.
A smart DDD actually doesn't get juggled that hard. Between multiple aerial jumps, the fastest FF in the game, a super disjointed dair, an equally disgusting bair, a decent nair to land with, and Inhale (allowing a few B-reverse shenanigans that Coney honestly only opened the door to), we have a bunch of good tools for getting down. The problem is that a lot of players make bad calls, like landing with dair's landing lag when the move should be AC'd, Inhaling in sub-optimal situations, using DDD's jumps and FFing in a very predictable manner, etc.Lol at DK not getting juggled. He gets juggled harder than DDD that's for sure
I mean, he could just continually B-reverse the charge cancels, like, 10 different times in one span of airtime.Don't say he doesn't move far when characters in the cast wished they had the mobility option to change their direction that quickly. And Snake can do it 3 different times if he has C4.
I responded with thisThis is where I become a little skeptical of your post, seeing as how DK is very distinguishable from other heavies in that he doesn't get juggled that hard.
And then you respond telling me how good DDD is at avoiding jugglesLol at DK not getting juggled. He gets juggled harder than DDD that's for sure
Remember how I made it a point to to only bring in videos from at most, more or less, 1.5 years ago? This video is from 3 years ago. Will has been making MAJOR improvements in just the past year alone and Will is also a much better DK than Cable. That's all I'm going to say in regards to this.
You mean to tell me that DK can't kill Snake below 100% with a Punch hard read? That doesn't seem right. DDD definitely can with an uncharged fsmash super hard read, and I feel that DK's punch is even stronger than that, but maybe I'm overestimating the punch a little.I'm very aware of that jebus. Side B will eat my shield, but in that positioning snake can and should always roll away. Dk only kills snake at low %'s with a read -> guaranteed spike. Otherwise I'll die at around 110%+(low for snake. Def not anything ridiculous tho)
It's like DK can't just pick you up and jump out of the immediate vicinity with you.Dk suffers more than d3 when it comes to playing @ neutral and getting things started. It's the reason why I think its 65-35. We can legit not let Dk play, we can't do that to ddd. I'm not denying dk's strengths but every character has strengths. What matters is if Dk can reliable get his stuff started.... but he can't. He has no way of doing so without making a read. And even if he makes the read proper grenade spacing will get snake out of grab situations(port make this even better for snake).
How the heck is that (kinda serious question here)? The downB makes a bunch of hitboxes along the ground. Snake lands and suffers landing lag (meaning he CAN'T shield before the downB hits him if he does indeed land). Landing caught. Problem?I don't know how to beat down b. I haven't bothered to learn how. I do know that it can't even be used to catch snakes landings though.
From what I've observed (could be wrong, mostly, but this is what I've seen the times I've watched this MU), DK can just selectively use it when he has Snake trapped on the ledge. There's nowhere to roll to. It's even worse if Snake somehow manages to end up knocked down in that situation 'cause then DK has his own little 'Buuman trap'.Just shield it, then roll away. DK's down B is only a threat to Snake if he spotdodges, which is pretty superfluous against DK in the first place.
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