Life
Smash Hero
I should not have laughed at that summary of my post.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Or, you know, I could keep posting about my side of the argument because that's all this thread is really about. I could easily say, "Kyokoro, stop posting anything about anything. It's clear that you and some people here think it's that way, and many other people here think it's the other way." All we ever do here most of the time is debate in circles with the results being absolutely the same. No one's ideology changes. Just look at my sig!Bubba, just top talking about PS2, it's clear you and some people her ethink it is bad, and many other people here think it's good, debating circles will not help either cause, ideology won't change.
That actually isn't what I said at all. I said that no one should be treated differently for having different beliefs, not that there's no way to change that.Ironically, that's exactly what you said earlier on that post, people and TO's have different beliefs, there is no universal way to change that.
Oh, you did, but you also amused me. The two aren't mutually exclusive.Oh ok, at least you laughed. I was afraid I was going to piss you off with that summary.
Well, some people here said that PS1 is also banworthy, so.....As for PS2, it's an average stage in most matchups, "physics changes" seems pretty arbitrary as a ban criteria (why ban things that are different? let's ban FD, it has no platforms), it's not more conducive to stalling than PS1... so yeah.
Time-outs aren't unacceptable when they happen as the regular result of a long, drawn-out match, but when they happen because a 'time-out char' took advantage of the timer from the get-go, it's kind of like rubbing salt in the wound. The 'short' timer already is a bit extraneous for some. Giving people a stage to let them abuse that is a bit much.Anyway, I don't really think Timeouts per se are that unacceptable.
Iunno, I find MK floating in the air above me considerably less threatening than him on the ground/in the air with normal physics. Hell, I don't even care if he's a jump or two above me even with normal physics.The only Top Tier char who matters and that most people should be worrying about is MK and I'm pretty sure that his spacing/zoning game is actually buffed by PS2. Also, I feel like PS2 would actually help aerial-based chars more than ground-based ones.
I'm also (probably) the best Bowser and ROB (Shaya will despute this) in my country, with second best Samus and G&W under my belt. I don't just use Puff hahaYou're a Jiggs main. <___<
Are you assuming that MK is going to dthrow you, giving you a chance to actually get to the ledge? Along these same lines, MK can just f/bthrow you, grab the ledge from the cancelled animation, and get better follow-ups off of these grabs (maybe even true combos?). If neither of these worked, or I was a MK that simply didn't want to take any chances, I'd just uthrow.(for example, MK dash grabbing you on the treadmill and having it cancelled will let you grab the ledge first if you hold down briefly; you have frame advantage as well, so characters with fast nairs/uairs punish MK for it).
Hmm? Oh, it WAS recommended... it's just, if you didn't go by their rule-set, your tournament wasn't 'valid'. Or something like that.I'm fairly certain that I remember that the URC stated that their ruleset was "recommended", not mandatory. How the heck do you enforce a ruleset (more than not stickying threads)? Besides, if this ruleset was "mandatory", that just means that the URC was 'oppressing' the power of the TOs even further. I don't know if this is what you're trying to say or not, but that's the truth of it. The URC was pushing their beliefs onto others.
DDD can't really 'camp' in the air. Most characters can't. He can stay in the air but anyone with a ranged attack or decent jumps or something like that can get him. Even those who can't.... well he has to come down at some point.How do you figure this? Some characters like it in the air and the flying phase lets them camp for days, especially if they're facing ground-based chars. Even DDD, who's usually heavily ground-based can make very good use of the flying phase utilizing his multiple jumps in order to camp if he has a sizable lead. There's no reason not to. I believe all of DDD's CGs are messed up on this phase.
Since Frigate and PS1 are arguably banworthy, comparing PS2 to them doesn't really help PS2's case. There are a whole crapload of chars who can take advantage very well of the control they have of the center of the stage, especially when you have those plats as vantage points. The Links and the PK Kids come to mind but there are definitely more, and then you have chars like MK who can easily just aerial/tornado/MK ALL ACROSS the stage and still maintain control of the center. Even if you have a good aerial approach, trying to usurp control of the center from the opponent is ridiculously difficult because it is a nearly unbroken rule in Smash that being above the opponent puts one at a disadvantage, and those platforms make it even more difficult. The only char I can think of who would have relatively little trouble taking control of the center is MK.
