bubbaking
Smash Hero
In this case, turnaround grabs are probably better than pivot grabbing.
Edit: Actually, now I'm convinced that Dekillsage is incorrect. A pivot grab requires a dash forwards before the reverse grab. If you're inputting backwards for the bthrow, then how is Nana receiving the inputs for a pivot grab?
If you just tilt for your throws, Nana should just turn around and walk. Trips are probably the result of anxiety and hastiness while executing the infinites.
![Confused :confused: :confused:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Also, avoiding that "certain length/speed" should be easy if you only nudge the stick a very short distance away from neutral. No matter how fast you 'mash' it, you should always get a tilt input. I know for a fact that I never tripped while doing the dthrow infinite except for the complex, self-inflicted pivot grab part (
). I always make sure that both Popo and Nana walk.
Besides, if the problem is Nana, you can just d/fthrow with Popo and bthrow with Nana.
Edit: Actually, now I'm convinced that Dekillsage is incorrect. A pivot grab requires a dash forwards before the reverse grab. If you're inputting backwards for the bthrow, then how is Nana receiving the inputs for a pivot grab?
![Smash :smash: :smash:](/styles/default/xenforo/smilies/smash.gif)
I thought she was just turnaround grabbing. It's faster and range doesn't matter.she's pivot grabbing
Other than the solo dthrow CG, I was under the impression that EVERY CG could be trip-less.Sometimes a single directional input of a certain length/speed will cause Popo to walk and Nana to dash (I know you can desynch this way). However I'm pretty sure it's possible to do tripless CGs including bthrow.
I know for sure that there are tripless CGs, I just don't know if any include bthrow.
(Yes Nana needs to dash in order to trip)
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
Besides, if the problem is Nana, you can just d/fthrow with Popo and bthrow with Nana.