No, that's not what I meant. Everyone and their mother can punish DDD's ftilt on shield. It's really not that safe. It's just good because of its range, it comes out fast, it lasts a decently long time, and it ends fairly quickly after the hitbox deactivates. The only problem is that third 'pro' of the move I listed. Having a move that lasts a while (with a single-hit hitbox) is a double-edged sword, because it ALSO means that you will suffer some
serious frame disadvantage if the move is shielded early. What I meant was: Do any of Marth's aerials completely out-range DDD's?
No, you really do need to focus, slight timing issues and split second dazes will make you drop grabs. That's how 9b still drops grabs even after maining the character for three years. It's not easy to be consistent.
Really?
I thought 9B was
famous for talking to his opponent casually while he CG'd him from 0-to-death without dropping anything or even slowing down. Greatest mind-**** if I ever saw one.
And popo can't dthrow solo the whole cast, and you are more than likely to be stuck holding the opponent who can mash out quick because nana is too far. The opponent will more than likely be at a higher % but despite all of this, I do think ICs are a great character & capable of winning nationals, but the focusing(not dropping grabs&use of tripless grabs) is necessary & of course the barrier of entry to play them is high. Also the stage list is a big factor.
Actually, I believe Popo CAN dthrow solo the whole cast (or at least more than three quarters of it). Also, if the ICs is playing on-point, he
shouldn't be grabbing his opponent at anything past low %'s very often unless his opponent/opposing char is extremely good at camping/spacing. As such, the Popo dthrow CG should be able to come into play quite numerously. "Use of tripless grabs"? Pretty much
all of the ICs' CG techs don't involve running, I thought, unless you're like me and you absolutely can't bthrow infinite or Hobble.
Funny story: While I was dabbling with the ICs a couple years ago, because I couldn't bthrow CG, I figured out how to dthrow with Nana while making Popo run past her and pivot grab the opponent so I could turn around. Completely inferior to the bthrow CG, but it worked.
Edit: Actually, the dthrow CG was the ONLY CG I could perform competently at all.