bubbaking
Smash Hero
In this case, turnaround grabs are probably better than pivot grabbing.
Edit: Actually, now I'm convinced that Dekillsage is incorrect. A pivot grab requires a dash forwards before the reverse grab. If you're inputting backwards for the bthrow, then how is Nana receiving the inputs for a pivot grab? If you just tilt for your throws, Nana should just turn around and walk. Trips are probably the result of anxiety and hastiness while executing the infinites.
Besides, if the problem is Nana, you can just d/fthrow with Popo and bthrow with Nana.
Edit: Actually, now I'm convinced that Dekillsage is incorrect. A pivot grab requires a dash forwards before the reverse grab. If you're inputting backwards for the bthrow, then how is Nana receiving the inputs for a pivot grab? If you just tilt for your throws, Nana should just turn around and walk. Trips are probably the result of anxiety and hastiness while executing the infinites.
I thought she was just turnaround grabbing. It's faster and range doesn't matter.she's pivot grabbing
Other than the solo dthrow CG, I was under the impression that EVERY CG could be trip-less. Also, avoiding that "certain length/speed" should be easy if you only nudge the stick a very short distance away from neutral. No matter how fast you 'mash' it, you should always get a tilt input. I know for a fact that I never tripped while doing the dthrow infinite except for the complex, self-inflicted pivot grab part (). I always make sure that both Popo and Nana walk.Sometimes a single directional input of a certain length/speed will cause Popo to walk and Nana to dash (I know you can desynch this way). However I'm pretty sure it's possible to do tripless CGs including bthrow.
I know for sure that there are tripless CGs, I just don't know if any include bthrow.
(Yes Nana needs to dash in order to trip)
Besides, if the problem is Nana, you can just d/fthrow with Popo and bthrow with Nana.