We are buffing the time-out strategy now.
Increase the punishment for a random event. Suuuuure.....
The only Top Tier char who matters and that most people should be worrying about is MK and I'm pretty sure that his spacing/zoning game is actually buffed by PS2. Also, I feel like PS2 would actually help aerial-based chars more than ground-based ones.
I see what you're saying, but this is only one very small part of the stage's rotation. It doesn't play as big of a part in the overall outcome of the match as the rising lava of Brinstar does. I'm having trouble remembering, but I really don't think the cars last much longer than the risen lava on Brinstar, if they even last longer at all. Don't forget that the cars don't immediately start hurting you when they appear.
We're talking about during the air phase of PS2, and during the air phase, he most certainly can. Good luck getting past that dair and bair. Don't forget that at any point, he can just shove past you with FF variants of any of these.DDD can't really 'camp' in the air. Most characters can't. He can stay in the air but anyone with a ranged attack or decent jumps or something like that can get him. Even those who can't.... well he has to come down at some point.
Yeah, but on the treadmills, it's impossible to do anything about it, which makes all the difference. At least on PS1, every 'bad' phase either provides a wall between MK and me or gives me a chance to space and punish the tornado.MK can tornado a bunch of characters across the stage anyway! But on a more serious note there, it's possible to camp there but it's also possible to camp on places like PS1, which is a valid argument because until they are actually banned, they can be argued with. :/
Running the clock..... CS doesn't have walls, and the statues can be taken down, allowing interaction to be forced. CS also doesn't change randomly. Every transformation can be looked forward to and prepared for at a certain time.As for rock, well yeah... but it's only like 40 seconds long. It's like how castle siege has walk-offs but only for a small while so it's considered ok.
You know, being 'punished' doesn't only have to constitute getting hit. If you try to punish the opponent and trip while executing your fsmash, JC usmash, sideB, etc., that's 'punishment' enough.With ice, tbh i've never really noticed the tripping but yeah, it means you're more likely to trip but on that ice? Unless you mess up bad even that's gonna be kinda hard to punish. :/
IMO, PS2 is worse than PS1, but I could see both being banworthy.Again it's like, I can see the argument against it but... we have PS1 legal and most people don't seem to have qualms so....
So for DDD in the air, all you do then is use projectiles. He's probably gonna get hit sooner or later and I dunno about DDD personally but I thought like no characters could fall fast enough for FF to be of much use except getting to the ground slightly faster. :/We're talking about during the air phase of PS2, and during the air phase, he most certainly can. Good luck getting past that dair and bair. Don't forget that at any point, he can just shove past you with FF variants of any of these.
Yeah, but on the treadmills, it's impossible to do anything about it, which makes all the difference. At least on PS1, every 'bad' phase either provides a wall between MK and me or gives me a chance to space and punish the tornado.
Running the clock..... CS doesn't have walls, and the statues can be taken down, allowing interaction to be forced. CS also doesn't change randomly. Every transformation can be looked forward to and prepared for at a certain time.
You know, being 'punished' doesn't only have to constitute getting hit. If you try to punish the opponent and trip while executing your fsmash, JC usmash, sideB, etc., that's 'punishment' enough.
IMO, PS2 is worse than PS1, but I could see both being banworthy.
Makes me wonder how many more stages will potentially be banned until smash 4 comes outBan MK and you can have PS2, Brinstar, RC, Port Town, Pictochat, and Mushroomy Kingdom or whatever you want.
I'm serious.
MK is broken. Even though ZSS won Apex, there were like 30 MKs in the top 50, and that's after we cut off his arms and legs in a custom rule set built specifically to neuter him. I don't want to play a game where MK is legal on top of giving him 100 janky-*** counterpicks.
I consider myself pretty "liberal" when it comes to stage selection, but MK limits our options in this regard, as he does with everything.