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....WHICH IS WHY YOU SHOULDN'T BE USlNG IT!
Snake can also chaingrab squirtle to the ledge then just dthrow.Snake... up tilt...
Falco... Up Smash/Fsmash/Bair/etc
Peach... usmash
DK... dsmash / dk punch (IIRC)
Fox... usmash
Falcon... knee....
This was a well-made post. I don't agree that this makes the MU 65:35, like you say, but the post itself is well-formulated. The only part I think was bad is the quoted portion above. Winning at neutral IS extremely important (never said it wasn't) but if it was all, or even most, of what mattered in a MU value, then almost every character with projectiles would beat almost every character without projectiles, including MK. For instance, DDD:TL is even according to the DDDs and +1 DDD according to the TLs (even MJG strongly thinks this). However, there's really no doubt who has the advantage at NEUTRAL. Another example is DDD:Snake. Even I concede that Snake heavily wins the long-range neutral game. At mid-range, I think DDD wins. We get our 'MU-evening' advantages from the stupid punishments we can get from that 'mid-range advantage' and our very advantageous edgeguarding game. I wouldn't be surprised if Snake beat every non-Falco or Olimar char in the game at neutral, but that doesn't make him win MUs and perhaps this is why you think Snake is so much better than the rest of us think he is.@winning at neutral
Winning at neutral is extremely important. It's what defines match ups. Whether or not someone can beat someone depends on whether or not they can get the positioning or initial hit. Dk loses at neutral. It matters that dk can **** on snake if given the chance, but he shouldn't be given enough chances to get his stuff started because of how hard he loses at neutral.
thats the point. sonic is hard to juggle in comparison to the rest of the cast. When you try to say that DDD is hard to juggle, who are you comparing him to? Cause its clearly not the rest of the cast, a cast that includes wario, mk, sonic, diddy and pit. those are hard characters to juggle. so saying that snake, ddd or dk are on that level is a blatent attempt to distort reality.What does "hard to juggle" mean to YOU? In fact, what does the term "juggle" mean to you? Also, in that sense, are you referring to low %, frame trap-ish juggles or high %, 'just keep them off the ground/punish landings' juggles? I think most of us have been referring to the latter. Heavy/large/faster falling characters kinda universally get screwed by the former. By that definition, almost half the cast is somewhat 'easy to juggle'. Perhaps you mean 'harder to juggle than it is to juggle Sonic', but that's most of the cast anyway... <__<
I just think it sounds funny as a word. I could've used dingus for the same "personal" effect.Anyway, I get called out for being a mongoloid sometimes but because it's somewhat close to my real name, that's why it's used more often than it might. Haha, it's a pretty mild insult if you ask me.![]()
A normal ground release pushes you back farther than a pummel release. While the grab release is already bad for space kids, the horrible things I can do to a pummel released one are...well, horrible.I seem to be able to make him slide really far in rare situations and for some reason he just isn't hit... it's weird, might need more testing).
Ok I won't say it.it's just hard to explain, i'm sure you have some other char you use as a fun char that you like despite whatever flaws they have?
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Don't say MK.
ZeRo put him as second.does that .0125 next to the 1 for metaknight mean that somebody didnt vote him as the best character in the game? because MK as number 1 should easily be unanimous at this point.
Of course you are getting punished. You are trying to recover by relying on Up B as Falco. MK is not the only character that punishes Falco hard for attempting that.I seem to recall seeing something once that talked about how Falco, fox and diddy were contenders for a 0 with MK because they beat him at neutral very well. It then went on to say that they weren't 0 MUs because MK really hurts these chars off-stage... and it's so true.I'm a rather low level player but if I use falco and try to recover nowadays against my bro's MK I get punished everytime for upB and sometimes I just can't phantasm. :/
And that makes meSo pretty much between all who voted, you could say that the community's view on the tier list/metagame is more or less the same as the BBR's tier list (or the previous one at least, the new one's literally around the corner).
I think you're right. I should've voted Ness higher.I am unhappy with the community tier list because it looks too similar to Tier List v7. I was hoping Peach would be in the bottom of mid tier and Ness would be in the top of mid tier.
Idk, they're both pretty bad and lose to the same general tactics imo. Lucas does have better rep though.
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That's the thing, though. I wasn't comparing DDD to the rest of the cast. If anything, I was actually comparing him to his fellow heavyweights, of which DDD is probably one of the hardest to actually juggle. In all honesty, though, I wasn't comparing him to anyone. He's just somewhat difficult to actually juggle reliably if the DDD uses all his tools and mix-ups. There's easy and there's not easy. I don't really need to compare DDD to the rest of the cast to find out which of those applies to him alone.thats the point. sonic is hard to juggle in comparison to the rest of the cast. When you try to say that DDD is hard to juggle, who are you comparing him to? Cause its clearly not the rest of the cast, a cast that includes wario, mk, sonic, diddy and pit. those are hard characters to juggle. so saying that snake, ddd or dk are on that level is a blatent attempt to distort reality.
the concepts of 'easy to juggle' and 'not easy to juggle' are INHERENTLY COMPARITIVE statements. You cant say DDD is hard to juggle without a basis to compare it with. Otherwise the statement has no bearing or merit in reality. That means I can just as easily say DDD is hilariously easy to juggle (because to me, he is) and if we dont have some kind of basis to start from, neither one of us can be proven correct or incorrect. Because I run the same mix ups on every ddd Ive ever played (which basically amounts to running under them repeatedly and forcing them to choose a side to defend themselves, and leaving the other side open) and its always worked.That's the thing, though. I wasn't comparing DDD to the rest of the cast. If anything, I was actually comparing him to his fellow heavyweights, of which DDD is probably one of the hardest to actually juggle. In all honesty, though, I wasn't comparing him to anyone. He's just somewhat difficult to actually juggle reliably if the DDD uses all his tools and mix-ups. There's easy and there's not easy. I don't really need to compare DDD to the rest of the cast to find out which of those applies to him alone.